Fivem
This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 25 | 32 | 40 | 51 |
| 1440p QHD | 45 | 58 | 72 | 91 |
| 1080p Full HD | 68 | 88 | 109 | 139 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis
Fivem, as a multiplayer modification framework built atop Grand Theft Auto V, presents a unique performance profile that shifts depending on the hardware in play. The measured results for the AMD Ryzen 9 8945HX and NVIDIA GeForce RTX 5050 Mobile combo reveal a system that is heavily influenced by the graphics settings and resolution, but with a clear underlying strength in processor throughput. The data indicates that this pairing is capable of delivering a smooth experience at mainstream resolutions, but it is constrained at the highest fidelity levels.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate trajectory from 1920x1080 to 3840x2160 tells a clear story about where the bottleneck lies in this system. At 1920x1080 with Low settings, the combo achieves 139 FPS, which represents the absolute peak of the measured data. Moving to 2560x1440 at the same Low preset, the average drops to 91 FPS, a significant 34.5% reduction. Pushing further to 3840x2160 results in 51 FPS, which is another 44% drop from the 1440p result and just 36.7% of the original 1080p figure.
This scaling pattern is classic GPU-bound behavior. The CPU, with its 16 cores and 32 threads, has ample headroom at lower resolutions. The data shows that the GPU begins to struggle as the pixel count increases, which is expected for a mobile part with a 50 W TDP. Comparing the High settings across resolutions reinforces this: 88 FPS at 1080p, 58 FPS at 1440p, and 32 FPS at 4K. The halving of performance from 1080p to 4K at High settings (88 to 32 FPS) is a steep curve.
The most telling indicator comes from the Ultra preset. At 4K Ultra, the system only manages 25 FPS, which is below the threshold for comfortable playability. The gap between Low and Ultra at 4K is 26 FPS (51 vs 25), while at 1080p that same gap is 71 FPS (139 vs 68). This compression of the settings range at higher resolutions confirms that the GPU's shading units, texture units, and memory bandwidth are being saturated. The RTX 5050 Mobile has 2560 shading units and a 128-bit memory bus with 384.0 GB/s of bandwidth, which is simply insufficient for 4K Ultra in this workload.
The data also shows diminishing returns on FPS when lowering settings at 4K. The jump from Ultra (25 FPS) to High (32 FPS) is just 7 frames, and from High to Medium (40 FPS) is another 8 frames. However, the jump from Medium to Low (51 FPS) is 11 frames, suggesting that the Low preset removes a significant number of GPU-intensive effects. This non-linear scaling indicates that the game's rendering pipeline has specific features that are particularly taxing on this GPU architecture.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 8945HX is a mobile processor built on the Zen 4 architecture, codenamed Dragon Range. It packs 16 cores and 32 threads, which is a substantial amount of parallelism for a laptop chip. The base clock is 2.50 GHz, but the boost clock reaches 5.40 GHz, providing a wide dynamic range for both power efficiency and burst performance. This CPU sits in the 95th percentile versus all CPUs, indicating it is a top-tier part.
In the context of Fivem, the CPU's role is often more pronounced than in single-player games, as the multiplayer framework requires additional processing for network synchronization, player physics, and world state management. The benchmark data suggests that the CPU is not the limiting factor in most measured scenarios. At 1080p Low, the 139 FPS result is likely close to the game's engine limit or the GPU's raw throughput at that resolution. The CPU's Cinebench R23 multi-core score of 42713 and single-core score of 6030 demonstrate strong performance in both heavily threaded and lightly threaded workloads.
When comparing to its nearest rivals in the CPU benchmark database, the Ryzen 9 8945HX scores 0.1% higher than the Intel Core Ultra 9 285HX and 0.6% higher than the AMD Ryzen 9 9950X3D. It trails the AMD EPYC Embedded 8224P and AMD Ryzen Threadripper PRO 9945WX by 0.4%. These deltas are minuscule, meaning the 8945HX is essentially performance-equivalent to these other high-end parts in synthetic tests. For a gaming scenario like Fivem, this implies that any of these CPUs would deliver similar frame rates when paired with the same GPU.
The 64 MB of L3 cache is another factor that helps with game performance. Fivem's open-world environment, which streams assets and entity data, benefits from a large cache to reduce memory latency. The 83.2 GB/s dual-channel memory bandwidth is standard for a mobile DDR5 configuration, and it appears sufficient for the game's needs based on the FPS data. The processor's ability to boost to 5.40 GHz on a single core is also relevant for the game's main thread, which often handles the majority of game logic and cannot be fully parallelized.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average FPS this combo can achieve in Fivem?
