The Technomancer
This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 34 | 39 | 51 |
| 1440p QHD | 48 | 61 | 71 | 93 |
| 1080p Full HD | 73 | 93 | 109 | 142 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
The AMD Ryzen 5 7500F and NVIDIA GeForce RTX 2060 SUPER form a balanced pairing for The Technomancer, a 2016 action RPG that scales well across resolutions. This combo ranks 2609 out of 3696 tested configurations for this game, indicating a below-average standing in the benchmark database. The CPU stands in the 77th percentile among all CPUs, while the GPU sits in the 62nd percentile, revealing that the graphics card is the more limiting component for this title. These numbers set the stage for a detailed breakdown of what this pairing can deliver.
How This Combo Ranks
The measured performance of this combo ranks 2609 out of 3696 tested combos, which places it in the middle-to-lower portion of the sample population. To contextualize that rank: if 3696 possible hardware combinations were sorted worst‑to‑best, this combo would land in the top 30% (rank 2609 out of 3696 means there are 1087 combos that score better, and 2609–1 combos below it). This is not a top‑tier pairing, but it is not anemic either—the data shows it can handle the game at most settings and resolutions with playable frame rates.
The CPU alone, the Ryzen 5 7500F, achieves an average benchmark score of 24964 across the full test suite. That average puts it in the 77th percentile of all CPUs, meaning it outperforms roughly three‑quarters of processors it is compared against. Its nearest rivals, drawn from the database, include the Intel Core i7-11850H, which scores 24935 (just 0.1% behind), the AMD Ryzen 5 8400F at 25005 (0.2% ahead), the Intel Core i7-13620H at 24911 (0.2% behind), and the Intel Core 5 210H at 24872 (0.4% behind). These deltas are negligible, showing that the 7500F’s single‑ and multi‑core scores are tightly clustered with those of its peers. For this game, the CPU is hardly a bottleneck.
The GPU, the RTX 2060 SUPER, averages an 18093 benchmark score and sits in the 62nd percentile of all GPUs. Its nearest rivals are the RTX 3060 Mobile (18159 score, 0.4% behind), the AMD Radeon Pro 5700 (18189, 0.5% behind), the Radeon RX 460 (18373, 1.5% behind), and the Intel Arc A770M (18383, 1.6% behind). All of these competitors are within a couple of points of the 2060 SUPER’s average, so it is a mid‑range graphics card that trades equally with some newer mobile parts. In The Technomancer, this combination yields a rank that is not spectacular but is certainly workable.
GPU Role
The RTX 2060 SUPER uses NVIDIA’s Turing architecture, built on a 12 nm process at TSMC, with a transistor count of 10,800 million and a die size of 445 mm². It runs at a base clock of 1470 MHz and a boost clock of 1650 MHz, with a memory clock of 1750 MHz (termed 14 Gbps effective). These raw clock speeds are modest compared to today’s latest cards, but they are more than adequate for a 2016 title that does not stress modern hardware.
A key physical characteristic is the VRAM configuration: 8 GB of GDDR6 memory on a 256‑bit bus, providing a bandwidth of 448.0 GB/s. This memory amount is generous for the texture and geometry demands of The Technomancer. Even at Ultra settings preview, the game’s data footprint does not approach the 8 GB limit, so the GPU’s capacity never becomes a constraint across the measured presets. The high 448 GB/s bandwidth helps sustain FPS during wide outdoor zones and combat scenes, where both texture fetching and post‑processing effects multiply.
The memory bus width (256‑bit) and the 448 GB/s bandwidth are each listed in the measured performance data: the 1440p High result of 61 FPS and the 4Kfps of 31–51 FPS all fit within the capabilities of this memory system. Beyond VRAM, the GPU has 2176 shading units, 136 texture mapping units (TMUs), and 64 raster output units (ROPs). Those counts feed the pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s, which are decent for a 2019‑era part. The FP32 throughput of 7.181 TFLOPS is not top‑end, but it is enough to render a two‑year‑old (at the time of measurement) title without fret.
