Thief
This combination may struggle with this title, averaging 17 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 4 | 6 | 10 | 15 |
| 1440p QHD | 8 | 12 | 18 | 29 |
| 1080p Full HD | 12 | 19 | 29 | 46 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Thief with AMD Ryzen 5 5600G + AMD Radeon RX 580, In-Depth Analysis
The analysis below is based exclusively on the measured performance data available for the AMD Ryzen 5 5600G and AMD Radeon RX 580 combination in Thief (2014). The dataset contains 12 measured FPS points across three resolutions and four quality settings, plus synthetic benchmark scores for both components. All figures cited are taken directly from the source table.
FAQ
Q: What is the best setting and resolution for this combo in Thief?
A: The highest average FPS recorded is 46 at 1920×1080 with Low settings. At Medium, the same resolution yields 29 FPS, High yields 19 FPS, and Ultra yields 12 FPS.
Q: Does the combo ever exceed 60 FPS?
A: No. The maximum average FPS in the entire dataset is 46, so the combo never reaches 60 FPS under any combination of the tested resolutions and settings.
Q: What is the minimum and maximum FPS for Medium settings?
A: For Medium settings, the measured windows vary by resolution: at 3840×2160 the range is 8–11 FPS (avg 10), at 2560×1440 the range is 15–21 FPS (avg 18), and at 1920×1080 the range is 25–33 FPS (avg 29). All other settings have null min/max values.
Q: How many cores and threads does the CPU have?
A: The AMD Ryzen 5 5600G has 6 cores and 12 threads, with a base clock of 3.90 GHz and a boost clock of 4.40 GHz.
Q: What is the memory configuration of the RX 580?
A: The GPU has 8 GB of GDDR5 memory on a 256-bit bus, providing 256.0 GB/s of bandwidth. The memory clock is 2000 MHz (8 Gbps effective).
Q: Does the CPU have an integrated GPU worth considering?
A: The Ryzen 5 5600G includes Radeon Vega 7 integrated graphics, but all measured frames in this dataset were produced with the discrete RX 580. No integrated-graphics numbers are provided.
How This Combo Ranks
The dataset places this specific combination at rank 3720 out of 3720 tested combos in Thief. That is the final position, meaning it is the lowest-performing combination measured. The ranking is based on real measured gameplay, not synthetic projections. The single most prominent observation is that no setting combination reaches a playable 60 FPS target; even the best case (1080p Low) is below that threshold. The rank reflects the severe bottleneck that appears at every resolution, but particularly at 4K, where the average FPS drops to 6 at High and 4 at Ultra.
When compared with the broader set of combos, the 3720th rank places this setup at the very bottom of the distribution. Because the dataset includes no other combos in this table, no delta percentages can be quoted for adjacent ranks. The implication is that for any user targeting 1080p or higher, this combination will require the lowest possible quality preset to reach even 45 FPS, and it cannot sustain 30 FPS at 1440p or 4K under any setting except 1440p Low (29 FPS) and 4K Low (15 FPS).
CPU Role
The Ryzen 5 5600G is a 6-core, 12-thread desktop processor based on the Zen 3 architecture (Cezanne). Its base clock is 3.90 GHz, boost 4.40 GHz, and the L3 cache is 16 MB. The processor uses DDR4 memory on a dual-channel bus with 51.2 GB/s bandwidth. The synthetic benchmarks describe a processor that is very strong in multithreaded workloads—for example, Cinebench R23 multicore scores 10551, while GeekBench multicore is 8428. The single-thread performance is also solid at 1409 in Cinebench R23.
However, the measured FPS for this combination never rises above 46, which is a modest level for a 2014 title. The cell-high ratio of CPU to GPU would ordinarily allow the CPU to sustain higher frame rates, but the game's engine and the GPU's limits (see the GPU Role section) combine to produce low absolute numbers. At every resolution and setting, the FPS changes systematically with the resolution, which indicates that the CPU is not the primary constraint; the process that the drop from 1080p to 4K (e.g., 46→15 at Low, 12→4 at Ultra) is far larger than any CPU-side scaling would predict. The relative ranking of this CPU is within 0.1% of the Intel Core i3-1220P and within 0.4% of several other processors, so the 5600G is not an outlier in its class.
Measured FPS Breakdown
The dataset provides 12 configurations: four settings (Low, Medium, High, Ultra) at three resolutions (1080p, 1440p, 4K). Here are the exact numbers:
- 3840×2160 (4K): Low 15, Medium 10 (min 8 max 11), High 6, Ultra 4. All settings produce sub‑30 FPS, and only Low reaches double digits.
- 2560×1440: Low 29, Medium 18 (min 15 max 21), High 12, Ultra 8. Low barely misses 30 FPS; nothing else exceeds 20 FPS.
- 1920×1080: Low 46, Medium 29 (min 25 max 33), High 19, Ultra 12. Only Low breaks the 30‑FPS barrier; Medium is decisively under 30 at 29, and High and Ultra are far below.
The minimum/maximum values are only given for Medium at each resolution, indicating that the medium preset shows the most variation: 25–33 at 1080p, 15–21 at 1440p, and 8–11 in 4K. For all other presets, the lack of min/max suggests stable—but extremely low—averages.
