The Technomancer

The Technomancer

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 66 77 101
1440p QHD 94 120 141 183
1080p Full HD 144 184 215 280

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 101
3840x2160 Medium 77
3840x2160 High 66
3840x2160 Ultra 52
2560x1440 Low 183
2560x1440 Medium 141
2560x1440 High 120
2560x1440 Ultra 94
1920x1080 Low 280
1920x1080 Medium 215
1920x1080 High 184
1920x1080 Ultra 144

The Technomancer with Intel Core i5-14600K + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The Technomancer, a 2016 Action RPG, lands on the test bench with an Intel Core i5-14600K paired with NVIDIA's GeForce RTX 5070 Ti. Across 3,696 tested combinations, this pairing earns a position of 354th, placing it in the upper percentile of measured configurations. The measured FPS data, gathered at 1080p, 1440p, and 4K across Low, Medium, High, and Ultra presets, shows a combo that can flatten this title at essentially any resolution, though the way those numbers scale reveals which component is carrying the load at each setting tier.

Resolution Scaling

The scaling pattern across resolutions is textbook GPU-heavy behavior, but with a twist for a 2016 title. At 1080p High, the combo delivers 184 FPS; moving to 1440p drops that to 120 FPS; and at 4K, the average lands at 66 FPS. The largest relative step is between 1440p and 4K, where the sheer pixel count of 3840x2160 forces the RTX 5070 Ti to work much harder, whereas the jump from 1080p to 1440p is comparatively mild. This pattern holds at every preset: at Low settings the gap between 1080p (280 FPS) and 1440p (183 FPS) is modest compared to the further drop to 4K (101 FPS). At Medium, the same staircase emerges with 215 FPS at 1080p, 141 FPS at 1440p, and 77 FPS at 4K — the 1440p value showing a narrow frame time margin at middle and upper bounds of 120 to 162 FPS.

At Ultra settings the story is similar though lower in absolute terms: 144 FPS at 1080p, 94 FPS at 1440p, and just 52 FPS at 4K. The gap between resolution steps grows as the pixel count rises, especially into 4K. The data shows that 1080p is almost always a CPU-adjacent regime here — the i5-14600K's capacity at that resolution can easily allow the GPU to stretch out, but yields at Ultra still show 144 FPS, suggesting the game's engine has a natural budget on this hardware even before pixel count climbs. At 4K, the drop-off from 1440p is pronounced in every preset: roughly two-thirds of the 1440p frame rate is lost when going to 4K, a pattern seen across all four quality stages.

What this scaling indicates is a component that isn't exactly balanced at any single resolution. At 1080p the RTX 5070 Ti is rarely the bottleneck — the numbers stay so high that the game's engine and a baked-in engine-level limit spring into play. At 4K Ultra, however, the GPU is fully in the driver's seat, with only 52 FPS sustained, meaning visual quality has to be traded against resolution. The pattern of diminishing returns is consistent: each preset drops roughly in line with the pixel multiplier, which fits a rendering pipeline dominated by shader and fill-rate work rather than geometry — expected for an action RPG from this era.

GPU Role

The RTX 5070 Ti packs 16 GB of GDDR7 memory on a 256-bit bus, delivering 896.0 GB/s of bandwidth. Its GPU core area recognizes 5nm Blackwell 2.0 architecture with 70 ray tracing cores and 280 tensor cores, while 96 ROPs excel at the direct-to-screen tasks that The Technomancer's era of games relied on for visual detail. The base clock sits at 2295 MHz with a boost of 2452 MHz; these clocks scale effectively with draw calls, so the card's rendering capacity rises quickly when 1080p settings are lowered. In this game, the GPU's compute ability — 43.94 TFLOPS FP32 — pushes past what The Technomancer's forward renderer and physics simulations typical of that title can max out.

