Valorant
This combination delivers exceptional performance with an average of 371 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 252 | 265 | 278 | 422 |
| 1440p QHD | 316 | 331 | 348 | 524 |
| 1080p Full HD | 370 | 388 | 408 | 552 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Valorant with Intel Core i5-13400F + AMD Radeon RX 6650 XT, In-Depth Analysis
The Intel Core i5-13400F paired with the AMD Radeon RX 6650 XT delivers remarkable frame rates in Valorant, a game that benefits heavily from high CPU throughput. Measured data shows an average of 552 FPS at 1920x1080 Low settings, with the lowest recorded minimum across all presets being 236 FPS at 4K Medium. The combination ranks 2,087 out of 3,708 tested systems in this game, placing it in the upper half of its field. The GPU’s capability is clearly sufficient, but the success of this pairing hinges primarily on the CPU’s ability to feed frames at extreme rates, especially at lower resolutions where the graphics load is light.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-13400F is a 10‑core, 16‑thread processor based on the Raptor Lake‑S architecture, manufactured on a 10 nm process. It runs at a 2.50 GHz base clock and a 4.60 GHz max boost, with a 65 W TDP. The CPU incorporates 80 KB of L1 cache per core, 1.25 MB L2 per core, and a shared 20 MB L3 cache. In standardized benchmarks, it posts a single‑core Cinebench R23 score of 3,619, a Geekbench single‑core score of 1,996, and a 3DMark single‑thread score of 960. Its multithreaded performance is equally solid (Cinebench R23‑MT 22,604, Geekbench‑MT 11,068), but Valorant’s engine relies far more on a capable single thread than on all 16 threads.
The evidence of this is reflected in the measured FPS at 1080p Low: the system produces 552 FPS average. This is a value that only a high single‑thread capable CPU can deliver, particularly when the GPU is not heavily stressed. When the resolution climbs to 1440p Low, the average drops only to 524 FPS, and to 422 FPS at 4K Low. The minimal decrease from 1080p to 1440p (ag only 28 FPS) illustrates that at Low settings the GPU is not the limiter; the CPU is already delivering frame rate higher than typical monitor refresh rates. At Ultra settings, the CPU still maintains 370 FPS on 1080p and 252 FPS on 4K—numbers that are still far above 60 Hz displays.
The i5‑13400F is compared against nearest rivals in synthetic benchmarks: its average benchmark score is 25,292. The AMD Ryzen 9 6900HS scores 25,284 (0% difference), the Intel Core 5 120 scores 25,362 (−0.3%), and the AMD Ryzen 5 5600X3D scores 25 365 (−0.3%). These are all within a 0.3% margin, meaning the CPU is essentially on par with those alternative CPUs in raw compute. In Valorant, the CPU’s single‑core strength allows the i5‑13400F to drive frame rates that are twice the refresh rate of many high‑end gaming monitors, regardless of resolution.
GPU GPU — VRAM, clocks, and how they relate to this game’s results
The AMD Radeon RX 6650 XT, built on the 7 nm RDNA 2.0 architecture, uses the Navi 23 GPU with 2,048 shaders, 128 TMUs, and 64 ROPs. It is paired with 8 GB of GDDR6 memory on a 128‑bit bus, offering 280.3 GB/s of bandwidth. The GPU’s game clock is 2410 MHz, boost 2635 MHz, and Fast base 2050 MHz. PassMark gives it a G3D score of 17,166 and a 65th percentile among all GPUs.
While the 6650 XT is not a top‑tier 4K monster, its cominess in Valorant is excellent. At 4K Ultra, the measured average is 252 FPS; at 4K Low it reaches 422 FPS. These numbers are high enough to make the resolution and presetting contributions irrelevant for a user with a 144 Hz or 240 Hz monitor. The GPU only becomes a more visible bottleneck when settings are raised to Ultra and resolutions hit 4K: the 252 FPS at 4K Ultra is 46% lower than the 422 FPS at 4K Low, an obvious indication of the GPU drawing more work. Even so, 252 FPS remains 92% above a 240 Hz limit, so the GPU is never a hard constraint.
The VRAM (8 GB) is more than sufficient for Valorant’s textures, even at Ultra and 4K, as the level of resource use stays low. The combination of sufficient VRAM and bandwidth ensures that texture and geometry data reach the GPU without becoming a stutter source.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured rows include four presets at three resolutions. The Low preset always delivers the highest average FPS: 552 at 1080p, 524 at 1440p, and 422 at 4K. Medium is the only preset that reports minimum and maximum FPS, showing 1080p min 347 / max 469 (avg 408), 1440p min 296 / max 400 (avg 348), and 4K min 236 / max 320 (avg 278). High and Ultra have no min/max data, but their averages: High = 388 (1080p), 331 (1440p), 265 (4K); Ultra = 370 (1080p), 316 (1440), 252 (4K).
