Thief

Thief

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 54 70 93
1440p QHD 87 91 120 149
1080p Full HD 126 133 153 169

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 70
3840x2160 High 54
3840x2160 Ultra 51
2560x1440 Low 149
2560x1440 Medium 120
2560x1440 High 91
2560x1440 Ultra 87
1920x1080 Low 169
1920x1080 Medium 153
1920x1080 High 133
1920x1080 Ultra 126

Thief with Intel Core i3-12100F + AMD Radeon RX 7800 XT, In-Depth Analysis

Thief is a 2014 stealth title that remains surprisingly demanding on modern hardware, and the combination of an Intel Core i3-12100F with an AMD Radeon RX 7800 XT produces a distinctive performance profile. The measured data shows this pairing is capable of high frame rates at 1080p and 1440p, but 4K Ultra settings push the GPU to its limits, with the CPU rarely becoming the primary constraint in this particular game. The benchmark results indicate a system that is well-balanced for the game’s era, yet clearly GPU-bound at higher resolutions, making settings choices critical for maintaining smooth gameplay.

Settings Recommendations

The measured FPS rows provide a clear picture of how each preset affects performance across the three tested resolutions. At 1920x1080, the Ultra preset averages 126 FPS, while High delivers 133 FPS, Medium 153 FPS, and Low 169 FPS. The delta between Ultra and High is only 7 FPS, suggesting that High offers nearly the same visual fidelity as Ultra with a marginal performance gain. However, the jump from High to Medium is a more substantial 20 FPS increase, which may appeal to users with high-refresh-rate displays. At 2560x1440, the pattern shifts: Ultra averages 87 FPS, High 91 FPS, Medium 120 FPS, and Low 149 FPS. Here, the difference between Ultra and High is just 4 FPS, making High the obvious choice for 1440p users who want maximum quality without sacrificing smoothness. Medium provides a significant 29 FPS boost over High, which is useful for competitive play or if the display supports higher refresh rates.

At 3840x2160, the story changes dramatically. Ultra averages 51 FPS, High 54 FPS, Medium 70 FPS, and Low 93 FPS. None of the presets reach 60 FPS at Ultra, and even High falls short at 54 FPS. Medium is the first preset to cross the 60 FPS threshold, averaging 70 FPS with a minimum of 60 FPS, which is the only measured row at 4K with a recorded minimum frame time. This makes Medium the recommended preset for 4K gameplay, as it provides a playable experience with a minimum FPS exactly at 60. Low at 4K reaches 93 FPS, but the visual sacrifice is considerable. For the best experience per the measured rows, High at 1080p and 1440p offers the optimal balance of quality and performance, while 4K users should select Medium to ensure frame rates stay above the 60 FPS baseline. The data does not support using Ultra at any resolution when aiming for smoothness, as the gains over High are minimal at 1080p and 1440p, and at 4K Ultra drops below 60 FPS.

GPU Role

The AMD Radeon RX 7800 XT is the dominant component in this pairing for Thief, particularly at higher resolutions. The GPU features 16 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 624.1 GB/s. This memory configuration is more than sufficient for a 2014 title, even at 4K, and the measured FPS data reflects that the GPU is the limiting factor when resolution increases. The GPU’s base clock is 1295 MHz, with a boost clock of 2430 MHz and a game clock of 2124 MHz. These clocks are substantial, and they translate into raw throughput that the game can leverage at 1080p, where the CPU still has headroom. The RX 7800 XT’s 3840 shading units, 240 texture mapping units, and 96 raster operation units are far beyond what Thief’s engine requires, but the data shows that even this powerful GPU cannot maintain 60 FPS at 4K Ultra.

The benchmark results for the GPU place it in the 51st percentile among all GPUs, with an average benchmark score of 11627. Its nearest rivals include the NVIDIA GeForce GTX 1660, which has a deltaPct of -0.5, and the AMD Radeon RX 6500 XT, which is 1.8% faster in average score. This is an unusual grouping, as the RX 7800 XT is a much newer and more powerful card in real-world terms, but the benchmark scores suggest that these synthetic tests do not fully capture its capabilities in modern titles. In Thief, the measured FPS tells a different story: at 1080p Low, the GPU produces 169 FPS, while at 4K Ultra it drops to 51 FPS. The scaling from 1080p to 4K at Ultra shows a 75 FPS drop, which represents a 59.5% reduction in frame rate. This steep decline indicates that the GPU is the primary bottleneck at 4K, as the CPU’s workload does not scale as heavily with resolution.

