The Technomancer
This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 73 | 85 | 111 |
| 1440p QHD | 103 | 132 | 145 | 160 |
| 1080p Full HD | 145 | 158 | 167 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 3600 pairs with the NVIDIA GeForce RTX 5080 in The Technomancer, producing measured frame rates that vary from 57 FPS at 4K Ultra to 184 FPS at 1080p Low. The CPU is a 6-core, 12-thread Zen 2 processor with a base clock of 3.60 GHz and a boost of 4.20 GHz, while the GPU is a Blackwell-architecture card with 16 GB of GDDR7 memory and a 960.0 GB/s bandwidth. The data contains 12 measured FPS rows across four settings and three resolutions, plus ranking data that places this combo 630th out of 3,696 tested configurations. This analysis interprets those raw values.
Resolution Scaling
The measured FPS at each resolution and preset reveals a consistent shift: as resolution increases, the GPU becomes increasingly dominant in determining frame rate, while the impact of the CPU—the older 2019 6-core chip—diminishes at higher pixel counts.
At the High preset, the average FPS drops from 158 at 1080p to 132 at 1440p, then crashes to 73 at 4K. The reduction between 1080p and 1440p is approximately 16% (158 to 132), but the reduction between 1440p and 4K is much steeper: from 132 to 73 is a 45% loss. This non-linear decline shows that moving to 4K doubles the rendering load, whereas the 1440p step is far less stressful. The same pattern appears with the Medium preset: 1080p yields 167 FPS, 1440p yields 145, and 4K drops to 85. Here the drops are 13% and 41% respectively. Low settings follow a similar trend: 184 FPS at 1080p, 160 at 1440p, and 111 at 4K; the first node drops 24 FPS (14.6%), the second 49 FPS (30.6%). The Ultra preset shows 145 at 1080p, 103 at 1440p and 57 at 4K (a 29% and 85% drop).
The relative spread between the lowest and highest settings also grows with resolution. At 1080p, the gap between the lowest (Low) and the Ultra preset is 39 FPS (184 – 145). At 1440p that gap becomes 57 FPS (160 – 103). At 4K the spread reaches 54 FPS (111 – 57), but note that the absolute range is similar. However, when normalized the impact of settings is greatest at 4K: Low is 111 FPS while Ultra is 57, meaning Ultra settings run at half the speed of Low. At 1080p, Ultra still achieves 145 FPS—faster than most displays refresh, so resolution is not the main bottleneck at lower resolution.
The key conclusion from the scaling data is that this setup is heavily GPU-limited at 4K, while the 3600’s CPU tenutures the ability to push high frames at 1080p, but the bottleneck shifts to the chip when resolution is high and GPU load is massive. The CPU’s 6 cores and 12 threads with a 3.4 GHz boost (actually 4.2) provide a steady base, but the measured drop goes from 1080 to 4K shows that the GPU cannot keep up surrounding the highest pixel count, regardless of the CPU.
FAQ
Q: What is the combo’s overall rank in game?
A: This this hardware pair is 630th out of 3,692 recorded systems in the Technomancer, meaning it performs better than another 3,062 configurations in the database.
Q: How much memory does the graphics card have and how fast is it?
A: The NVIDIA GeForce RTX 5080 has a 16 GB GDDR7 VRAM with a 256-bit memory bus and a peak memory bandwith of 960.0 GB/s, which along with a base clock of 2295 MHz and boost of 2617 MHz allows it to process extreme textures.
Q: What are the CPU's threading specs?
A: The AMD Ryzen 5 3600 has 6 physical cores and 12 threads. It base clock is 3.60 GHz with a boost up to 4.20 GHz, its TDP is 65 W, and it contains 32 MB L3 cache.
Q: Which settings meet 60 FPS at 4K?
A: From the 4K rows, the Medium preset achieves an average of 85 FPS (range 98–72), while High runs at 73 FPS and Ultra at 57. Hence to stay above 60 FPS at 2160p, Medium is the lowest you need, and Ultra fails.
Q: How does over the RTX 5080 performance metric compare to its nearest rivals?
A: The GPU’s average benchmark score is 56,083, which sits 2.2% – between its closest catch: AMD Radeon RX 9070 GRE (57,367 score with –2.2% delta) and AMD Radeon 8060S (55,757 with +0.6%). It is as well 2.3 points ahead of Radeon Pro W5700X.
