ARC

Intel Arc Pro A50

Intel graphics card specifications and benchmark scores

6 GB
VRAM
2350
MHz Boost
75W
TDP
96
Bus Width
Ray Tracing XMX Cores

At a Glance

Intel
VRAM 6 GB
Boost Clock 2,350 MHz
Shaders 1,024
Bus Width 96-bit
TDP 75W
Memory Type GDDR6
RT Cores 8
Architecture Xe-HPG
nm
Process 6 nm
Released Aug 2022

Intel Arc Pro A50 Specifications

GPU Core

Shader units and compute resources

The Intel Arc Pro A50 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
1,024
Shaders
1,024
TMUs
64
ROPs
32
Execution Units
128

Pro A50 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Arc Pro A50's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Arc Pro A50 by Intel dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
2000 MHz
Base Clock
2,000 MHz
Boost Clock
2350 MHz
Boost Clock
2,350 MHz
Memory Clock
2000 MHz 16 Gbps effective
GDDR GDDR 6X 6X

Intel's Arc Pro A50 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Arc Pro A50's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
6 GB
VRAM
6,144 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
96 bit
Bus Width
96-bit
Bandwidth
192.0 GB/s

Arc Pro A50 by Intel Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the Pro A50, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
4 MB

Pro A50 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the Intel Arc Pro A50 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
4.813 TFLOPS
FP64 (Double)
1,203.2 GFLOPS (1:4)
FP16 (Half)
9.626 TFLOPS (2:1)
Pixel Rate
75.20 GPixel/s
Texture Rate
150.4 GTexel/s

Arc Pro A50 Ray Tracing & AI

Hardware acceleration features

The Intel Arc Pro A50 includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Pro A50 capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
8
XMX Cores
128

Xe-HPG Architecture & Process

Manufacturing and design details

The Intel Arc Pro A50 is built on Intel's Xe-HPG architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro A50 will perform in GPU benchmarks compared to previous generations.

Architecture
Xe-HPG
GPU Name
DG2-128
Process Node
6 nm
Foundry
TSMC
Transistors
7,200 million
Die Size
157 mm²
Density
45.9M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the Intel Arc Pro A50 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Arc Pro A50 to maintain boost clocks without throttling.

TDP
75 W
TDP
75W
Power Connectors
None
Suggested PSU
250 W

Arc Pro A50 by Intel Physical & Connectivity

Dimensions and outputs

Physical dimensions of the Intel Arc Pro A50 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Bus Interface
PCIe 4.0 x8
Display Outputs
4x mini-DisplayPort 2.0
Display Outputs
4x mini-DisplayPort 2.0

Intel API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the Intel Arc Pro A50. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
Shader Model
6.6

Arc Pro A50 Product Information

Release and pricing details

The Intel Arc Pro A50 is manufactured by Intel as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Arc Pro A50 by Intel represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
Intel
Release Date
Aug 2022
Production
End-of-life

About Intel Arc Pro A50

The Intel Arc Pro A50 is an end-of-life graphics card in Intel’s Alchemist Pro Series, built on TSMC’s 6 nm process. The DG2-128 GPU contains 7,200 million transistors on a 157 mm² die, with a transistor density of 45.9M / mm². The card carries 1,024 shading units, 64 texture units, 32 ROPs, and 8 RT cores, along with 6 GB of GDDR6 on a 96-bit bus delivering 192.0 GB/s. The database lists no benchmark entries for it, its average benchmark score is 0, and its percentile vs all GPUs is 50.

Who Should Consider It

The Arc Pro A50 belongs in systems where the 75 W TDP and the lack of auxiliary power connectors are decisive factors. With 4.813 TFLOPS of FP32 throughput and 192.0 GB/s of memory bandwidth, the data points toward mainstream workloads rather than extreme compute or high-end gaming. The 50th percentile rank places it at the median of the database, so it is neither a halo product nor a weak entry-level part. It is a practical fit for moderately demanding graphics tasks, especially where a small power envelope matters.

The 6 GB GDDR6 frame buffer is workable for typical scenes, but the 96-bit bus limits memory bandwidth. Texture-heavy workloads and very high detail levels will pressure both the memory capacity and the bandwidth. The natural operating area is lower pixel counts and balanced quality settings. The absence of benchmark scores prevents a precise settings table, but the specification profile indicates that maximum detail is not this card’s intended territory. The FP32 rate of 4.813 TFLOPS is useful for general compute tasks, while the FP16 rate of 9.626 TFLOPS (2:1) provides a higher throughput path for workloads that support it.

