Valorant
This combination delivers exceptional performance with an average of 458 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 397 | 408 | 415 | 486 |
| 1440p QHD | 432 | 439 | 447 | 524 |
| 1080p Full HD | 456 | 463 | 471 | 552 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core i5-13400F + NVIDIA GeForce RTX 4070, In-Depth Analysis
The Intel Core i5-13400F paired with the NVIDIA GeForce RTX 4070 was tested in Valorant, a team-based FPS. The measured data set comprises 12 configuration deltas—four preset levels (Low, Medium, High, Ultra) across three resolutions (1920x1080, 2560x1440, 3840x2160). All rows report the average frames per second (FPS) and two rows additionally include minimum and maximum FPS values. Combined, the combo reaches an in‑game rank of 899 out of 3708 tested combinations, placing it in the top quarter of the database.
How This Combo Ranks
The combo rank of 899 out of 3708 means the i5‑13400F + RTX 4070 pair outperforms roughly 75.6% of all measured configurations in this game. This is a strong placement, and the ranking is corroborated by the component‑level benchmark data.
On the CPU side, the i5‑13400F posts an average benchmark score of 25,292 across all tested metrics, with a percentile rank of 77 against the full CPU pool. The nearest rivals in the benchmark table are the AMD Ryzen 9 6900HS (avg 25,284, delta 0.0%), the Intel Core 5 120 (avg 25,362, delta -0.3%), the AMD Ryzen 5 5600X3D (avg 25,365, delta -0.3%), and the AMD Ryzen 7 6800H (avg 25,201, delta +0.4%). These deltas are all within a tenth of a percent, meaning the processor sits at parity with its most comparable competitors — the 0‑3% differences are negligible for a desktop part. Its raw compute strength is also evident: Cinebench R23 multi‑core score reaches 22,604, while the single‑core test returns 3,191, both well above what a mid‑range chip needs to keep a physics‑heavy FPS title moving.
On the GPU side, the RTX 4070 has an average benchmark score of 37,648 and a percentile of 81 against all GPUs. The closest rivals are the NVIDIA Tesla P4 (avg 37,628, delta +0.1%), the AMD Radeon RX Vega 56 (avg 37,507, delta +0.4%), the NVIDIA GeForce RTX 4080 Mobile (avg 38,135, delta -1.3%), and the AMD Radeon PRO W6400 (avg 37,157, delta +1.3%). As with the CPU, these deltas are small, so the RTX319 in a 4070 tier that competes directly with these cards. Combined, the elements sit at the 84th percentile of all tested combos, which explains why the Valorant ranking is so high. However, the absolute frame rates (detailed in the breakdown section) show that this ranking is a product of both high CPU single‑threading and the GPU’s high headroom in a lightly threaded esports title.
GPU Role
The RTX 4070 launches with a base clock of 1920 MHz and a boost clock of 2475 MHz. The 12 GB of GDDR5X memory runs on a 192‑bit bus with a bandwidth of 504.2 GB/s, which are figures that help the GPU keep up with the polygon workloads Valorant generates at high refresh rates. The card also has 5,888 shading units, 184 texture mapping units, and 64 ROPs, paired with 46 ray‑tracing cores and 184 tensor cores. Its FPGA compute rates are 29.15 TFLOPS for FP32 and 1:1 for FP16, and the pixel rate is 158.4 GPixel/s. These are the components that let the GPU produce the measured FPS outputs.
In the tested results, the GPU never emerges as a bottleneck at any preset except possibly the lowest settings. At 1920x1080 with Low quality, the combo hits an average of 552 FPS, which drops by only 12.2% when moving to 3840x2160, falling to 486 FPS. That is a small span for a 1.5‑pixel‑count resolution change. The reason is that Valorant does not push heavy GPU shading when set to Low; the card still has ample idle capacity. Once Medium or Ultra presets are selected, the frame count rises by roughly 10‑15% over Low, and the GPU starts to take on more work. At 4K Ultra, the average is 397 FPS — still far above any real‑world display refresh rate — which shows the GPU’s capability even at the highest visual preset. The GPU’s memory clock (1313 MHz, 21 Gbps effective) and bandwidth (504.2 GB/s) are more than sufficient for Valorant’s texture and buffer demands.
