Valorant

Valorant

AVERAGE FPS
202
excellent

This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 135 141 149 225
1440p QHD 169 177 186 282
1080p Full HD 198 207 218 331

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 225
3840x2160 Medium 149
3840x2160 High 141
3840x2160 Ultra 135
2560x1440 Low 282
2560x1440 Medium 186
2560x1440 High 177
2560x1440 Ultra 169
1920x1080 Low 331
1920x1080 Medium 218
1920x1080 High 207
1920x1080 Ultra 198

Valorant with Intel Core Ultra 7 265 + Intel Arc B390, In-Depth Analysis

Valorant is a competitive FPS where frame pacing and headroom matter more than absolute graphical fidelity. The measured data for this configuration—Intel Core Ultra 7 265 paired with the integrated Intel Arc B390—shows a system that is surprisingly capable at high refresh rates, though its performance profile is heavily dictated by resolution and settings. This combination ranks 2534th out of 2883 tested combos in the database, placing it in the lower-middle tier of all possible pairings for this title. The data indicates that at 1080p, this setup can deliver extremely competitive frame rates, but the integrated GPU becomes a clear limiting factor as resolution climbs. The following analysis breaks down exactly what the CPU and GPU contribute, how the measured frames scale, and which settings offer the best practical experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread desktop processor based on the Arrow Lake architecture, built on a 3 nm process. It runs at a base clock of 2.40 GHz and boosts up to 5.30 GHz, with 30 MB of shared L3 cache and 3 MB of L2 per core. The processor supports DDR5 memory on a dual-channel bus, delivering 102.4 GB/s of bandwidth. While Valorant is not traditionally a heavily multi-threaded title, this CPU's raw single-thread capability is the primary engine behind the high frame rates observed in the measured data.

Benchmark results for this CPU show a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. In Passmark tests, it scores 4689 in single-thread performance and 49682 in multithread. These numbers place the Core Ultra 7 265 in the 93rd percentile of all CPUs tested, which is exceptionally high. Its average benchmark score is 64640, and it sits within a tight competitive band: it trails the AMD EPYC 4464P by 0.3%, leads the Intel Core Ultra 7 265F by 0.3%, leads the AMD EPYC 7343 by 0.7%, and trails the AMD EPYC 9124 by 0.7%. This indicates that the CPU is not a bottleneck in this system; its performance is effectively at parity with the nearest rivals, all of which are high-end server or desktop parts.

In Valorant specifically, the measured FPS at 1080p Low settings is 331 FPS average, which is a direct reflection of the CPU's ability to feed frames quickly. The game's engine relies heavily on a single primary thread for game logic and draw calls, and the Core Ultra 7 265's 5.30 GHz boost clock is well-suited to that task. The 20 cores are more than sufficient for background tasks and any streaming overhead, but they are not the reason for the high frame count. The key metric here is the single-core score, which drives the minimum frame rate stability that competitive players need.

The low TDP of 65 watts and the fact that this CPU is not multiplier-unlocked suggest it is designed for efficiency rather than extreme overclocking. For Valorant, that is not a drawback; the stock boost clock is already high enough to push the integrated GPU to its limits at lower resolutions. The CPU's memory bandwidth of 102.4 GB/s is also relevant, as the Arc B390 GPU uses system shared memory, meaning the CPU's memory controller speed directly affects GPU performance. The data shows that this CPU is never the limiting factor in any of the measured rows, which is the defining characteristic of its role in this pairing.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, manufactured on Intel's 3 nm process. It runs at a base clock of 300 MHz and boosts to 2500 MHz. Critically, it has no dedicated VRAM; its memory size, type, and bus width are all listed as "System Shared," meaning it draws from the same DDR5 pool as the CPU. The GPU has 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. Its peak pixel rate is 60.00 GPixel/s, texture rate is 120.0 GTexel/s, and FP32 compute is 7.680 TFLOPS. The TDP is 80 W, and it is an IGP with no power connectors.

This GPU's benchmark presence is minimal: it has a single 3DMark Steel Nomad DX12 score of 1482. That score places it in the 9th percentile of all GPUs, which is very low. Its nearest rivals are all legacy NVIDIA parts: the GeForce GT 520MX, which it leads by 1.3%, the GeForce 800M, which it leads by 1.5%, the GeForce GT 625 OEM, which it leads by 2.5%, and the GeForce GT 710, which it leads by 2.7%. This comparison is stark—the Arc B390 is competing with decade-old entry-level discrete cards, and it barely edges them out in synthetic benchmarks.