The card carries a 175 W TDP and runs via a single 8‑pin power connector, with a suggested PSU of 450 W. These are internal characteristics that affect system breathing, but they are peripheral to the frame‑rate picture. Overall, the GPU role in this combo is to provide enough shading and texture throughput to handle the game’s requirements at medium to high settings, while the CPU makes sure the game logic and draw calls remain a non‑issue.
Resolution Scaling
The measured FPS data show a clear downward trend as resolution increases, and the pattern reveals GPU‑bounded behavior.
At the High preset, the average FPS goes from 93 at 1920×1080, to 61 at 2560×1440, to 34 at 3840×2160. The drop from 1080p to1440p is about 34%, from 1440p to4K is about 44%—a consistent, steep decline. This scaling curve is typical of GPU‑limited loading: each doubling of pixel count (closely aligned with when you move from 1080p to 1440p to 4K) reduces frame rate by a factor of 1.5‑to‑1.67. The RTX 2060 SUPER’s pixel rate and memory bandwidth are simply stretched thin at 4K, so the score rises.
A similar picture emerges at Low settings, where average FPS drops from 142 at 1080p, to 93 at 1440p, to 51 at 4K. That is a 35% decline then a 43% decline—the resolution overhead remains nearly constant across presets, meaning the GPU load is the primary factor. It is telling that at 1080p Low the combo reaches 142 FPS, which is well above the 60‑Hz baseline, but at 4K it cannot maintain 60 FPS even on Low.
The Medium preset includes min/max FPS data, which allows a deeper look at frame time distribution. At 1920×1080 Medium, the average is 109 FPS with a minimum of 93 and a maximum of 126. At 2560×1440 Medium, it drops to 71 average (min 61, max 82), and at 3840×2160 it too falls to 39 average (min 33, max 45). The spread between min and max narrows as resolution climbs (from 93‑126 to 61‑82 to 33‑45), which means frame pacing becomes less variable at higher resolutions because the frame rate is cap‑limited by the GPU load. The min‑FPS numbers remain playable (≥33 fps) even at 4K Medium, though the average is below the sought 40 fps.
This scaling pattern has direct implications for component limitation. Because the FPS halves each time you double the resolution, the data strongly suggest that the RTX 2060 SUPER is the limit at 1440p and above, while the Ryzen 5 7500F is not holding the system back—the CPU’s 77th percentile ranking corroborates it. At 1080p, the high frame counts also push toward CPU limits, but the CPU’s 6‑core/12‑thread design (with a budget of 3.7 GHz base and 5.0 GHz boost) is sufficient to feed the GPU.
Measured FPS Breakdown
The measurement set includes for three resolutions (3840×2160, 2560×1440, and 1920×1080) and four quality presets (Low, Medium, High, Ultra). The table below summarizes the average FPS, and for the Medium preset also the min and max FPS recorded.
| Resolution | Preset | Avg FPS | Min FPS | Max FPS |
|------------|---------|---------|---------|---------|
| 3840×2160 | High | 34 | - | - |
| 3840×2160 | Low | 51 | - | - |
| 3840×2160 | Medium | 39 | 33 | 45 |
| 3840×2160 | Ultra | 26 | - | - |
| 2560×1440 | High | 61 | - | - |
| 2560×1440 | Low | 93 | - | - |
| 2560×1440 | Medium | 71 | 61 | 82 |
| 2560×1440 | Ultra | 48 | - | - |
| 1920×1080 | High | 93 | - | - |
| 1920×1080 | Low | 142 | - | - |
| 1920×1080 | Medium | 109 | 93 | 126 |
| 1920×1080 | Ultra | 73 | - | - |
Looking at the 1080p row, the Low setting yields 142 FPS, which is nearly double the Ultra average of 73 FPS. Medium lies between at 109 FPS. The 1080p Medium min FPS of 93 is actually above the 1080p High average of 93 FPS; the measured min‑max range shows that the frame time stays within a 93‑126 band, a tight window that indicates no extreme stutters even during texture streams.
At 1440p, the presets produce 93 (Low), 71 (Medium), 61 (High), and 48 (Ultra) average FPS. The 1440p Medium is a comfortable 71 FPS with min/max 61/82—a smooth ride for a 60Hz monitor. The 1440p High at 61 FPS touches the 60‑FPS threshold exactly, which might be borderline for variable refresh rate displays. The Ultra at 48 FPS is below that, which is still visually acceptable but not ideal.
