AMD Radeon R9 295X2
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R9 295X2 Specifications
Radeon R9 295X2 GPU Core
Shader units and compute resources
The AMD Radeon R9 295X2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R9 295X2 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R9 295X2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R9 295X2 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R9 295X2 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R9 295X2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R9 295X2 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R9 295X2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R9 295X2 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R9 295X2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R9 295X2 is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R9 295X2 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R9 295X2 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R9 295X2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R9 295X2 to maintain boost clocks without throttling.
Radeon R9 295X2 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R9 295X2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R9 295X2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R9 295X2 Product Information
Release and pricing details
The AMD Radeon R9 295X2 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R9 295X2 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R9 295X2 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R9 295X2
AMD's Radeon R9 295X2 is an end-of-life dual-slot card from the R9 200 generation, labelled Volcanic Islands, built on the GCN 2.0 architecture with the Vesuvius chip. TSMC manufactures the chip on a 28 nm process; the die measures 438 mm² and contains 6,200 million transistors, giving a transistor density of 14.2M / mm². The compute block comprises 2,816 shading units, 176 TMUs, and 64 ROPs, with peak rates of 5.733 TFLOPS FP32, 179.2 GTexel/s, and 65.15 GPixel/s. Memory is 4 GB of GDDR5 connected through a 512-bit bus, clocked at 1250 MHz (5 Gbps effective), for 320.0 GB/s. The record lists a launch MSRP of 1,499 USD. It also lists a 50th-percentile aggregate position, no benchmark samples, and no nearest rivals.
Memory Subsystem
The memory subsystem is one of the most distinctive parts of this record. A 512-bit bus is unusually wide, and that width is paired with 4 GB of GDDR5. The memory clock is 1250 MHz, reported as 5 Gbps effective. Multiplied across the 512-bit bus, that yields 320.0 GB/s of bandwidth. The data also shows 64 ROPs with a pixel rate of 65.15 GPixel/s and 176 TMUs with a texture rate of 179.2 GTexel/s, so the memory path needs to feed both pixel and texture work.
For high-resolution workloads, bandwidth matters heavily. 320.0 GB/s is a high figure, and the 512-bit bus is a strong physical foundation for moving large frame-buffer contents. The capacity figure is separate: 4 GB is the total available VRAM, and any workload whose active data exceeds that capacity would be constrained regardless of the wide bus. The fact pack has no benchmark scores, so the exact point at which capacity or bandwidth becomes limiting is not measured here. What the data does show is a card engineered around throughput, with memory width and bandwidth that were clearly prioritized over simply adding more capacity.
The GDDR5 type and the 5 Gbps effective signalling rate also matter for timing. Clocked at 1250 MHz, the memory operates at a relatively high signalling speed for the era. The combination of the 512-bit bus and the 1250 MHz memory clock is what produces the 320.0 GB/s figure. A narrower bus would need a much higher clock to reach the same bandwidth, and a slower clock would not reach it with this width. The architecture of the memory subsystem is therefore internally coherent: bus width, clock speed, and type all point toward bandwidth maximization.
Who Should Consider It
The data offers a narrow but usable set of criteria. The card is end-of-life, so it is not a current production option. Its PCIe interface is PCIe 3.0 x16, its power connectors are 2x 8-pin, and its suggested PSU is 900 W. Those installation requirements already define a class of system: a desktop with enough power delivery, an open PCIe x16 slot, and physical space for a dual-slot card.
For resolution and settings, the record is less definitive. The absence of benchmark scores means no specific framerate or settings tier can be derived from this page. The 50th-percentile standing is the only aggregate performance clue. That places the card at the median of all tracked GPUs in the database, not at the top. Users who expect a leading, high-refresh-rate experience would not find support in a median rank. However, the memory subsystem points toward a card designed for high-throughput rendering: 4 GB of GDDR5, a 512-bit bus, and 320.0 GB/s of bandwidth. The API block also matters: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170 are all present, so software compatibility on paper is broad.
The card's display outputs are 1x DVI and 4x mini-DisplayPort 1.2. That is a multi-display capable configuration. A user with several mini-DisplayPort monitors and a system built around a 900 W PSU would fit the profile suggested by the connectors and power figures. Still, any recommendation about 1080p, 1440p, or 4K settings would be an invention, because the benchmark array is empty and no nearest rivals are listed.
Benchmark Performance
The benchmark performance section is, in one sense, the least populated part of this record. The benchmarks array is empty, and avgBenchmarkScore is recorded as 0. That is not a score from a test run; it is an empty placeholder. No application-level results are included, so there is no measured basis for saying how the R9 295X2 behaves in a specific game or workload.
