The Technomancer

The Technomancer

AVERAGE FPS
61
good

This combination provides smooth gameplay with an average of 61 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 29 34 45
1440p QHD 42 53 62 81
1080p Full HD 64 81 95 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 45
3840x2160 Medium 34
3840x2160 High 29
3840x2160 Ultra 23
2560x1440 Low 81
2560x1440 Medium 62
2560x1440 High 53
2560x1440 Ultra 42
1920x1080 Low 124
1920x1080 Medium 95
1920x1080 High 81
1920x1080 Ultra 64

The Technomancer with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 9 8945HX paired with the NVIDIA GeForce RTX 5050 Mobile ranks 2963rd out of 3696 tested combos in The Technomancer. This places the configuration in the lower third of all tested hardware combinations, with roughly 80% of tested systems delivering higher average frame rates in this title. The ranking reflects the game's age and its tendency to favor raw GPU throughput over modern multi-core CPU scaling, which puts the RTX 5050 Mobile's modest 7.680 TFLOPS FP32 throughput at a relative disadvantage against desktop-class alternatives.

The CPU itself sits in the 95th percentile among all processors in the database, with an average benchmark score of 76212. The RTX 5050 Mobile, by contrast, holds the 83rd percentile among all GPUs, with an average benchmark score of 43268. This disparity between CPU and GPU percentile rankings explains why the combo ranks where it does — the processor is far more capable than the graphics solution, and The Technomancer's workload is heavily GPU-bound in most scenarios. The nearest GPU rivals illustrate this point: the NVIDIA Quadro M6000 24 GB scores 43262 (a 0% delta), the NVIDIA Quadro M6000 scores 43301 (0.1% faster), and the NVIDIA GeForce RTX 4070 SUPER scores 43223 (0.1% slower). The RTX 4090 Mobile scores 43667, which is 0.9% higher, showing that even a top-tier laptop GPU only marginally outperforms this 50-series part in aggregate benchmarks.

# GPU Role

The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture using the GB207 chip, fabricated on TSMC's 5 nm process with 16,900 million transistors on a 149 mm² die. The GPU operates with a base clock of 1020 MHz and a boost clock of 1500 MHz, which is a relatively narrow frequency range that limits sustained throughput in demanding scenes. Memory runs at 1500 MHz with 24 Gbps effective speed, delivering 384.0 GB/s of bandwidth across a 128-bit bus with 8 GB of GDDR7 VRAM.

In The Technomancer, the 8 GB VRAM capacity proves sufficient across all tested settings and resolutions, as the game's 2016 release date means texture and geometry demands are well within this allocation. The limiting factor is not capacity but raw compute throughput. The GPU's 2560 shading units, 80 TMUs, and 32 ROPs produce a pixel rate of 48.00 GPixel/s and a texture rate of 120.0 GTexel/s. The FP32 throughput of 7.680 TFLOPS (with FP16 running at the same 1:1 ratio) determines how quickly the GPU can process the game's lighting and particle effects, and the measured frame rates reflect this ceiling.

The 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 provide context for the GPU's overall compute capability. At 4K Ultra settings, the combo drops to 23 FPS average, which indicates the GPU is saturated by the game's most demanding configuration. The RTX 5050 Mobile's 50 W TDP and IGP slot width (with no power connectors) suggest this is a thin-and-light implementation, and the modest boost clock of 1500 MHz reflects that thermal envelope constraint. The GPU's percentile rank of 83 places it above the median but well short of high-end parts, and the measured FPS data confirms that The Technomancer's heavier presets push this GPU to its limits.

# Settings Recommendations

The measured FPS data across all resolutions and settings provides a clear picture of which presets deliver the best experience. At 1920x1080, the Low preset achieves 124 FPS average, Medium reaches 95 FPS, High hits 81 FPS, and Ultra drops to 64 FPS. The 1080p Medium setting offers the best balance, delivering 95 FPS with a minimum of 81 FPS and a maximum of 110 FPS — comfortably above the 60 FPS threshold while retaining noticeably better visual quality than Low.

At 2560x1440, the Low preset produces 81 FPS, Medium averages 62 FPS with a minimum of 53 FPS and maximum of 72 FPS, High drops to 53 FPS, and Ultra falls to 42 FPS. The 1440p Medium setting remains playable at 62 FPS average, though the 53 FPS minimum indicates occasional dips below the 60 FPS mark. For users prioritizing smoothness at this resolution, Low at 81 FPS is the safer choice, while those willing to accept minor stutter can opt for Medium.

