The Technomancer
This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 66 | 85 | 99 | 129 |
| 1440p QHD | 120 | 154 | 180 | 219 |
| 1080p Full HD | 184 | 216 | 229 | 252 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
The Technomancer, a 2016 Action RPG, places unusual demands on modern hardware. Testing the AMD Ryzen 5 7500X3D paired with the NVIDIA GeForce RTX 5090 D reveals a combination that excels at high refresh rates across all resolutions, but with a distinct performance curve that shifts from CPU-bound at 1080p to GPU-bound at 4K. The data set includes measured FPS across three resolutions and four quality presets, providing a complete picture of how this specific duo handles the game’s engine.
FAQ
Q: What is the highest average FPS recorded for this combo in The Technomancer?
A: The highest average FPS is 252, achieved at 1920x1080 with Low settings. This is followed closely by 229 FPS at Medium settings and 216 FPS at High settings for the same resolution.
Q: How does the RTX 5090 D’s performance compare to its nearest rival in synthetic benchmarks?
A: The RTX 5090 D has an average benchmark score of 77,712, placing it 1.1% above the AMD Radeon RX 6650M XT (76,904) and 1.6% below the AMD Radeon RX 6850M XT (78,940). Its percentile rank against all GPUs is 92.
Q: What is the CPU’s benchmark percentile and what does it indicate?
A: The AMD Ryzen 5 7500X3D holds an 89th percentile ranking against all CPUs. Its average benchmark score is 44,573, which is 0.2% higher than the Intel Core Ultra X9 388H and 0.5% higher than the Intel Core i9-13950HX.
Q: At which resolution and settings does the combo show the largest FPS drop?
A: The largest drop occurs when moving from 2560x1440 Ultra (120 FPS) to 3840x2160 Ultra (66 FPS), a reduction of 54 FPS. This 45% decline indicates a heavy GPU load at 4K Ultra settings.
Q: Does the RTX 5090 D’s 32 GB VRAM capacity influence The Technomancer’s performance?
A: The GPU features 32 GB of GDDR7 memory on a 512-bit bus with 1.79 TB/s bandwidth. For a game from 2016, this capacity far exceeds typical VRAM requirements, meaning memory is unlikely to be a limiting factor even at 4K Ultra, where the average FPS is still 66.
Q: What is the combo’s overall ranking among tested configurations?
A: The combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5090 D ranks 71st out of 2,825 tested combos for The Technomancer, placing it in the top 2.5% of all configurations.
GPU Role
The NVIDIA GeForce RTX 5090 D is the dominant component in this pairing, built on the Blackwell 2.0 architecture with a GB202 chip. It operates at a base clock of 2017 MHz and boosts to 2407 MHz, with memory running at 1750 MHz (28 Gbps effective). The GPU’s specifications are substantial: 21,760 shading units, 680 texture mapping units, and 176 raster output units, alongside 170 RT cores and 680 tensor cores. The 32 GB GDDR7 memory pool, connected via a 512-bit bus, delivers 1.79 TB/s of bandwidth, which is more than sufficient for any texture or geometry data The Technomancer can throw at it.
In this game, the GPU’s role becomes increasingly critical as resolution rises. At 3840x2160, the pixel throughput demands are immense, and the RTX 5090 D’s pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s directly translate to playable frame rates. The measured data shows a clear progression: at 4K High settings, the average FPS is 85; at Medium it rises to 99; at Low it reaches 129. The Ultra preset, which likely enables additional effects, drops the average to 66 FPS. These figures suggest that the GPU is the primary bottleneck at 4K, as the FPS scales almost linearly with the quality preset’s load.
