The Technomancer

The Technomancer

AVERAGE FPS
105
good

This combination provides smooth gameplay with an average of 105 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 50 59 77
1440p QHD 72 92 107 140
1080p Full HD 109 140 164 214

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 77
3840x2160 Medium 59
3840x2160 High 50
3840x2160 Ultra 39
2560x1440 Low 140
2560x1440 Medium 107
2560x1440 High 92
2560x1440 Ultra 72
1920x1080 Low 214
1920x1080 Medium 164
1920x1080 High 140
1920x1080 Ultra 109

The Technomancer with Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The Technomancer, a 2016 action RPG, runs on the Intel Core Ultra 5 235HX and NVIDIA GeForce RTX 4080 Mobile combination with frame rates that are comfortably high at every tested resolution, though the game's age does not translate into unlimited performance at 4K Ultra settings. This page consolidates the measured frame rates for that CPU/GPU pairing alongside the hardware context needed to interpret them, covering resolution scaling behavior, settings trade-offs, and how the combo ranks against the other configurations tested for this title.

FAQ

Q: What frame rate does The Technomancer average at 1920x1080 on Ultra settings? A: The measured average is 109 FPS, making 1080p Ultra a fully playable configuration for this hardware pairing.

Q: Can this combo run the game at 4K? A: Yes. At 3840x2160 the averages range from 39 FPS on Ultra to 77 FPS on Low, with Medium delivering 59 FPS. 4K Ultra falls below a smooth 60 FPS target, so settings reductions are advisable at that resolution.

Q: What is the best balance of image quality and frame rate at 1440p? A: Medium at 2560x1440 averages 107 FPS with a measured range of 91 to 123 FPS, while High still averages 92 FPS. High is therefore the strongest quality/performance compromise at 1440p.

Q: What CPU is in this configuration? A: The Intel Core Ultra 5 235HX, a 14-core, 14-thread Arrow Lake-HX mobile processor built on TSMC's 3 nm process, with a 2.90 GHz base clock, a 5.10 GHz boost clock, and a 55 W TDP.

Q: How much VRAM does the RTX 4080 Mobile have, and does it matter here? A: The GPU carries 12 GB of GDDR6 on a 192-bit bus with 432.0 GB/s of bandwidth. For a 2016 title, that capacity is far beyond what the game requires, meaning texture and asset quality settings impose no VRAM pressure at any tested resolution.

Q: How does this combo rank among tested configurations for this game? A: It ranks 1209 out of 3696 tested combos, placing it in the top third of the ranked pool for The Technomancer.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is an Ada Lovelace part built on TSMC's 5 nm process, with 35,800 million transistors on a 294 mm² die. Its AD104 chip hosts 7424 shading units, 232 texture mapping units, 80 render output units, 58 RT cores, and 232 tensor cores. Compute throughput measures 24.72 TFLOPS FP32, with FP16 running at a 1:1 ratio for the same figure. Pixel fill rate is 133.2 GPixel/s and texture fill rate is 386.3 GTexel/s. Clocks are modest in absolute terms — a 1290 MHz base and a 1665 MHz boost — which is typical of a mobile power envelope specified at 110 W, but the wide shader allocation compensates.

Against the wider GPU database, the card sits in the 81st percentile with an average benchmark score of 38135. Its nearest rivals by average score are the NVIDIA GeForce MX570 at 38299 (a 0.4 percent gap), the RTX 5080 Mobile at 38349 (0.6 percent), the desktop RTX 4070 at 37648 (1.3 percent behind), and the Tesla P4 at 37628 (also 1.3 percent behind). In other words, the RTX 4080 Mobile benchmarks on par with a desktop RTX 4070 class of hardware, which is far more than a 2016 action RPG demands.

For The Technomancer specifically, the GPU is never the interesting bottleneck below 4K. At 1080p the game averages 214 FPS on Low and 109 FPS on Ultra — figures that a weaker GPU would struggle to reach. The 12 GB of GDDR6 at 432.0 GB/s of bandwidth eliminates any concern about asset streaming or texture capacity; the game predates modern high-resolution asset pipelines entirely. The practical takeaway from the measured data is that GPU headroom is abundant, and the RTX 4080 Mobile's ranking among GPUs (81st percentile) suggests it will remain comfortable in this title for the foreseeable future.