The one comparative data point is percentileVsAllGpus: 50. A 50th percentile is the median. Interpreted directly, this places the card in the middle of the database's all-GPU aggregate distribution, with half of tracked GPUs ranked lower and half higher. That is useful global context, but it is not the same as a benchmark score. It cannot tell a reader whether the card is fast in rasterisation, compute, or any particular rendering path.
The theoretical peak rates are present in the fact pack: 5.733 TFLOPS FP32, 179.2 GTexel/s, and 65.15 GPixel/s. These are hardware ceilings, not measured performance. The pixel rate and texture rate are derived from the ROP count, TMU count, and clock structure, but the fact pack does not provide a base or boost clock. In fact, the base and boost clock fields are null. Only the memory clock of 1250 MHz is specified. Without core clocks and without benchmark samples, the peak rates cannot be contextualised as real-world framerates. What the data implies is an architecture with strong theoretical throughput, sitting at a median percentile in aggregate — but the actual benchmark story is missing.
How It Compares
The nearestRivals field in this record is empty. There are no rival names, no rival scores, and no deltaPct values. Consequently, no head-to-head comparison can be constructed from the fact pack. Any claim that this card beats or loses to another named card by a specific percentage would have to come from outside data, and this page does not do that.
The only positional information available is percentileVsAllGpus: 50. That is a database-wide percentile, not a nearest-rival comparison. It tells where the card sits in the full GPU distribution, but it does not identify which individual GPUs are nearby. Without nearest rival entries, no per-rival paragraphs can be populated. If the record were updated with nearestRivals, those deltas could be written directly. In this revision, the correct statement is simple: the data lists no nearest rivals, so comparative positioning is unavailable.
Ray Tracing and Feature Set
The ray tracing and feature set section is defined by absences. The rtCores field is null, and the tensorCores field is null. There is no hardware ray tracing capability recorded, and there is no tensor core block recorded. That means the feature set relies on the traditional GCN 2.0 compute architecture rather than dedicated RT or tensor hardware.
The API support is explicit. The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. DirectX 12 (12_0) is the feature level listed, and Vulkan support is given as version 1.2.170. These are specific compatibility points, not performance claims. The display output side of the feature set is also explicit: 1x DVI and 4x mini-DisplayPort 1.2. That output arrangement is a concrete part of the card's connectivity feature set.
The null RT and tensor fields should not be mistaken for a benchmark result. They simply indicate that those hardware units were not part of this product as represented in the fact pack. The feature set that does exist — GCN 2.0, DirectX 12 (12_0), OpenGL 4.6, Vulkan 1.2.170, and the 512-bit memory interface — is what the record contains. Hardware ray tracing and tensor acceleration are not in the data.
FAQ
Q: What chip and architecture does the R9 295X2 use?
A: It uses the Vesuvius chip with AMD's GCN 2.0 architecture, manufactured by TSMC on a 28 nm process. Its generation is listed as Volcanic Islands (R9 200).
Q: How much memory does it have, and what is the bus width?
A: It has 4 GB of GDDR5 memory on a 512-bit bus, with memory clocked at 1250 MHz (5 Gbps effective) for 320.0 GB/s of bandwidth.
Q: Does it support hardware ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are both null, so those dedicated hardware blocks are not present in the record.
Q: What graphics APIs are supported?
A: The fact pack lists DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
Q: What are the power requirements?
A: The TDP is 500 W, the power connectors are 2x 8-pin, and the suggested PSU is 900 W.
Q: What is the production status and release date?
A: It is end-of-life, with a release date of 2014-04-28. Its predecessor is Sea Islands and its successor is Pirate Islands.
Power and Cooling
The power and cooling picture starts with a 500 W TDP. That is a hard system-level constraint. The suggested PSU is 900 W, which is substantially higher than the TDP alone, and the card requires 2x 8-pin power connectors. These figures define the electrical installation requirements: a power supply with enough capacity and the correct connector configuration.
The physical footprint is equally important. The card is dual-slot, with a length of 307 mm (12.1 inches), a height of 114 mm (4.5 inches), and a width of 42 mm (1.7 inches). Those dimensions mean the card will occupy not just one slot but the dual-slot space, and it will extend more than a foot into the chassis. The width of 42 mm is significant for neighbouring components and case clearance.
The bus interface is PCIe 3.0 x16. That is the connection through which the card receives data from the host system. For a card with this power requirement, the physical slot must be present and powered correctly, and the 2x 8-pin connectors must be connected from a PSU rated at 900 W. The fact pack does not specify the cooler beyond the dual-slot designation, but the combination of a 500 W TDP, a 42 mm width, and a 307 mm length already indicates a large, fully occupied dual-slot card. The data does not hide the installation challenge: this is a component that needs both electrical and physical preparation inside the system.
The NVIDIA Equivalent of Radeon R9 295X2
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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