The Technomancer

The Technomancer

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 24 28 36
1440p QHD 34 43 50 66
1080p Full HD 52 66 77 101

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 18
2560x1440 Low 66
2560x1440 Medium 50
2560x1440 High 43
2560x1440 Ultra 34
1920x1080 Low 101
1920x1080 Medium 77
1920x1080 High 66
1920x1080 Ultra 52

The Technomancer with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

# The Technomancer with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB

This combination of Intel's 20-core Core Ultra 7 265 and NVIDIA's entry-level RTX 3050 4 GB produces a fundamentally GPU-limited experience in The Technomancer, with benchmark results showing the graphics card as the decisive bottleneck across all tested resolutions. The pairing ranks 2469th out of 2825 tested combinations in this title, placing it in the lower quartile of systems, which aligns with the RTX 3050's 50th percentile standing among all GPUs. The CPU, by contrast, sits at the 93rd percentile among all processors, indicating a substantial performance headroom that the GPU cannot exploit in this 2016 Action RPG.

FAQ

Q: Is this system capable of running The Technomancer at 1080p?

A: Yes, at 1920x1080 the combination delivers playable frame rates across all settings, ranging from 101 FPS on Low to 52 FPS on Ultra, with Medium and High producing 77 FPS and 66 FPS respectively.

Q: How does this system handle 1440p gaming in The Technomancer?

A: At 2560x1440, the system remains playable on lower settings, producing 66 FPS on Low and 50 FPS on Medium, but drops to 43 FPS on High and 34 FPS on Ultra, with the Medium preset showing a minimum of 43 FPS.

Q: Can this hardware manage 4K resolution in this game?

A: 4K performance is marginal at best. At 3840x2160, only the Low preset reaches 36 FPS, while Medium averages 28 FPS, High averages 24 FPS, and Ultra falls to 18 FPS. None of these results reach the 60 FPS threshold typically expected for smooth gameplay.

Q: What is the limiting component in this system for The Technomancer?

A: The NVIDIA GeForce RTX 3050 4 GB is the clear bottleneck. The Intel Core Ultra 7 265 ranks at the 93rd percentile among all CPUs, while the GPU sits at the 50th percentile, and the frame rate scaling across resolutions confirms GPU-bound behavior throughout.

Q: How does the Core Ultra 7 265 compare to its closest rivals?

A: The Core Ultra 7 265's average benchmark score of 64640 places it within 0.7% of several competitors. It trails the AMD EPYC 9124 by 0.7% and the AMD EPYC 4464P by 0.3%, while leading the Intel Core Ultra 7 265F by 0.3% and the AMD EPYC 7343 by 0.7%.

Q: What is the best settings preset for this system at 1080p?

A: The High preset at 1920x1080, producing 66 FPS average, offers the best balance of visual quality and performance. It maintains a comfortable frame rate while providing significantly better visuals than the 101 FPS Low preset, and it stays well above the 52 FPS Ultra result.

CPU Role

The Intel Core Ultra 7 265 brings substantial processing capability to this pairing, featuring 20 cores and 20 threads based on the Arrow Lake architecture. This desktop processor, released in January 2025, operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, built on TSMC's 3 nm process node with 17,800 million transistors on a 243 mm² die. The CPU includes 30 MB of shared L3 cache alongside per-core L1 and L2 caches of 192 KB and 3 MB respectively, connected via a dual-channel DDR5 memory interface providing 102.4 GB/s of bandwidth.

Benchmark data shows the Core Ultra 7 265 performing strongly across synthetic workloads, with a Cinebench R23 multi-core score of 42216 and a single-core score of 5960. PassMark results are equally robust, with multi-thread performance at 49682 and single-thread at 4689. The processor's 93rd percentile ranking among all CPUs confirms its high-end positioning, with an average benchmark score of 64640 that places it in close competition with several server-class AMD EPYC processors. The nearest rivals show nearly identical performance: the AMD EPYC 4464P scores 64823 (0.3% higher), the Intel Core Ultra 7 265F scores 64438 (0.3% lower), the AMD EPYC 7343 scores 64202 (0.7% lower), and the AMD EPYC 9124 scores 65104 (0.7% higher). This puts the Core Ultra 7 265 in a tightly contested performance band where no rival exceeds a 0.7% advantage.

