AMD Radeon Pro W6300M
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro W6300M Specifications
Radeon Pro W6300M GPU Core
Shader units and compute resources
The AMD Radeon Pro W6300M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro W6300M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro W6300M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro W6300M by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro W6300M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro W6300M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro W6300M by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro W6300M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro W6300M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro W6300M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Radeon Pro W6300M Ray Tracing & AI
Hardware acceleration features
The AMD Radeon Pro W6300M includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the Pro W6300M capable of delivering both stunning graphics and smooth frame rates in modern titles.
RDNA 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro W6300M is built on AMD's RDNA 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro W6300M will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro W6300M Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro W6300M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro W6300M to maintain boost clocks without throttling.
Radeon Pro W6300M by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro W6300M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro W6300M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro W6300M Product Information
Release and pricing details
The AMD Radeon Pro W6300M is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro W6300M by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro W6300M Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Pro W6300M
The AMD Radeon Pro W6300M is an end-of-life mobile GPU from AMD, built around the Navi 24 chip and the RDNA 2.0 architecture, and manufactured on TSMC's 6 nm process. The data package records a 50th percentile placement among all GPUs but provides no benchmark scores, no nearest-rival entries, and an average benchmark score of zero. As a result, this analysis relies on the specification fields and the percentile indicator rather than on measured performance deltas.
Memory Subsystem
Memory on the W6300M is 2 GB of GDDR6 on a 32-bit bus. The memory clock is 2000 MHz, expressed as 16 Gbps effective, and the resulting bandwidth is 64.00 GB/s. Per-pin data rate is high, but the very narrow bus limits total throughput. The 64 GB/s figure is the ceiling for moving pixels, textures, and geometry between video memory and the GPU core.
For high resolutions, the 2 GB capacity is the more immediate constraint. High-resolution scenes consume frame-buffer space quickly; once the set of textures, buffers, and geometry exceeds 2 GB, performance becomes governed by memory capacity rather than raw compute. The 32-bit bus reinforces that this is a small, power-conscious memory subsystem. It is not designed for the large frame buffers associated with high-resolution rendering. The display outputs are listed as portable-device dependent, meaning the actual monitor connections are determined by the mobile host rather than by a fixed GPU port set.
Who Should Consider It
The W6300M belongs to the Radeon Pro Mobile generation labeled W6x00M, and its specification profile is that of a low-power mobile workstation GPU. The TDP is 25 W, there are no external power connectors, the board is single-slot, and the bus interface is PCIe 4.0 x4. Those characteristics make it suitable for portable systems where power draw and physical space are constrained. The 50th percentile global placement implies a middle position across the database's all-GPU distribution, though without benchmark scores this percentile is not backed by measured test results.
The 2 GB capacity is the main gate for use cases. Workloads that fit within 2 GB can make use of the GPU's 3.133 TFLOPS of FP32 compute and its 12 ray-tracing cores. Workloads that need larger resident data sets will not fit, regardless of compute throughput. Users targeting high-resolution rendering with large textures should not look to this part, as the memory subsystem cannot support the required data footprint. Users who need a small, low-power RDNA 2.0 GPU with modern API support and portable-device-defined outputs may find the W6300M relevant.
Benchmark Performance
The benchmark array in the record is empty, and the average benchmark score is 0. There are therefore no measured scores to analyze. The only comparative quantifier is percentileVsAllGpus: 50, which places the W6300M at the midpoint of the database's all-GPU distribution. This is a rank, not a percentage delta against any named rival.
No nearestRivals objects are present, so zero rival-to-rival deltas can be computed. In the absence of those fields, the raw throughput figures are the most concrete performance facts: FP32 at 3.133 TFLOPS, FP16 at 6.267 TFLOPS with a 2:1 ratio, pixel rate at 65.28 GPixel/s, and texture rate at 97.92 GTexel/s. These rates are derived from 768 shading units, 48 TMUs, 32 ROPs, a base clock of 1512 MHz, and a boost clock of 2040 MHz. They describe a compact RDNA 2.0 part with modest throughput, but they do not translate directly into game or workstation test scores without measured data.
How It Compares
The nearestRivals list is empty, so the database does not provide a named rival comparison for this GPU. No paragraph-by-paragraph relative analysis can therefore be written. The lineage fields offer context: the predecessor is FirePro Mobile, and the successor is null. The W6300M sits inside the Radeon Pro Mobile W6x00M generation, built on RDNA 2.0 with a Navi 24 chip. It has 12 RT cores, which is a feature-level similarity to other RDNA 2.0 GPUs, but the data does not quantify how that translates against specific competitors.
The only cross-GPU signal is the 50th percentile vs all GPUs. Because no rivals are listed, there is no data-backed reason to claim a lead or deficit versus any alternative product. The record also contains no score for the W6300M to compare against a FirePro Mobile predecessor, so even the predecessor relationship cannot be expressed in performance terms.
FAQ
Q: How much memory does the Radeon Pro W6300M have?
A: It has 2 GB of GDDR6 on a 32-bit bus, with 64.00 GB/s of bandwidth.
Q: What are the GPU clock speeds?
A: The base clock is 1512 MHz, the boost clock is 2040 MHz, and the memory clock is 2000 MHz, expressed as 16 Gbps effective.
Q: Does the W6300M support ray tracing?
A: Yes, it has 12 ray-tracing cores and, as an RDNA 2.0 part, supports DirectX 12 Ultimate (12_2).
Q: What APIs can it use?
A: The feature set includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.
Q: What power and cooling configuration does it use?
A: The TDP is 25 W, the slot width is single-slot, and no external power connectors are listed.
Q: Is the W6300M still in production?
A: No, the production status is end-of-life; the release date is 2022-01-18.
Power and Cooling
The power profile is straightforward: TDP is 25 W and the power-connector field is None. The bus interface is PCIe 4.0 x4, and the board is single-slot. The data does not include a suggested PSU figure, so no such value can be reported. The absence of external connectors indicates that the host slot is the sole electrical connection. Because the TDP is low, cooling requirements are moderate, and the single-slot width supports a thin mobile design. The GPU is marked end-of-life, but the electrical and cooling facts remain relevant for systems still using it.
Ray Tracing and Feature Set
The W6300M includes 12 RT cores within the RDNA 2.0 architecture. The tensor-core field is null, so no tensor-core count is reported. The shader configuration is 768 shading units, 48 TMUs, and 32 ROPs. Throughput reaches 3.133 TFLOPS FP32 and 6.267 TFLOPS FP16 with a 2:1 ratio. Pixel rate is 65.28 GPixel/s, and texture rate is 97.92 GTexel/s.
API support is broad for this class of part: DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. These APIs allow the W6300M to target modern rendering pipelines, while the 12 RT cores provide ray-tracing acceleration. Display outputs are portable-device dependent, so the GPU does not advertise fixed ports; connecting displays is left to the host device. This feature set, combined with the 25 W TDP and no external power connectors, defines the W6300M as a small RDNA 2.0 mobile GPU with ray tracing and current API coverage.
The NVIDIA Equivalent of Radeon Pro W6300M
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3080 Ti Max-Q offers comparable performance and features in the NVIDIA lineup.
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