Given that Valorant is a competitive shooter where every millisecond of responsiveness matters, the practical recommendation from the data is to use the Low preset as it produces the highest average frame rates. This is especially relevant for players with 240 Hz or 360 Hz displays whose goal is to maintain a frame rate above the refresh rate in smoke-critical moments. For users with standard 60‑144 Hz displays, the Medium preset is a more sensible compromise—it still yields a high 408 FPS at 1080p and provides a recorded minimum (347 FPS) that demonstrates consistent frame delivery. To date, that is the only preset where min/Avg/Max are known.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured average FPS (and, where available, min/max) for the 6650 XT + i5‑13400F are:
1920x1080
- Low: 552 avg
- Medium: 408 avg, 347 min, 469 max
- High: 388 avg
- Ultra: 370 avg
2560x1440
- Low: 524 avg
- Medium: 348 avg, 296 min, 400 avg
- High: 331 avg
- Ultra: 316 avg
3840x2160
- Low: 422 avg
- Medium: 278 avg, 236 min, 320 max
- High: 265 avg
- Ultra: 252 avg
Stat where only the Medium row provides min/max it may be that the database records those numbers only for the Medium test configuration. The rankings of presets (Low > Medium > High > Ultra) are consistent across all three resolutions.
FAQ — 4-6 Q&A pairs answerable from measured data
Q: What is the highest measured average frame rate for this combo?
A: The highest average is 552 FPS at 1920x1080 Low settings.
Q: Which preset offers the only full minimum and maximum consists of the minimum data?
A: Medium in all resolutions has a separate “min” and “max” columns – the only preset with those fields filled. For example, at 1080p Medium the min is 347 FPS and max is 469 FPS.
Q: At 4K, does the GPU still remain a source of degradation?
A: Even at 4K Ultra, the combo produces 252 FPS, which is far above 60 Hz. The drop from 1080p to 4K reduces the frame rate by only about half at Ultra, but exact difference is not computed in the data provided; the absolute values show that the game is playable at 4K across all presets.
Q: How does this combo’s rank compare to all tested systems?
A: The rank is 2,087 out of 3,708 tested combos, placing it in the 56th percentile (a higher percentile means better). The CPU percentile is 77 and the GPU percentile is 65, but the overall game rank is lower because the game is particularly CPU‑sensitive and this CPU is only mid‑range at 10 cores.
Q: Does the GPU have enough memory for Valorant?
A: Yes, the GPU has 8 GB GDDR6, and Valorant’s typical memory usage is well below that. The 128‑bit bus and 280.3 GB/s bandwidth are sufficient even at 4K, as evidenced by the measured average (between 252 and 422 FPS depending on preset).
Q: What is the significance of the CPU’s single‑thread rating in Valorant?
A: The i5‑13400F has a Geekbench single‑core score of 1,996 and a Cineb R23 single score of 1,271. The tactical shooter favors high single‑thread performance; these numbers enable the system to maintain high frame rates no matter the resolution, which is confirmed by the 524 FPS at 1440p Low and 422 FPS at 4K Low.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
Observing the FPS progression for each preset from 1920×1080 to 2560×1440 to 3840×2160 shows the identity of the performance bottleneck. At Low, frames go from 552 → 524 → 422. The jump from 1080p to 1440p is a mere 28 FPS loss, while the 1440p to 4K transition costs 102 FPS. This relative pattern suggests that the CPU maintains the frame feed rate even when the number of pixels doubles, but at 4K the GPU is already starting to saturate its pixels per clock. The same trend is visible for Medium (408 → 348 → 278), High (388 → 331 → 265), and Ultra (370 → 316 → 252). In all cases, the frame rate at 1440p is within 20% of the 1080p value, but the 4K value is roughly 2/3 of the 1080 value; thus the GPU contributes more at the higher preset/LS where Pixel fill rate matters.
The drop from High 1080p (388) to 4K High (265) is a reduction of 142 FPS, which is exactly the type of scaling a GPU‑heavy title would produce. Therefore, the measured sequence clearly indicates that in Valor
Hardware Specifications
Intel Core i5-13400F
AMD Radeon RX 6650 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + AMD Radeon RX 6650 XT in Valorant
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 422.0 |
| 3840x2160 | Medium | 278.0 |
| 3840x2160 | High | 265.0 |
| 3840x2160 | Ultra | 252.0 |
| 2560x1440 | Low | 524.0 |
| 2560x1440 | Medium | 348.0 |
| 2560x1440 | High | 331.0 |
| 2560x1440 | Ultra | 316.0 |
| 1920x1080 | Low | 552.0 |
| 1920x1080 | Medium | 408.0 |
| 1920x1080 | High | 388.0 |
| 1920x1080 | Ultra | 370.0 |
Valorant with ii5-13400F + Other GPUs
See how Valorant performs with the same CPU but different graphics cards.
Valorant with RX 6650 XT + Other CPUs
See how Valorant performs with the same GPU but different processors.
Other Games with ii5-13400F + RX 6650 XT
Explore FPS benchmarks for other games using this same hardware combination.