The GPU’s memory bandwidth of 624.1 GB/s is a key factor in its 4K performance. Thief’s environments feature dense textures and lighting effects, and the data shows that the 16 GB VRAM capacity is never close to being exhausted, even at 4K Ultra. The lack of a recorded minimum FPS for most rows suggests that the GPU maintains consistent frame pacing, except for the 4K Medium row where the minimum is 60 FPS. The RX 7800 XT’s pixel rate of 233.3 GPixel/s and texture rate of 583.2 GTexel/s are more than adequate for a game from 2014, but the engine’s draw calls and shading complexity still tax the GPU at higher resolutions. The GPU’s TDP of 263 W and suggested PSU of 600 W are not relevant to performance analysis, but they do indicate that the card has ample power headroom for sustained loads. Overall, the GPU role in Thief is to provide massive headroom at 1080p, sufficient performance at 1440p, and marginal playability at 4K, with the data clearly showing that resolution scaling is the primary determinant of frame rate.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S generation, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. In Thief, the CPU’s role is secondary to the GPU, as the game’s engine is not heavily multithreaded. The CPU’s benchmark scores show a single-thread performance of 893 in 3dmark_single_thread, 1674 in cinebench_r23_singlecore, and 3444 in passmark_single_thread. These scores place the i3-12100F in the 68th percentile among all CPUs, with an average benchmark score of 13494. Its nearest rivals include the Intel Core i5-9500, which is 0.3% faster, and the Intel Core i7-1250U, which is 1.1% faster. The CPU’s multi-threaded scores are also strong for a quad-core, with cinebench_r23_multicore at 11860 and geekbench_multicore at 7252, but Thief does not appear to utilize more than a few threads effectively.

The measured FPS data reveals that the CPU is not the limiting factor in most scenarios. At 1080p Low, the system achieves 169 FPS, which is a high frame rate that could be constrained by either component. However, the fact that 1080p Ultra still reaches 126 FPS, only 43 FPS lower than Low, suggests that the GPU is handling the increased visual load without the CPU becoming a bottleneck. At 1440p, the frame rates drop proportionally, and at 4K, the GPU is clearly the bottleneck, as the CPU’s workload remains roughly constant while the GPU’s decreases significantly. The CPU’s 12 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) are sufficient for Thief’s data requirements, and the lack of integrated graphics means the i3-12100F relies entirely on the RX 7800 XT for rendering.

The CPU’s boost clock of 4.30 GHz is crucial for maintaining high frame rates in a game like Thief, which relies on single-thread performance for game logic and physics. The 3dmark_2_threads score of 1659 and 3dmark_4_threads score of 2859 indicate that the CPU can handle light multi-threading, but Thief’s engine likely uses only one or two cores for most tasks. The passmark_physics score of 985 is modest, but it does not seem to impact the measured FPS, as even at 4K Ultra, the system maintains 51 FPS, which is above the 30 FPS threshold that would indicate a CPU bottleneck. The CPU’s TDP of 58 W and 10 nm process node are efficient, but they do not directly affect game performance. In summary, the CPU role in Thief is to provide enough single-thread throughput to keep up with the GPU at 1080p and 1440p, and to avoid becoming a constraint at 4K, where the GPU’s limitations dominate. The data shows no scenario where the CPU appears to be the limiting factor, as frame rates scale consistently with resolution and settings changes.

FAQ

Q: What is the best preset for 4K gameplay with this CPU-GPU combination?

A: Based on the measured FPS rows, the Medium preset at 3840x2160 is the only option that averages above 60 FPS, with an average of 70 FPS and a minimum of 60 FPS. High averages 54 FPS, and Ultra averages 51 FPS, both below the 60 FPS threshold.

Q: How does the RX 7800 XT compare to its nearest rivals in synthetic benchmarks?

A: The RX 7800 XT has an average benchmark score of 11627, placing it in the 51st percentile. Its nearest rival, the NVIDIA GeForce GTX 1660, scores 11680, which is 0.5% higher, while the AMD Radeon RX 6500 XT scores 11842, which is 1.8% higher. The AMD Radeon Pro 5500M scores 11528, which is 0.9% lower.

Q: Is the i3-12100F a bottleneck in Thief at any resolution?

A: The measured data does not indicate a CPU bottleneck. At 1080p Low, the system reaches 169 FPS, and at 4K Ultra, it drops to 51 FPS, which is a GPU-driven decline. The CPU’s single-thread scores, such as 1674 in cinebench_r23_singlecore, are sufficient for the game’s engine.

Q: What is the frame rate difference between 1080p and 4K at High settings?

A: At 1920x1080 High, the average FPS is 133. At 3840x2160 High, the average FPS is 54. This represents a 79 FPS drop, which is a 59.4% reduction, indicating the GPU is the primary limiting factor at higher resolutions.

Q: Does the RX 7800 XT’s 16 GB VRAM ever become a limiting factor in Thief?

A: The data shows no evidence of VRAM limitations. The GPU maintains playable frame rates at all settings, with the lowest average being 51 FPS at 4K Ultra. The 16 GB GDDR6 memory with 624.1 GB/s bandwidth is far more than Thief requires, even at maximum settings.

Q: How does the CPU’s boost clock affect performance in Thief?

A: The i3-12100F has a boost clock of 4.30 GHz, which contributes to its strong single-thread performance. The 3dmark_single_thread score of 893 and passmark_single_thread score of 3444 indicate that the CPU can handle the game’s logic without becoming a bottleneck, as evidenced by the high frame rates at 1080p.

