AMD Radeon Graphics 512SP
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Graphics 512SP Specifications
Radeon Graphics 512SP GPU Core
Shader units and compute resources
The AMD Radeon Graphics 512SP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Graphics 512SP Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Graphics 512SP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Graphics 512SP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Graphics 512SP Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Graphics 512SP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Graphics 512SP Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Graphics 512SP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.1 Architecture & Process
Manufacturing and design details
The AMD Radeon Graphics 512SP is built on AMD's GCN 5.1 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Graphics 512SP will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Graphics 512SP Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Graphics 512SP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Graphics 512SP to maintain boost clocks without throttling.
Radeon Graphics 512SP by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Graphics 512SP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Graphics 512SP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Graphics 512SP Product Information
Release and pricing details
The AMD Radeon Graphics 512SP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Graphics 512SP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Graphics 512SP Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Graphics 512SP
The AMD Radeon Graphics 512SP is a 7 nm integrated GPU from the Cezanne family, built on GCN 5.1 and grouped under the Vega II IGP generation. It has 512 shading units, 32 TMUs, and 8 ROPs, with a base clock of 300 MHz and a boost clock of 2000 MHz. The database record contains no benchmark entries, the average benchmark score is 0, and the percentile against all GPUs is 50. With an empty nearestRivals array, this page describes the part from its specification-level data rather than measured rival comparisons.
Memory Subsystem
The AMD Radeon Graphics 512SP has no dedicated memory block of its own. Memory size, memory type, and bus width are each recorded as System Shared, while bandwidth is System Dependent. That means the GPU does not present a fixed VRAM configuration; the available capacity and interface are determined by the host platform rather than by the graphics part itself. The slot width is IGP and the bus interface is IGP, which reinforces the system-shared design.
From a fill-rate standpoint, the fixed values are 16.00 GPixel/s from the 8 ROPs and 64.00 GTexel/s from the 32 TMUs. Those rates are the rendering ceilings written into the specification. The memory side is deliberately not fixed: because bandwidth is System Dependent, there is no absolute number to attach to memory throughput. At high resolutions, rendering requires more memory transfers, and with no dedicated VRAM bandwidth in the data sheet, the result will vary with the system memory subsystem. The data can state the pixel and texture rates, but it cannot state a memory bandwidth figure for this product.
The absence of a bus-width figure also means that the system memory bus, not a fixed on-package bus, is the path for graphics data. This is consistent with the product’s IGP classification. The 45 W TDP and lack of power connectors further separate it from discrete cards that need their own power inputs. For high-resolution analysis, the important consequence is that the memory subsystem is a platform variable rather than a GPU constant.
Ray Tracing and Feature Set
The architecture field is GCN 5.1, and the generation field is Vega II IGP (Cezanne). The chip is fabricated at TSMC on a 7 nm process, with 9,800 million transistors in a 180 mm² die, giving a transistor density of 54.4M / mm². For API support, the record lists DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
rtCores and tensorCores are both null in the data. The GPU’s compute resources are therefore described by shading units, TMUs, and ROPs: 512 shading units, 32 TMUs, and 8 ROPs. The resulting FP32 throughput is 2.048 TFLOPS, and FP16 is 4.096 TFLOPS at a 2:1 ratio. There is no hardware ray-tracing core count or tensor-core count recorded; the FP16 rate is the only half-precision compute figure in the specification.
The absence of rtCores does not remove API-level support; DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 are still listed. Vulkan 1.3 support is recorded at the API level, but the GPU’s hardware-level ray-tracing acceleration is not recorded. The 2:1 FP16 ratio can be used for general compute work, but no tensor-core field exists with a value to claim dedicated AI acceleration. The feature set is therefore best described as a GCN 5.1 IGP with modern API compatibility but no recorded RT or tensor hardware.
Benchmark Performance
Benchmark data for this SKU is not populated. The benchmarks array is empty, and averageBenchmarkScore is 0. The nearestRivals array is also empty, so there are no deltaPct values and no rival scores to place alongside this product. In place of measured comparisons, the only relative field is percentileVsAllGpus: 50. That puts the product at the 50th percentile of all GPUs in the database, but without benchmark entries, this percentile is not anchored to any specific workload.