The GPU’s benchmark scores reinforce its capability. Its Passmark G3D score is 44,065, with a compute score of 28,396. In 3DMark Steel Nomad DX12, it scores 14,326, and Geekbench results show 310,674 for OpenCL and 376,915 for Vulkan. These synthetic numbers, while not directly tied to The Technomancer, indicate a GPU that excels at raw throughput. The RTX 5090 D’s nearest rivals in average benchmark score include the AMD Radeon RX 6650M XT (1.1% lower), AMD Radeon RX 6850M XT (1.6% higher), and two NVIDIA Tesla P100 variants (2.1% and 2.4% higher). None of these competitors approach the RTX 5090 D’s feature set, but the deltas show how tightly packed the high-end GPU market is in synthetic averages.
For The Technomancer, the GPU’s clock speeds matter less than its sheer shader count and memory bandwidth. The 2017 MHz base and 2407 MHz boost are moderate for a 50-series card, but the 104.8 TFLOPS FP32 performance ensures that even the most demanding scenes at 4K Ultra remain fluid at 66 FPS. The card’s 575 W TDP and 950 W suggested PSU indicate a power-hungry part, but the measured FPS data shows that power translates directly into performance.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals how the workload shifts between CPU and GPU. At 1920x1080, the combo achieves 252 FPS on Low, 229 on Medium, 216 on High, and 184 on Ultra. These numbers are extraordinarily high, suggesting that the CPU—not the GPU—is the limiting factor at this resolution. The Ryzen 5 7500X3D’s six cores and 12 threads, with a base clock of 4.00 GHz and boost of 4.50 GHz, are sufficient to feed the RTX 5090 D, but the frame rates plateau around 250 FPS even on Low settings. This plateau indicates a CPU ceiling, likely due to the game’s single-threaded or lightly-threaded engine.
Moving to 2560x1440, the average FPS drops: 219 on Low, 180 on Medium, 154 on High, and 120 on Ultra. The gap between Low and Ultra widens from 68 FPS at 1080p to 99 FPS at 1440p, showing that the GPU begins to take on more work. The Medium preset at 1440p shows a minimum FPS of 153 and maximum of 207, with an average of 180, indicating consistent frame pacing. At 1440p Ultra, the 120 FPS average is still highly playable, but the drop from 1080p Ultra (184 FPS) is 34.8%, which is steeper than the 25% increase in pixel count would suggest if the system were perfectly balanced.
At 3840x2160, the GPU becomes the clear bottleneck. Low settings yield 129 FPS, Medium 99 FPS, High 85 FPS, and Ultra 66 FPS. The scaling from 1440p to 4K is dramatic: Low drops from 219 to 129 (41% reduction), Medium from 180 to 99 (45% reduction), High from 154 to 85 (45% reduction), and Ultra from 120 to 66 (45% reduction). This consistent 45% drop across Medium, High, and Ultra presets indicates that the GPU’s pixel throughput is the limiting factor, as the RTX 5090 D’s 423.6 GPixel/s rate is being pushed to its limits. The 4K Medium preset has a minimum FPS of 84 and maximum of 114, showing a tighter frame distribution than the 1440p Medium preset, which suggests that at 4K, the GPU is working near its maximum capacity.
The resolution scaling data also reveals that the CPU’s role diminishes as resolution increases. At 1080p, the CPU’s 89th percentile benchmark ranking and 44,573 average score are more relevant, as the GPU is not saturated. At 4K, the CPU’s impact is negligible, and the GPU’s 92nd percentile ranking takes precedence. For players targeting 1440p or 4K, the RTX 5090 D’s 32 GB VRAM and 1.79 TB/s bandwidth ensure no memory-related stutters, but the raw FPS numbers show that even this top-tier GPU cannot maintain 100+ FPS at 4K Ultra in this particular title.
Measured FPS Breakdown
At 1920x1080, the data shows exceptional performance across all settings. Low settings produce an average FPS of 252, which is the highest recorded for this combo. Medium settings average 229 FPS, with a minimum of 194 and maximum of 263, indicating a slight variance but overall smooth gameplay. High settings average 216 FPS, and Ultra settings average 184 FPS. The progression from Low to Ultra shows a 27% reduction in average FPS (from 252 to 184), which is modest compared to the resolution scaling. This suggests that at 1080p, the CPU is the primary limiter, as the GPU has ample headroom even at Ultra.
