Valorant
This combination delivers exceptional performance with an average of 331 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 221 | 232 | 244 | 370 |
| 1440p QHD | 277 | 291 | 305 | 463 |
| 1080p Full HD | 324 | 341 | 358 | 543 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 2060, In-Depth Analysis
The Intel Core Ultra 9 290K Plus paired with the NVIDIA GeForce RTX 2060 delivers an unusual bottleneck profile in Valorant: the CPU is overwhelmingly dominant while the GPU, though older, still manages to push frame rates far beyond typical display refresh rates. Benchmark data across three resolutions and four quality presets reveals a system that is almost never GPU-limited at 1080p, with the gap narrowing but never closing at higher resolutions. This analysis examines the measured FPS rows, the ranking position among 2,883 tested combos, and the specific contributions of the 24-core processor and the 6 GB Turing-based graphics card.
Settings Recommendations
The measured FPS rows show that the Low preset at 1920x1080 achieves the highest average frame rate of 543 FPS, which is 60% higher than the High preset’s 341 FPS at the same resolution. For competitive play, where every millisecond matters, Low settings provide the largest headroom above any conceivable refresh rate, including 360 Hz panels. The jump from Low to Medium at 1080p costs 185 FPS (543 to 358), which is a substantial drop, but still leaves the system comfortably above 300 FPS. High and Ultra presets are nearly identical in performance (341 vs 324 FPS), suggesting that the Ultra preset’s extra visual features are essentially free in this title at 1080p, at least in terms of average frame rate.
At 2560x1440, the pattern shifts slightly. Low again leads with 463 FPS, but the gap between Medium (305) and High (291) narrows to just 14 FPS, while Ultra trails at 277. The most interesting finding is that the Medium preset at 1440p (305 FPS) is only 36 FPS slower than the High preset at 1080p (341 FPS), indicating that resolution scaling is relatively mild until 4K. For users with 1440p monitors, the Low preset remains the best choice for maximum frame rates, but Medium offers a reasonable compromise if visual fidelity is desired, as it still exceeds 300 FPS.
At 3840x2160, the performance hierarchy compresses further. Low produces 370 FPS, Medium 244 FPS, High 232 FPS, and Ultra 221 FPS. The spread between Low and Ultra is 149 FPS, which is larger in absolute terms than at lower resolutions but proportionally smaller (Low is 67% faster than Ultra at 4K, versus 68% faster at 1080p). The data suggests that for 4K gaming, Low settings are the only way to maintain frame rates above 300 FPS, while Medium still provides 244 FPS, which is adequate for 240 Hz displays. The Ultra preset at 4K, at 221 FPS, is still playable but offers no meaningful advantage over High (232 FPS) given the 11 FPS difference.
The recommended preset depends on the target display. For 1080p and 1440p with high-refresh monitors, Low is the clear winner for competitive integrity. For 4K, Low is necessary to stay above 360 FPS, but Medium provides a playable experience if visual quality takes precedence. The Ultra preset never offers a compelling reason to be selected, as its performance is nearly identical to High at every resolution, with differences of 17 FPS at 1080p, 14 FPS at 1440p, and 11 FPS at 4K.
FAQ
Q: Does the RTX 2060 bottleneck the Core Ultra 9 290K Plus in Valorant at 1080p?
A: No, the data shows the opposite. At 1920x1080 with Low settings, the combo reaches 543 FPS average, which is far beyond what the GPU’s 58th percentile ranking would suggest for a modern title. The CPU’s 96th percentile ranking and 24 cores indicate that the processor is the limiting factor at this resolution, not the graphics card.
Q: What is the largest performance drop between presets at a given resolution?
A: At 1080p, moving from Low to Medium costs 185 FPS (543 to 358). At 1440p, the same transition drops 158 FPS (463 to 305). At 4K, Low to Medium costs 126 FPS (370 to 244). The Low preset consistently outperforms all other presets by a wide margin, suggesting that the game’s Low settings remove a significant GPU workload.
Q: How does this combo rank among all tested combinations for Valorant?
A: The combo ranks 2,070 out of 2,883 tested combinations. This places it in the 28th percentile of all combos, which is lower than the CPU’s individual 96th percentile and the GPU’s 58th percentile. The ranking indicates that while the CPU is elite, the GPU holds back the overall score relative to combos with faster graphics cards.
Q: Is the RTX 2060’s 6 GB VRAM sufficient for 4K in Valorant?
A: Yes, based on the measured data. At 3840x2160 with Ultra settings, the combo averages 221 FPS, which shows that the 6 GB GDDR6 memory and 192-bit bus are not causing a catastrophic failure. The game’s art style is not VRAM-intensive, so the 336.0 GB/s bandwidth and 6 GB capacity are adequate, though the GPU’s 12 nm Turing architecture limits raw throughput.
Q: What does the 543 FPS result at 1080p Low imply about the CPU’s single-thread performance?
A: The Core Ultra 9 290K Plus has a boost clock of 5.80 GHz and scores 7,303 in Cinebench R23 single-core, which is among the highest in the FACT PACK. Valorant is known to be single-thread sensitive, and the 543 FPS result at Low settings suggests that the CPU’s high clock speed and strong single-core score are being fully utilized, as the GPU is not the bottleneck at this preset.