Specification-derived throughput is the more concrete data. With 512 shading units and a 2000 MHz boost clock, FP32 performance is 2.048 TFLOPS and FP16 performance is 4.096 TFLOPS (2:1). The 32 TMUs produce a texture rate of 64.00 GTexel/s, while the 8 ROPs produce a pixel rate of 16.00 GPixel/s. The base clock is 300 MHz, and no game clock is listed. Because no rival deltaPct data exists, the analysis cannot state whether this part is ahead of or behind a named competitor; the only reported positions are the 50th percentile and the absolute rates above.
The zero average benchmark score is an artifact of the empty benchmark array; it is not a measured score from a test run. Since nearestRivals is empty, the standard format of a percentage lead or deficit over a named product has no basis in this record. The data set contains no measured score, no frame-time figure, and no FPS number. The only numeric result that appears is the database-level average benchmark score of 0, and that number is tied to an empty benchmark list. In that context, the 50th percentile should be interpreted with caution: it is a rank among all GPUs, not a derived performance lead.
FAQ
Q: Does the AMD Radeon Graphics 512SP have its own VRAM?
A: No. The memory size, type, and bus width are all listed as System Shared, and memory bandwidth is System Dependent. The GPU is an IGP, so it relies on the host system’s memory rather than a dedicated on-card pool.
Q: Does it support hardware ray tracing?
A: The fact pack records rtCores as null and tensorCores as null, so no hardware ray-tracing or tensor-core counts are listed. API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, but that API list does not itself provide an RT core count.
Q: What are the raw compute rates?
A: The GPU has 512 shading units, 32 TMUs, and 8 ROPs. FP32 is 2.048 TFLOPS, FP16 is 4.096 TFLOPS (2:1), pixel rate is 16.00 GPixel/s, and texture rate is 64.00 GTexel/s.
Q: What process is the Cezanne chip built on?
A: TSMC’s 7 nm process. The die size is 180 mm², the transistor count is 9,800 million, and the transistor density is 54.4M / mm². The architecture is GCN 5.1, in the Vega II IGP (Cezanne) generation.
Q: Is this a discrete graphics card?
A: No. The slot width is IGP, the bus interface is IGP, power connectors are None, and display outputs are motherboard dependent. The TDP is 45 W, and no suggested PSU is recorded.
Q: Why is there no competitive delta data in the benchmark section?
A: The benchmarks array is empty and nearestRivals is empty. With no scores and no deltaPct values, there are no rival comparison percentages to report. The only database-level relative field is percentileVsAllGpus: 50.
Who Should Consider It
This product was released on 2021-01-11, and its production status is End-of-life. Its predecessor is Vega IGP and its successor is Navi II IGP. With a 45 W TDP, no power connectors, an IGP slot width, and motherboard-dependent display outputs, it is positioned for systems that use integrated graphics rather than a separate add-in board.
On throughput, the 2.048 TFLOPS FP32 rate and 16.00 GPixel/s pixel rate define a modest compute and fill-rate envelope. The System Dependent memory bandwidth means there is no fixed memory-speed guarantee, which matters for high-resolution work. For high resolution and high detail, the data does not supply measured benchmarks that demonstrate the necessary bandwidth. For lower resolutions and less demanding rendering loads, the fixed 64.00 GTexel/s texture rate and 16.00 GPixel/s pixel rate are the available ceilings.
Since the pixel rate is 16.00 GPixel/s and the texture rate is 64.00 GTexel/s, a lower-resolution setting reduces the number of pixels the 8 ROPs must write per frame, and a lower detail setting reduces the texture work passed to the 32 TMUs. The shared-memory bandwidth would only need to handle a smaller memory footprint at lower settings. The data does not guarantee a specific frame rate, but it maps those settings directions to the fixed hardware limits.
The 50th percentile rank may suggest a mid-table position in the database, but because the benchmark array is empty, that rank cannot be converted into a settings recommendation. The data supports the following: treat this as an IGP with shared memory and no fixed bandwidth; target workloads that fit within 2.048 TFLOPS FP32, 64.00 GTexel/s, and 16.00 GPixel/s; and do not expect a measured high-resolution result from a record that has no benchmark entries. Users who need validated high-resolution performance, or who require a named comparison to another GPU, will not find that evidence in this database record.
The NVIDIA Equivalent of Radeon Graphics 512SP
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3070 Mobile offers comparable performance and features in the NVIDIA lineup.
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