GEFORCE

NVIDIA GeForce RTX 3080 Ti Max-Q

NVIDIA graphics card specifications and benchmark scores

16 GB
VRAM
1125
MHz Boost
80W
TDP
256
Bus Width
Ray Tracing Tensor Cores

At a Glance

NVIDIA
VRAM 16 GB
Boost Clock 1,125 MHz
Shaders 7,424
Bus Width 256-bit
TDP 80W
Memory Type GDDR6
RT Cores 58
Architecture Ampere
nm
Process 8 nm
Released Jan 2022

NVIDIA GeForce RTX 3080 Ti Max-Q Specifications

GeForce RTX 3080 Ti Max-Q GPU Core

Shader units and compute resources

The NVIDIA GeForce RTX 3080 Ti Max-Q GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
7,424
Shaders
7,424
TMUs
232
ROPs
96
SM Count
58

RTX 3080 Ti Max-Q Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce RTX 3080 Ti Max-Q's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce RTX 3080 Ti Max-Q by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
585 MHz
Base Clock
585 MHz
Boost Clock
1125 MHz
Boost Clock
1,125 MHz
Memory Clock
1500 MHz 12 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce RTX 3080 Ti Max-Q Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce RTX 3080 Ti Max-Q's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
16 GB
VRAM
16,384 MB
Memory Type
GDDR6
VRAM Type
GDDR6
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
384.0 GB/s

GeForce RTX 3080 Ti Max-Q by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RTX 3080 Ti Max-Q, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
128 KB (per SM)
L2 Cache
4 MB

RTX 3080 Ti Max-Q Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce RTX 3080 Ti Max-Q against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
16.70 TFLOPS
FP64 (Double)
261.0 GFLOPS (1:64)
FP16 (Half)
16.70 TFLOPS (1:1)
Pixel Rate
108.0 GPixel/s
Texture Rate
261.0 GTexel/s

GeForce RTX 3080 Ti Max-Q Ray Tracing & AI

Hardware acceleration features

The NVIDIA GeForce RTX 3080 Ti Max-Q includes dedicated hardware for ray tracing and AI acceleration. RT cores handle real-time ray tracing calculations for realistic lighting, reflections, and shadows in supported games. Tensor cores (NVIDIA) or XMX cores (Intel) accelerate AI workloads including DLSS, FSR, and XeSS upscaling technologies. These features enable higher visual quality without proportional performance costs, making the RTX 3080 Ti Max-Q capable of delivering both stunning graphics and smooth frame rates in modern titles.

RT Cores
58
Tensor Cores
232

Ampere Architecture & Process

Manufacturing and design details

The NVIDIA GeForce RTX 3080 Ti Max-Q is built on NVIDIA's Ampere architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RTX 3080 Ti Max-Q will perform in GPU benchmarks compared to previous generations.

Architecture
Ampere
GPU Name
GA103
Process Node
8 nm
Foundry
Samsung
Transistors
22,000 million
Die Size
496 mm²
Density
44.4M / mm²

NVIDIA's GeForce RTX 3080 Ti Max-Q Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce RTX 3080 Ti Max-Q determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce RTX 3080 Ti Max-Q to maintain boost clocks without throttling.

TDP
80 W
TDP
80W
Power Connectors
None

GeForce RTX 3080 Ti Max-Q by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce RTX 3080 Ti Max-Q are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 4.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce RTX 3080 Ti Max-Q. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
8.6
Shader Model
6.8

GeForce RTX 3080 Ti Max-Q Product Information

Release and pricing details

The NVIDIA GeForce RTX 3080 Ti Max-Q is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce RTX 3080 Ti Max-Q by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2022
Production
End-of-life
Predecessor
GeForce 20 Mobile

GeForce RTX 3080 Ti Max-Q Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce RTX 3080 Ti Max-Q

The database record for the NVIDIA GeForce RTX 3080 Ti Max-Q identifies an Ampere-generation mobile GPU based on the GA103 die, manufactured by Samsung on an 8 nm process. The chip contains 22,000 million transistors across a 496 mm² die, giving a transistor density of 44.4M / mm². The product is listed as End-of-life with a release date of 2022-01-24. The overall placement data is sparse: percentileVsAllGpus is 50, average benchmark score is 0, and both benchmarks and nearestRivals are empty lists. With no sampled scores, the specification block is the only bridge to performance expectations.

Who Should Consider It

The specification-derived throughput points toward high-resolution, high-detail workloads. The FP32 compute rate is 16.70 TFLOPS, the pixel rate is 108.0 GPixel/s, and the texture rate is 261.0 GTexel/s. These figures describe a GPU with enough shading, fill, and texture coverage for demanding scenes on a mobile platform. The shading array contains 7424 units, backed by 232 TMUs and 96 ROPs. That combination is weighted toward geometry and shader work; at high resolutions, the 16 GB GDDR6 frame buffer and 384.0 GB/s memory bandwidth give it room to store large textures and intermediate buffers.

Users who can accept a mid-database position should consider it. The percentileVsAllGpus value of 50 places it at the exact median of the all-GPU list, and there is no average benchmark score to refine that placement. This is not a top-of-stack part in this database. It sits in the middle while carrying a large 16 GB memory allocation. The practical target is a portable system that must handle high-quality visuals within the 80 W TDP envelope. The base clock of 585 MHz and boost clock of 1125 MHz are the listed operating points; the 80 W TDP context means the GPU is intended to operate within a constrained mobile power envelope rather than chase maximum clocks.

