Thief

Thief

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 40 52 69
1440p QHD 65 68 89 117
1080p Full HD 94 99 130 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 69
3840x2160 Medium 52
3840x2160 High 40
3840x2160 Ultra 38
2560x1440 Low 117
2560x1440 Medium 89
2560x1440 High 68
2560x1440 Ultra 65
1920x1080 Low 150
1920x1080 Medium 130
1920x1080 High 99
1920x1080 Ultra 94

Thief with AMD Ryzen 5 5500 + AMD Radeon RX 9060, In-Depth Analysis

The AMD Ryzen 5 5500 and AMD Radeon RX 9060 combination produces a mid-pack result in Thief, securing a rank of 1673 out of 2851 tested combos. This places the pairing in the 41st percentile of all configurations, indicating a system that handles the game’s stealth-action demands competently but does not dominate the leaderboard. The ranking reflects a balanced partnership: the CPU’s strong multi-threaded capacity ensures the game logic never stalls, while the GPU’s 8 GB of VRAM and high boost clocks provide sufficient raw throughput for the game’s 2014-era engine. However, the combo’s position suggests that while it is far from the bottom, it trails a significant portion of more powerful or better-matched hardware pairs. The data shows a system that is consistently playable, but the overall standing is defined by the GPU’s mid-range classification rather than any single bottleneck.

The combo’s rank is largely a consequence of the GPU’s performance percentile, which sits at 59 versus all GPUs, while the CPU’s percentile is higher at 73 versus all CPUs. This asymmetry implies the graphics card is the limiting factor in pushing the combo higher up the list. Despite this, the pairing avoids severe imbalances; the CPU’s 6-core, 12-thread configuration with a 4.20 GHz boost clock provides ample headroom to keep frame pacing stable, even when the GPU is under full load. For a game like Thief, which relies on dynamic lighting and shadow-heavy environments, the combination delivers a smooth experience at mainstream resolutions, though the 4K results show where the GPU’s capabilities start to strain.

GPU Role

The AMD Radeon RX 9060 is the primary driver of visual output in this combo, and its specifications directly correlate with the measured frame rates. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 288.0 GB/s. This memory configuration is sufficient for Thief’s texture-heavy scenes, which rarely exceed 4 GB of VRAM even at Ultra settings, but the 128-bit bus limits the card’s ability to push extreme resolutions. The GPU’s base clock is 1700 MHz, with a game clock of 2400 MHz and a boost clock of 2990 MHz. The high boost clock is particularly relevant for Thief, as the game’s engine benefits from raw shader throughput; the card’s 1792 shading units and 64 ROPs deliver a pixel rate of 191.4 GPixel/s, which is adequate for maintaining 60+ FPS at 1080p and 1440p in most scenarios.

Benchmark results for the RX 9060 show a Passmark G3D score of 17631, placing it in the 59th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3060 Ti, scores 16129, a delta of -0.7%, meaning the RX 9060 is marginally slower by that metric. Conversely, the AMD Radeon RX 7700 scores 15852, a delta of 1%, indicating the RX 9060 is slightly faster. This positions the card as a competent mid-range option, but not a high-end performer. In Thief, this translates to strong 1080p performance—averaging 150 FPS at Low settings—but the GPU’s limitations become apparent at 4K, where the average FPS drops to 40 at High settings. The card’s 8 GB VRAM is not a constraint here, as the game’s maximum usage likely stays well under that threshold, but the compute throughput is insufficient for 4K Ultra, which averages only 38 FPS. The GPU’s DirectX 12 Ultimate support is irrelevant for this title, as Thief was released in 2014 and relies on older APIs; however, the card’s robust Vulkan 1.4 support could theoretically benefit if the game were patched, but the data shows no such usage.

CPU Role

The AMD Ryzen 5 5500 acts as the supporting pillar, ensuring the GPU is fed with data without introducing frame-time stutter. This CPU is built on the Zen 3 architecture (Cezanne) with 6 cores and 12 threads, running at a base clock of 3.60 GHz and a boost clock of 4.20 GHz. The 16 MB of L3 cache and 51.2 GB/s memory bandwidth are modest by modern standards, but they are more than sufficient for Thief, which is not a CPU-intensive title in terms of core scaling. The CPU’s Cinebench R23 multi-core score of 16429 and single-core score of 2319 indicate solid performance, with the single-threaded result being crucial for the game’s main logic thread. The CPU’s percentile versus all CPUs is 73, meaning it outperforms a majority of processors on the market, but its nearest rivals show it is not a top-tier chip.