In the context of The Technomancer, this CPU is dramatically overqualified. The game, released in 2016, does not demand the multi-core throughput that this processor provides. The measured frame rates across all resolution and settings combinations demonstrate that the GPU, not the CPU, determines performance. The Core Ultra 7 265's 20 cores and 5.30 GHz boost capability remain largely underutilized, as the system consistently delivers frame rates that track with GPU workload rather than CPU capability. This is evident from the fact that the same CPU paired with a more powerful GPU would likely produce substantially higher frame rates, whereas the current results are constrained entirely by the graphics subsystem.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the defining component in this system's The Technomancer performance, and its specifications explain the observed results. This Ampere-architecture GPU features 2048 shading units, 64 texture mapping units, and 32 raster operation processors, along with 16 RT cores and 64 tensor cores. The GA107 chip operates at a base clock of 1545 MHz and a boost clock of 1740 MHz, delivering 7.127 TFLOPS of FP32 performance and a texture rate of 111.4 GTexel/s. The 4 GB GDDR6 memory runs at 1500 MHz with a 128-bit bus, providing 192.0 GB/s of bandwidth.

The GPU's 50th percentile ranking among all GPUs places it at the median of the performance distribution, which is consistent with its positioning as an entry-level card from the GeForce 30-series. The 4 GB memory capacity is particularly relevant for a game like The Technomancer, as texture-heavy scenes can strain this limited allocation at higher resolutions. The pixel rate of 55.68 GPixel/s and the 32 ROPs become increasingly limiting as resolution increases, which directly explains the frame rate collapses observed at 2560x1440 and 3840x2160.

The measured performance in The Technomancer shows a clear GPU-bound pattern. At 1920x1080, the card produces 101 FPS on Low settings, which drops to 77 FPS on Medium, 66 FPS on High, and 52 FPS on Ultra. This scaling with settings indicates that the GPU is the active bottleneck, as each increase in graphical complexity directly reduces frame rate. The RTX 3050's modest 4 GB VRAM and 128-bit memory interface become increasingly problematic at higher resolutions, where the demand for memory bandwidth and capacity grows substantially. The 192.0 GB/s bandwidth is sufficient for 1080p gaming but struggles to feed the render pipeline at 4K, where average frame rates fall below 36 FPS even on Low settings.

Measured FPS Breakdown

At 1920x1080, the system delivers its strongest performance in The Technomancer. The Low preset achieves an average of 101 FPS, providing a smooth experience well above typical display refresh rates. Medium settings produce 77 FPS average with a minimum of 66 FPS and maximum of 89 FPS, maintaining playability throughout. High settings yield 66 FPS average, which remains acceptable for most players. Ultra settings drop to 52 FPS average, still technically playable but approaching the threshold where frame pacing becomes noticeable. The progression from 101 FPS to 52 FPS across the four presets represents a 48.5% reduction in performance as visual quality increases.

At 2560x1440, performance degrades noticeably. The Low preset averages 66 FPS, which matches the 1080p High result, indicating that resolution scaling has a significant impact. Medium settings produce 50 FPS average with a minimum of 43 FPS and maximum of 58 FPS, delivering borderline playability. High settings drop to 43 FPS average, and Ultra falls to 34 FPS. The gap between Low and Ultra at this resolution is 32 FPS, or 48.5% of the Low result, mirroring the percentage drop seen at 1080p but from a lower starting point.

At 3840x2160, performance becomes marginal across all settings. Low averages 36 FPS, which is below the 60 FPS target for smooth gameplay. Medium produces 28 FPS average with a minimum of 24 FPS and maximum of 32 FPS. High averages 24 FPS, and Ultra drops to 18 FPS. The 4K results show a compressed range from 18 to 36 FPS, with even the lowest settings failing to reach playable frame rates. The Medium preset's minimum of 24 FPS indicates that frame times can be highly inconsistent at this resolution, creating a stuttering experience.

