Tom Clancy S Rainbow Six Siege
FPS performance data for different CPU and GPU combinations
A high-stakes 5v5 tactical shooter emphasizing environmental destruction, unique operator gadgets, and strategic team play.
Minimum Requirements
- CPU: Intel Core i3-560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz
- GPU: NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DX11 1GB VRAM)
- RAM: 6 GB
- Storage: 61 GB SSD
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About Tom Clancy S Rainbow Six Siege
Rainbow Six Siege is the rare competitive shooter where the benchmark numbers and the esports advice agree completely. Across 3,697 measured CPU and GPU combinations in our database, Ubisoft's tactical shooter averages 236 FPS at 1080p Ultra, 155 FPS at 1440p Ultra, and 86 FPS at 4K Ultra. The fastest systems we have tested touch 892 FPS at 1080p Low; the slowest stagger along at 23 FPS. That spread, roughly 40x between floor and ceiling, tells you the two things that matter about this game: it is genuinely well optimized for a 2015 release still in active service, and the hardware you pair it with decides whether you are playing a slideshow or feeding a 240Hz monitor properly. For a game where one headshot ends the round and peeker's advantage is measured in milliseconds, that gap is not academic.
AnvilNext at ten years old: CPU first, GPU second
Siege runs on Ubisoft's AnvilNext 2.0 engine, the same family that powers the Assassin's Creed games, but tuned for a very different job. Maps are small, player counts are low (5v5 in the classic modes, 6v6 in Siege X's Dual Front), and sightlines are short. That combination is why frame rates are so high in general: the engine is never asked to stream an open world or simulate a crowd. What it does simulate is destruction. The RealBlast system handles procedural wall, floor, and barricade destruction with actual physics, and every breaching charge, sledgehammer hit, and shotgun hole is calculated on the CPU and replicated across the network. This is why Siege's CPU usage spikes exactly when the round gets loud.
In practice, Siege is CPU-bound at 1080p on anything faster than a budget build. Our data shows the classic pattern: at 1080p Ultra the limiting component on most systems is the processor's ability to feed frames, and single-thread performance plus cache size are what separate the top of the table from the middle. Large-cache X3D processors lead our Siege rankings for the same reason they lead CS2 and Valorant. Memory matters more than people expect: the game is sensitive to RAM speed and latency, and a dual-channel DDR5 kit at decent timings is worth real frames over a slow single-channel setup, particularly at low settings where frame rates climb into the hundreds. The GPU only becomes the primary constraint at 1440p and above, or at 1080p Ultra with the render scale pushed up.
One more engine note that matters for buyers: Siege supports both DirectX 11 and Vulkan. Vulkan is the better choice on most modern systems, with smoother frame times and better multi-core scaling, and it is the API the competitive community has largely standardized on. NVIDIA Reflex is supported and worth enabling to cut system latency, and both DLSS and a built-in temporal upscaler with render scaling are available, though as we will see, upscaling is mostly a 1440p and 4K conversation in a game this fast.
1080p: the esports resolution
The 236 FPS average at 1080p Ultra is the headline number, and it is a strong one. It means a typical modern gaming PC build, a mainstream 6-core CPU and a mid-range graphics card, already exceeds what a 144Hz monitor can display at maximum settings. This is why Siege has such a forgiving reputation: almost anything built in the last five years plays it well.
But the average is not why people look up Siege benchmarks. They look it up because the competitive standard is 240Hz or 360Hz, and the difference between 180 FPS and 400 FPS is a real input-latency difference in a game with one-shot headshots. The path to those numbers is well established in our data. First, drop from Ultra to a tuned low or medium profile; the top measured combination reaches 892 FPS at 1080p Low, which shows how much headroom the engine has when you stop asking the GPU to draw pretty shadows. Second, prioritize the CPU. At low settings the frame rate ceiling is almost entirely processor-defined, and a strong CPU upgrade moves your FPS more than a GPU tier jump at this resolution. Third, memory: fast dual-channel DDR5 with tuned timings measurably raises the ceiling, and the gain is largest exactly where competitive players live, at low settings and high frame rates.
The floor of our data, 23 FPS at 1080p Ultra, comes from genuinely ancient hardware: old quad-cores paired with entry cards from the game's launch era. If your PC is that old, Siege will still run at low settings, but you will be playing a different game from everyone else in the server.
1440p and 4K: still fast, and finally the GPU gets a say
At 2560x1440 the average drops to 155 FPS at Ultra, which is still fast enough to feed a 144Hz or 165Hz display at maximum settings on a mid-range build. The balance of power shifts here: the graphics card takes a real share of the constraint for the first time, and upper-mid-range cards start to separate themselves from the budget tier. For most players this is the sweet spot in 2026, since a 1440p 165Hz or 240Hz monitor with Siege averaging in the 150-plus range is a genuinely excellent competitive experience without flagship spending. If you want the best graphics card for Rainbow Six Siege at this resolution, the honest answer is that anything in the current upper-mid range clears the bar, and you should spend the savings on the CPU and memory instead.