Specifically, the Ryzen 5 5500’s average benchmark score is 19593, which is 0.1% lower than the AMD Ryzen AI 5 430 (19617) and 0.4% lower than the Intel Core i5-12500 (19668). It is 0.5% higher than the Intel Core i7-10700F (19499) and 0.7% lower than the Intel Core i5-11600KF (19723). These deltas are negligible in real-world gaming, meaning the CPU is unlikely to be the bottleneck in Thief. The data supports this: at 1080p Low settings, the combo averages 150 FPS, which is likely near the engine’s frame rate cap or limited by the GPU’s draw call processing. The CPU’s 12 threads allow for efficient background task handling, but the game’s single-threaded nature means the 4.20 GHz boost clock is the most relevant specification. In practice, the CPU’s role is to maintain a stable baseline, and the measured FPS drops from 1080p to 4K are almost entirely attributable to GPU load, not CPU inadequacy.

Measured FPS Breakdown

The measured FPS data provides a granular view of how this combo performs across resolutions and settings. At 1920x1080, the system delivers an average of 150 FPS at Low settings, dropping to 130 FPS at Medium, 99 FPS at High, and 94 FPS at Ultra. The Medium setting includes a minimum FPS of 110 and a maximum of 149, indicating consistent frame delivery with minimal dips. The difference between High and Ultra is only 5 FPS (99 vs 94), suggesting that Ultra’s additional effects are not heavily taxing the GPU at this resolution. At 2560x1440, the averages are 117 FPS (Low), 89 FPS (Medium), 68 FPS (High), and 65 FPS (Ultra). The Medium setting at 1440p shows a range of 76 to 102 FPS, which is still smooth for a stealth game, though the minimum is noticeably lower than the average, pointing to occasional scene complexity spikes. The gap between High and Ultra narrows to 3 FPS (68 vs 65), indicating the GPU is becoming the primary limiter as resolution increases.

At 3840x2160, the performance drops significantly. The averages are 69 FPS (Low), 52 FPS (Medium), 40 FPS (High), and 38 FPS (Ultra). The Medium setting at 4K has a minimum of 45 FPS and a maximum of 60 FPS, which is borderline playable but not ideal for a game that requires precise timing in stealth scenarios. The Low setting at 69 FPS is the only 4K configuration that comfortably exceeds the 60 FPS threshold, while High and Ultra average below 40 FPS, which would be noticeable as stutter in fast-paced sections. The data shows a clear pattern: the combo is capable of 60+ FPS at 1080p in all settings and at 1440p in Low and Medium, but 4K requires dropping to Low to achieve a playable frame rate. The 4K Ultra result of 38 FPS is the worst-case scenario, and the lack of a minimum FPS value for that row suggests the variance may be high, but the average alone indicates a sub-optimal experience.

FAQ

*Q: How does the combo rank in Thief compared to other tested systems?*

A: The combo ranks 1673 out of 2851 tested configurations, placing it in the bottom half of the leaderboard but not near the bottom. This indicates a mid-tier performance level.

*Q: Is the CPU or GPU the limiting factor for high FPS in Thief?*

A: The GPU is the limiting factor. The CPU has a 73rd percentile ranking versus all CPUs, while the GPU sits at the 59th percentile. The FPS drops from 150 at 1080p Low to 40 at 4K High, which is a GPU-bound pattern, not a CPU limitation.

Q: What is the best resolution for this combo to maintain 60+ FPS?

A: At 1920x1080, all settings achieve over 94 FPS, so 1080p is the safest choice. At 2560x1440, Low and Medium settings average 117 FPS and 89 FPS, respectively, which also exceed 60 FPS. At 4K, only Low settings average 69 FPS, barely above 60 FPS.

Q: How does the RX 9060 compare to its closest rival, the RTX 3060 Ti?

A: The RX 9060 has an average benchmark score of 16014, which is 0.7% lower than the RTX 3060 Ti’s score of 16129. This performance delta is minimal, suggesting the two cards are nearly equivalent in synthetic tests, but the RX 9060’s higher boost clock may offer an edge in specific games.

