Thief

Thief

AVERAGE FPS
121
excellent

This combination delivers exceptional performance with an average of 121 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 55 78 98
1440p QHD 94 99 125 166
1080p Full HD 134 142 187 219

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 98
3840x2160 Medium 78
3840x2160 Ultra 55
3840x2160 High 55
2560x1440 Low 166
2560x1440 Medium 125
2560x1440 High 99
2560x1440 Ultra 94
1920x1080 Low 219
1920x1080 Medium 187
1920x1080 High 142
1920x1080 Ultra 134

Thief with Intel Core i7-14700KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

FAQ

Q: What is the best resolution to run Thief with this Intel Core i7-14700KF and NVIDIA GeForce RTX 3080 combo?

A: The data shows 2560x1440 offers the best balance of visual fidelity and performance, with a High preset delivering 99.1 FPS and an Ultra preset still hitting 93.7 FPS. At 3840x2160, High is capped at 54.8 FPS, which is playable but noticeably lower.

Q: How much performance does the Ultra preset cost over High at each resolution?

A: The penalty for Ultra is consistent. At 1920x1080, Ultra drops from High’s 142 FPS to 133.7 FPS, a small 8.3 FPS gap. At 2560x1440, Ultra goes from 99.1 FPS to 93.7 FPS, losing 5.4 FPS. At 3840x2160, both High and Ultra land at exactly 54.8 FPS, suggesting a hard bottleneck at that resolution.

Q: Is the RTX 3080’s 10 GB VRAM a limiting factor in Thief?

A: The measured frames suggest no VRAM-related stalls. At 3840x2160 on Ultra, the GPU still delivers 54.8 FPS, identical to High, which indicates the memory capacity is sufficient for this 2014 title, even at maximum settings. The bottleneck at 4K is likely raw shader throughput rather than memory.

Q: How does the CPU’s single-thread performance influence the FPS at 1080p?

A: The i7-14700KF scores 6290 in Cinebench R23 single-core and 4480 in Passmark single-thread. At 1920x1080, the Low preset hits 219.2 FPS, which is high enough that the CPU’s 3.40 GHz base and 5.60 GHz boost clock are clearly keeping up with the GPU. The data shows no CPU-imposed ceiling even at this frame rate.

Q: What is the combo’s overall standing among tested configurations?

A: This setup ranks 300th out of 1642 tested combos for Thief, placing it in the top 18% of all configurations. That rank reflects the CPU’s 96th percentile and the GPU’s 80th percentile against all hardware, indicating a balanced pairing.

Q: Does the game scale linearly with resolution, or is there a cliff?

A: The scaling is not linear. Going from 1920x1080 to 2560x1440 on High drops FPS from 142 to 99.1, a 30% reduction. But going from 2560x1440 to 3840x2160 on High drops from 99.1 to 54.8, a 45% reduction. The 4K step is disproportionately costly, indicating the GPU’s memory bandwidth (760.3 GB/s) is strained.

Settings Recommendations

The benchmark data reveals a clear sweet spot at 2560x1440 with the High preset. This setting yields 99.1 FPS, which is comfortably above the 60 FPS threshold for smooth gameplay, while retaining most visual quality. The alternative Medium preset at 1440p runs at 125 FPS, but the 25.9 FPS gain over High is not worth the visual downgrade for a stealth game where shadow detail matters.

For users prioritizing maximum fidelity, 2560x1440 on Ultra still delivers 93.7 FPS, a drop of only 5.4 FPS from High. This is the best choice for those who want near-maximum quality without sacrificing playability. At 1920x1080, all presets exceed 133 FPS, so the choice becomes purely aesthetic; Low runs at 219.2 FPS, but Medium at 186.7 FPS and High at 142 FPS are both far beyond what any 60 Hz or 144 Hz monitor needs.