A: The highest measured average frame rate is 139 FPS, achieved at 1920x1080 resolution with the Low settings preset.
Q: How much of a performance drop occurs when moving from 1080p to 4K at Medium settings?
A: At 1920x1080 Medium, the average FPS is 109. At 3840x2160 Medium, the average FPS drops to 40. This represents a 63.3% reduction in frame rate.
Q: Is the Ultra preset playable at 2560x1440 on this hardware?
A: At 2560x1440 with Ultra settings, the system produces an average of 45 FPS. This is generally considered playable for most users, though it is approaching the lower bound for smooth action games.
Q: At which resolution and settings does the combo fail to maintain 60 FPS?
A: The data shows that at 3840x2160, all settings presets fail to reach 60 FPS, with the highest being 51 FPS on Low. At 2560x1440, the High preset (58 FPS) and Ultra preset (45 FPS) also fall below 60 FPS.
Q: How does the RTX 5050 Mobile compare to the RTX 4090 Mobile in synthetic benchmarks?
A: The RTX 5050 Mobile has an average benchmark score of 43268, while its nearest rival list includes the NVIDIA GeForce RTX 4090 Mobile with a delta of -0.9%. This means the RTX 5050 Mobile scores 0.9% higher than the RTX 4090 Mobile in the aggregate benchmark data, though this is a negligible difference.
Q: What is the minimum FPS recorded in the entire dataset?
A: The lowest minimum FPS recorded is 34 FPS, which occurs at 3840x2160 resolution with Medium settings. This is the only resolution where a minimum FPS was provided for the Medium preset.
How This Combo Ranks — use comboRankInGame vs other tested combos
The specific combination of the AMD Ryzen 9 8945HX and the NVIDIA GeForce RTX 5050 Mobile is ranked 2971 out of 3707 tested combos in Fivem. This places the pairing in the bottom 19.8% of all tested systems, which is a surprising result given the individual components' specifications. The CPU is a high-end part with a 95th percentile ranking, and the GPU sits in the 83rd percentile versus all GPUs. However, the combination of these two parts does not translate to a high ranking in this particular game.
This rank suggests that Fivem is either not particularly sensitive to the CPU's strengths or that the GPU is a significant bottleneck that drags the overall ranking down. The data points to the latter: the GPU's 8 GB of VRAM and 128-bit memory bus are limiting factors at higher resolutions. When compared to other combos in the database, this system is likely being outperformed by pairs with more powerful GPUs, even if they have weaker CPUs. The rank of 2971 indicates that there are 736 tested combos that perform worse, but the overwhelming majority of systems are faster.
The delta between the CPU's and GPU's benchmark percentiles (95 vs 83) highlights an imbalance. The CPU is capable of feeding a much faster GPU, but it is paired with a GPU that is designed for mainstream performance. In Fivem, which can be CPU-intensive in crowded areas, this CPU would shine, but the GPU's limitations prevent the system from achieving higher rankings in the aggregate FPS data across all settings. This rank is a holistic measure, and the high CPU performance cannot compensate for the GPU's inability to push high frame rates at 4K.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 architecture GPU, built on a 5 nm process at TSMC. It has 8 GB of GDDR7 memory on a 128-bit bus, providing 384.0 GB/s of bandwidth. The boost clock is 1500 MHz, with a base clock of 1020 MHz. It has 2560 shading units, 80 TMUs, and 32 ROPs, with 20 RT cores and 80 tensor cores. The GPU's TDP is 50 W, which is a low power envelope for a discrete mobile GPU.
In Fivem, the GPU's role becomes dominant as resolution increases. The 8 GB VRAM is sufficient for 1080p and 1440p at most settings, but at 4K, the memory capacity and bandwidth become strained. The measured FPS at 4K Ultra (25 FPS) and 4K High (32 FPS) indicates that the GPU is rendering at its limits. The pixel rate of 48.00 GPixel/s and texture rate of 120.0 GTexel/s are modest figures that explain the performance ceiling. The FP32 performance of 7.680 TFLOPS is not high, and the game's shader complexity at Ultra settings likely exceeds this throughput.
The memory clock of 1500 MHz with 24 Gbps effective speed is fast for the type, but the 128-bit bus halves the effective bandwidth compared to wider-bus GPUs. This is a critical bottleneck. Fivem's open-world environments require constant texture streaming, and the 384.0 GB/s bandwidth is just enough for 1080p but insufficient for 4K. The GPU's benchmark score of 43268 places it in the 83rd percentile, but its nearest rivals include the NVIDIA Quadro M6000 24 GB and the NVIDIA GeForce RTX 4070 SUPER, with deltas of 0% and 0.1% respectively. This means the RTX 5050 Mobile is on par with a much older workstation card in synthetic tests, which is telling.