Resolution Scaling
The most informative trend in the data is the drop in average FPS as resolution increases, holding the preset constant. At Low settings, the averages are 552 FPS at 1080p, 524 at 1440p, and 486 at 4K. That is a 6.1% walkdown from 1080p to 1440p and a 6.3% further drop to 4K, for a total 12.0% loss from 1080p to 4K. The pattern repeats for High, where the numbers are 463, 439, and 408 — a 11.9% total drop. Medium yields 447 at 1440p, 415 at 4K, and 471 at 1080p; the drop is 11.9% as well. Ultra is the only exception: 397 at 4K, 432 at 1440p, 456 at 1080p, which is a 12.9% loss.
The uniformity of about 12% across four settings demonstrates that the GPU is not disproportionally stressed per resolution. A GPU‑bound game would show a sharper decay, often 30–50% losses when going from 1080p to 4K. The more vertical slots here (an average of 12% scaled on a 4‑level resolution jump) indicate that the limiting component at these resolutions is not the GPU but rather the engine’s ability to brain over the CPU. Valorant’s gameplay logic, agent updates, and collision detection are primarily single‑threaded, which is why the CPU’s single‑core score (3,191 in Cinebench R20) and its 4.60 GHz boost clock play the dominant role for frame rate consistency between resolutions. That is also why the FPS gap between presets is small: even at High, the GPU’s workload is still far from it could be, so the difference from 1080p to 4K amounts to only a few milliseconds of render time.
Included in the data are minimum and maximum FPS records at Medium settings for each resolution: at 1080p, the min is 400 and max 542; at 1440p, min 380, max 514; at 4K, min 352, max 477. These values confirm that even the weaker scenario (Medium mins) stays above 350 FPS at any resolution, meaning the CPU is essentially locked to a very high frame regardless of pixel load.
FAQ
Q: What is the average FPS at 1920x1080 with High settings?
A: The measured average is 463 FPS.
Q: Does the RTX 4070 have a supported launch price?
A: The GPU has a launch MSRP of $599 USD. No other price information is provided.
Q: Which preset delivers the highest average FPS in this test?
A: Low settings yield the highest average frames per configuration: 552 FPS at 1080p, 524 at 1440p, and 386 at 4K.
Q: What is the lowest‑minimum FPS measured?
A: At 4K Ultra, the minimum is not reported, but the lowest listed min is 352 FPS at 4K Medium. Among rows with reported minimums, 352 is the lowest.
Q: How does Ultra compare to Low at 1440p?
A: Ultra delivers an average 432 FPS vs. Low’s 524, which is a 22.3% difference. The delta is similar at 1080p (456 vs 552, 21.4% difference) and at 4K (397 vs 486, 22.8%).
Q: What was the minimum FPS at 2560x1440 Medium?
A: The minimum is 380 FPS, with a maximum of 514 and an average of 447 FPS.
Measured FPS Breakdown
Below are all twelve tested configurations:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 1920x1080 | Low | 552 | – | – |
| 1920x1080 | Medium | 471 | 400 | 542 |
| 1920x1080 | High | 463 | – | – |
| 1920x1080 | Ultra | 456 | – | – |
| 2560x1440 | Low | 524 | – | – |
| 2560x1440 | Medium | 447 | 380 | 514 |
| 2560x1440 | High | 439 | – | – |
| 2560x1440 | Ultra | 442 | – | – |
| 3840x2160 | Low | 486 | – | – |
| 3840x2160 | Medium | 415 | 352 | 477 |
| 3840x2160 | High | 408 | – | – |
| 3840x2160 | Ultra | 397 | – | – |
(All values are average FPS unless a row explicitly gives min/max.)
The trend shows that each preset increases the average by 10–20 FPS from Ultra to Low, depending on resolution. The High preset lands within 6–7 FPS of Ultra consistently, while Medium sits a few frames above High. The largest gain is from Low to Medium, typically 30–36 FPS at every resolution. Note that only Medium rows contain min/max data; the other rows do not report those zoom values, so a direct comparison of the spread is not possible across presets.
CPU Role
The Intel Core i5‑13400F is a desktop part with 10 cores and 16 threads, running at a base clock of 2.50 GHz and a boost of 4.60 GHz. The processor has 80 KB of L1 cache per core, 1.25 MB L2 per core, and 20 MB of shared L3. It uses the Raptor Lake architecture on a 10 nm Intel process. The chip’s launch MSRP is $196 (one‑time mention). Its performance in synthetic benchmarks mirrors the high frame rates seen in the game: in Cinebench R23 it scores 22,604 multi‑core and 3,191 single‑core; Geekbench 11068 and 1996 for multi and single; Passmark multi‑thread 25,032 and single‑thread 3,634. The single‑core and multi‑core numbers are directly relevant to Valorant because the game is a low‑to‑medium thread‑heavy title where the first few threads dominate the frame creat.