At 3840x2160, no preset achieves 60 FPS. Low averages 45 FPS, Medium averages 34 FPS (with a 29 FPS minimum and 39 FPS maximum), High averages 29 FPS, and Ultra drops to 23 FPS. The 4K Low setting at 45 FPS is the only viable option for playable frame rates, though it will not provide a consistently smooth experience. The data indicates that 1080p Medium or 1440p Low are the recommended configurations for this combo, as they maintain frame rates above 60 FPS while preserving acceptable visual fidelity. Ultra settings at any resolution are difficult to justify, with the 64 FPS at 1080p being the only Ultra configuration that approaches playability.

# Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings tiers, providing a comprehensive view of this combo's performance envelope. At 1920x1080, the Low preset delivers 124 FPS average, which is the highest frame rate recorded for this combination. The Medium preset at 1080p averages 95 FPS with a minimum of 81 FPS and maximum of 110 FPS. High at 1080p averages 81 FPS, and Ultra averages 64 FPS. The progression from Low to Ultra at 1080p shows a 48.4% drop in average frame rate, from 124 FPS down to 64 FPS.

At 2560x1440, the Low preset averages 81 FPS, representing a 34.7% reduction compared to the same preset at 1080p. Medium at 1440p averages 62 FPS, with the minimum and maximum recorded at 53 FPS and 72 FPS respectively. High at 1440p drops to 53 FPS average, and Ultra falls to 42 FPS average. The 1440p results show a 48.1% decrease from Low to Ultra, closely mirroring the scaling pattern observed at 1080p.

At 3840x2160, the Low preset averages 45 FPS, which is a 44.4% reduction from the 1440p Low result. Medium at 4K averages 34 FPS with a minimum of 29 FPS and maximum of 39 FPS. High at 4K averages 29 FPS, and Ultra drops to 23 FPS average. The 4K results show a 48.9% decrease from Low to Ultra, consistent with the scaling patterns at lower resolutions. Across all resolutions, the gap between Medium and High averages approximately 12-13 FPS, while the gap between High and Ultra averages approximately 6-7 FPS. This suggests that the Medium to High transition carries the largest performance cost per visual quality increment, while the High to Ultra transition is comparatively less demanding.

# Resolution Scaling

The FPS data reveals a consistent pattern of performance degradation as resolution increases. From 1080p to 1440p, the Low preset drops from 124 FPS to 81 FPS, a 34.7% reduction. From 1440p to 4K, the same preset drops from 81 FPS to 45 FPS, a 44.4% reduction. The cumulative drop from 1080p to 4K at Low settings is 63.7%, from 124 FPS down to 45 FPS. This scaling behavior indicates that the RTX 5050 Mobile's pixel throughput becomes the limiting factor as resolution increases.

For the Medium preset, the progression from 1080p (95 FPS) to 1440p (62 FPS) represents a 34.7% reduction, identical to the Low preset's scaling. From 1440p to 4K, Medium drops from 62 FPS to 34 FPS, a 45.2% reduction. The High preset shows 1080p at 81 FPS, 1440p at 53 FPS (a 34.6% reduction), and 4K at 29 FPS (a 45.3% reduction from 1440p). Ultra settings follow the same pattern: 1080p at 64 FPS, 1440p at 42 FPS (34.4% reduction), and 4K at 23 FPS (45.2% reduction).

The consistent scaling percentages across all four settings presets — approximately 34-35% from 1080p to 1440p and 44-45% from 1440p to 4K — indicate that the limiting component is the GPU's fill rate and memory bandwidth. The 128-bit memory bus and 384.0 GB/s bandwidth become progressively more stressed as pixel count increases. The CPU's role in this scaling is minimal; the Ryzen 9 8945HX's 16 cores and 32 threads provide ample headroom at all resolutions. The data shows that the GPU is the primary bottleneck in this configuration, with the 4K resolution pushing the RTX 5050 Mobile beyond its comfortable operating range.

# FAQ

Q: What is the best resolution and setting combination for this hardware in The Technomancer?

A: Based on the measured FPS data, 1920x1080 with Medium settings delivers 95 FPS average with a minimum of 81 FPS, making it the highest-quality preset that maintains a consistent 60+ FPS experience. The 1440p Low preset at 81 FPS is also viable for users prioritizing resolution over visual detail.

Q: Can this combo handle 4K gaming in The Technomancer?

A: At 3840x2160, the highest average FPS recorded is 45 FPS on Low settings. Medium averages 34 FPS, High averages 29 FPS, and Ultra averages 23 FPS. None of these configurations reach 60 FPS, so 4K gaming is only marginally playable at Low settings.

Q: How does the RTX 5050 Mobile compare to its nearest GPU rivals?