At 3840x2160, the situation changes. High and Ultra both cap at 54.8 FPS, which is below the 60 FPS standard. Medium at 77.5 FPS is the only 4K preset that clears 60 FPS, making it the recommended choice for 4K displays. Low at 98.2 FPS is also viable for competitive play, but it strips away the atmospheric lighting that defines Thief’s stealth gameplay. The data strongly suggests that 4K users should accept Medium settings to maintain fluidity.

GPU Role

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, fabricated on Samsung’s 8 nm process. It carries 8704 shading units, 272 texture mapping units, and 96 ROPs, with a boost clock of 1710 MHz. The memory subsystem is 10 GB of GDDR6X on a 320-bit bus, delivering 760.3 GB/s of bandwidth. These specifications explain the measured FPS pattern.

At 1920x1080, the GPU is not the primary constraint. The Low preset at 219.2 FPS and Medium at 186.7 FPS show that the RTX 3080 has ample compute headroom for this older title. The Passmark G3D score of 25086 and the 3DMark Steel Nomad DX12 score of 4407 both indicate strong raw performance, but the game’s 2014 engine does not fully utilize the modern architecture.

At 3840x2160, the picture changes. High and Ultra both hit exactly 54.8 FPS, which is a remarkable coincidence that points to a hard limit. The pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are being saturated by the 8.3 million pixel 4K frame. The FP32 throughput of 29.77 TFLOPS is high, but the memory bandwidth of 760.3 GB/s appears to be the bottleneck, as the identical FPS across High and Ultra suggests the GPU is starved for data.

The 10 GB VRAM capacity is not the issue. Thief from 2014 does not require modern memory footprints, and the data shows no performance cliff that would indicate swapping. Instead, the 320-bit bus width and 19 Gbps effective memory speed are the limiting factors at 4K.

How This Combo Ranks

The combination of Intel Core i7-14700KF and NVIDIA GeForce RTX 3080 achieves a rank of 300 out of 1642 tested combos for Thief. This places it in the 82nd percentile of all configurations, meaning 82% of tested setups perform worse. The rank is surprisingly modest given the hardware’s pedigree, which suggests that Thief is not particularly demanding on modern components.

The CPU alone sits in the 96th percentile against all processors, with an average benchmark score of 70104. Its nearest rival, the Intel Core i7-14700K, scores 70074, a delta of 0%. The AMD Ryzen 9 9950X scores 70420, just 0.4% higher, while the AMD EPYC 9115 scores 69887, 0.3% lower. This means the 14700KF is effectively tied with its closest competitors in synthetic tests.

The GPU is in the 80th percentile against all graphics cards, with an average score of 35787. Its nearest rival, the AMD Radeon Pro Duo, scores 35860, which is 0.2% higher. The AMD Radeon RX 7900 GRE scores 36101, 0.9% higher, while the NVIDIA GeForce RTX 5070 Ti Mobile scores 35435, 1% lower. The RTX 3080 is thus in a tight cluster with modern mid-range GPUs.

The discrepancy between the CPU’s 96th percentile and the GPU’s 80th percentile explains the combo’s 82nd percentile ranking. The CPU is overqualified for this game, while the GPU is the limiting factor. A stronger GPU would likely push this combo higher, but the current pairing is well-balanced for most titles.

CPU Role

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, with a base clock of 3.40 GHz and a boost clock of 5.60 GHz. It has 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 33 MB of shared L3 cache. This configuration provides exceptional multi-threaded performance, as evidenced by a Cinebench R23 multi-core score of 44557.

For Thief, the CPU’s role is primarily single-threaded. The game’s 2014 engine does not utilize many cores, so the 14700KF’s 28 threads are largely idle. However, the single-core performance is outstanding: Cinebench R23 single-core scores 6290, and Passmark single-thread scores 4480. This ensures that the CPU never becomes a bottleneck, even at high frame rates.

The data confirms this. At 1920x1080 with Low settings, the system reaches 219.2 FPS. This frame rate is high enough that the CPU’s IPC and clock speed are being tested, but the 5.60 GHz boost clock handles it without issue. The multi-core score of 18713 in Cinebench R20 is irrelevant here, as Thief does not scale with thread count.

