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ATI FireGL V3400

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type GDDR3
Architecture Ultra-Threaded SE
nm
Process 90 nm
Released Oct 2005

ATI FireGL V3400 Specifications

ATI FireGL V3400 GPU Core

Shader units and compute resources

The ATI FireGL V3400 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI FireGL V3400 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI FireGL V3400's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI FireGL V3400 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
500 MHz
Memory Clock
500 MHz 1000 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI FireGL V3400 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI FireGL V3400's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
16.00 GB/s

ATI FireGL V3400 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI FireGL V3400 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.000 GPixel/s
Texture Rate
2.000 GTexel/s

Ultra-Threaded SE Architecture & Process

Manufacturing and design details

The ATI FireGL V3400 is built on AMD's Ultra-Threaded SE architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI FireGL V3400 will perform in GPU benchmarks compared to previous generations.

Architecture
Ultra-Threaded SE
GPU Name
RV530
Process Node
90 nm
Foundry
TSMC
Transistors
157 million
Die Size
150 mm²
Density
1.0M / mm²

AMD's ATI FireGL V3400 Power & Thermal

TDP and power requirements

Power specifications for the ATI FireGL V3400 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI FireGL V3400 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI FireGL V3400 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI FireGL V3400 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 1.0 x16
Display Outputs
2x DVI
Display Outputs
2x DVI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI FireGL V3400. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

ATI FireGL V3400 Product Information

Release and pricing details

The ATI FireGL V3400 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI FireGL V3400 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2005
Production
End-of-life
Predecessor
Fire GL
Successor
FirePro Terascale

ATI FireGL V3400 Benchmark Scores

No benchmark data available for this GPU.

About ATI FireGL V3400

# ATI FireGL V3400 Review

The ATI FireGL V3400 is a professional workstation graphics card from AMD's FireGL generation, built on the RV530 chip with the Ultra-Threaded SE architecture. It occupies the 50th percentile among all GPUs in the database, placing it squarely in the middle of the performance spectrum, a modest professional offering that prioritizes reliability and feature support over raw speed. The card uses a 90 nm process from TSMC, packing 157 million transistors onto a 150 mm² die, which yields a transistor density of 1.0M per mm². Released on September 30, 2005, this card is now end-of-life, succeeded by the FirePro Terascale line.

Benchmark Performance

The database shows no synthetic benchmark scores for the ATI FireGL V3400, and its average benchmark score is recorded as zero. With no nearest rivals listed, direct percentage comparisons against competing products are unavailable from the collected data. However, the 50th percentile ranking provides a meaningful reference point: this card sits exactly at the median of all GPUs tracked in the database, meaning half of all graphics cards perform better and half perform worse. That places the FireGL V3400 as a mid-tier workstation solution, not a high-end performer but certainly not an entry-level component.

The card's pixel rate is 2.000 GPixel/s, and its texture rate is 2.000 GTexel/s. These figures indicate a balanced design where pixel throughput and texture throughput are perfectly matched, suggesting the card can handle fill-rate-limited workloads without a bottleneck in either direction. The 4 texture mapping units and 4 render output units work in concert to deliver these rates. In practical terms, this level of performance suits older professional applications and 2D or light 3D workloads, but it will struggle with modern, geometry-heavy scenes or high-resolution texture sets. The lack of benchmark data in the database means percentile positioning is the only quantitative performance indicator available, and at the 50th percentile, the FireGL V3400 should be viewed as a capable but unremarkable performer within its era.

Ray Tracing and Feature Set

The ATI FireGL V3400 does not include dedicated ray tracing cores or tensor cores, these specialized hardware units are absent from the chip design. This is consistent with its 2005 release timeframe, as ray tracing hardware would not appear in consumer or professional GPUs for many years after this card's launch. The card's architecture, Ultra-Threaded SE, focuses on parallel thread execution rather than hardware-accelerated ray tracing or AI acceleration.

The API support reflects the card's era: DirectX 9.0c (shader model 9_3) and OpenGL 2.1. There is no Vulkan support listed, which means the card cannot run modern Vulkan-based applications. For professional workflows of its time, OpenGL 2.1 was the standard for CAD and DCC applications, and DirectX 9.0c covers contemporary game development and simulation tools. The absence of Vulkan and modern DirectX iterations means the FireGL V3400 is limited to legacy software titles and older application versions. The card's feature set is therefore defined by its API compatibility rather than dedicated hardware accelerators, users should verify that their software still supports OpenGL 2.1 or DirectX 9.0c before relying on this card.

Who Should Consider It

Based on the 50th percentile ranking and the 2.000 GPixel/s pixel rate, the FireGL V3400 is best suited for users running legacy professional applications that predate modern graphics requirements. This includes older CAD software, 2D drafting tools, and basic 3D modeling packages that rely on OpenGL 2.1. At a resolution of 1024×768 or 1280×1024, the card can handle light 3D workloads with modest polygon counts and simple textures. Users working with 3D Studio Max, Maya, or SolidWorks from the mid-2000s era would find this card adequate for viewport manipulation and basic rendering tasks.