For settings, the data cannot confirm specific presets because no benchmarks are recorded. The empty benchmarks array and the average score of 0 are not test results; they are placeholders indicating an absence of sampled performance. What the specification does support is a general recommendation: high-resolution gaming with large textures is a reasonable use case, and the 58 RT cores plus 232 tensor cores add support for ray tracing and tensor-based workloads. The lack of game scores should be treated as a data gap, not as evidence against the hardware.

Memory Subsystem

The memory configuration is a central part of the product's identity. It uses 16 GB of GDDR6 on a 256-bit bus. The memory clock is 1500 MHz with a 12 Gbps effective transfer rate, and the resulting bandwidth is 384.0 GB/s. In a mobile part with an 80 W TDP, a 16 GB pool is a significant allocation; direct comparison with other generations is not possible because the data does not include scores for them.

Bandwidth is the other half of the memory story. The 256-bit bus and 384.0 GB/s figure are the transfer path for all data flowing into the GA103 compute array. That array has 7424 shading units, 232 TMUs, 96 ROPs, 58 RT cores, and 232 tensor cores. When high-resolution textures are loaded, capacity matters for holding them; bandwidth matters for feeding the shader and RT units without stalling. The 384.0 GB/s figure is the rated ceiling for that feed. The effective memory speed is 12 Gbps, while 1500 MHz is the memory clock as recorded; together with the 256-bit bus, they produce the aggregate bandwidth figure.

The memory subsystem is therefore best interpreted as a high-capacity, moderately wide design. 16 GB allows the GPU to keep larger assets resident than a smaller frame buffer would. The 256-bit bus is the interface width, and 384.0 GB/s is the raw bandwidth available at the recorded memory speed. For high-resolution use, the combination of capacity and bandwidth is more important than raw clock speed. No benchmark data is provided, so the practical effect on frame pacing and texture streaming is not quantified in this record.

How It Compares

The nearestRivals array is empty, meaning no names, scores, or deltaPct values for competing products are provided. A rival-by-rival comparison is therefore not possible. The benchmarks array is also empty, and the average benchmark score is 0. The only relative placement that exists is the percentileVsAllGpus value of 50. That places the RTX 3080 Ti Max-Q at the median of all GPUs tracked in the database. It is neither near the top nor near the bottom of the overall distribution, and the absence of an average benchmark score means there is no additional performance data to shift that position.

The generation context is provided by the predecessor and series fields. The predecessor is listed as GeForce 20 Mobile, so this GPU is positioned as the follow-up to that generation. The series field is GeForce 30-series, and the generation is GeForce 30 Mobile. The architecture is Ampere, built on the GA103 chip. No score for the GeForce 20 Mobile predecessor is in the data, so the size of the generational step cannot be expressed as a percentage. The successor field is null, so the database lists no later model in this direct line. In the absence of nearest rivals, the only numerical comparison is the 50th percentile rank and the empty benchmark slot.

FAQ

Q: What average benchmark score does the database list for this GPU?

A: The average benchmark score is 0. The percentileVsAllGpus field is 50, and the benchmarks array is empty, so no sampled average is available.

Q: How much video memory is available, and what is the memory speed?

A: The GPU has 16 GB of GDDR6 on a 256-bit bus. The memory clock is 1500 MHz, the effective transfer rate is 12 Gbps, and the resulting bandwidth is 384.0 GB/s.

Q: Which APIs does the GPU support?

A: It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4.

Q: What are the power connection requirements?

A: The powerConnectors field is "None". The TDP is 80 W, and the suggestedPsu field is null, so the data does not specify a PSU rating.

Q: When was it released and what is its current production status?

A: The release date is 2022-01-24, and the production status is End-of-life.

Q: What is the chip configuration?

A: The chip is GA103, built on Samsung's 8 nm process. It contains 22,000 million transistors on a 496 mm² die, for a transistor density of 44.4M / mm².

Ray Tracing and Feature Set

The hardware feature set is defined by the Ampere architecture's dedicated compute blocks. The RT core count is 58, and the tensor core count is 232. These are listed alongside 7424 shading units. The FP32 throughput is 16.70 TFLOPS, and the FP16 throughput is also 16.70 TFLOPS at a 1:1 ratio, meaning the shader array handles both precision formats at the same recorded rate. The texture pipeline is rated at 261.0 GTexel/s with 232 TMUs, while the raster side has 96 ROPs and a pixel rate of 108.0 GPixel/s.

API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. DirectX 12 Ultimate (12_2) is the highest feature-level designation present in the data. The bus interface is PCIe 4.0 x16. Display outputs are listed as Portable Device Dependent, so the physical connectors are not standardized in the record. The presence of 58 RT cores and 232 tensor cores indicates that ray tracing and tensor workloads are supported by hardware, but the database does not include a ray tracing benchmark score to quantify that performance.

Power and Cooling

The power data is concise. The TDP is 80 W. The power connector field is "None", so no auxiliary power connectors are recorded. The suggested PSU field is null, meaning no power supply rating is given in the data. The bus interface is PCIe 4.0 x16, which is the motherboard-side connection for the mobile platform. The lack of auxiliary power connectors is recorded as "None"; no separate PSU leads are specified.

Cooling information is almost entirely absent. The slot width is null, and the length, height, and width dimensions are all null. No cooler size or thermal solution is specified in the data. The display output field says Portable Device Dependent, which reinforces that the physical implementation is tied to a specific portable chassis. The 80 W TDP is the only thermal anchor available; the data does not describe how that 80 W is cooled.

The AMD Equivalent of GeForce RTX 3080 Ti Max-Q

Looking for a similar graphics card from AMD? The AMD Radeon RX 6900 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6900 XT

AMD • 16 GB VRAM

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