Thief
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 25 | 33 |
| 1440p QHD | 31 | 33 | 43 | 57 |
| 1080p Full HD | 46 | 48 | 63 | 83 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 7 5700G + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 580 delivers a specific performance profile in Thief, a 2014 stealth title. The measured frame rates across resolutions and settings reveal a system where the GPU frequently becomes the limiting factor, especially at higher resolutions and quality presets. The combination ranks in the 91st percentile of tested combos, placing it in a competitive but not top-tier position for this game.
FAQ
Q: What is the average frame rate at 1080p with Ultra settings?
A: The combination produces an average of 46 FPS at 1920x1080 with Ultra settings, while the Medium preset achieves 63 FPS and the Low preset averages 83 FPS.
Q: How does the system perform at 4K resolution?
A: At 3840x2160, the average frame rates range from 18 FPS on Ultra settings to 33 FPS on Low settings. Medium settings yield 25 FPS, and High settings produce 19 FPS.
Q: What is the minimum frame rate recorded in the data?
A: The lowest minimum frame rates are recorded at 4K with Medium settings, showing a minimum of 22 FPS and a maximum of 29 FPS. At 1440p Medium settings, the minimum FPS is 37 with a maximum of 50. At 1080p Medium settings, the minimum is 54 and the maximum is 72.
Q: Which component is more likely to be the performance bottleneck in this system for Thief?
A: The benchmark results indicate the GPU is the primary limiting factor. Frame rates drop significantly as resolution increases, and performance scales more with settings changes than with CPU-bound metrics, pointing to the Radeon RX 580 as the constraining component.
Q: How does the combination rank among all tested configurations for Thief?
A: This CPU and GPU combination ranks at 3397 out of 3720 tested combos, placing it in the 91st percentile of configurations for this game.
Q: Is the Ryzen 7 5700G a strong match for the Radeon RX 580 in this game?
A: The data shows a balanced pairing where the CPU's 8 cores and 16 threads provide ample processing power, but the GPU's performance ceiling limits high-resolution and high-settings play. The combination is more suited to 1080p gaming, where frame rates are playable.
CPU Role
The AMD Ryzen 7 5700G is a desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture and manufactured on a 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 4.60 GHz, with a 65W TDP. The CPU's cache configuration includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of shared L3 cache. This processor supports DDR4 memory with a dual-channel interface and a memory bandwidth of 51.2 GB/s.
In terms of synthetic benchmarks, the Ryzen 7 5700G scores 12,830.5 in Cinebench R23 multi-core and 1,494 in single-core, reflecting strong multi-threaded performance. Its Geekbench scores are 9,950 (multi-core) and 1,894 (single-core). The 3DMark tests show a single-thread score of 899 and a multi-thread score of 6,627, while the PassMark multi-thread score is 24,419 and the single-thread score is 3,283. The processor's average benchmark score is 27,051, placing it in the 79th percentile of all CPUs.
The Ryzen 7 5700G’s nearest rivals in the benchmark database include the Intel Core i9-9900K with an average score of 27,097 (a delta of -0.2%), the AMD Ryzen AI 7 445 with a score of 26,936 (a delta of 0.4%), the Intel Core i5-14400T with a score of 27,166 (a delta of -0.4%), and the Intel Core i7-1370P with a score of 26,900 (a delta of 0.6%). This CPU holds its own against these competitors, with performance nearly identical to the i9-9900K and slightly ahead or behind by less than a single percentage point.
For running Thief, the 16 threads are more than sufficient for a game from 2014, which was designed for the era’s quad-core and six-core CPUs. The high single-thread performance of the 5700G ensures the game’s core logic runs smoothly, allowing the GPU to be the primary driver of frame rates. The CPU’s 4.6 GHz boost clock and 16 MB L3 cache provide ample headroom for the game's AI and physics simulations, which are not demanding by modern standards.
GPU Role
The AMD Radeon RX 580 is a discrete GPU based on the Polaris 20 chip, using the GCN 4.0 architecture. It is manufactured on a 14 nm process at GlobalFoundries, with 5,700 million transistors on a 232 mm² die. The GPU has a base clock of 1257 MHz and a boost clock of 1340 MHz, while the memory runs at an effective 8 Gbps. The card features 8 GB of GDDR5 memory on a 256-bit bus, providing a bandwidth of 256.0 GB/s. Its compute resources include 2304 shading units, 144 texture mapping units, and 32 ROPs.
