To The Core
FPS performance data for different CPU and GPU combinations
An addictive incremental mining game mixing roguelite progression with chaotic bullet-hell mechanics as you drill to the center of planets.
Minimum Requirements
- CPU: Intel Core i3-2100 / AMD FX-4100
- GPU: NVIDIA GeForce GTX 660 / AMD Radeon R7 260X (OpenGL 3.3 Support)
- RAM: 4 GB
- Storage: 1 GB available space
FPS Performance Dashboard
Compare FPS performance across different hardware configurations. Add systems to see how they perform at various resolutions and quality settings.
About To The Core
To The Core is an addictive incremental action game with roguelite elements that challenges players to mine through procedurally generated planets. Set against a backdrop of minimalist, vibrant celestial bodies, players pilot a customizable drill ship to blast through layers of rock, collecting resources to fuel a vast crafting system. The premise is straightforward yet deeply engaging: destroy blocks, gather materials, and upgrade your ship's fuel, damage, and durability to reach the core of increasingly difficult planets.
The title has achieved a "Very Positive" reception on Steam, largely due to its satisfying "numbers go up" gameplay loop and the visual spectacle of its mechanics. It appeals to fans of idle games and bullet-hell shooters alike, as the mining process involves crafting upgrades that result in thousands of projectiles onscreen. While it is a single-player experience without a competitive scene, the community thrives on sharing optimal build strategies for melting through planetary crusts and maximizing resource yields per run.
Hardware-wise, To The Core is deceptively simple. The graphical fidelity is low-poly, making it easy to run on entry-level GPUs or even modern integrated graphics. However, the game is incredibly CPU-intensive in the later stages. As players stack upgrades, the game must calculate collisions and damage for thousands of simultaneous projectiles and particles. Consequently, benchmarkers may notice frame drops during "end-game" drilling not because of the GPU, but due to single-core CPU bottlenecks handling the sheer volume of math required for the chaos.
FPS Benchmarks
| CPU | GPU | Resolution | Settings | Avg FPS |
|---|---|---|---|---|
| Intel Core i5-9400 | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 84.5 |
| AMD Ryzen 9 5950X | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 84.5 |
| Intel Core i7-14700K | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 84.0 |
| AMD Ryzen 5 9600X | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 83.6 |
| AMD Ryzen 5 4600G | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 83.5 |
| AMD Ryzen 5 5600 | NVIDIA GeForce GTX 1050 Ti | 1920x1080 | Medium | 83.4 |