Resolution Scaling

The transition from 1080p to 1440p to 4K reveals a steep performance curve that confirms the GPU as the primary limiting component. Moving from 1920x1080 to 2560x1440 on High settings, the average frame rate drops from 66 FPS to 43 FPS, a 34.8% reduction. This represents a 77.8% increase in pixel count (from approximately 2.07 million to 3.69 million pixels), and the frame rate decrease of roughly one-third aligns with the increased pixel throughput demands. The Low preset shows a similar pattern, dropping from 101 FPS to 66 FPS, a 34.7% reduction, while Medium falls from 77 FPS to 50 FPS, a 35.1% decrease. Ultra drops from 52 FPS to 34 FPS, a 34.6% reduction.

The scaling from 1440p to 4K is even more dramatic. On High settings, the frame rate falls from 43 FPS to 24 FPS, a 44.2% reduction, while the pixel count increases by 125% (from 3.69 million to 8.29 million pixels). Low settings drop from 66 FPS to 36 FPS, a 45.5% decrease, and Medium falls from 50 FPS to 28 FPS, a 44.0% reduction. Ultra drops from 34 FPS to 18 FPS, a 47.1% decrease. These larger percentage drops at higher resolutions indicate that the GPU is not just bandwidth-limited but also fill-rate and shader-limited, as the additional pixel workload overwhelms the RTX 3050's 32 ROPs and 55.68 GPixel/s pixel rate.

The consistent pattern of frame rate scaling with pixel count strongly suggests that the RTX 3050 is the sole bottleneck. If the CPU were limiting performance, we would expect to see frame rates plateau at higher resolutions as the GPU workload increases but the CPU workload remains constant. Instead, the frame rates continue to fall proportionally with pixel count, which is the signature of a purely GPU-bound scenario. The Core Ultra 7 265's substantial processing headroom remains untapped, as even the lowest frame rates at 4K do not represent CPU limitations.

Settings Recommendations

For 1920x1080, the High preset at 66 FPS average offers the best overall experience. The 101 FPS Low setting provides headroom but sacrifices visual quality unnecessarily, while Ultra at 52 FPS introduces a noticeable frame rate penalty for incremental visual gains. The High preset maintains a solid 66 FPS that comfortably exceeds the 60 FPS threshold, and the jump from Medium's 77 FPS to High's 66 FPS is a manageable 14.3% reduction that yields meaningful visual improvements. For players prioritizing maximum smoothness, Medium at 77 FPS with a 66 FPS minimum is also viable, but High represents the sweet spot for visual fidelity without compromising playability.

At 2560x1440, the Low preset at 66 FPS is the only setting that provides a consistently smooth experience. Medium at 50 FPS average with a 43 FPS minimum may be acceptable for players who tolerate occasional dips, but the frame rate is already approaching the edge of comfortable playability. High at 43 FPS and Ultra at 34 FPS are not recommended, as they fall below the 60 FPS threshold and introduce noticeable stutter in action sequences. The 1440p Low setting delivers the same 66 FPS as 1080p High, making it a viable option for users with 1440p displays who are willing to accept lower graphical detail.

For 3840x2160, none of the presets deliver acceptable performance. Even Low at 36 FPS falls well short of the 60 FPS target, and the Medium preset's 24 FPS minimum indicates severe frame pacing issues. Players with 4K displays should either reduce resolution to 1440p or 1080p, or accept that The Technomancer will not run smoothly at native 4K with this hardware. The RTX 3050's 4 GB VRAM and limited memory bandwidth make 4K gaming impractical in this title, and the data clearly shows that the system is not suited for 4K play. The best experience for this combination is 1080p High or 1440p Low, depending on the user's display resolution and preference for visual quality versus frame rate consistency.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 3050 4 GB in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 18.0
2560x1440 Low 66.0
2560x1440 Medium 50.0
2560x1440 High 43.0
2560x1440 Ultra 34.0
1920x1080 Low 101.0
1920x1080 Medium 77.0
1920x1080 High 66.0
1920x1080 Ultra 52.0

The Technomancer with RTX 3050 4 GB + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

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