The RX 580 delivers a pixel rate of 42.88 GPixel/s, a texture rate of 193.0 GTexel/s, and 6.175 TFLOPS of FP32 performance. It is a dual-slot card with a length of 241 mm, requiring one 8-pin power connector and a recommended 450W power supply. The GPU’s benchmarks include a Passmark G3D score of 8,813 and an average benchmark score of 12,928, putting it in the 53rd percentile of all GPUs.
Its nearest rivals are the NVIDIA GeForce RTX 3050 Ti Mobile with a score of 12,940 (a delta of -0.1%), the NVIDIA GeForce GTX 1660 SUPER with a score of 12,986 (a delta of -0.4%), the AMD Radeon 740M with a score of 12,870 (a delta of 0.5%), and the AMD FirePro W5100 with a score of 12,847 (a delta of 0.6%). The RX 580 is essentially on par with these cards, with performance differences of less than 1% in aggregate benchmarks.
In Thief, the RX 580’s 8 GB VRAM is more than enough for the game’s assets at any resolution, including 4K textures. The GPU’s main role is to fill polygons and apply effects. The data shows that the GPU is the bottleneck, as seen in the steep frame rate drops from 1080p to 4K. For example, at 1080p Low the system averages 83 FPS, but at 4K Low it drops to 33 FPS, a 60% reduction. This pattern is consistent with a GPU-bound scenario, where the CPU has enough headroom but the GPU's compute and pixel fill rates limit the final output.
The RX 580’s 32 ROPs have to handle the fill rate for higher resolutions, and the 2304 shader units must process the increasing pixel count. The card’s 6.175 TFLOPS of FP32 compute is adequate for 1080p but insufficient for smooth 4K. The boost clock of 1340 MHz and the GDDR5 bandwidth of 256 GB/s are the main factors that determine the performance ceiling. The measured frame rates confirm that the GPU is the limiting component, as lowering settings from Ultra to Low produces a much larger performance increase than reducing resolution alone.
How This Combo Ranks
The combination of the AMD Ryzen 7 5700G and the AMD Radeon RX 580 ranks at 3397 out of 3720 tested combinations in Thief. This places the pairing in the 91st percentile of all rigs tested for this game, meaning it performs better than 91% of the configurations in the database. However, it is not a top-tier setup; it sits in the lower half of the ranking, indicating that most of the top-performing combos with more powerful GPUs are ahead.
The rank reflects the balance between the CPU and GPU. The 5700G is a strong processor, but the RX 580 is a mid-range card from 2017. When paired, the GPU is the primary limiter, which holds back the combo from reaching higher ranks. In the benchmark data, the combo is not in the top 10% of results, but it is also not in the bottom 25%, placing it in a mid-range tier.
The ranking suggests that for Thief, this combo is a solid choice for 1080p gaming, but not for high-refresh-rate or 4K play. The 91st percentile of combos has a wide range of systems, including those with high-end GPUs like the RTX 3080 or RX 6900 XT. The 5700G + RX 580 does not compete with those, but it outperforms systems with older or more basic components.
The rank of 3397 out of 3720 also implies that there are 3233 tested combos that perform better, and 323 that perform worse. This puts the combo in the lower half of the distribution, but it is not an outlier. For a game like Thief, which is not a demanding title, the combo is capable of producing playable frame rates at 1080p, which is the expected use case for this hardware.
Resolution Scaling
The measured FPS data reveals a clear trend in resolution scaling. At 1080p, the system achieves playable frame rates across all settings. At 1440p, the frame rates drop considerably, and at 4K, they become very low. The scaling is consistent with a GPU-bound scenario.
From 1080p to 1440p, the average FPS drops as follows:
- Low: 83 to 57, a 31.3% decrease
- Medium: 63 to 43, a 31.7% decrease
- High: 48 to 33, a 31.3% decrease
- Ultra: 46 to 31, a 32.6% decrease
The drop is roughly uniform across all settings, around 31-33%. This suggests that the GPU is the limiting factor, as the workload increases with the number of pixels.