The numeric values from the RPG list confirm that the i5‑13400F is a strong all‑around chip. It posts a 987‑score 3.6 GHz boost clock and consistently delivers single‑core performance that is within 0.6% of the top rivals (Ryzen 5 5600X3D, Ryzen 9 6900HS). Since Valorant also uses some background simulation threads, the 10‐core / 16‐thread configuration ensures that OS overhead, network I/O, and the game’s ancillary threads never force those threads onto the same physical core—keeping the main game thread uninterrupted. The result is that even when setting to Ultra and 4K, the average FPS stays above 393, which is the highest measured for any resolution‑settings pair.
The CPU’s cache layout—20 MB shared L3 and 1.25 MB per core L2—helps when the game’s match state updates at high frequency. The benchmark results (especially the 3DMark single‑thread score of 960) confirm that the algorithmic operations such as bullet trajectory and hit detection run with low latency. The fact that the combo ranks 899th out of 3708 is largely a CPU‐driven result; the GPU’s benchmark average is 37,648, but it has a low single‑thread score. In a game where the CPU is not the limiting factor, the GPU’s role shrinks at lower presets, which is why resolution scaling is so flat.
Settings Recommendations
Based on the measured FPS rows, the Low preset consistently gives the highest average frame at each resolution. At 1920x1080, Low averages 552 FPS; Medium 471; High 463; Ultra 456. At 2560x1440 the values are 524, 447, 439, and 432. At 3840x2160 they are 486, 415, 408, and 397. The difference between the best and worst preset is 96 FPS at 1080p (552 – 456) and 89 FPS at 4K (486 – 397). That spread shows that visual settings have a limited impact on frame rate in this title.
If a player runs a 500‒Hz monitor, the Low preset at 1440p would deliver 524 FPS, which exceeds the refresh rate by 24 FPS; at 1080p Low, 552 FPS is sufficient. For 240‒Hz displays, even Ultra at 4K (397 FPS) exceeds the refresh rate for most displays, and Ultra at 1080p (456 FPS) is also sufficient. What matters is the setting of systemors; because the game is primarily CPU-bound, the GPU settings only alter the frame rate by ~15–20%. The Medium preset, with its available min/max data, shows the minimum frame during a scene is 352 FPS at 4K, which is still above a 144 Hz refresh. For maximum visual fidelity, Ultra settings still leave the GPU with headroom—the difference between Ultra and High at 1080p is 7 Fps (456 vs 463), so players with a 144‒240 Hz monitor can choose either High or Ultra without harming the average. The Low preset is the best choice for a competitive player chasing maximum frames and a 1ms response, though the game will already show 432 FPS at 1440p on Ultra, which is more than most displays can handle. The data clearly demonstrate that this combo can power a typical monitor refresh rate in any setting, but players should focus on the CPU side for any potential bottleneck—the measured FPS are already well beyond what a 240 Hz panel can show.
So the recommendation is not prescriptive, but the evidence shows: for the absolute highest number, choose Low; for the best visual without dropping below 400 FPS, choose Low or Medium; for the most balanced look, High or Ultra are both ወ. For any given display, the given frame does not drop below 397 FPS even at 4K Ultra, so the experience is consistently robust.
In summary, the i5‑13400F and RTX 4070 provide a high‑end Valorant experience. The component's independent benchmarks are mirrored in the measured frames, and the scaling results suggest that the CPU is the primary source of the combo’s high ranking. The lack of a heavy resolution penalty confirms that the video card is more than capable of handling this game’s futuristic, low‑impact graph. The chance to hit a 1080‑Hz refresh at Low preset is measured at 552 FPS, but even a max‑settings pass at 4K retains 397 average FPS. These results place the combo in the 84th percentile of all tested combos for the title.
Hardware Specifications
Intel Core i5-13400F
NVIDIA GeForce RTX 4070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 4070 in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 486.0 |
| 3840x2160 | Medium | 415.0 |
| 3840x2160 | High | 408.0 |
| 3840x2160 | Ultra | 397.0 |
| 2560x1440 | Low | 524.0 |
| 2560x1440 | Medium | 447.0 |
| 2560x1440 | High | 439.0 |
| 2560x1440 | Ultra | 432.0 |
| 1920x1080 | Low | 552.0 |
| 1920x1080 | Medium | 471.0 |
| 1920x1080 | High | 463.0 |
| 1920x1080 | Ultra | 456.0 |
Valorant with ii5-13400F + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RTX 4070 + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with ii5-13400F + RTX 4070
Explore FPS benchmarks for other games using this same hardware combination.