Valorant

Valorant

AVERAGE FPS
353
excellent

This combination delivers exceptional performance with an average of 353 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 309 314 320 375
1440p QHD 333 339 344 404
1080p Full HD 351 357 363 426

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 375
3840x2160 Medium 320
3840x2160 High 314
3840x2160 Ultra 309
2560x1440 Low 404
2560x1440 Medium 344
2560x1440 High 339
2560x1440 Ultra 333
1920x1080 Low 426
1920x1080 Medium 363
1920x1080 High 357
1920x1080 Ultra 351

Valorant with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Valorant is a competitive FPS where frame rate consistency often matters more than absolute graphical fidelity. This analysis examines the pairing of the AMD Ryzen 5 5600F with the NVIDIA GeForce RTX 5090 D, using measured data to understand how the combination scales across resolutions and settings. The data shows a system that is overwhelmingly GPU-bound in most scenarios, yet the CPU still plays a critical role in establishing the ceiling for maximum frame rates. The RTX 5090 D is an exceptionally powerful graphics card, and its performance in this title is substantial, though the Ryzen 5 5600F may limit its full potential in specific low-resolution, high-frame-rate scenarios.

Resolution Scaling

The measured FPS data reveals a clear trend: as resolution drops, the average frame rate rises, but the gains are not uniform across all settings. At Ultra settings, the average FPS moves from 309 at 4K (3840x2160) to 333 at 1440p (2560x1440) and then to 351 at 1080p (1920x1080). This represents a 7.8% increase from 4K to 1440p and a further 5.4% increase from 1440p to 1080p. This pattern indicates that even at 4K Ultra, the system is not fully constrained by the GPU, as lowering the resolution still provides a tangible, albeit modest, performance boost.

The scaling behavior is more pronounced at Low settings. Here, the average FPS jumps from 375 at 4K to 404 at 1440p, a 7.7% increase, and then to 426 at 1080p, a 5.4% increase from 1440p. The absolute frame rates are exceptionally high, but the percentage scaling is similar to that seen at Ultra. This suggests that while the GPU is doing less work at lower settings, another component, likely the CPU, is beginning to assert itself as a limiting factor. The fact that the FPS does not scale more dramatically when the GPU load is reduced points towards a CPU bottleneck emerging at these frame rates.

The gap between Low and Ultra settings at each resolution is relatively consistent. At 1080p, Low yields 426 FPS while Ultra yields 351 FPS, a difference of 75 FPS. At 1440p, the difference is 71 FPS (404 vs 333), and at 4K, it is 66 FPS (375 vs 309). This shrinking gap at higher resolutions confirms that the GPU becomes more of a limiting factor as pixel count increases, but the CPU's influence remains a constant presence. A system where the GPU is the sole bottleneck would show a much larger difference between Low and Ultra at 1080p, which is not the case here.

The data indicates that the RTX 5090 D is powerful enough to push frame rates well beyond the refresh rate of most monitors at any resolution. However, the scaling pattern suggests that the Ryzen 5 5600F's performance ceiling is being approached, particularly at 1080p. The GPU is not being fully utilized at lower resolutions and settings because the CPU cannot feed it data fast enough. This is a classic scenario in esports titles where high IPC and single-thread performance are paramount.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz. In Valorant, which is known for being sensitive to single-thread performance, these specifications are crucial. The CPU's PassMark single-thread score of 2872 places it in the 85th percentile among all CPUs, indicating strong single-core capability. This is the primary driver for the high frame rates observed in the data.

The CPU's role becomes evident when examining the FPS scaling. At 1080p Low, the average FPS is 426. This is an exceptionally high number, but it is also the point where the CPU is most likely to be the limiting factor. The Ryzen 5 5600F's boost clock of 4.00 GHz, while not the highest available, is sufficient to drive very high frame rates. However, the data suggests a plateau is being reached. If the CPU were not a bottleneck, we would expect to see a more significant jump in FPS when moving from 4K to 1080p at the same settings.