At 4K Ultra the average falls to 86 FPS. That is playable and smooth on a 4K 144Hz panel with a high-end card, but it is the first resolution where the graphics card becomes the clear bottleneck for most builds, and where the question of GPU tier stops being optional. This is also where upscaling earns its place: DLSS on an NVIDIA card, or FSR and the built-in temporal upscaler elsewhere, recovers a large chunk of frame rate at minimal visible cost on a 4K panel. The competitive caveat stands, though. Serious ranked players overwhelmingly stay at 1080p or 1440p, because the highest frame rates and lowest latencies live there. 4K Siege is for the casual and content side of the player base, and it does that job well.
Recommended settings: the competitive configuration, explained
Siege's settings menu is well trodden territory, and our data backs the community consensus with measurements. The profile that competitive players converge on looks like this, and the reasons are specific.
Textures at medium or high depending on VRAM (6 GB handles high textures fine; texture quality costs almost no frame rate once it fits in memory). Texture filtering at 8x or 16x anisotropic, nearly free and helps target readability at angles. LOD quality at medium or high, because low LOD makes distant defenders pop in late, which loses fights. Shading at low. Shadows off or low: shadows are one of the most expensive settings in the game, and the competitive trade is simple, since enemy shadows occasionally reveal positions, but the FPS and consistency gain from disabling them wins for most players. Reflections off. Ambient occlusion off. Lens effects and bloom off. Depth of field off. Anti-aliasing is the one real debate: TAA with a render scale of 100 sharpens edges and helps spot heads at range, while raw no-AA maximizes frame rate and latency but shimmers. Most of the high-rank community runs TAA at 100 render scale or the game's temporal upscaling; our numbers show the cost is small on a strong CPU at 1080p.
The result of this profile in our data is a system that runs 40 to 80 percent faster than Ultra, with better visibility than Ultra in the situations that matter. On Vulkan, with Reflex on, this is the configuration Siege esports is actually played in.
What hardware do you need?
Entry level (older quad-core, 8 GB RAM, budget older card): 1080p Low at 60 to 110 FPS in our lower-percentile data. Playable for casual and newcomer playlists, and Siege deserves credit for still running here at all. The limits show in busy destruction-heavy rounds, where minimums dip hard. An 8 GB single-channel memory setup is the first thing to fix.
Mid-range (modern 6-core CPU, 16 GB dual-channel DDR4 or DDR5, mid-tier GPU): 1080p tuned at 200 to 350 FPS, 1440p tuned at 140 to 220 FPS. This is the sensible target and the honest answer to "what PC do I need for Siege," since it saturates a 240Hz monitor for most of a round. This tier also describes the sweet spot for an affordable gaming PC build aimed at tactical shooters generally.
High-end (X3D or fastest Intel, 32 GB fast DDR5, strong GPU): 1080p tuned at 350 to 500-plus FPS, 1440p at 240 to 350 FPS. This is the 360Hz and 540Hz monitor tier, where large CPU caches and memory latency decide the ceiling, and where our database's top combinations cluster.
Flagship: 4K at 140-plus FPS with upscaling, or 1080p frame rates pushing toward the measured 892 FPS ceiling on the very fastest parts. At this level you are buying consistency and minimums, not averages, and the returns are real but narrow. The best graphics card for Rainbow Six Siege at 4K is a genuinely high-end card; everywhere below 4K, the CPU is the better purchase.
Laptop playability
Siege is one of the more laptop-friendly competitive games in our library, with caveats. Gaming laptops with current HX or H-class processors and a discrete GPU run it at frame rates that make good use of the 165Hz and 240Hz panels those machines ship with, and the game's CPU bias plays to the strength of modern mobile chips. The traps are the usual laptop ones, amplified by this game's particular sensitivities. Single-channel memory, still shipped in some budget gaming laptops, costs a disproportionate amount of frame rate in Siege, and a second SODIMM is the cheapest meaningful upgrade you can make to one. Thermal throttling on thin designs hits the CPU first, which is exactly the component Siege leans on, so sustained performance in a long ranked session can sit well below the benchmark numbers. Integrated graphics laptops can run the game at 720p or 900p low, and the fact they can at all is a credit to the engine, but ranked play on iGPU is a handicap you choose, not one the game imposes.
Streaming and content creation
Siege is a strong streaming game precisely because it is so fast. High frame rates leave CPU and GPU headroom for encoding, which is the opposite of the problem heavier games create. The recommended streaming setup follows the standard logic: use the hardware encoder, not x264. NVENC on NVIDIA cards and AMF on AMD cards produce clean 1080p60 or 1440p60 streams at a few percent performance cost, while x264 on the CPU competes directly with the component Siege is already leaning on for those 300-plus frame rates. If you insist on x264 quality, a dedicated second PC capture rig or at least a CPU with cores to spare is the honest requirement, since a 6-core running Siege at 300 FPS has no meaningful slack.
