Valorant

Valorant

AVERAGE FPS
369
excellent

This combination delivers exceptional performance with an average of 369 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 323 328 334 391
1440p QHD 348 354 360 422
1080p Full HD 367 373 379 445

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 391
3840x2160 Medium 334
3840x2160 High 328
3840x2160 Ultra 323
2560x1440 Low 422
2560x1440 Medium 360
2560x1440 High 354
2560x1440 Ultra 348
1920x1080 Low 445
1920x1080 Medium 379
1920x1080 High 373
1920x1080 Ultra 367

Valorant with AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 4070, In-Depth Analysis

Valorant is not a typical GPU stress test, and the measured results for the AMD Ryzen 5 5500X3D paired with the NVIDIA GeForce RTX 4070 confirm this. This combination ranks 1615th out of 2883 tested combos for this game, placing it in the lower-middle tier despite the hardware’s strong individual specifications. The benchmark data shows that the RTX 4070 is rarely the limiting factor; instead, the game’s engine leans heavily on CPU performance, particularly single-thread throughput. The Ryzen 5 5500X3D, with its 6 cores and 12 threads based on the Zen 3 Vermeer architecture, provides a solid foundation, but the measured frame rates reveal that even at 4K, the GPU is not being pushed to its limits. The following analysis breaks down how this pairing behaves across resolutions, settings, and what it means for actual gameplay.

Resolution Scaling

The measured FPS data shows a surprisingly shallow scaling curve from 1080p to 4K, which is the first major indicator that the CPU is the primary performance driver in Valorant. At 1080p with Low settings, the system achieves 445 FPS average. Moving to 1440p Low, the average drops to 422 FPS, a reduction of 23 FPS or about 5.2%. Stepping up to 4K Low, the average falls further to 391 FPS, which is 54 FPS lower than the 1080p result, representing a 12.1% decline. For a game with simple geometric visuals, this is a modest drop, but it is far smaller than what would be expected if the GPU were the bottleneck.

The Medium preset tells a similar story. The 1080p Medium average is 379 FPS, with a minimum of 322 FPS and a maximum of 436 FPS. At 1440p Medium, the average is 360 FPS, with a minimum of 306 FPS and a maximum of 414 FPS. The 4K Medium result shows an average of 334 FPS, with a minimum of 284 FPS and a maximum of 384 FPS. The gap between 1080p and 4K Medium is 45 FPS, or 11.9%. This pattern suggests that resolution scaling has a measurable but limited impact, indicating that the render thread is not overwhelmed by pixel count.

High settings follow the same trend. The 1080p High average is 373 FPS, dropping to 354 FPS at 1440p, and then to 328 FPS at 4K. The total drop from 1080p to 4K is 45 FPS, or 12.1%. Ultra settings show the tightest grouping: 367 FPS at 1080p, 348 FPS at 1440p, and 323 FPS at 4K. The difference between 1080p and 4K Ultra is 44 FPS, or 12.0%. The consistency of this 12% drop across all presets is telling. If the GPU were the bottleneck, the scaling from 1080p to 4K would typically be much steeper, often exceeding 30% or more in GPU-bound titles.

The data indicates that the RTX 4070 has ample headroom at all resolutions. At 4K Ultra, the system still produces 323 FPS, which is far above the 240Hz refresh rate of many high-end monitors. The limiting component is the CPU’s ability to feed the game logic and draw calls. The Ryzen 5 5500X3D’s 3.00 GHz base clock and 4.00 GHz boost clock, combined with its 96 MB shared L3 cache, help maintain high frame rates, but the game’s engine appears to cap out around 445 FPS regardless of resolution. The fact that 1080p Low produces 445 FPS while 4K Low produces 391 FPS suggests that the GPU is only slightly engaged, and the CPU’s single-thread performance is the ceiling.