Q: How does the combo perform at 4K compared to 1080p with the same settings?
A: At Low settings, 4K produces 370 FPS versus 543 FPS at 1080p, a drop of 173 FPS or roughly 32%. At Ultra settings, 4K averages 221 FPS versus 324 FPS at 1080p, a drop of 103 FPS or roughly 32%. The consistent percentage drop across presets indicates that the scaling is resolution-driven, not settings-driven, and points to the GPU becoming more relevant at 4K.
Resolution Scaling
The FPS data reveals a predictable but informative scaling pattern. From 1920x1080 to 2560x1440, the average FPS across all settings drops by roughly 15-20%. For example, High settings fall from 341 to 291 FPS (a 15% reduction), while Low falls from 543 to 463 FPS (a 15% reduction). This is a modest decline, suggesting that the GPU is still not the primary limiter at 1440p, since the CPU can maintain high frame rates with only a moderate increase in pixel workload.
The transition from 2560x1440 to 3840x2160 is where the bottleneck shifts. At Low settings, FPS drops from 463 to 370, a 20% reduction. At High settings, FPS drops from 291 to 232, a 20% reduction. At Medium settings, the drop is from 305 to 244, a 20% reduction. The consistent 20% drop at every preset indicates that the GPU is now the limiting component, as the pixel count increases by 125% (from 3.7 million to 8.3 million pixels), yet the frame rate only falls by 20%. This suggests that the game’s rendering load at 4K is still not overwhelming the RTX 2060, but the GPU’s fill rate and shader throughput are starting to cap performance.
The most telling statistic is the comparison between 1080p and 4K at the same preset. At Low, 543 FPS becomes 370 FPS, a 32% reduction. At Medium, 358 FPS becomes 244 FPS, a 32% reduction. At High, 341 FPS becomes 232 FPS, a 32% reduction. At Ultra, 324 FPS becomes 221 FPS, a 32% reduction. This uniform 32% scaling across all presets is remarkable and indicates that the performance drop is purely a function of resolution, not settings complexity. The CPU is likely still delivering a similar frame generation rate at 4K, but the GPU is taking longer to render each frame due to the higher pixel count. The data implies that the RTX 2060 is the limiting component at 4K, but the CPU’s massive headroom means that even at 4K, the system delivers over 220 FPS at any preset.
Measured FPS Breakdown
At 1920x1080, the average frame rates are as follows: Low settings produce 543 FPS, Medium 358 FPS, High 341 FPS, and Ultra 324 FPS. The Medium preset also has measured minimum and maximum values of 304 and 411 FPS, respectively. This 107 FPS spread between minimum and maximum suggests some scene-dependent variance, but the average remains high. The Low preset’s 543 FPS is the single highest result in the entire dataset, indicating that the CPU is far from being saturated at this resolution. The difference between High and Ultra is only 17 FPS, which is within the margin of error for most benchmarking, suggesting that the Ultra preset’s additional effects are trivial in Valorant.
At 2560x1440, Low averages 463 FPS, Medium 305 FPS, High 291 FPS, and Ultra 277 FPS. The Medium preset shows a minimum of 259 FPS and a maximum of 351 FPS, a spread of 92 FPS. The gap between Low and Medium is 158 FPS, which is larger than the gap between Medium and Ultra (28 FPS). This pattern indicates that the Low preset bypasses a significant portion of the GPU’s rendering pipeline, while the higher presets are all similarly bound by the GPU’s capabilities. The 1440p results are still above 270 FPS even at Ultra, which is more than enough for most high-refresh monitors.
At 3840x2160, Low averages 370 FPS, Medium 244 FPS, High 232 FPS, and Ultra 221 FPS. The Medium preset has a minimum of 207 FPS and a maximum of 280 FPS. The spread between Low and Medium is 126 FPS, while the spread between High and Ultra is just 11 FPS. The 4K results show that even the weakest preset (Ultra at 221 FPS) is above 200 FPS, which is playable on most displays. However, the Low preset’s 370 FPS is the only one that approaches the CPU’s potential, as the GPU is clearly the limiting factor at this resolution. The data shows a consistent pattern: Low settings always deliver at least 60% more FPS than Ultra, regardless of resolution.
How This Combo Ranks
The combo ranks 2,070 out of 2,883 tested combinations for Valorant. This places it in the bottom 28% of all combos, which is surprising given the CPU’s elite status. The Core Ultra 9 290K Plus has a percentile rank of 96 among all CPUs, meaning it outperforms 96% of processors. The RTX 2060 has a percentile rank of 58 among all GPUs, meaning it outperforms 58% of graphics cards. The combo’s low rank suggests that Valorant’s benchmark scores are heavily weighted toward GPU performance, or that many other combos pair the high-end CPU with faster GPUs, pushing the overall average score higher.