Resolution Scaling

The measured data shows a clean, GPU-bound scaling pattern from 1080p to 4K. On Medium settings — the only preset with full min/max frame rate data — averages go from 164 FPS at 1920x1080, to 107 FPS at 2560x1440, to 59 FPS at 3840x2160. The drop from 1080p to 1440p is roughly 35 percent, and from 1440p to 4K is roughly 45 percent, which tracks closely with the increase in pixel count at each step. That near-proportional decline is the signature of a GPU-limited scenario: when frame rate falls in line with resolution, the graphics hardware is the limiting component, not the CPU.

The same pattern holds at every preset. Low settings scale from 214 FPS at 1080p to 140 FPS at 1440p to 77 FPS at 4K. High goes 140, 92, 50. Ultra goes 109, 72, 39. In each case the ratio between 4K and 1080p averages sits around 36 to 46 percent, consistent with the 4K pixel count being four times that of 1080p while shader and fill-rate resources remain constant.

The implication for the player is straightforward. At 1080p and 1440p, frame rates remain high enough that even the Ultra preset stays above 70 FPS at 1440p and above 100 FPS at 1080p — the GPU is delivering surplus performance. Only at 4K does the GPU become the genuine constraint, with Ultra dropping to 39 FPS and Medium to 59 FPS. Since the game's demand scales with resolution rather than being capped by processor throughput, lowering resolution is the single most effective lever if higher frame rates are the goal at the 4K tier.

The Medium preset's min/max spread also widens meaningfully with resolution: 139 to 189 FPS at 1080p, 91 to 123 FPS at 1440p, and 50 to 68 FPS at 4K. The 4K floor of 50 FPS confirms that even the average-adjacent worst moments stay near the 50 FPS mark at that resolution on Medium.

Measured FPS Breakdown

All figures below are measured averages for the Core Ultra 5 235HX + RTX 4080 Mobile pairing in The Technomancer, with minimum and maximum frame rates listed where captured.

At 1920x1080:

  • Low: 214 FPS average
  • Medium: 164 FPS average, 139 minimum, 189 maximum
  • High: 140 FPS average
  • Ultra: 109 FPS average

At 2560x1440:

  • Low: 140 FPS average
  • Medium: 107 FPS average, 91 minimum, 123 maximum
  • High: 92 FPS average
  • Ultra: 72 FPS average

At 3840x2160:

  • Low: 77 FPS average
  • Medium: 59 FPS average, 50 minimum, 68 maximum
  • High: 50 FPS average
  • Ultra: 39 FPS average

The settings cost is consistent across resolutions. Moving from Low to Ultra roughly halves frame rate at every tier: 214 down to 109 at 1080p, 140 down to 72 at 1440p, and 77 down to 39 at 4K. Medium is the cheapest meaningful step up from Low, costing about a quarter of the frame rate at each resolution, while the Medium-to-High and High-to-Ultra steps each take a further bite of roughly 20 to 25 percent. The data shows no anomalous cliffs — no preset triggers a disproportionate collapse — indicating the game's quality settings scale predictably.

Every measured average sits above 60 FPS except 4K High (50 FPS) and 4K Ultra (39 FPS). Every measured average sits above 100 FPS at 1080p regardless of settings. That defines the practical envelope of this configuration: unconstrained at 1080p, comfortably smooth at 1440p at any preset, and settings-sensitive at 4K.

How This Combo Ranks

Within the database's tested pool for The Technomancer, the Core Ultra 5 235HX + RTX 4080 Mobile pairing ranks 1209 out of 3696 combinations. That places it in the top third of tested hardware pairings for this game — a solid but not elite position, consistent with a mobile platform competing against a pool that includes desktop configurations.

The rank makes sense given the component-level standings. The CPU sits in the 91st percentile versus all CPUs in the database with an average benchmark score of 52073, essentially level with the AMD EPYC 8124P (52121 average, a 0.1 percent gap), the AMD Ryzen 9 5950X (51947, 0.2 percent), the Intel Core i7-14700 (52301, 0.4 percent), and the Intel Core i9-13900F (51730, 0.7 percent). The GPU, at the 81st percentile with an average score of 38135, is the relatively weaker half of the pairing, benchmarking within about one percent of the GeForce MX570 and RTX 5080 Mobile on aggregate database scores, and about 1.3 percent ahead of the desktop RTX 4070 and Tesla P4.

For a game released in 2016, the combo's rank translates into ample real-world headroom: the measured 109 FPS at 1080p Ultra and 72 FPS at 1440p Ultra outperform what most of the tested pool would need to deliver for a playable experience in this title. Combinations ranking above this pairing would primarily show their advantage at 4K, where this configuration's 39 FPS Ultra average is the only figure that lags the smoothness standard set by its lower-resolution results.