GPU Role

The NVIDIA GeForce RTX 4070 is a high-end Ada Lovelace GPU with 5888 shading units, 184 texture mapping units, and 64 raster output units. Its 12 GB of GDDR6X memory on a 192-bit bus provides 504.2 GB/s of bandwidth. The card’s clocks are listed at a base of 1920 MHz and a boost of 2475 MHz. In Valorant, these specifications are almost entirely underutilized. The game’s art style uses simple textures and low polygon counts, so the GPU’s memory bandwidth and compute throughput are not heavily taxed.

At 1080p Low, the system achieves 445 FPS. At 4K Ultra, it drops to 323 FPS. This 122 FPS difference is the result of increased pixel shading and memory pressure, but the RTX 4070 handles it with ease. The GPU’s 158.4 GPixel/s pixel rate and 455.4 GTexel/s texture rate are more than sufficient for Valorant’s modest visual load. The 29.15 TFLOPS FP32 performance is similarly overkill for a game that primarily relies on CPU-bound logic.

The VRAM capacity of 12 GB is not a factor in Valorant. The game’s texture pools are small, and even at 4K Ultra, the memory footprint is unlikely to approach 12 GB. The GDDR6X memory clock of 1313 MHz, running at 21 Gbps effective, provides more than enough bandwidth for the game’s needs. The benchmark results show that the GPU is not the bottleneck at any resolution or setting. The RTX 4070’s nearest rivals in synthetic benchmarks include the AMD Radeon RX Vega 56 (0.4% slower) and the NVIDIA GeForce RTX 4080 Mobile (1.3% faster), but these comparisons do not translate to Valorant performance, where the CPU dominates.

The GPU’s 81st percentile ranking among all GPUs indicates strong overall performance, but in this specific game, the card’s potential is capped by the CPU. The measured FPS at 4K Ultra (323 FPS) is still exceptionally high, demonstrating that the RTX 4070 is not holding back the system. The data suggests that players could easily pair this GPU with a more powerful CPU to see higher frame rates, but the current combination remains playable at competitive levels.

Settings Recommendations

Based on the measured rows, the choice of settings has a small but consistent impact on average FPS. The Low preset provides the highest average FPS at every resolution: 445 FPS at 1080p, 422 FPS at 1440p, and 391 FPS at 4K. The Medium preset offers a slight visual upgrade with a modest FPS cost: 379 FPS at 1080p, 360 FPS at 1440p, and 334 FPS at 4K. The High preset is nearly identical to Medium, with 373 FPS at 1080p, 354 FPS at 1440p, and 328 FPS at 4K. The Ultra preset yields the lowest averages: 367 FPS at 1080p, 348 FPS at 1440p, and 323 FPS at 4K.

The difference between Low and Ultra at 1080p is 78 FPS (445 vs. 367), which is a 17.5% reduction. At 4K, the difference is 68 FPS (391 vs. 323), a 17.4% reduction. This consistent percentage suggests that the settings primarily affect GPU load, but the CPU remains the limiting factor. For competitive play, where high frame rates and low latency are crucial, the Low preset offers the best experience. The 445 FPS average at 1080p Low is the highest measured value, and it provides a significant advantage over the 367 FPS average at Ultra.

However, the Medium preset is a strong alternative for players who want slightly better visuals without sacrificing much performance. The 379 FPS average at 1080p Medium is still well above the refresh rate of most monitors, and the minimum FPS of 322 FPS (the only preset with recorded minimums) suggests better frame pacing than the Low preset, which has no recorded minimums. The data shows that the Medium preset at 1080p has a maximum of 436 FPS, which is close to the Low preset’s 445 FPS average, indicating that the CPU can still drive high frame rates.

For players using 1440p monitors, the Medium preset at 360 FPS average is a good balance. The 4K Medium result of 334 FPS average is also playable, but the gains from dropping to Low (391 FPS) are more pronounced. The Ultra preset offers no tangible benefit in Valorant, as the visual improvements are minimal and the FPS drop is measurable. The recommendation is to use the Low preset for maximum frame rates, or Medium if visual fidelity is a priority. The High and Ultra presets do not provide enough visual improvement to justify the FPS loss.

