RADEON

ATI Mobility Radeon 9550

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 64-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Jun 2004

ATI Mobility Radeon 9550 Specifications

ATI Mobility Radeon 9550 GPU Core

Shader units and compute resources

The ATI Mobility Radeon 9550 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI Mobility Radeon 9550 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI Mobility Radeon 9550's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI Mobility Radeon 9550 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
243 MHz 486 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI Mobility Radeon 9550 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI Mobility Radeon 9550's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.888 GB/s

ATI Mobility Radeon 9550 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI Mobility Radeon 9550 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI Mobility Radeon 9550 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI Mobility Radeon 9550 will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
M12
Process Node
130 nm
Foundry
TSMC
Transistors
76 million
Die Size
92 mm²
Density
826.1K / mm²

AMD's ATI Mobility Radeon 9550 Power & Thermal

TDP and power requirements

Power specifications for the ATI Mobility Radeon 9550 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI Mobility Radeon 9550 to maintain boost clocks without throttling.

ATI Mobility Radeon 9550 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI Mobility Radeon 9550 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 4x

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI Mobility Radeon 9550. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0
DirectX
9.0
OpenGL
2.0
OpenGL
2.0

ATI Mobility Radeon 9550 Product Information

Release and pricing details

The ATI Mobility Radeon 9550 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI Mobility Radeon 9550 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2004
Production
End-of-life
Predecessor
M9
Successor
M2x

ATI Mobility Radeon 9550 Benchmark Scores

No benchmark data available for this GPU.

About ATI Mobility Radeon 9550

The ATI Mobility Radeon 9550 is an end-of-life mobile graphics processor built on the R300 architecture, manufactured by AMD on a 130 nm process at TSMC. It carries the chip identifier M12 and belongs to the M1x generation, also known as the Mobility 9000 series. The database records a 50th percentile standing among all tracked GPUs, but its average benchmark score is 0, indicating that no empirical benchmark runs are stored. Consequently, this analysis relies on the architectural specifications provided in the FACT PACK, including the 76 million transistors, 92 mm² die size, and the 826.1K transistors per mm² density.

Benchmark Performance

The primary quantitative data point is the 50th percentile against all GPUs, paired with an average benchmark score of 0. The zero score signifies that the database has no recorded benchmark runs for this part, so the percentile figure is the only positional metric available. A 50th percentile places it exactly at the median of the database's GPU population, implying a middle-of-the-road standing in the historical catalog, though without specific rival deltas this cannot be refined further. The theoretical fill rates are explicit: a pixel rate of 1.000 GPixel/s and a texture rate of 1.000 GTexel/s. These figures are derived from the 4 ROPs and 4 TMUs operating at the memory clock of 243 MHz (486 Mbps effective). The symmetry of the pixel and texture rates indicates a balanced design where each pixel output corresponds to a single texture operation, which is typical for a basic mobile part of this era. The memory bandwidth of 3.888 GB/s, calculated from the 64-bit bus and DDR memory, is the hard ceiling for data throughput; any workload that exceeds this rate will stall the pipeline. Since the nearestRivals array is empty, no percentage deltas against competing products can be cited. The data instead shows a standalone part with no comparative scores. This absence of rival data means the 50th percentile is the only relative measure, and it should be interpreted cautiously given the zero average score.

Ray Tracing and Feature Set

The FACT PACK lists no RT cores and no tensor cores for the Mobility Radeon 9550. This means the GPU has no dedicated hardware for ray tracing or tensor-based operations, such as AI acceleration. The feature set is therefore defined entirely by its API support: DirectX 9.0 and OpenGL 2.0. No Vulkan support is listed. The R300 architecture is the foundation for these APIs, providing the shader capabilities required for DirectX 9.0 titles of the early 2000s. The absence of Vulkan is consistent with the part's release date of May 31, 2004, as Vulkan was not yet a standard. For users, this means the GPU is limited to legacy DirectX 9.0 and OpenGL 2.0 applications; any software requiring newer API versions will not run.