Across all four presets, the RTX 5070 Ti is clearly not stressed by the game's effects list; even at 4K Ultra, the 52 FPS average suggests the engine's draw call and shader complexity don't need the card's full pipeline. That said, the VRAM point is interesting: The Technomancer aus 2016 likely needs a fraction of the 16 GB GDDR6 buffer, so textures are far from the limiting factor. Instead it's the raw fill rate (the card's 686.6 GTexel/s texture rate and 235.4 GPixel/s pixel rate) that transforms into the measurable frames in bandwidth. Looking at the GPU's internal benchmarks: the PassMark G3D score of 32974 and 3DMark Steel Nomad score of 6604 told us this is a capable mid-high level card, and that's consistent with its performance percentile of 86 vs all GPUs. Its nearest evaluated rivals include the AMD Radeon RX Vega 64 (delta -0.1%), Intel Arc A550M (delta +0.4%), AMD Radeon RX 6900 XT (delta -2%), and AMD Radeon RX 6800 XT (delta +3.1%) — all within ±3% of its average benchmark score, yet in this game the 5070 Ti still outpune frame rates that none of those gens can match because of driver state and newer pipe.

How This Combo Ranks

The combo holds the 354th position out of 3,696 tested CPU+GPU combinations for The Technomancer — that's the 90th percentile of tested systems. That rank is earned by the harmony of the i5-14600K and the RTX 5070 Ti at typical gaming loads; the CPU's capability (percentile 90 vs all other CPUs) and the GPU's (percentile 86 vs all other GPUs) align nicely. Comparing the GPU's nearest rivals in the composite score: the RTX 5070 Ti sits with the RX Vega 64 and graphics cards that are ±2% of its averaged score, meaning the combo's USP is the sustained frame delivery across the 4K resolution, not just the headlock between two high-end parts. At 1080p, the combination is 660 six packs above the 4th percentile of competing setups, clearly showing the chip pair excels at lower pixel counts. At 4K, where many combos fall apart, this duo still manages 66 FPS in High, which means the baseline rank is lifted mostly by high-resolution realism rather than by a 1080p sprint.

Indeed, the ranks show the same story as the per-resolution data: the combo is never stranded at a resolution due to CPU speeds; the bottleneck patterns identity shifts. The 354/3696 position ties closely to what the CPU's overall averages (48565 vs 48698 for its nearest rival) suggest — a config that has no obvious weak link. If anything, the 1.7% difference in CPU average score from the closest rival (Intel Core Ultra 5 245, delta -0.8%) is a hint that the i5-14600K is on the same level as its peers across synthetic loads, so the ranking above 3400 other combos comes from the GPU's strength in this API's raster rendering.

Measured FPS Breakdown

The full matrix of measured average frames per second, taken as real hardware data, is:

  • 3840x2160 (4K): High 66 FPS; Low 101 FPS; Medium 77 FPS (min 66, max 89); Ultra 52 FPS.
  • 2560x1440 (1440p): High 120 FPS; Low 183 FPS; Medium 141 FPS (min 120, max 162); Ultra 94 FPS.
  • 1920x1080 (1080p): High 184 FPS; Low 280 FPS; Medium 215 FPS (min 183, max 248); Ultra 144 FPS.

Focusing on the frame-time bounds where they exist, the 1080p Medium run shows a min of 183 FPS and a max of 248 FPS, a stable spread. 1440p Medium produces 141 FPS average with min and max of 120 and 162 — again a 42 FPS window. C 4K Medium slips to 77 FPS with min 66 max 89, which is a much tighter band proportionally. The consistent takeaway: in all three resolutions, the measured frames more than double from 4K Ultra to 1080p Low — from 52 FPS to 280 FPS — and the scale is linear across settings and resolutions. The most demanding config (4K Ultra, 52 FPS) is still -wise playable, but at that point the RTX 5070 Ti is clearly the component with steam to spare.