The low power draw of 50 W means this GPU cannot sustain high clocks under load for long periods without thermal throttling in a thin chassis. The boost clock of 1500 MHz is relatively low compared to desktop counterparts, and the data reflects this in the FPS numbers. At 1440p Medium, the system achieves 72 FPS, but the minimum FPS is 61, showing some frame pacing instability. This is likely due to the GPU hitting memory bandwidth limits during scenes with many objects.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete dataset provides a clear matrix of performance across three resolutions and four settings presets.
At 1920x1080, the results are as follows: Low settings yield 139 FPS average. Medium settings yield 109 FPS average, with a minimum of 93 FPS and a maximum of 126 FPS. High settings yield 88 FPS average. Ultra settings yield 68 FPS average. This shows a smooth degradation from Low to Ultra, with a total drop of 71 FPS (51.1%). The Medium preset is the only one with a recorded min/max range, indicating it might be the most stable or the most commonly tested.
At 2560x1440, the scaling continues: Low settings produce 91 FPS average. Medium settings produce 72 FPS average, with a minimum of 61 FPS and a maximum of 83 FPS. High settings produce 58 FPS average. Ultra settings produce 45 FPS average. The drop from Low to Ultra at 1440p is 46 FPS (50.5%). The Medium preset again shows a min/max range (61-83 FPS), which is a 22 FPS fluctuation, suggesting variable frame times.
At 3840x2160, the GPU is clearly overwhelmed: Low settings achieve 51 FPS average. Medium settings achieve 40 FPS average, with a minimum of 34 FPS and a maximum of 46 FPS. High settings achieve 32 FPS average. Ultra settings achieve 25 FPS average. The drop from Low to Ultra at 4K is 26 FPS (51.0%). The Medium preset at 4K shows a min of 34 FPS, which is the lowest single minimum recorded in the entire dataset, indicating severe frame drops in intense scenes.
The pattern across all resolutions is that the Medium preset consistently provides a min/max range, while other presets only have averages. This suggests the Medium preset might be the most heavily tested or the one that exhibits the most variance. The FPS deltas between settings are consistent in percentage terms (~50% from Low to Ultra), but the absolute differences shrink as resolution increases, confirming the GPU bottleneck.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution and the user's preference for visual fidelity versus frame rate smoothness.
For 1080p displays, the Ultra preset at 68 FPS is a solid choice for those who prioritize visuals, as it stays above the 60 FPS threshold. However, the High preset at 88 FPS offers a significant 29.4% improvement over Ultra, which might be preferable for competitive play or for users with high-refresh-rate monitors. The Low preset at 139 FPS is the best for maximum smoothness, but it sacrifices many graphical features that make Fivem visually appealing. The Medium preset at 109 FPS provides a balance, and the recorded min of 93 FPS ensures that even during demanding moments, the experience remains fluid.
At 1440p, the choice is more constrained. The High preset at 58 FPS is just below the ideal 60 FPS target, but it might be acceptable for many players. The Medium preset at 72 FPS is the recommended choice, as it provides a comfortable margin above 60 FPS and the min of 61 FPS suggests it rarely dips below playability. The Ultra preset at 45 FPS is not recommended, as it will feel choppy in fast-paced scenes. The Low preset at 91 FPS is the best for competitive integrity, but it makes the game look sparse.
At 4K, none of the presets achieve a playable 60 FPS. The Low preset at 51 FPS is the only option that approaches playability, but it is still below the standard. The Medium preset at 40 FPS is a compromise, but the min of 34 FPS indicates potential stuttering. The High (32 FPS) and Ultra (25 FPS) presets are effectively unplayable for any action-oriented gameplay. For 4K users, the data suggests that this combo is not suited for high-fidelity Fivem. The best experience is achieved at 1440p Medium or 1080p High, where the balance between visual quality and frame rate is most favorable.
Hardware Specifications
AMD Ryzen 9 8945HX
NVIDIA GeForce RTX 5050 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 5050 Mobile in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 25.0 |
| 2560x1440 | Low | 91.0 |
| 2560x1440 | Medium | 72.0 |
| 2560x1440 | High | 58.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 139.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 88.0 |
| 1920x1080 | Ultra | 68.0 |
Fivem with Ryzen 9 8945HX + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5050 Mobile + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 8945HX + RTX 5050 Mobile
Explore FPS benchmarks for other games using this same hardware combination.