How It Compares

The dataset provides no nearest rivals for this GPU, so a direct comparison against specific competitor models is not possible. The only relational data points are the predecessor and successor fields: the M9 and the M2x. The Mobility Radeon 9550 sits between these two generations, with the M9 as its direct predecessor and the M2x as its successor. This positioning indicates it is a mid-generation refresh within the M1x (Mobility 9000) family. Without rival scores, the comparative analysis must rely on the architectural progression implied by the generation name. The 50th percentile is a global measure, not a head-to-head delta. In the absence of rival data, the GPU's standing is defined solely by its own specifications and its place in the M1x lineage.

FAQ

Q: What is the average benchmark score for the ATI Mobility Radeon 9550?

A: The database lists an average benchmark score of 0, indicating that no benchmark runs are recorded for this GPU.

Q: What percentile does this GPU hold among all GPUs in the database?

A: It sits at the 50th percentile, placing it exactly at the median of the tracked GPU population.

Q: What API versions does the Mobility Radeon 9550 support?

A: It supports DirectX 9.0 and OpenGL 2.0, with no Vulkan support listed.

Q: What is the memory configuration?

A: It has 64 MB of DDR memory on a 64-bit bus, with a bandwidth of 3.888 GB/s and a memory clock of 243 MHz (486 Mbps effective).

Q: What bus interface does it use?

A: It uses the AGP 4x interface.

Q: Does it have ray tracing cores?

A: No, the FACT PACK lists no RT cores or tensor cores for this part.

Memory Subsystem

The memory subsystem consists of 64 MB of DDR memory connected via a 64-bit bus. The memory clock is 243 MHz, yielding an effective data rate of 486 Mbps and a total bandwidth of 3.888 GB/s. The 64-bit bus width is a narrow pathway, and the 64 MB capacity is modest. These two factors combine to create a significant bottleneck for high-resolution workloads. At higher resolutions, the demand for texture data and framebuffer access increases, and the 3.888 GB/s bandwidth is insufficient to feed the 1.000 GPixel/s pixel rate in demanding scenarios. The 64 MB capacity also limits the amount of texture data that can be held on-chip, forcing frequent swaps from system memory over the AGP 4x interface. The pixel rate of 1.000 GPixel/s and texture rate of 1.000 GTexel/s are matched to this bandwidth, but any increase in resolution or detail level will quickly saturate the memory path.

Who Should Consider It

Given the 50th percentile standing and the absence of benchmark scores, the Mobility Radeon 9550 is best suited for users running legacy software that targets DirectX 9.0 or OpenGL 2.0. The 1.000 GPixel/s pixel rate and 1.000 GTexel/s texture rate indicate a baseline fill capability that can handle simple 2D and early 3D workloads. The 64 MB memory and 3.888 GB/s bandwidth suggest that lower resolutions and reduced detail settings are the practical operating range. Users who need to run modern, high-resolution games will find the bandwidth and memory capacity inadequate. The part's end-of-life status further limits its relevance to contemporary use cases. It is a historical piece, and the data supports its use only in systems that do not demand high memory throughput or large texture sets.

Power and Cooling

The FACT PACK does not provide a TDP value, a suggested PSU rating, or any power connector requirements for the Mobility Radeon 9550. The absence of these fields means the database offers no quantitative power guidance. The 130 nm process node and 76 million transistor count are the only related data points, but they do not translate to a specific wattage without a TDP figure. The bus interface is AGP 4x, which historically provided limited power to the card, but the pack does not state the power draw. As an end-of-life mobile part, the cooling solution would have been designed by the laptop manufacturer, not specified here. Without a TDP or connector data, any power analysis must remain qualitative, noting that the lack of listed power connectors implies a low-draw design, but no exact numbers can be cited.

The NVIDIA Equivalent of ATI Mobility Radeon 9550

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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