However, the measured FPS in Valorant tells a different story than the 3DMark score suggests. At 1080p Low, the Arc B390 achieves 331 FPS, which is an excellent result for an integrated GPU. This is because Valorant is a lightweight game that does not stress the GPU's shading units heavily, especially at low settings. The boost clock of 2500 MHz is high for an iGPU, and the 1536 shading units are enough to handle the game's simple geometry and textures. The key limitation is memory bandwidth, which is system-dependent and shared with the CPU. At lower resolutions, the data shows the GPU is capable of keeping up with the CPU's output, but at 4K, the frame rates drop significantly, indicating that the shared memory bandwidth becomes a bottleneck.

The lack of dedicated VRAM means that texture bandwidth is entirely reliant on the system's DDR5 memory. At 1080p, the data shows this is sufficient. At 4K, the higher memory pressure causes the average FPS to drop from 331 to 225 at Low settings, a 32% reduction. The GPU's role is therefore clear: it is the limiting component at higher resolutions, but at 1080p, it is sufficient to deliver competitive frame rates. The 9th percentile ranking reflects its poor performance in heavy 3D workloads, but the Valorant-specific data shows it punches well above its weight in this particular title.

FAQ

Q: Is this system good enough for competitive Valorant at 1080p?

A: Yes, the measured data shows an average of 331 FPS at 1080p Low and 207 FPS at 1080p High. Both are well above the 144Hz or 240Hz refresh rates most competitive players use, indicating the system is more than capable.

Q: What is the limiting component at 4K resolution?

A: The Intel Arc B390 integrated GPU is the limiting factor. The average FPS drops to 141 at 4K High, compared to 177 at 1440p High and 207 at 1080p High. The GPU's shared memory bandwidth cannot keep up with the increased pixel count.

Q: How does the CPU compare to its nearest rivals?

A: The Core Ultra 7 265 has an average benchmark score of 64640. It trails the AMD EPYC 4464P by 0.3% and the AMD EPYC 9124 by 0.7%, while leading the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%. These are negligible differences, indicating the CPU is not a performance concern.

Q: What is the best settings preset for a balance of quality and frame rate at 1440p?

A: The Medium preset at 1440p delivers 186 FPS average with a minimum of 158 FPS. This is a strong choice because it keeps the frame rate above 144Hz while providing better visual fidelity than Low settings.

Q: Does the GPU have dedicated VRAM?

A: No. The Intel Arc B390 uses system shared memory, with its memory size, type, and bus width all listed as "System Shared." Its bandwidth is listed as "System Dependent," meaning performance scales with the CPU's memory configuration.

Q: How does the GPU's synthetic benchmark score compare to its in-game performance?

A: The GPU scores 1482 in 3DMark Steel Nomad DX12, placing it in the 9th percentile, just 1.3% ahead of the NVIDIA GeForce GT 520MX. However, in Valorant at 1080p Low, it achieves 331 FPS, showing that its synthetic score does not reflect its performance in this specific, less demanding game.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of how this system scales across resolutions and settings. At 1920x1080, the Low preset delivers an average of 331 FPS, which is the highest frame rate in the entire dataset. The Medium preset drops to 218 FPS average, with a minimum of 185 FPS and a maximum of 250 FPS. High settings yield 207 FPS average, and Ultra settings yield 198 FPS average. The spread from Low to Ultra at 1080p is 133 FPS, indicating that the GPU is sensitive to settings changes at this resolution, but even the lowest preset remains far above playable thresholds.

Moving to 2560x1440, the Low preset averages 282 FPS, which is a 49 FPS drop from 1080p Low. Medium averages 186 FPS, with a minimum of 158 FPS and a maximum of 214 FPS. High averages 177 FPS, and Ultra averages 169 FPS. The gap between Low and Ultra narrows to 113 FPS at 1440p, showing that the GPU is beginning to hit a bandwidth wall. The minimum FPS of 158 at Medium is still above 144Hz, which is notable for competitive play.

At 3840x2160, the Low preset averages 225 FPS, which is a significant 106 FPS drop from 1080p Low. Medium averages 149 FPS, with a minimum of 126 FPS and a maximum of 171 FPS. High averages 141 FPS, and Ultra averages 135 FPS. The gap between Low and Ultra narrows further to 90 FPS, and the medium preset's minimum of 126 FPS drops below the 144Hz threshold. This data clearly shows that 4K is the breaking point for the integrated GPU, as even Low settings cannot maintain the high frame rates seen at lower resolutions.