At 2560x1440, the average FPS values are 219 (Low), 180 (Medium), 154 (High), and 120 (Ultra). The Medium preset’s range of 153 to 207 FPS shows that even at 1440p, the system remains fluid, with no drops below 120 FPS. The Ultra preset’s 120 FPS average is exactly at the threshold for high-refresh-rate gaming, and the lack of minimum FPS data for Low, High, and Ultra suggests that the average is representative of stable performance. The 1440p High preset (154 FPS) is 28.7% lower than the 1080p High preset (216 FPS), which aligns with the 2.25x pixel increase from 1080p to 1440p, indicating that the GPU is beginning to become the limiting factor.
At 3840x2160, the performance drops significantly. Low settings average 129 FPS, Medium 99 FPS, High 85 FPS, and Ultra 66 FPS. The Medium preset at 4K has a minimum of 84 and maximum of 114, showing that even the lower bound remains above 60 FPS. The Ultra preset’s 66 FPS average is the only result below the 100 FPS mark, but it remains playable for a demanding Action RPG. The drop from 1080p Ultra (184 FPS) to 4K Ultra (66 FPS) is 64%, which is steeper than the 4x pixel increase would suggest, indicating that the GPU’s fill rate and shader throughput are the bottlenecks. The 4K Low preset (129 FPS) is still higher than some systems achieve at 1080p, but the RTX 5090 D’s 1.79 TB/s bandwidth and 32 GB VRAM are clearly being utilized fully at this resolution.
The measured FPS data also includes only average FPS for most presets, with minimum and maximum values only provided for Medium settings at each resolution. This suggests that the Medium preset is the most heavily tested, and its min/max values (1080p: 194/263, 1440p: 153/207, 4K: 84/114) show that frame pacing remains consistent even as resolution scales. The lack of min/max data for other presets does not indicate poorer performance, but rather a more focused testing methodology.
How This Combo Ranks
The combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 5090 D ranks 71st out of 2,825 tested combos for The Technomancer. This places the configuration in the top 2.5% of all tested systems, an exceptional result given the game’s age and the variety of hardware tested. The rank of 71 out of 2,825 means that only 70 other combinations achieve higher average FPS across the tested resolutions and settings. Given that the RTX 5090 D is one of the most powerful GPUs available, and the Ryzen 5 7500X3D is a high-end desktop CPU, this ranking is expected but still notable.
The GPU’s percentile rank of 92 among all GPUs and the CPU’s percentile rank of 89 among all CPUs suggest that both components are in the upper echelon of their respective categories. However, the combo’s overall rank of 71 out of 2,825 is slightly lower than what the individual percentiles might predict, indicating that The Technomancer’s engine may not fully utilize the hardware’s capabilities. The game’s 2016 release date means it was designed for older multi-core CPUs and DirectX 11-era GPUs, so the RTX 5090 D’s Blackwell architecture and the CPU’s 3D V-Cache (96 MB shared L3) may not be fully leveraged.
The nearest rivals for the CPU in synthetic benchmarks—Intel Core Ultra X9 388H, Intel Core i9-13950HX, and AMD Ryzen AI Max 385—all have average scores within 0.6% of the 7500X3D, but none of these are paired with an RTX 5090 D in the measured data. The GPU’s nearest rivals, including the AMD Radeon RX 6650M XT and RX 6850M XT, have similar average benchmark scores but are mobile parts with significantly lower power envelopes. In The Technomancer, the RTX 5090 D’s desktop-class performance ensures that the combo’s rank is driven primarily by the GPU’s ability to render at high resolutions, while the CPU’s role is secondary.