The pattern is uniform: the FPS drops by about half for each step in resolution across every preset. As an example, low goes from 46 (1080p) → 29 (1440p) → 15 (4K). Medium goes 29 → 18 → 10. High goes 19 → 12 → 6. Ultra goes 12 → 8 → 4. This linear degradation indicates a classic GPU-bound scenario: when the rasterization load increases (pixel count), the performance falls proportionally, while the CPU can keep feeding frames at those rates.
GPU Role
The AMD Radeon RX 580 is built on the GPU 4.0 architecture (Polaris 20) using a 14 nm process. It has 2304 shading units, 144 TMUs, and 32 ROPs. The boost clock is 1340 MHz (base 1257 MHz), and the texture rate is 193.0 GTexel/s. The memory configuration—8 GB GDDR5 on a 256-bit bus with 256.0 GB/s bandwidth—provides a large amount of VRAM, but for a 2014 title that does not rely on huge assets, the port is not the constraint. The performance peak power draws ~185 W per the TDP.
The synthetic benchmark scores show the RX 580 sits in the middle of the GPU field: it scores 8813 in PassMark G3D, 1005 in 3DMark Steel Nomad DX12, and 45173 in Geekbench Vulkan. Its percentile ranking is 53% of all GPUs, meaning it is about average in absolute terms. Yet in Thief, the measured results are far below what the GPU’s silicon could theoretically deliver for lighter workloads. The low 7‑pixel throughput is irrelevant here; the bottleneck is the combination of the game’s engine and the GPU’s raw pixel fill rate.
The fact that FPS scales linearly with resolution across all settings points to the GPU being the primary limiting component. The CPU provides more than enough headroom: the CPU scores place it in the 74th percentile, well above average. Therefore, the GPU cannot sustain high frame rates even at 1080p, and its only favorable outcome is reaching 46 on Low at 1080p. The RX 580’s nearest rival, the NVIDIA GeForce GTX 1660 SUPER, has a slightly higher benchmark score (12986 vs. 12928), which is within 0.4% of the RX 580, so the user experience should be nearly identical for this title. However, no rival FPS data includes Thief, so any cross-component conclusions are limited to the synthetic benchmark comparison.
Settings Recommendations
Given the measured frames, only the Low preset at 1080p offers an average FPS above 30 (46). Medium at 1080p hits 29, which is manageable for a quiet game like Thief that relies on pitch-dark passages and tight stealth doors. But the other presets—High at 19 and Ultra at 12—feel considerably more stuttery and cannot reliably hold the game’s intended atmosphere.
At 1440p, only Low averages 29 FPS, a setting that yields an acceptable smoothness for a turn-based stealth experience. However, because the game is not fast‑paced, a 29 FPS average might be playable for some users. Yet the recommended balance is to choose 1080p Low as the primary target because it provides the headroom (46 FPS) with the fewest stalls.
Ultra at any resolution is not recommended because it never exceeds 12 FPS at any resolution (12 at 1080p, 8 at 1440p, 4 at 4K). Medium provides 25–33 FPS on 1080p, but that is the only case where Medium reaches playable minimums. For users prioritizing stability, the 1080p Low preset is the only setting with a guard margin above 30 FPS, and it is the one that minimises input try.
Resolution Scaling
The scaling from 1080p to 1440p to 4K follows a consistent trend in every quality setting. From 1080p Low to 1440p Low, the average drops from 46 to 29 (a reduction of 17 FPS). Rising further to 4K Low yields 15 FPS. For Medium, 29→18→10. For High, 19→12→6. For Ultra, 12→8→4.
The proportional drop from 1080p to 4K is approximately threefold for every preset: 46→15 (to 32.6%), 29→10 (to 34.5%), 19→6 (to 31.6%), 12→4 (to 33.3%). This near-constant ratio strongly indicates a GPU‑limited scenario, because the CPU’s frame time does not change with pixel count. The CPU scores and its multithreaded capabilities would not be a limiting factor for a game with this low polygon and effect load, especially at 4K where the pixel count quadruples. The measured FPS drop of ~3× is precisely what one would expect if the GPU’s pixel‑fill rate is the sole constraint, and the CPU is not interfering.
If the CPU were the bottleneck, the FPS would stay roughly the same as resolution increase—that is, the frame would be capped at a higher value. Instead, the data shows a strong linear relationship between resolution and frame rate, reinforcing that the GPU is the center of the performance deficit. Consequently, the resolution recommendation for this hardware is to stay at 1080p, and if the user demands higher available pixels, expect sub‑20 FPS except maybe at Low.
Hardware Specifications
AMD Ryzen 5 5600G
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 580 in Thief
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 15.0 |
| 3840x2160 | Medium | 10.0 |
| 3840x2160 | High | 6.0 |
| 3840x2160 | Ultra | 4.0 |
| 2560x1440 | Low | 29.0 |
| 2560x1440 | Medium | 18.0 |
| 2560x1440 | High | 12.0 |
| 2560x1440 | Ultra | 8.0 |
| 1920x1080 | Low | 46.0 |
| 1920x1080 | Medium | 29.0 |
| 1920x1080 | High | 19.0 |
| 1920x1080 | Ultra | 12.0 |
Thief with Ryzen 5 5600G + Other GPUs
See how Thief performs with the same CPU but different graphics cards.
Thief with RX 580 + Other CPUs
See how Thief performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RX 580
Explore FPS benchmarks for other games using this same hardware combination.