The card is not recommended for modern gaming, high-resolution texture work, or GPU-accelerated compute tasks. The 128 MB frame buffer and 16.00 GB/s bandwidth severely limit texture-heavy workloads, and the lack of modern API support excludes it from contemporary software. For users maintaining legacy systems or running vintage professional applications, the FireGL V3400 provides a stable, driver-supported solution. The card's dual DVI outputs make it suitable for multi-monitor setups in office or design environments, though users should expect performance limitations at higher resolutions or with multiple viewports displaying complex scenes.

FAQ

Q: What DirectX version does the FireGL V3400 support?

A: The card supports DirectX 9.0c (shader model 9_3), which is the final DirectX 9 iteration and includes support for Shader Model 3.0.

Q: Does the FireGL V3400 support Vulkan?

A: No, Vulkan support is not listed for this card. The available APIs are DirectX 9.0c and OpenGL 2.1.

Q: How much memory does the FireGL V3400 have?

A: It has 128 MB of GDDR3 memory on a 128-bit bus, providing 16.00 GB/s of memory bandwidth.

Q: What is the pixel fill rate of this card?

A: The pixel rate is 2.000 GPixel/s, with a matching texture rate of 2.000 GTexel/s.

Q: Is the FireGL V3400 still in production?

A: No, the card is end-of-life. It was released on September 30, 2005, and has been succeeded by the FirePro Terascale series.

Q: What process node is used for the FireGL V3400?

A: The chip is manufactured on a 90 nm process at TSMC, containing 157 million transistors on a 150 mm² die.

Memory Subsystem

The FireGL V3400 is equipped with 128 MB of GDDR3 memory, which was a standard capacity for mid-range professional cards of its generation. The memory operates at 500 MHz, translating to 1000 Mbps effective data rate. The 128-bit memory bus delivers a total bandwidth of 16.00 GB/s. This bandwidth figure is modest by modern standards, and it directly constrains the card's performance at higher resolutions and with texture-heavy workloads.

For professional applications, 128 MB of VRAM limits the card to smaller texture sets and lower-resolution framebuffers. At 1280×1024 with 32-bit color, the framebuffer consumes approximately 6.25 MB, leaving roughly 120 MB for textures and geometry data. Complex scenes with multiple high-resolution textures will quickly exhaust this capacity, forcing the driver to swap textures from system memory, which severely degrades performance. The 16.00 GB/s bandwidth means that even when textures fit in VRAM, the card can only sustain moderate memory traffic. Users working with large assemblies in CAD software or high-polygon scenes in DCC tools will encounter performance degradation as memory pressure increases. The 128-bit bus width is appropriate for this memory size, and the GDDR3 type offers reasonable efficiency for the era, but the absolute capacity remains the primary limitation.

Power and Cooling

The ATI FireGL V3400 has a modest power profile, with a suggested power supply rating of 200 W. This low system power requirement indicates that the card draws minimal power under load, making it suitable for small form factor workstations or legacy systems with limited power delivery. The card is a single-slot design, which simplifies installation in space-constrained systems and leaves room for additional expansion cards.

No dedicated power connectors are required, the card draws all its power from the PCIe 1.0 x16 slot. This eliminates cable management concerns and makes the card easy to install in virtually any system with a free PCIe x16 slot. The bus interface is PCIe 1.0 x16, providing adequate bandwidth for the card's memory subsystem and data transfer needs. The single-slot cooler is sufficient for the card's thermal output, though specific TDP figures are not listed in the database. For users upgrading an older workstation, the 200 W PSU recommendation means even modest power supplies can accommodate this card, provided the rest of the system does not exceed the available power budget. The lack of auxiliary power connectors also means there are no additional cables to route, simplifying build and maintenance.

How It Compares

The database lists no nearest rivals for the ATI FireGL V3400, which means direct comparative analysis against specific competing products is not available from the collected data. The card's percentile ranking at 50% among all GPUs nonetheless provides a general reference point for its standing. Compared to the broader GPU market, the FireGL V3400 sits at the median, outperforming half of all graphics cards in the database while trailing the other half.

In the absence of specific rival data, contextual comparison relies on the card's internal specifications. The 128 MB memory capacity and 16.00 GB/s bandwidth are typical for mid-range professional cards from 2005, while the 2.000 GPixel/s pixel rate places it in the same performance class as contemporaneous consumer mid-range cards. The card's professional focus is evident in its dual DVI outputs and driver certification for workstation applications rather than in raw performance. Its predecessor, the Fire GL, established the professional feature set, while the successor, FirePro Terascale, would bring improved performance and modern API support. Users evaluating the FireGL V3400 today should compare it against other legacy FireGL or FirePro cards from the same era, all of which will show similar limitations in modern workloads.

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