Looking at the CPU's nearest rivals provides context for its performance. The Intel Core Ultra 5 225 has an average score of 36938 with a deltaPct of 0, meaning the Ryzen 5 5600F performs essentially identically. The AMD Ryzen 5 5500X3D is 0.2% faster, and the AMD Ryzen AI 7 PRO 450 is 0.4% faster. These are negligible differences in synthetic benchmarks, but in a game like Valorant, where every frame counts, the single-thread performance is what matters most. The data does not include rival CPU specs, but the benchmark scores indicate this is a mid-range processor that can handle high-refresh-rate gaming.

The multi-threaded performance of the CPU is less critical for Valorant. The PassMark multithread score is 19236, which is solid for a 6-core part, but games rarely utilize all 12 threads effectively. The CPU's L3 cache of 32 MB is shared and helps with game data access. The memory bandwidth of 51.2 GB/s for DDR4 is adequate. The benchmark results show that the CPU's performance is well-rounded, but its single-thread capabilities are the primary reason it can support frame rates in the 300-400 range.

GPU Role

The NVIDIA GeForce RTX 5090 D is a flagship GPU based on the Blackwell 2.0 architecture. It boasts a massive 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s. Its boost clock is 2407 MHz. These specifications are far beyond what Valorant requires, making the GPU the dominant component in this pairing. Its PassMark G3D score of 44065 places it in the 92nd percentile among all GPUs.

However, the GPU's role is somewhat paradoxical in this game. While it is capable of rendering the game at extremely high frame rates, its performance is so high that it often outstrips what the CPU can support. The measured data shows that at 1080p Low, the average FPS is 426. The GPU is not fully utilized because the CPU cannot issue draw calls fast enough. This is a classic CPU bottleneck scenario, despite the GPU being the more powerful component on paper.

The GPU's memory and bandwidth are not limiting factors in this test. 32 GB of VRAM and 1.79 TB/s of bandwidth are overkill for a game like Valorant, which has modest texture and geometry requirements. The GPU's clock speed is more relevant. The 2407 MHz boost clock ensures that when the GPU is actively rendering, it does so quickly. The measured FPS at 4K Ultra (309 FPS) is still incredibly high, demonstrating that even at the highest resolution and settings, the GPU has ample headroom.

Comparing the GPU to its nearest rivals shows its relative position in the synthetic benchmark space. The AMD Radeon RX 6650M XT has a score of 76904, which is 1.1% lower than the RTX 5090 D's 77712 average. The AMD Radeon RX 6850M XT is 1.6% higher, and the NVIDIA Tesla P100 variants are 2.1% and 2.4% higher. These are all within a very tight margin, which is unusual for a flagship GPU. This suggests that the PassMark G3D benchmark may not fully capture the RTX 5090 D's capabilities in a scenario that is not GPU-bound. In practice, the RTX 5090 D will have no trouble with Valorant, but its performance is artificially capped by the CPU.

Settings Recommendations

Based on the measured data, the optimal settings depend on the user's monitor and priorities. For players with a 240Hz or 360Hz monitor, the goal is to maintain a frame rate that matches or exceeds the refresh rate. The data shows that at 1080p, all settings provide an average FPS above 350, which is sufficient for most high-refresh-rate displays. However, the difference between Low and Ultra at 1080p is 75 FPS, which could be significant for competitive play.

For maximum competitive advantage, the Low preset at 1080p provides the highest average FPS at 426. This comes with a reduction in visual fidelity, but in a game like Valorant, lower settings can also reduce visual clutter, making enemies easier to spot. The Medium preset at 1080p yields 363 FPS, which is still very high. The measured minimum FPS for Medium at 1080p is 309, which is still excellent for maintaining a consistent experience. This suggests that Medium is a strong choice for a balance between visual clarity and performance.

At 1440p, the Low preset provides 404 FPS, which is also an excellent option for high-refresh-rate gaming. The Ultra preset at 1440p provides 333 FPS, which is still above the threshold for most high-end monitors. The choice here is less about hitting a minimum frame rate and more about image quality. Given the CPU bottleneck at lower resolutions, the GPU has plenty of headroom to handle higher settings without a significant hit to the average frame rate.