The 4x mini-DisplayPort 2.0 outputs make this card suitable for multi-display configurations. The dual-slot design offers more cooling surface than a single-slot alternative, and the 250 W suggested PSU means most existing systems will not need an upgrade. This is a card for builders who want a low-power, end-of-life option with current API support and a modest performance footprint.

Ray Tracing and Feature Set

Ray tracing is provided by 8 dedicated RT cores. That is a modest ray tracing resource relative to the 1,024 shading units, so ray-traced effects should be approached with measured expectations. The API stack includes DirectX 12 Ultimate (12_2), which is the version associated with hardware-accelerated features across the DirectX 12 feature family. Vulkan 1.4 and OpenGL 4.6 are also listed, giving the card broad compatibility across modern graphics APIs.

No tensor core count is listed in the data set, so AI-accelerated compute cannot be quantified from the FACT PACK. The memory subsystem is 6 GB of GDDR6 running at 2000 MHz with 16 Gbps effective signaling. The 96-bit bus produces 192.0 GB/s of bandwidth. Display output is handled by 4x mini-DisplayPort 2.0, and the host interface is PCIe 4.0 x8. That interface is consistent with a 75 W card that does not require an external power connector.

Power and Cooling

The Arc Pro A50 is rated at 75 W TDP. No auxiliary power connector is present, and the data shows the power connector requirement as none. Intel’s suggested PSU is 250 W, which means the card can be paired with modest power supplies. The slot width is dual-slot, so the physical cooling solution is expected to take two expansion slots. No physical dimensions are included in the data set, so case clearance cannot be determined from the FACT PACK.

The 6 nm TSMC process helps keep the power envelope low. With 7,200 million transistors on a 157 mm² die, the chip has a density of 45.9M / mm². The combination of 75 W TDP and no power connector makes this an easy card to power. The dual-slot cooler provides a larger heat sink surface than a single-slot design, which is useful given that the card has no external power input and must manage its heat within the slot power budget.

How It Compares

The nearestRivals field is empty, so no named competitor comparisons are possible from the supplied data. The only comparative value is the 50th percentile versus all GPUs. That places the Arc Pro A50 directly at the median of the database’s distribution. It is not a leader in its class, but it is also not in the lower portion of the ranking. Without nearestRivals data, the card can only be positioned against the full GPU database, not against specific competing products.

The average benchmark score of 0 should be treated as a lack of data rather than a literal zero-performance result. Because no benchmark entries are listed, there are no measured scores to compare. The 50th percentile is a rank, not a percentage lead or deficit. It indicates that the database places this card in the middle of all GPUs. Any statement about how it compares to a specific rival would require data that the FACT PACK does not include.

Benchmark Performance

The benchmarks array for the Arc Pro A50 is empty. The avgBenchmarkScore is 0. That means the database has no measured score for this card. The nearestRivals field is also empty, so there are no rival scores to compute deltas against. Consequently, no exact percentage differences can be reported. The 50th percentile is the only ranking datum available, and it is a whole-database position, not a comparison against a named product.

The specification-derived rates in the data set give some context. The pixel rate is 75.20 GPixel/s, and the texture rate is 150.4 GTexel/s. These are calculated rates rather than game benchmarks. The FP32 throughput of 4.813 TFLOPS and the FP16 throughput of 9.626 TFLOPS (2:1) are useful for compute-oriented comparisons, but they are not benchmark scores. With no measured entries, the A50 cannot be placed on a performance leaderboard using score deltas. The only safe conclusion is that the card sits at the median of the database, with no validated benchmark score to refine that position.

FAQ

Q: What is the TDP of the Intel Arc Pro A50?

A: The TDP is 75 W. The card requires no auxiliary power connector, and the suggested PSU is 250 W.

Q: How much memory does the Arc Pro A50 have?

A: It has 6 GB of GDDR6 on a 96-bit bus, with 192.0 GB/s of bandwidth and a memory clock of 2000 MHz with 16 Gbps effective signaling.

Q: What display outputs are included?

A: The card has 4x mini-DisplayPort 2.0 outputs.

Q: Which graphics APIs are supported?

A: The listed APIs are DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What process node is used for the GPU?

A: The DG2-128 chip is built on TSMC’s 6 nm process, with 7,200 million transistors on a 157 mm² die and a transistor density of 45.9M / mm².

Q: Is the Arc Pro A50 still in production?

A: No. Its production status is end-of-life, and the release date was 2022-08-07.

Detailed benchmark scores and charts for the Intel Arc Pro A50 are below.

Benchmark Scores

No benchmark data available for this GPU.

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