Resolution Scaling

The measured FPS data across 1920x1080, 2560x1440, and 3840x2160 provides a clear picture of how the system scales with resolution. At Low settings, the frame rates are 169 FPS at 1080p, 149 FPS at 1440p, and 93 FPS at 4K. This represents a 20 FPS drop from 1080p to 1440p (an 11.8% reduction) and a 56 FPS drop from 1440p to 4K (a 37.6% reduction). The scaling is not linear, with the jump to 4K causing a much larger performance hit. At Medium settings, the frame rates are 153 FPS at 1080p, 120 FPS at 1440p, and 70 FPS at 4K. The drop from 1080p to 1440p is 33 FPS (21.6%), and from 1440p to 4K is 50 FPS (41.7%). At High settings, the frame rates are 133 FPS at 1080p, 91 FPS at 1440p, and 54 FPS at 4K. The drop from 1080p to 1440p is 42 FPS (31.6%), and from 1440p to 4K is 37 FPS (40.7%). At Ultra settings, the frame rates are 126 FPS at 1080p, 87 FPS at 1440p, and 51 FPS at 4K. The drop from 1080p to 1440p is 39 FPS (31%), and from 1440p to 4K is 36 FPS (41.4%).

The pattern across all settings shows that the performance penalty from 1440p to 4K is consistently around 40%, while the penalty from 1080p to 1440p varies between 11.8% and 31.6%. This indicates that the GPU is the limiting component at higher resolutions, as the CPU’s workload does not scale with pixel count. The fact that the 4K frame rates are consistently below 100 FPS, even at Low settings, reinforces that the RX 7800 XT is fully utilized at this resolution. The data suggests that the system is GPU-bound at 1440p and above, while at 1080p, the CPU and GPU are more balanced, with the GPU still having headroom to reach 169 FPS at Low. The resolution scaling analysis points to the GPU being the primary constraint for 4K gaming, while the CPU’s role becomes negligible as resolution increases. The measured FPS drops are consistent with a GPU-intensive title where pixel throughput dominates performance, and the RX 7800 XT’s specifications, such as its 96 ROPs and 624.1 GB/s bandwidth, are what determine the scaling behavior.

Measured FPS Breakdown

The measured FPS data for Thief with the Intel Core i3-12100F and AMD Radeon RX 7800 XT is organized by resolution and settings preset. At 1920x1080, the Low preset yields an average of 169 FPS, with no minimum or maximum recorded. The Medium preset averages 153 FPS, with a minimum of 130 FPS and a maximum of 175 FPS. The High preset averages 133 FPS, with no minimum or maximum recorded. The Ultra preset averages 126 FPS, with no minimum or maximum recorded. This shows a steady decline from Low to Ultra, with a total drop of 43 FPS between the lowest and highest quality settings. The Medium preset’s recorded minimum of 130 FPS is still well above the 60 FPS threshold, indicating smooth performance even in demanding scenes.

At 2560x1440, the Low preset averages 149 FPS, with no minimum or maximum recorded. The Medium preset averages 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS. The High preset averages 91 FPS, with no minimum or maximum recorded. The Ultra preset averages 87 FPS, with no minimum or maximum recorded. The drop from Low to Ultra is 62 FPS, which is larger than at 1080p, reflecting the increased GPU load at 1440p. The Medium preset’s minimum of 102 FPS remains above 100, which is strong, but the High and Ultra presets fall below 100 FPS, suggesting that users targeting high refresh rates at 1440p should stick with Medium or lower.

At 3840x2160, the Low preset averages 93 FPS, with no minimum or maximum recorded. The Medium preset averages 70 FPS, with a minimum of 60 FPS and a maximum of 81 FPS. The High preset averages 54 FPS, with no minimum or maximum recorded. The Ultra preset averages 51 FPS, with no minimum or maximum recorded. The drop from Low to Ultra is 42 FPS, which is smaller than at 1440p but still significant. The Medium preset is the only one at 4K with a recorded minimum, and that minimum is exactly 60 FPS, making it the only preset that guarantees a playable frame rate. The High and Ultra presets both fall below 60 FPS on average, which may result in stutter or perceived sluggishness. The data shows that the RX 7800 XT cannot handle 4K Ultra in Thief, but it can manage 4K Medium with acceptable performance. The measured FPS breakdown confirms that settings and resolution have a compounding effect on performance, with the GPU being the dominant factor in determining frame rates.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2430 MHz MHz
TDP 263 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + AMD Radeon RX 7800 XT in Thief

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 70.0
3840x2160 High 54.0
3840x2160 Ultra 51.0
2560x1440 Low 149.0
2560x1440 Medium 120.0
2560x1440 High 91.0
2560x1440 Ultra 87.0
1920x1080 Low 169.0
1920x1080 Medium 153.0
1920x1080 High 133.0
1920x1080 Ultra 126.0

Thief with ii3-12100F + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 7800 XT + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with ii3-12100F + RX 7800 XT

Explore FPS benchmarks for other games using this same hardware combination.