The nearest rivals for the CPU include the Intel Core Ultra 9 285K with an average score of 83,807 and a delta of 0.2%, and the AMD EPYC 4584PX with a delta of 1.1%. The CPU’s average benchmark score is 84,003, which is slightly above these rivals. For the GPU, the nearest rivals are the NVIDIA GeForce GTX 580 with a delta of 0% and the AMD Radeon 680M with a delta of 0.1%. The RTX 2060’s average benchmark score is 15,290, which is virtually identical to the GTX 580’s 15,283. This suggests that the RTX 2060 is performing at the level of a much older card in synthetic benchmarks, but the measured FPS in Valorant shows that its real-world performance is still respectable.
The combo’s rank of 2,070 implies that there are 813 combos that perform worse, but 2,069 that perform better. Given the CPU’s 96th percentile, the bottleneck is clearly the GPU. If the RTX 2060 were replaced with a higher-tier card, the combo would likely rank much higher, as the CPU has ample headroom. The data indicates that the combo is CPU-limited at 1080p and 1440p, but GPU-limited at 4K, which is a common pattern for high-end CPUs paired with mid-range GPUs.
CPU Role
The Intel Core Ultra 9 290K Plus features 24 cores and 24 threads, with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. This is a 3 nm processor from TSMC with 17,800 million transistors and a die size of 243 mm². In synthetic benchmarks, it scores 51,731 in Cinebench R23 multi-core and 7,303 in single-core, with a PassMark multi-thread score of 60,860 and a single-thread score of 4,823. These numbers place it in the 96th percentile of all CPUs, and its average benchmark score of 84,003 is just 0.2% higher than the Core Ultra 9 285K.
In Valorant, the CPU’s role is critical at lower resolutions. At 1080p Low, the system achieves 543 FPS, which is above what the GPU could theoretically deliver if it were the bottleneck. The CPU’s high single-thread performance, evidenced by the 7,303 Cinebench R23 score, is likely what enables such high frame rates. Valorant is a game that heavily favors single-thread performance, and the 5.80 GHz boost clock is among the highest in the FACT PACK. The CPU’s 24 cores are overkill for this game, as Valorant typically uses only a few threads, but the high clock speed and strong IPC are what matter.
The CPU’s L3 cache is 36 MB shared, and its L2 cache is 3 MB per core, which provides fast access to frequently used data. The memory bandwidth of 115.2 GB/s over a dual-channel DDR5 interface is also sufficient to feed the processor. The data suggests that at 1080p and 1440p, the CPU is the limiting factor, as the FPS scales almost linearly with resolution but not with settings. At 4K, the CPU’s role diminishes, but it still provides enough headroom to allow the GPU to reach 221 FPS at Ultra. The CPU’s percentile rank of 96 indicates that very few processors could do better, making it an ideal match for Valorant if paired with a stronger GPU.
GPU Role
The NVIDIA GeForce RTX 2060 is a Turing architecture GPU with 1,920 shading units, 120 texture mapping units, and 48 raster output units. It has a base clock of 1365 MHz and a boost clock of 1680 MHz, with 6 GB of GDDR6 memory on a 192-bit bus, providing 336.0 GB/s of bandwidth. The GPU’s FP32 performance is 6.451 TFLOPS, and it has 30 RT cores and 240 tensor cores, though these are not heavily utilized in Valorant. Its average benchmark score is 15,290, and its percentile rank is 58, placing it in the upper half of all GPUs but far from the top.
In Valorant, the GPU’s role becomes apparent at higher resolutions. At 1080p, the GPU is not the bottleneck, as evidenced by the 543 FPS at Low settings, which is far above what the GPU’s 58th percentile would suggest for a typical game. However, at 4K, the GPU’s limitations show. At Ultra settings, the combo averages 221 FPS, which is still high but represents a 32% drop from 1080p. The GPU’s 12 nm process and 10,800 million transistors are dated, but the game’s low graphical complexity means that even this older card can handle 4K at playable frame rates.
The GPU’s memory configuration is sufficient for Valorant’s needs. The 6 GB VRAM is never a limiting factor, as the game’s textures and effects are not memory-intensive. The 192-bit bus and 336.0 GB/s bandwidth are adequate for the pixel throughput required at 4K. The GPU’s nearest rival, the GTX 580, has an identical average score of 15,283, showing that the RTX 2060’s synthetic performance is not much better than a much older card. However, the measured FPS data shows that the RTX 2060 is still capable of delivering over 200 FPS at 4K Ultra, which confirms Valorant’s optimization. The GPU is the clear bottleneck at 4K, but its performance is sufficient for a high-refresh experience at lower resolutions.
Hardware Specifications
Intel Core Ultra 9 290K Plus
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 2060 in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 370.0 |
| 3840x2160 | Medium | 244.0 |
| 3840x2160 | High | 232.0 |
| 3840x2160 | Ultra | 221.0 |
| 2560x1440 | Low | 463.0 |
| 2560x1440 | Medium | 305.0 |
| 2560x1440 | High | 291.0 |
| 2560x1440 | Ultra | 277.0 |
| 1920x1080 | Low | 543.0 |
| 1920x1080 | Medium | 358.0 |
| 1920x1080 | High | 341.0 |
| 1920x1080 | Ultra | 324.0 |
Valorant with iUltra 9 290K Plus + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RTX 2060 + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.