The rank of 71 out of 2,825 also indicates that the combo outperforms the vast majority of tested systems, which likely include older GPUs and CPUs that struggle with even 1080p High settings. The data shows that this combo can achieve 85 FPS at 4K High, a result that would be unattainable for many systems. The ranking confirms the RTX 5090 D’s raw power, but it also highlights that The Technomancer’s engine has a performance ceiling that even this hardware cannot surpass without frame generation or upscaling techniques.
CPU Role
The AMD Ryzen 5 7500X3D is a six-core, 12-thread processor from the 7000 series, codenamed Raphael and built on TSMC’s 5 nm process. It features a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. The CPU’s cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and a massive 96 MB of shared L3 cache, which is a hallmark of the X3D series and beneficial for gaming workloads. Memory support includes DDR5 with dual-channel configuration and 83.2 GB/s bandwidth, along with ECC support. The CPU uses the AMD Socket AM5 and supports PCIe Gen 5 with 24 lanes.
In The Technomancer, the CPU’s role is most apparent at 1080p, where the GPU is not saturated. The measured FPS at 1080p Low (252 FPS) and 1080p Ultra (184 FPS) shows a smaller gap than at higher resolutions, indicating that the CPU’s single-thread performance is limiting the frame rate. The CPU’s Passmark single-thread score is 3,494, which is solid but not exceptional, and its multithread score is 25,047. The game’s engine, released in 2016, likely relies heavily on a few threads, so the 7500X3D’s six cores are sufficient, but the 4.50 GHz boost clock is the key factor. The 96 MB L3 cache helps with data reuse in game logic, but The Technomancer’s age means it may not benefit fully from this feature.
The CPU’s benchmark scores show a balanced profile: integer math at 70,774, floating point math at 43,594, and extended instructions at 20,455. Its nearest rivals in synthetic benchmarks include the Intel Core Ultra X9 388H (0.2% lower average score), Intel Core i9-13950HX (0.5% lower), and AMD Ryzen AI Max 385 (0.6% lower), all of which are close in performance. However, the 7500X3D’s 89th percentile ranking indicates it outperforms most CPUs, and its 65 W TDP makes it power-efficient for a desktop part.
At 4K, the CPU’s influence diminishes, as the GPU’s workload dominates. The FPS difference between 4K Low (129 FPS) and 4K Ultra (66 FPS) is 63 FPS, which is larger than the 68 FPS difference at 1080p (252 to 184 FPS). This suggests that at 4K, the GPU is the bottleneck, and the CPU has ample headroom to feed it. The CPU’s role is to ensure that frame times remain consistent, and the data shows no evidence of CPU-related stutters, with minimum FPS values for Medium presets being relatively close to averages (e.g., 84 FPS minimum vs. 99 FPS average at 4K Medium).
The Ryzen 5 7500X3D’s launch MSRP is $269, and it was released in November 2025, making it a recent addition to the market. Its production status is active, and it features integrated Radeon Graphics, although the discrete RTX 5090 D makes this irrelevant for gaming. The CPU’s 6 cores and 12 threads are sufficient for The Technomancer, but the game’s engine does not appear to utilize the 3D V-Cache’s full potential, as evidenced by the relatively flat scaling from 1080p to 1440p. Overall, the CPU provides a strong foundation for the GPU, but it is not the primary driver of performance in this title.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5090 D in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 99.0 |
| 3840x2160 | High | 85.0 |
| 3840x2160 | Ultra | 66.0 |
| 2560x1440 | Low | 219.0 |
| 2560x1440 | Medium | 180.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 120.0 |
| 1920x1080 | Low | 252.0 |
| 1920x1080 | Medium | 229.0 |
| 1920x1080 | High | 216.0 |
| 1920x1080 | Ultra | 184.0 |
The Technomancer with Ryzen 5 7500X3D + Other GPUs
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The Technomancer with RTX 5090 D + Other CPUs
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