FAQ

Q: What is the maximum average FPS achievable with this CPU and GPU combo in Valorant?

A: The highest measured average FPS is 445, achieved at 1920x1080 resolution with the Low preset. This is the peak performance for this pairing across all tested configurations.

Q: Does the RTX 4070 bottleneck the Ryzen 5 5500X3D in Valorant?

A: No. The data shows that the GPU is not the limiting factor. At 4K Ultra, the system still delivers 323 FPS, and the FPS drop from 1080p to 4K is only around 12% across all presets. This indicates the CPU is the primary constraint.

Q: How does the 4K Medium preset compare to the 1080p Low preset?

A: The 4K Medium preset averages 334 FPS, with a minimum of 284 FPS and a maximum of 384 FPS. The 1080p Low preset averages 445 FPS. The 1080p Low preset is 111 FPS faster on average, but the 4K Medium still provides a playable experience.

Q: What is the FPS difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 422 FPS, while the Ultra preset averages 348 FPS. This is a difference of 74 FPS, or approximately 17.5% lower performance at Ultra settings.

Q: Is the Ryzen 5 5500X3D a good match for the RTX 4070 in this game?

A: The combination ranks 1615th out of 2883 combos in Valorant, which is below average. The CPU’s 6-core, 12-thread design with a 96 MB L3 cache provides strong single-thread performance, but the game appears to be capped by CPU speed rather than GPU capability.

Q: Which resolution offers the best balance of FPS and visual quality?

A: The 2560x1440 Medium preset offers 360 FPS average, which is high enough for competitive play while providing better visuals than Low. This is the most balanced measured configuration for this system.

CPU Role

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC’s 7 nm process. Its base clock is 3.00 GHz, with a boost clock of 4.00 GHz. The defining feature is the 96 MB shared L3 cache, which is significantly larger than typical desktop CPUs. This cache size is designed to improve gaming performance by reducing memory latency. The CPU supports DDR4 memory with a dual-channel bus, providing 51.2 GB/s of bandwidth. Its PassMark single-thread score is 2941, and its multithread score is 20363, with an average benchmark score of 37018, placing it in the 85th percentile of all CPUs.

In Valorant, the CPU’s role is paramount. The game’s engine is heavily reliant on a single main thread for game logic, physics, and draw call submission. The Ryzen 5 5500X3D’s boost clock of 4.00 GHz is moderate for a modern CPU, but the large L3 cache helps mitigate the impact of lower clock speeds. The nearest rivals in synthetic benchmarks include the AMD Ryzen 5 5600F with an average score of 36945 (0.2% slower), the AMD Ryzen AI 7 PRO 450 with 37093 (0.2% faster), and the Intel Core i9-12900T with 37112 (0.3% faster). These are all comparable in average score, but the X3D’s cache advantage may provide a slight edge in cache-sensitive titles like Valorant.

The measured FPS data suggests that the CPU is the bottleneck. At 1080p Low, the system hits 445 FPS, but this appears to be a ceiling. The fact that 4K Ultra still produces 323 FPS indicates that the CPU is not being relieved by increasing resolution; the GPU is simply waiting for the CPU to issue commands. The CPU’s PassMark physics score of 2282 is relatively low, which might reflect its limitations in certain workloads, but for Valorant, the single-thread score of 2941 is more relevant. The data shows that the Ryzen 5 5500X3D can sustain high frame rates, but it cannot push beyond the 445 FPS mark, regardless of GPU headroom.