Notably, the 1440p High average of 120 FPS and 1080p High of 184 FPS both exceed many high ref:

shells, and the low 280 FPS becomes a silky experience. The 4K classifier of 66 FPS High means even at the maximum pixel resolution and a demanding preset, the interface of the combo is sufficient for a tightly-paced action RPG. All the measured numbers line on the public fps tables.

CPU Role

The Intel Core i5-14600K presents 14 physical cores (20 threads) using the Raptor Lake architecture on a 10 nm process, with a base clock of 3.50 GHz and boost clock of 5.30 GHz. Its 125 TDP and standard dual-channel memory support — DDR4 and DDR5 — bring it to a robust position for this game's modern engine demands. In terms of integer measures: the CPU's Cinebench R23 multi-thread of 24491 and single-thread 2064, plus a Geekbench multi of 16673 and single of 2491, prove a strong all-rounder. The PassMark multi-thread score of 38682 and single-thread 4270 underline the chip's capability, and its 90th percentile across all CPUs confirms it sits comfortably above average.

For The Technomancer, a game known for loading lots of physics objects and interactive bodies, the 14 cores handle server-like logic well. However, the measured data shows the CPU is not the bottleneck in most cases, since even Low preset at 1080p tops out at 280 FPS, a number limited mostly by the GPU load. At 4K Ultra the playback stays far from the CPU limit. In fast-scene drops where many on-screen entities flood the engine, the 5.3 GHz boost is a strong headroom — the single-core speed of 2064 points in Cinebench R23 single thread is a clear indicator that this CPU can have — the SP loops are capable enough for any AI/Particle effects. The nearest rivals — the Intel Xeon Gold 5318H (delta -0.2%), AMD EPYC 4345P (delta +0.3%), Core Ultra 245HX (delta +0.7%), Core Ultra 245 (delta -0.8%) — all fall within 1% of the i5-14600K's average score, which indicates this is not a UPS, so the upgrade threshold we see is GPU‑aside.

Settings Recommendations

For the best average frame rate juggernaut without visual compromise, the data points toward High settings at 4K with this card. At 4K, High yields 66 FPS while Ultra drops to 52 — so the morale jump in quality from High to Ultra costs 14 frames at the same resolution, very obviously the worst setting out of the section. Medium adds 11 frames over High (65 at base but averages 77) while dropping texture quality, but with High as the most balanced output across all resolutions the recommendation is clear: set Ultra only if hitting 4K‑specific effects that are minor, and otherwise run High. Specifically, 1080p High at 184 FPS and 1440p High at 120 FPS stay purely ideal motion; Ultra at 1440p (94 FPS) is still very fluid, and 1440p is where the power of this combo surfaces its "sweet spot". At 4K, keep the preset at High (66) rather than Ultra (52) to avoid frame time dips that could affect combat feel.

Hence the settings sheet: Step up Medium at 4K as an extra (77 FPS) if high frequency matters most, but the High being tuned to the engine's internal graphics features in this title delivers the 66 FPS that maintain solid control response. Any resolution 1440p and below with preset set to Medium or High — the 215 FPS and 120 FPS numbers, respectively — provides overshoot framerates, so no need to touch Low. The 1080p Low's 280 FPS is a practical or esports but for the narrative flow of a technical RPG lower settings yield no benefit. To sum up: on this rig, you can leave the game on High almost everywhere; 1440p High is the "nice" feel, and if you have a 4K display, fall back to High, not Ultra, to keep the 66 FPS floor intact.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5070 Ti in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 101.0
3840x2160 Medium 77.0
3840x2160 High 66.0
3840x2160 Ultra 52.0
2560x1440 Low 183.0
2560x1440 Medium 141.0
2560x1440 High 120.0
2560x1440 Ultra 94.0
1920x1080 Low 280.0
1920x1080 Medium 215.0
1920x1080 High 184.0
1920x1080 Ultra 144.0

The Technomancer with ii5-14600K + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5070 Ti + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.