A: The GPU's average benchmark score is 43268. The NVIDIA Quadro M6000 24 GB scores 43262 (a 0% delta), the NVIDIA Quadro M6000 scores 43301 (0.1% faster), and the NVIDIA GeForce RTX 4070 SUPER scores 43223 (0.1% slower). The RTX 4090 Mobile scores 43667, which is 0.9% higher.

Q: What is the CPU's performance ranking relative to other processors?

A: The AMD Ryzen 9 8945HX sits in the 95th percentile of all CPUs, with an average benchmark score of 76212. Its nearest rival, the Intel Core Ultra 9 285HX, scores 76155 (0.1% lower), while the AMD EPYC Embedded 8224P scores 76492 (0.4% higher) and the AMD Ryzen 9 9950X3D scores 75779 (0.6% lower).

Q: Does the RTX 5050 Mobile's 8 GB VRAM cause any issues in this game?

A: The measured FPS data shows no evidence of VRAM-related performance drops, as the frame rates scale consistently with settings and resolution. The Technomancer's 2016 release date means its texture and geometry requirements are well within the 8 GB GDDR7 capacity.

Q: How consistent are frame times across different settings?

A: The Medium preset is the only one with recorded minimum and maximum FPS values. At 1080p Medium, the range is 81-110 FPS; at 1440p Medium, the range is 53-72 FPS; and at 4K Medium, the range is 29-39 FPS. The spread of approximately 29-30% of the average suggests moderate frame time variance.

# CPU Role

The AMD Ryzen 9 8945HX is a 16-core, 32-thread processor built on the Zen 4 architecture with the Dragon Range codename, manufactured on TSMC's 5 nm process. It operates with a base clock of 2.50 GHz and a boost clock of 5.40 GHz, with a TDP of 55 W and an unlocked multiplier. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 64 MB of L3 cache, totaling 13,140 million transistors across a dual-die design with each die measuring 71 mm². Memory support includes dual-channel DDR5 with 83.2 GB/s of bandwidth.

In The Technomancer, the CPU's role is largely supportive rather than performance-defining. The game's engine, released in 2016, does not scale effectively across 16 cores and 32 threads, meaning the Ryzen 9 8945HX's multithreaded capabilities are underutilized. However, the processor's single-thread performance remains strong, as evidenced by benchmark scores of 6030 in Cinebench R23 single-core and 3907 in PassMark single-thread tests. These scores indicate that the CPU handles the game's main thread without bottlenecking the GPU at any tested resolution.

The CPU's benchmark results demonstrate substantial compute capacity: Cinebench R23 multicore scores 42713, Cinebench R20 multicore scores 17939, and PassMark multithread scores 51405. The PassMark physics score of 2168 and integer math score of 195180 further show the processor's capability for physics calculations and general processing. However, the measured FPS data shows that resolution scaling remains consistent regardless of CPU load, confirming that the RTX 5050 Mobile is the limiting component throughout the test matrix.

The nearest CPU rivals provide context for the processor's standing. The Intel Core Ultra 9 285HX has an average score of 76155, just 0.1% below the Ryzen 9 8945HX's 76212. The AMD EPYC Embedded 8224P scores 76492 (0.4% higher), the AMD Ryzen Threadripper PRO 9945WX scores 76513 (0.4% higher), and the AMD Ryzen 9 9950X3D scores 75779 (0.6% lower). These margins are negligible, indicating that the Ryzen 9 8945HX sits at parity with the top mobile and desktop processors in aggregate performance. For The Technomancer specifically, the CPU's 95th percentile ranking means it will never become the bottleneck, leaving the GPU as the sole determinant of frame rates across all settings and resolutions.

Hardware Specifications

AMD Ryzen 9 8945HX

Cores / Threads 16 / 32
Base Clock 2500 MHz
Boost Clock 5400 MHz
TDP 55W
Socket AMD Socket FL1
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5050 Mobile in The Technomancer

Resolution Settings Avg FPS
3840x2160 Low 45.0
3840x2160 Medium 34.0
3840x2160 High 29.0
3840x2160 Ultra 23.0
2560x1440 Low 81.0
2560x1440 Medium 62.0
2560x1440 High 53.0
2560x1440 Ultra 42.0
1920x1080 Low 124.0
1920x1080 Medium 95.0
1920x1080 High 81.0
1920x1080 Ultra 64.0

The Technomancer with Ryzen 9 8945HX + Other GPUs

See how The Technomancer performs with the same CPU but different graphics cards.

The Technomancer with RTX 5050 Mobile + Other CPUs

See how The Technomancer performs with the same GPU but different processors.

Other Games with Ryzen 9 8945HX + RTX 5050 Mobile

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