From 1440p to 4K, the drops are even more severe:
- Low: 57 to 33, a 42.1% decrease
- Medium: 43 to 25, a 41.9% decrease
- High: 33 to 19, a 42.4% decrease
- Ultra: 31 to 18, a 41.9% decrease
Again, the percentage drops are nearly identical across settings, around 42%. This consistent drop is typical for a GPU-bound scenario, where the GPU's fill rate limits the pixel output.
The overall scaling from 1080p to 4K shows:
- Low: 83 to 33, a 60.2% reduction
- Medium: 63 to 25, a 60.3% reduction
- High: 48 to 19, a 60.4% reduction
- Ultra: 46 to 18, a 60.9% reduction
The reduction is remarkably consistent, around 60% across all settings. This uniformity is a classic sign of a GPU bottleneck. The CPU is not the interaction, as the frame rate scales directly with the number of pixels.
The data also shows that the settings have a similar impact. From Low to Ultra at 1080p, the frame rate drops from 83 to 46, a 44.6% reduction. At 4K, the drop from Low to Ultra is from 33 to 18, a 45.5% reduction. The settings have a slightly smaller impact than resolution, but both are significant.
This scaling behavior indicates that the Radeon RX 580 is the primary roadblock for higher resolutions. The card's 256-bit memory bus and 6.175 TFLOPS compute are simply not enough to handle the pixel count at 4K. The Ryzen 7 5700G, with its 8 cores and high clocks, provides more than enough CPU performance for the game, so the GPU is the main limiter.
Measured FPS Breakdown
The measured FPS data for this combo in Thief is provided for three resolutions and four settings each. The data is as follows:
1920x1080 (1080p)
- Low settings: Average FPS 83
- Medium settings: Average FPS 63, Minimum FPS 54, Maximum FPS 72
- High settings: Average FPS 48
- Ultra settings: Average FPS 46
At 1080p, the system is playable at all settings. The Low preset delivers 83 FPS, which is smooth for a 60Hz display. The Medium preset drops to 63 FPS, still playable. High and Ultra are both playable at 48 and 46 FPS, respectively, but not for high-refresh monitors.
2560x1440 (1440p)
- Low settings: Average FPS 57
- Medium settings: Average FPS 43, Minimum FPS 37, Maximum FPS 50
- High settings: Average FPS 33
- Ultra settings: Average FPS 31
At 1440p, the frame rates drop to an acceptable level. Low is 57 FPS, which is still good. Medium averages 43 FPS, which is playable but not smooth. High and Ultra are 33 and 31 FPS, which are borderline playable but may cause stutter.
3840x2160 (4K)
- Low settings: Average FPS 33
- Medium settings: Average FPS 29, Minimum FPS 22, Maximum FPS 29
- High settings: Average FPS 19
- Ultra settings: Average FPS 18
At 4K, the system struggles. Even on Low settings, the average FPS is 33, which is marginal. Medium drops to 29 FPS, High to 19, and Ultra to 18. These frame rates are not playable for a smooth experience.
The minimum and maximum FPS figures are only provided for Medium settings at each resolution. At 1080p Medium, the range is 54 to 72 FPS, which shows a 18 FPS variance. At 1440p Medium, the range is 37 to 50, a 13 FPS variance. At 4K Medium, the range is 22 to 29, a 7 FPS variance. The tighter variance at higher resolutions indicates that the GPU is consistently overloaded, with less headroom for frame rate spikes.
The overall trend is clear: the system is a 1080p performer. At 1080p, it can handle all settings with 46+ FPS. At 1440p, it struggles to maintain 60 FPS, and at 4K, it fails to reach 30 FPS consistently. The data suggests that for a smooth 60 FPS experience, the user should stick to 1080p with Medium or High settings, or 1440p with Low settings.
The GPU's 8 GB of VRAM is sufficient for the game's textures at 4K, but the processing power is not. The CPU's 16 threads are rarely used, as the game is single-threaded. The performance is almost entirely dictated by the GPU, as seen in the consistent scaling patterns.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 580 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 33.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 57.0 |
| 2560x1440 | Medium | 43.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 31.0 |
| 1920x1080 | Low | 83.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 46.0 |
Thief with Ryzen 7 5700G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 580 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RX 580
Explore FPS benchmarks for other games using this same hardware combination.