For recording and video editing work, Siege's small maps and short rounds make it one of the easier games to capture and cut, and its footage compresses well. The one workflow note that matters: if you record at high frame rates for slow-motion replay analysis, a popular coaching use, capture at your native frame rate and conform in the editor rather than asking the game to run unlocked while recording. On a workstation GPU or a high-VRAM card, none of this is a constraint at all.
Common problems and fixes
Frame drops during breaches and heavy destruction: CPU load from the physics system. This is the game working as designed. Strong single-thread performance and large cache reduce the spike; lowering effects quality helps on weaker processors. No GPU setting touches this.
Stutter and inconsistent frame times on DirectX 11: switch to Vulkan. The Vulkan renderer has measurably smoother frame pacing on most modern systems, and it is the community-standard fix for a reason.
Lower FPS than benchmarks on the same hardware: memory, almost always. Single-channel RAM or slow JEDEC-profile DDR5 costs 15 to 30 percent in this game at low settings. Enable XMP or EXPO in the BIOS, and run dual-channel. This is the single most common Siege performance complaint with a one-step fix.
Game will not launch or crashes at startup: BattlEye anti-cheat conflicts are the usual cause. Verify files, update the anti-cheat service, and check overlays (Discord, RGB software, monitoring tools) for injection conflicts. Siege is unusually sensitive to third-party overlays because of the anti-cheat.
Long load times into matches: storage. The game belongs on an NVMe SSD; on a hard drive, operator and map loads are noticeably slower and texture streaming stutters appear in the first seconds of a round. A cheap NVMe drive fixes this completely.
Upgrade priorities
Siege's upgrade order is clear in our data, and it is not the order most buyers assume. First, memory configuration: getting to 16 GB or 32 GB of dual-channel RAM at rated speed, with XMP or EXPO actually enabled, is the cheapest real frame rate gain in this game, and it raises minimums as well as averages. Second, the processor: single-thread speed and cache size set the frame rate ceiling at the low settings competitive play actually uses, and AMD's X3D parts sit at the top of our Siege tables for exactly that reason. A CPU upgrade is the highest-leverage move for anyone chasing 240Hz or 360Hz. Third, the graphics card, which matters at 1440p and becomes essential only at 4K. Fourth, storage: an NVMe SSD improves load times and texture streaming but does not move FPS. The most common Siege upgrade mistake is buying a bigger GPU for 1080p play; the data says the money belongs in the CPU and memory almost every time.
Frequently asked questions
Q: Is Rainbow Six Siege CPU or GPU intensive?
A: CPU-intensive at 1080p, especially at the low settings competitive players use, where the processor sets the frame rate ceiling. The GPU takes over as the main constraint at 1440p and clearly at 4K.
Q: What FPS do I need for ranked play?
A: Match your monitor. 144 FPS minimum for a 144Hz display, and 240-plus for a 240Hz panel. Our data shows a mid-range build with a strong CPU reaches 200 to 350 FPS at tuned 1080p settings, so the 240Hz standard is achievable without flagship spending.
Q: Does RAM speed actually matter in Siege?
A: Yes, unusually so. Dual-channel memory at rated speed is worth 15 to 30 percent over slow or single-channel setups at low settings. It is the cheapest real upgrade for this game.
Q: Should I use DirectX 11 or Vulkan?
A: Vulkan on almost any modern system. It offers smoother frame times and better multi-core scaling. If you hit a rare stability issue on very old hardware, fall back to DX11.
Q: Is upscaling worth using in Siege?
A: At 4K, yes, DLSS or FSR recovers a large amount of frame rate cheaply. At 1080p and 1440p the game is fast enough natively that upscaling is mostly unnecessary, and competitive players avoid it for the small latency and clarity cost.
Q: Why do I get FPS drops during explosions and breaches?
A: The destruction physics runs on the CPU, and breaching moments spike it. Large-cache processors handle these best; on weaker CPUs, lower effects quality to soften the spike.
The bottom line: Siege's place in 2026
A decade after launch, Rainbow Six Siege holds a position almost no other live game can claim: it is simultaneously one of the easiest modern shooters to run and one of the most demanding to run at the standard its competitive scene actually plays at. The 236 FPS average at 1080p Ultra means the barrier to entry is genuinely low, and the Siege X relaunch bringing free access has only widened that front door. The 892 FPS ceiling at low settings means the ceiling is genuinely high, and chasing it is a legitimate hardware hobby with real, measurable returns in latency and consistency.
For the reader deciding what to buy, the data's message is refreshingly consistent. This is a CPU and memory game wearing a shooter's clothes. Spend on the processor first, make sure your RAM is fast, dual-channel, and running at rated speed, put it on an NVMe SSD, and buy the graphics card your resolution actually requires rather than the biggest one you can afford. Do that, and Siege will run faster and more consistently than almost anything else in your library, which is exactly what a game with one-shot headshots owes you. The floor is low, the ceiling is high, and after ten years the middle is still where most of the fun happens.