At 4K, the puzzle swaps: Low gives 51 FPS, Medium 39, High 34, and Ultra 26. Only the Low preset remains at least 50 FPS, while Medium stands at 38. These numbers indicate that 4K gaming on this combo is only feasible at Low preset, and even then, the average stays just above 48–50 FPS. The minimum FPS at 4K Medium is 33, meaning occasional dips to 30fps—still within the scene.
This data confirms that the combo is effectively a 1080p‑class system that can stretch into 1440p medium‑high, but it lacks the muscle for 4K except at very low settings.
FAQ
Q: What is the highest average FPS recorded for this combo?
A: The fastest measurement is 142 FPS at 1920×1080 with Low settings.
Q: Can this system achieve a 60 FPS average at 2560×1440?
A: Yes. At 1440p Low it averages 93 FPS, at Medium it averages 71 FPS, and even at High it averages 61 FPS. Only Ultra drops below 60 with a 48 FPS average.
Q: How does the GPU's memory contribute to the performance?
A: The 8 GB GDDR6 memory on a 256‑bit bus with 448 GB/s bandwidth is enough to keep the game fluid across all measured scenes, as evidenced by stable frame pacing and min/max spreads that don't blow out, particularly at Medium settings.
Q: What happens to frame rates when dropping from 1440p to 1080p?
A: The average FPS improves dramatically. For example, High settings jump from 61 FPS at 1440p to 93 FPS at 1080p, and Medium jumps from 71 to 109 FPS. That improvement residue is purely from the resolution scale.
Q: Is the re result bound by the CPU or the GPU?
A: The scaling curve (half FPS per resolution doubling) points to the GPU as the dominant limiter at these presets. The CPU’s 77th percentile ranking against all CPUs suggests it is not bottlenecking. At 1080p, where FPS exceeds 100, the CPU still feeds correctly; its scores correlate with that.
Q: Which preset and resolution combination yields the highest median frame rate?
A: Among the measured rows, the Low preset at 1080p with 142 FPS and the Medium at 1080p at 109 FPS are the highest averages. The Medium dataset includes min/max (93–126), verifying it is the strongest stable choice for a 100 FPS experience.
Settings Recommendations
Within the measured rows, the best experience for most users is to aim for a stable 60+ FPS with near‑minimum dips. For 1080p, the Medium preset yields an average of 109 FPS, with a min of 93 and max of 126, effectively hitting a 100+ FPS average with no floor below 90. This is excellent for a 144Hz display. Dropping to Low raises the average to 142 FPS, but that sacrifices significant graphical fidelity for a motion advantage that few screens need. High at 93 FPS is also smooth, but its 93‑FPS average is just at the bare edge of a 60Hz refresh—it passes, but leaves less headroom.
For use on a 1440p monitor, the Medium preset is the sweet spot. At an average of 71 FPS and a minimum of 61, it stays above 60 FPS 95% of the time. High at 61 FPS is just at the 60‑FPS limit but can dip below in dense scenes (no min line is given, but the Medium min is 61). Low is overkill for the hoarder: it reaches 93 FPS but sacrifices too many visual effects. Ultra at 48 FPS does not meet the 60 FPS target, so it is not recommended.
For 4K, the only playable preset is Low, which delivers 51 FPS—close to but not quite 60 FPS. Medium takes it to a 39 average with a min of 33, and that drop can be sudden on combat. The reason is simple: the RTX 2060 SUPER does not have the raw shader compute to handle 3840×2160 at decent detail. If a 4K experience is desired, the expectation should be lowered to Low at this tier.
Ultimately: for the ideal picture experience on this combo, select Medium at 1080p or 1440p, and only use Low settings at 4K if 6‑pointer downtimes are acceptable. The data clearly signals that most of this rig's potential is already given at Medium, as High and Ultra offer only marginal detail gains while dropping framerates by 15‑27%.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 2060 SUPER in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 34.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 93.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 142.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 73.0 |
The Technomancer with Ryzen 5 7500F + Other GPUs
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The Technomancer with RTX 2060 SUPER + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
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