*Q: Does the CPU’s 6-core/12-thread configuration matter for Thief?*

A: Not significantly. Thief is a 2014 title that primarily relies on single-thread performance. The CPU’s single-core Cinebench R23 score of 2319 is adequate, and its multi-thread capability is overkill for this game, meaning it does not bottleneck the GPU.

Q: What is the minimum FPS recorded for this combo?

A: The only rows with minimum FPS data are at Medium settings: 110 FPS at 1080p, 76 FPS at 1440p, and 45 FPS at 4K. Other settings do not have min FPS listed, so the worst-case dips for High and Ultra are not available in the data.

Settings Recommendations

For a balanced experience, the Medium preset is the recommended starting point across all resolutions. At 1920x1080, Medium averages 130 FPS with a minimum of 110 FPS, providing a smooth and responsive experience that exceeds the requirements of a stealth game. At 2560x1440, Medium averages 89 FPS with a minimum of 76 FPS, which remains fluid and avoids the noticeable frame drops that might occur in High or Ultra. The data shows that Ultra settings at 1080p only yield 94 FPS, which is a 28% reduction from Medium, while the visual improvement is marginal for most players. Therefore, Medium offers the best trade-off between image quality and performance, especially since the minimum FPS is recorded for this preset, ensuring consistency.

At 3840x2160, the recommendation shifts to Low settings, which average 69 FPS. While this is above the 60 FPS threshold, it is the only 4K preset that achieves this; Medium drops to 52 FPS average and High to 40 FPS. For players prioritizing frame rate stability, Low at 4K is the only viable option. However, if visual fidelity is paramount, Medium at 4K (52 FPS average) is playable but may exhibit stutter in dense scenes, as indicated by the 45 FPS minimum. The Ultra preset is not recommended at any resolution above 1080p, as it provides less than a 5% FPS increase over High while increasing load. Ultimately, the data supports using Medium at 1080p and 1440p, and Low at 4K, to maintain a consistent gaming experience.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a predictable GPU-bound trend. At Low settings, the average FPS drops from 150 at 1080p to 117 at 1440p (a 22% decrease) and then to 69 at 4K (a 41% decrease from 1440p). This steep drop at 4K is characteristic of a GPU with a 128-bit memory bus and 8 GB of VRAM, as the fill rate and bandwidth become insufficient for the 8.3 million pixels at 4K. At High settings, the decline is even more pronounced: 99 FPS at 1080p, 68 FPS at 1440p (a 31% decrease), and 40 FPS at 4K (a 41% decrease). The percentage drop from 1440p to 4K is consistent across settings, indicating that the GPU’s compute capacity, not memory, is the primary constraint.

The scaling pattern suggests that the Ryzen 5 5500 is not a limiting factor at any resolution. If the CPU were the bottleneck, the FPS would plateau at lower resolutions, but the data shows a continuous decline as resolution increases. For instance, the jump from 1440p High (68 FPS) to 1080p High (99 FPS) is a 45% improvement, which is far larger than any CPU-induced ceiling. This indicates that the GPU is being fully utilized at all resolutions, and its performance ceiling is reached at 4K. The combo’s behavior aligns with the GPU’s 59th percentile ranking—it is a capable 1080p and 1440p card, but 4K requires significant settings compromises. The data confirms that the RX 9060’s 288.0 GB/s bandwidth is the limiting factor for 4K, as the game’s texture streaming demands exceed the bus capacity, leading to the observed frame rate collapse at 4K Ultra (38 FPS).

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 9060

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2990 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + AMD Radeon RX 9060 in Thief

Resolution Settings Avg FPS
3840x2160 Low 69.0
3840x2160 Medium 52.0
3840x2160 High 40.0
3840x2160 Ultra 38.0
2560x1440 Low 117.0
2560x1440 Medium 89.0
2560x1440 High 68.0
2560x1440 Ultra 65.0
1920x1080 Low 150.0
1920x1080 Medium 130.0
1920x1080 High 99.0
1920x1080 Ultra 94.0

Thief with Ryzen 5 5500 + Other GPUs

See how Thief performs with the same CPU but different graphics cards.

Thief with RX 9060 + Other CPUs

See how Thief performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + RX 9060

Explore FPS benchmarks for other games using this same hardware combination.