The measured rows also show that the Ultra preset is consistently close to High across all resolutions. At 1080p, High is 207 FPS and Ultra is 198 FPS, a difference of only 9 FPS. At 1440p, High is 177 FPS and Ultra is 169 FPS, a difference of 8 FPS. At 4K, High is 141 FPS and Ultra is 135 FPS, a difference of 6 FPS. This suggests that the Ultra preset adds visual effects that do not meaningfully impact frame rate, making it a viable option for those who want the best image quality without a large performance penalty.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling behavior across resolutions is the most revealing aspect of this dataset. From 1080p Low to 1440p Low, the average FPS drops from 331 to 282, a reduction of 49 FPS or approximately 15%. From 1440p Low to 4K Low, the average drops from 282 to 225, a further reduction of 57 FPS or approximately 20%. The total drop from 1080p Low to 4K Low is 106 FPS, which is a 32% reduction in performance.

For the High preset, the scaling is steeper in relative terms. From 1080p High at 207 FPS to 1440p High at 177 FPS, the drop is 30 FPS, or approximately 14%. From 1440p High to 4K High at 141 FPS, the drop is 36 FPS, or approximately 20%. The total drop from 1080p High to 4K High is 66 FPS, which is a 32% reduction, matching the Low preset's relative decline.

This consistent ~32% drop from 1080p to 4K across both Low and High presets indicates that the limiting factor is not the shading units or texture units, but rather the memory bandwidth. The Arc B390 has a fixed number of ROPs and TMUs, but its bandwidth is system-dependent. As the resolution increases, the demand for pixel data grows quadratically, and the shared DDR5 memory cannot feed the GPU fast enough. The CPU, with its high single-thread score, is not the bottleneck; if it were, the frame rates would not drop as much when resolution increases, because the CPU workload would remain similar.

The data also shows that the gap between Low and Ultra shrinks as resolution increases. At 1080p, the difference is 133 FPS (331 vs 198). At 1440p, it is 113 FPS (282 vs 169). At 4K, it is 90 FPS (225 vs 135). This is a classic sign of a bandwidth-limited system: at lower resolutions, the GPU has enough bandwidth to render fewer pixels, so settings changes have a larger impact. At higher resolutions, the bandwidth is saturated regardless of settings, so the frame rate differences compress. This strongly suggests that upgrading the system's memory speed or adding a discrete GPU with dedicated VRAM would alleviate the 4K bottleneck, but for 1080p play, the current configuration is sufficient.

Settings Recommendations — which preset gives the best experience per the measured rows

For 1080p gaming, the data suggests that the Low preset is the best choice for pure competitive performance, delivering 331 FPS average. This is the highest frame rate measured and leaves ample headroom for any background processes. However, the Medium preset at 218 FPS average, with a minimum of 185 FPS, is arguably the better practical choice. It offers a 113 FPS improvement over Low in visual fidelity while still maintaining frame rates well above 144Hz. The minimum FPS of 185 is particularly important, as it ensures stable frame pacing during intense firefights, which is more critical than the average.

At 1440p, the Medium preset stands out as the optimal setting. It delivers 186 FPS average with a minimum of 158 FPS, which is just above the 144Hz threshold. The High preset at 177 FPS is also viable, but its minimum FPS is not listed, meaning the Medium preset's guaranteed floor of 158 FPS offers more certainty for competitive play. The Low preset at 282 FPS is excessive for most displays, and the visual quality penalty is not worth the extra frames when Medium already exceeds 144Hz.

At 4K, the situation changes entirely. The Low preset at 225 FPS is the only way to maintain high refresh rates, but even this is a significant drop from lower resolutions. The Medium preset at 149 FPS average, with a minimum of 126 FPS, is the highest quality setting that still approaches 144Hz, but the minimum FPS dips below that threshold. For players with a 144Hz 4K monitor, the Medium preset is the best compromise, as it provides a playable experience with better visuals than Low. The High and Ultra presets, at 141 FPS and 135 FPS respectively, are only suitable for 60Hz displays, as they cannot maintain a consistent 144Hz.

In summary, the data recommends Medium settings for 1080p and 1440p, as it provides the best balance of frame rate and visual quality, with minimum FPS values that keep the experience stable. For 4K, Medium is also recommended for 144Hz displays, while Low is the safe bet for those who prioritize frame rate above all else. The Ultra preset is never the best choice, as it provides minimal visual gains over High for a small FPS cost, and both are inferior to Medium for competitive play. The measured rows clearly show that this system is designed for high-refresh 1080p or 1440p gaming, with 4K being a stretch goal that requires accepting lower settings.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B390 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 225.0
3840x2160 Medium 149.0
3840x2160 High 141.0
3840x2160 Ultra 135.0
2560x1440 Low 282.0
2560x1440 Medium 186.0
2560x1440 High 177.0
2560x1440 Ultra 169.0
1920x1080 Low 331.0
1920x1080 Medium 218.0
1920x1080 High 207.0
1920x1080 Ultra 198.0

Valorant with iUltra 7 265 + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with Arc B390 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.