Settings Recommendations

The measured rows point to different optimal presets depending on resolution and target frame rate.

For 1080p play, Ultra is the clear choice. At 109 FPS average, the highest preset costs nothing in smoothness — the data shows the GPU has headroom to spare, and there is no measured reason to drop settings at this resolution. Players targeting very high refresh rates can drop to High (140 FPS) or Medium (164 FPS average, 139 minimum), but for a standard display, Ultra at 1080p is fully covered.

For 1440p, High is the recommended preset. It averages 92 FPS — comfortably above 60 and near the 100 FPS mark — while Ultra still manages 72 FPS for players who prioritize image quality. The Medium row at 1440p (107 FPS average, 91 minimum, 123 maximum) shows that even the floor stays above 90 FPS, so players chasing high-refresh output can step down with confidence that frametime consistency holds, as the minimum-to-average ratio remains tight.

For 4K, the recommendation is Medium. It averages 59 FPS with a measured range of 50 to 68 FPS, which sits right at the smooth-playability threshold; High drops the average to 50 FPS and Ultra to 39 FPS, both of which fall short of consistent 60 FPS output. Low at 4K averages 77 FPS, so players who value frame rate over image quality at 4K have that option, but Medium represents the best measured balance of fidelity and smoothness at the highest resolution.

Across all resolutions, the general pattern in the data is that each quality step costs roughly a fifth to a quarter of the frame rate, so settings can be tuned incrementally rather than in large jumps.

CPU Role

The Intel Core Ultra 5 235HX is a 14-core, 14-thread Arrow Lake-HX mobile processor manufactured on TSMC's 3 nm node, packing 17,800 million transistors into a 243 mm² die. It runs a 2.90 GHz base clock with a 5.10 GHz boost, carries 192 KB of L1 and 3 MB of L2 cache per core plus 24 MB of shared L3, and supports DDR5 in a dual-channel configuration with 102.4 GB/s of memory bandwidth. The multiplier is unlocked, and the chip interfaces over PCIe Gen 5 with 20 CPU lanes.

Its benchmark standing is strong: 91st percentile against all CPUs in the database, with a Cinebench R23 multi-core score of 34731 and a single-core score of 4903, a Cinebench R20 pair of 14587 and 2059, and a Cinebench R15 pair of 3500 and 494. PassMark results include 40849 multithread, 4683 single thread, 97177 integer math, 129819 floating point math, 426417 data compression, 32697 encryption, 34808 extended instructions, 361 prime finding, 2550 physics, and 50929 string sorting. Against its nearest rivals, it trades blows within a single percentage point of the AMD EPYC 8124P, Ryzen 9 5950X, Intel Core i7-14700, and Intel Core i9-13900F.

For The Technomancer, the CPU's role in the measured results is that of a non-factor below 4K. The resolution scaling analysis shows frame rates falling proportionally with pixel count — the hallmark of GPU limitation — meaning the Ultra 5 235HX's single-thread throughput and its fourteen threads are never the ceiling. A 2016 action RPG simply does not present a heavy multi-threaded workload; the game's engine predates the core counts this CPU offers. Where the processor's strength does matter is in the high-refresh territory the GPU makes accessible: sustaining averages of 164 to 214 FPS at 1080p on Medium and Low requires a CPU capable of feeding frames that quickly, and the 91st-percentile standing with strong single-core scores (4903 in Cinebench R23, 4683 in PassMark single thread) indicates the 5.10 GHz boost clock provides exactly that. The result is a balanced pairing in this title: the CPU removes itself as a constraint, and the measured performance ceiling is set entirely by the RTX 4080 Mobile's rendering throughput at each resolution.

Hardware Specifications

Intel Core Ultra 5 235HX

Cores / Threads 14 / 14
Base Clock 2900 MHz
Boost Clock 5100 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235HX + NVIDIA GeForce RTX 4080 Mobile in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 77.0
3840x2160 Medium 59.0
3840x2160 High 50.0
3840x2160 Ultra 39.0
2560x1440 Low 140.0
2560x1440 Medium 107.0
2560x1440 High 92.0
2560x1440 Ultra 72.0
1920x1080 Low 214.0
1920x1080 Medium 164.0
1920x1080 High 140.0
1920x1080 Ultra 109.0

The Technomancer with iUltra 5 235HX + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

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