The 125 W TDP and Intel Socket 1700 platform are standard for this generation. The CPU’s 96th percentile ranking against all CPUs means it is among the top 4% of processors ever tested. In this game, however, that raw power is not fully utilized, as the bottleneck shifts to the GPU at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the data shows a smooth progression across presets. Low runs at 219.2 FPS, Medium at 186.7 FPS, High at 142 FPS, and Ultra at 133.7 FPS. The gap between Low and Medium is 32.5 FPS, while the gap between High and Ultra is only 8.3 FPS. This indicates diminishing returns from High to Ultra, as the visual improvements are minor but the performance cost is small.

At 2560x1440, the frame rates drop significantly. Low runs at 166.2 FPS, Medium at 125 FPS, High at 99.1 FPS, and Ultra at 93.7 FPS. The drop from Low to Medium is 41.2 FPS, which is larger than the 1080p gap, showing that resolution scaling amplifies the cost of each preset tier. The High to Ultra gap narrows to 5.4 FPS, suggesting that Ultra’s extra effects are less demanding at this resolution.

At 3840x2160, the pattern changes dramatically. Low runs at 98.2 FPS, Medium at 77.5 FPS, and both High and Ultra at exactly 54.8 FPS. The fact that High and Ultra are identical is notable. It suggests that the GPU hits a hard performance wall at 4K, where additional settings do not matter because the hardware is already saturated. The gap from Low to Medium is 20.7 FPS, but the gap from Medium to High is 22.7 FPS, showing a steep cliff.

The overall trend across resolutions shows that the RTX 3080 can handle 1080p and 1440p with ease, but 4K requires compromises. The 54.8 FPS at 4K High/Ultra is below the 60 FPS target, making Medium at 77.5 FPS the only playable option at that resolution.

Resolution Scaling

The FPS drop from 1920x1080 to 2560x1440 on High is from 142 to 99.1, a 30.2% reduction. The drop from 2560x1440 to 3840x2160 on High is from 99.1 to 54.8, a 44.7% reduction. This non-linear scaling tells a clear story about the limiting component.

The first step, from 1080p to 1440p, increases pixel count by 77.8%. The FPS drops by 30.2%, which is less than the pixel increase. This indicates that the GPU has headroom at 1080p, and the CPU is not the bottleneck. The RTX 3080’s 760.3 GB/s bandwidth can handle the increased load without proportional loss.

The second step, from 1440p to 4K, increases pixel count by 125%. The FPS drops by 44.7%, which is also less than the pixel increase, but the absolute drop is much larger. The 4K step demonstrates that the GPU is now the limiting factor. The identical FPS for High and Ultra at 4K (54.8) confirms this, as the GPU is compute-bound.

The data implies that the CPU is never the bottleneck in this game. Even at 1080p Low with 219.2 FPS, the i7-14700KF’s single-core performance is sufficient. The limiting factor shifts entirely to the GPU at 4K, where the 8 nm Ampere architecture’s memory bandwidth and pixel fill rate are exhausted.

For users with 1080p or 1440p monitors, this combo provides exceptional performance with no compromises. For 4K users, the data suggests that the RTX 3080 is barely adequate, requiring Medium settings to maintain 60 FPS. The scaling pattern shows a classic GPU-bound scenario at high resolutions, where the CPU’s 20 cores and 28 threads are irrelevant to the outcome.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 3080 in Thief

Resolution Settings Avg FPS
3840x2160 Low 98.2
3840x2160 Medium 77.5
3840x2160 Ultra 54.8
3840x2160 High 54.8
2560x1440 Low 166.2
2560x1440 Medium 125.0
2560x1440 High 99.1
2560x1440 Ultra 93.7
1920x1080 Low 219.2
1920x1080 Medium 186.7
1920x1080 High 142.0
1920x1080 Ultra 133.7

Thief with ii7-14700KF + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RTX 3080 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii7-14700KF + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.