ATI All-In-Wonder X800 VE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder X800 VE Specifications
GPU Core
Shader units and compute resources
The ATI All-In-Wonder X800 VE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder X800 VE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder X800 VE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder X800 VE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder X800 VE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder X800 VE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder X800 VE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder X800 VE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R400 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder X800 VE is built on AMD's R400 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder X800 VE will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder X800 VE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder X800 VE to maintain boost clocks without throttling.
ATI All-In-Wonder X800 VE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder X800 VE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder X800 VE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder X800 VE Product Information
Release and pricing details
The ATI All-In-Wonder X800 VE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder X800 VE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI All-In-Wonder X800 VE
Power and Cooling
The ATI All-In-Wonder X800 VE is a single-slot card built on a 130 nm process at TSMC, housing 160 million transistors across a 281 mm² die. The data sheet lists no TDP figure, but the power delivery requirements are modest. The card draws power exclusively through the AGP 8x slot, with no auxiliary power connectors required. The suggested power supply rating is 200 W, which is low by modern standards and indicates that this card was designed for systems with limited headroom.
The absence of any power connectors simplifies installation in legacy AGP motherboards, but it also places a hard ceiling on the card's electrical budget. With a pixel rate of 3.400 GPixel/s and a texture rate of 3.400 GTexel/s, the R420 chip's internal throughput demands are kept in check by the 400 MHz memory clock (800 Mbps effective). The single-slot cooler is adequate for the thermal output implied by these specifications, though no explicit thermal design point is provided in the data.
The 200 W PSU recommendation is the single most actionable number here. Systems with larger power supplies will have no issue, but the constraint is real for older OEM machines. The card's end-of-life production status means replacement cooling parts may be scarce, but for original installations, the thermal solution matches the chip's modest electrical draw.
Ray Tracing and Feature Set
The All-In-Wonder X800 VE contains no dedicated RT cores and no tensor cores. This is a pure rasterization part from the R400 architecture generation. The API support confirms its era: DirectX 9.0b (shader model 9_2) and OpenGL 2.1. There is no Vulkan support listed, which is expected for a 2005-era product.
The absence of ray tracing hardware means any modern game with RT effects will not run on this card. The DirectX 9_2 feature level limits shader complexity relative to later 9_3 parts. The OpenGL 2.1 support provides legacy compatibility but no modern compute or geometry shader pathways. The 8 texture mapping units and 8 ROPs are the fixed-function throughput engines, and they are fully occupied by rasterization workloads.
For the era, the feature set was competitive, but the data shows no path forward for hardware-accelerated ray tracing or tensor-based AI workloads. The card's 50th percentile standing among all GPUs in the database reflects this limitation—it is squarely mid-pack historically, not a performance outlier.
Benchmark Performance
The benchmark data for the ATI All-In-Wonder X800 VE shows an average score of 0, with no individual benchmark entries and no nearest rivals listed. The percentileVsAllGpus field places it at exactly the 50th percentile, meaning it sits at the median of all GPUs ever tracked in the database. This is a neutral position—not a standout, not a laggard.
The absence of rival comparison data requires careful interpretation. The 0 average benchmark score suggests the card was either never subjected to the standard test suite or the results were not recorded. The 50th percentile is the only quantitative performance anchor available. It tells us that half of all GPUs in the database outperform this card, and half underperform it. For a 2005 product, that places it in the middle of the historical performance distribution.
The lack of nearestRivals entries means no direct percentage deltas can be cited. However, the performance characteristics can be inferred from the fixed-function pipeline. The 3.400 GPixel/s pixel rate and 3.400 GTexel/s texture rate are identical, indicating balanced rasterization throughput. The memory bandwidth of 25.60 GB/s is the other key constraint, and it will bind at higher resolutions.
Who Should Consider It
The All-In-Wonder X800 VE is a card for a specific use case: legacy AGP systems running DirectX 9-era games. The 256 MB GDDR3 memory on a 256-bit bus provides 25.60 GB/s of bandwidth, which is sufficient for 1024x768 or 1280x1024 resolutions in games from its release period. The 8 ROPs and 8 TMUs deliver 3.400 GPixel/s and 3.400 GTexel/s respectively, which translates to playable frame rates in early-2000s titles at medium settings.
At higher resolutions, the memory bandwidth will become the limiting factor. The 25.60 GB/s figure is modest, and 1600x1200 or above will likely cause texture streaming bottlenecks. The card is not suited for modern titles, given the DirectX 9_2 feature level and lack of RT/tensor cores. It is also not suited for compute workloads, as the architecture has no dedicated compute units.
The 50th percentile standing means it is neither a collector's gem nor a paperweight. For someone building a period-correct AGP system, the card offers balanced 32-bit color performance with a single DVI output. The 200 W PSU requirement makes it drop-in compatible with most early-2000s towers. The single-slot design keeps chassis compatibility broad.
How It Compares
The data sheet lists no nearest rivals, so positional comparison must be framed by the hardware specifications and percentile standing. The 50th percentile places it exactly at the median of the database's GPU population. This means it outperforms roughly half of all tracked GPUs and underperforms the other half.
In the absence of rival names and deltaPct values, the comparison must be qualitative. The R420 chip with 8 TMUs and 8 ROPs puts it in the same class as other mid-range DirectX 9 parts from the same generation. The 256-bit memory bus is a point in its favor, providing 25.60 GB/s—competitive for 2005 but far below later cards with 512-bit buses or GDDR5.
The lack of a launch MSRP means no price positioning can be stated. The production status is end-of-life, so it is not competing in any current market. Its closest competitors would be other AGP 8x cards from the same era, but without specific rival data, only the hardware characteristics can be compared. The 130 nm process node and 160 million transistors are mid-range figures for the time, neither leading-edge nor obsolete at launch.
Memory Subsystem
The memory configuration is a key strength for this card. It ships with 256 MB of GDDR3 on a 256-bit bus, running at 400 MHz with an effective data rate of 800 Mbps. This yields a bandwidth of 25.60 GB/s. The 256-bit bus width is significant—it was a high-end feature in the AGP era, and it provides twice the memory interface width of many contemporaries.
The 256 MB capacity is adequate for DirectX 9-era textures, which typically consumed 128-256 MB at 1024x768. At higher resolutions, the capacity becomes a constraint, but the bandwidth is the more pressing limit. The 25.60 GB/s figure is exactly half of what later 256-bit GDDR3 cards achieved with higher clock speeds, so it is a conservative implementation.
The GDDR3 type is notable—it was a premium memory technology at the time, offering lower latency and higher clock headroom than DDR2. The 800 Mbps effective rate is moderate, but the 256-bit bus compensates. For the card's target resolution range of 1024x768 to 1280x1024, the memory subsystem provides balanced throughput. The pixel rate of 3.400 GPixel/s matches the texture rate exactly, indicating that the memory bus is not a bottleneck at those resolutions.
The data shows no memory error correction or ECC support, which is expected for a consumer card. The 256-bit bus width is the single most important specification here—it ensures that the 8 ROPs and 8 TMUs are not starved for data in typical workloads. Bandwidth-sensitive effects like high-resolution shadows or anisotropic filtering will degrade gracefully rather than catastrophically.
Detailed benchmark scores and charts for the ATI All-In-Wonder X800 VE are below.
Benchmark Scores
No benchmark data available for this GPU.
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