The CPU’s 12 threads are more than sufficient for Valorant, which typically uses only a few threads. The 6 cores are underutilized, but the game’s performance is tied to the speed of the primary thread. The 3.00 GHz base clock is low for a gaming CPU, but the boost clock of 4.00 GHz is adequate for most scenarios. The 96 MB L3 cache is the standout feature, as it can hold more game data, reducing the need to access slower system memory. This likely explains why the CPU can maintain frame rates close to 400 FPS even at 4K settings.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across resolutions and settings. At 1920x1080, the Low preset delivers the highest average FPS of 445. The Medium preset averages 379 FPS, with a minimum of 322 FPS and a maximum of 436 FPS. The High preset averages 373 FPS, and the Ultra preset averages 367 FPS. The spread between Low and Ultra at 1080p is 78 FPS, with Low being 21.2% faster than Ultra.

At 2560x1440, the Low preset averages 422 FPS. The Medium preset averages 360 FPS, with a minimum of 306 FPS and a maximum of 414 FPS. The High preset averages 354 FPS, and the Ultra preset averages 348 FPS. The spread between Low and Ultra at 1440p is 74 FPS, with Low being 21.3% faster than Ultra. Compared to 1080p, the 1440p results are slightly lower, with the Low preset dropping from 445 to 422 FPS, a 5.2% reduction.

At 3840x2160, the Low preset averages 391 FPS. The Medium preset averages 334 FPS, with a minimum of 284 FPS and a maximum of 384 FPS. The High preset averages 328 FPS, and the Ultra preset averages 323 FPS. The spread between Low and Ultra at 4K is 68 FPS, with Low being 21.0% faster than Ultra. The drop from 1080p Low to 4K Low is 54 FPS, or 12.1%, while the drop from 1080p Ultra to 4K Ultra is 44 FPS, or 12.0%.

The Medium presets are the only ones with recorded minimum and maximum FPS values. At 1080p Medium, the minimum is 322 FPS and the maximum is 436 FPS, a range of 114 FPS. At 1440p Medium, the minimum is 306 FPS and the maximum is 414 FPS, a range of 108 FPS. At 4K Medium, the minimum is 284 FPS and the maximum is 384 FPS, a range of 100 FPS. These ranges indicate that the frame rate is relatively stable, with no severe dips that would affect gameplay. The minimum FPS at 4K Medium (284 FPS) is still above the refresh rate of most high-refresh monitors, ensuring a smooth experience.

The data also shows that the difference between Medium, High, and Ultra is minimal at each resolution. At 1080p, the difference between Medium (379 FPS) and Ultra (367 FPS) is only 12 FPS. At 1440p, it is 12 FPS (360 vs. 348). At 4K, it is 11 FPS (334 vs. 323). This suggests that the visual settings have a limited impact on performance, reinforcing the conclusion that the CPU is the bottleneck. The GPU has enough headroom to handle the extra load from higher settings without significant FPS drops.

Overall, the measured FPS breakdown shows that this system is capable of delivering incredibly high frame rates in Valorant, far exceeding the requirements of competitive play. The combination of the Ryzen 5 5500X3D and RTX 4070 is not optimal for this game, as the CPU limits the GPU’s potential, but the results remain outstanding. Players using this setup can expect smooth performance at any resolution and settings, with the Low preset offering the highest possible frame rates.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + NVIDIA GeForce RTX 4070 in Valorant

Resolution Settings Avg FPS
3840x2160 Low 391.0
3840x2160 Medium 334.0
3840x2160 High 328.0
3840x2160 Ultra 323.0
2560x1440 Low 422.0
2560x1440 Medium 360.0
2560x1440 High 354.0
2560x1440 Ultra 348.0
1920x1080 Low 445.0
1920x1080 Medium 379.0
1920x1080 High 373.0
1920x1080 Ultra 367.0

Valorant with Ryzen 5 5500X3D + Other GPUs

See how Valorant performs with the same CPU but different graphics cards.

Valorant with RTX 4070 + Other CPUs

See how Valorant performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + RTX 4070

Explore FPS benchmarks for other games using this same hardware combination.