The data does not show a scenario where the system struggles to maintain playable frame rates. Even at 4K Ultra, the average FPS is 309, which is far beyond what is needed for a smooth experience. Therefore, the recommendation is to prioritize higher settings if the monitor's refresh rate is below the FPS provided by the Low preset. For instance, on a 144Hz monitor, the 4K Ultra setting at 309 FPS is overkill, and players could comfortably use higher graphical settings to improve the visual experience. The best experience is not about the highest FPS, but about matching the frame rate to the display's capabilities while maximizing visual quality.

FAQ

Q: Is the RTX 5090 D overkill for Valorant?

A: The data shows it is a dominant component. The GPU's performance is so high that it is often limited by the CPU. For example, at 1080p Low, the average FPS is 426, but the scaling pattern indicates the CPU is the limiting factor at this point. The GPU is capable of far more.

Q: Will I see a big difference between Low and Ultra settings?

A: Yes, there is a measurable difference. At 1080p, the average FPS drops from 426 on Low to 351 on Ultra, a difference of 75 FPS. At 4K, the difference is 66 FPS (375 on Low vs 309 on Ultra). The frame rate is still very high on Ultra, but the difference is significant for competitive play.

Q: What is the best resolution for this setup?

A: The data shows that 1080p yields the highest average FPS across all settings. For example, at Medium, 1080p yields 363 FPS, 1440p yields 344 FPS, and 4K yields 320 FPS. If raw frame rate is the priority, 1080p is the best choice.

Q: Is the Ryzen 5 5600F a bottleneck for the RTX 5090 D?

A: The data suggests yes, particularly at lower resolutions. The FPS scaling from 4K to 1080p is not proportional to the reduction in GPU load, which indicates the CPU is limiting the maximum frame rate. At 1080p Low, the CPU is likely the bottleneck.

Q: Can I run this game at 4K with high FPS?

A: Yes, absolutely. The measured data shows an average FPS of 314 at 4K High settings and 309 at 4K Ultra. This is far above the refresh rate of most monitors, providing an exceptionally smooth experience.

Q: What is the significance of the medium preset's minimum FPS?

A: The Medium preset is the only one with a measured minimum FPS. At 1080p, the minimum is 309 FPS; at 1440p, it is 293 FPS; and at 4K, it is 272 FPS. These minimums are still very high, indicating stable performance without major frame drops.

Measured FPS Breakdown

This section provides the exact measured average FPS for each resolution and settings combination. The data is taken directly from the benchmark results.

  • 1920x1080 (1080p)
  • Low: 426 FPS
  • Medium: 363 FPS (min 309, max 418)
  • High: 357 FPS
  • Ultra: 351 FPS
  • 2560x1440 (1440p)
  • Low: 404 FPS
  • Medium: 344 FPS (min 293, max 396)
  • High: 339 FPS
  • Ultra: 333 FPS
  • 3840x2160 (4K)
  • Low: 375 FPS
  • Medium: 320 FPS (min 272, max 368)
  • High: 314 FPS
  • Ultra: 309 FPS

The data shows a consistent hierarchy: Lower resolutions and lower settings yield higher frame rates. The Medium preset is the only one where minimum FPS is recorded, providing insight into frame pacing. The difference between High and Ultra is minimal at each resolution, with a 6 FPS difference at 1080p, 6 FPS at 1440p, and 5 FPS at 4K. This suggests that the Ultra preset does not offer a significant visual benefit for the small performance cost. The Low preset offers the highest frame rates, which may be preferred in competitive scenarios. This combination of hardware is exceptionally powerful for Valorant, capable of delivering frame rates that exceed the refresh rates of all but the most specialized esports monitors.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 D in Valorant

Resolution Settings Avg FPS
3840x2160 Low 375.0
3840x2160 Medium 320.0
3840x2160 High 314.0
3840x2160 Ultra 309.0
2560x1440 Low 404.0
2560x1440 Medium 344.0
2560x1440 High 339.0
2560x1440 Ultra 333.0
1920x1080 Low 426.0
1920x1080 Medium 363.0
1920x1080 High 357.0
1920x1080 Ultra 351.0

Valorant with Ryzen 5 5600F + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 5090 D + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.