Q: Does the CPU support PCIe 5?
A: No—it provides 16 PCIe 4.0 lanes from the desktop socket, while the RTX 5080 itself uses PCIe 5.0 x16. These are not in factor conflict, but the system’s PCIe 4.0 will be the bottleneck for data transfer.
Settings Recommendations
The measured data gives clear guidance on which preset to choose at each resolution to balance the highest visual quality with a playable frame rate. The rows are:
At 1080p (1920×1080), all four presets deliver well above 60 FPS. The premium visual quality preset (Low) achieves 184 frames, Medium 167, High 158, and Ultra 145. The minimum are generally high, so any preset is playable; the difference between Ultra and Low is merely 49 FPS, meaning that a 60 Hz display will give smooth experience with any of them. For a sharp experience, the data supports using the Ultra preset —which at 143 FPS still leaves no margin of CPU headroom — the raw high with an additional headroom of FPS is high. If you want to reduce power consumption and heat generation, the Medium preset still provides 167 FPS, only 15% lower than Ultra, but it lowers pixel quality. In short, the 1080p can afford – the highest setting at a comfortable70+ frames – the optimal choice would be Ultra.
At 1440p (2560×1440), the situation is more precise. Low runs at 160 FPS, Medium 145, High 132, and Ultra 103. The 6 percent reduction of the Medium over High (145 vs 132) but the Ultra still beats 100 FPS. For a practical rule, the High- Play setting with 132 FPS appears is the balance point: it retains almost the same high frame rate as Medium while upgrading the visual effect. Medium hits 145 FPS but with a drop of only; if you own a 144 Hz monitor, Medium frequently exceeds 124 FPS minimum.Therefore, the preset that offers the best experience with no danger of frame dropping is the Medium at this resolution.
At 4K (3840×2160), the software literally begins to hurt. High gives 73 FPS, Medium 85, Low 111, and Ultra 57. The 85 FPS from Medium has a lowest frame of 32 and maximum of 84, so it never falls below 76. That fully stays above the usual 60 Hz threshold, enabling a near-locked experience. High (73 average) is also playable but the only row reports a 72 FPS min FPS, which is, of course, still okay. However, Ultra is unplayable sized, 57 FPS—just below a target of 60 fps with some directional frame need. Hence the best choice for 4K is Medium; the almost twice as fast on top of the Low but the visual penalty perhaps is sensitive. Ultra is a hard fails.
How This Combo Ranks
This specific CPU–GPU pair records extremely well in the broader database. The comboRankInGame field places it 630rd of the 6,692 combinations that have been tested in The Technomancer. That means it falls in the 18th percentile of the ranking, tied at the 630th position among top-ranking results. The percentile vs. all CPU of AMD Ryzen 5 3600 is 71 (higher than 70% of all CPUs), while the GPU’s percentile is 87, meaning this graphics card is in the top 13% of all GPUs tested. Overall, the combination puts the heavy lifting on the GPU: the CPU for its 6-cores and run of the currently fast intended 7- grows fast forward. Combined, the combo yields moderate frame rates, but the dominant strength is the RTX 5080's ability to handle 4K, despite the fact it is not at the absolute peak of the list—that belongs to hundreds of faster configurations.
The CPU itself has an avgScore of 17,035 across all benchmark tests, with the nearest rival in the `nearestRivals` array being the Intel Core i7-1260P (17,007 with a 0.2 % delta), the Intel Core i5-11400 (17,067 with -0.2%), and the 2nd place CPU the AMD EPYC 7573X (17,070, –0.2%). For the processor, that 0.2% delta often differences less than 100 points, so the 3600 is basically on par with several newer or server-class products. The modern GPU’s 56083 average computing benchmark places it 0.4% behind of the AMD Radeon RX 9070 GRE (57367) and 0.6% ahead of AMD Radeon 8060S (55757) – in other words within 1% of the composite portable. Yet comparing the raw GPU only for the score—while the ranking difference in the game comes almost entirely from CPU-bound scenarios.
Thus, is the 630 of 3696? This is not a sign of how good the 5080 is, but a statement about pairing: a high-end Blackwell adapter packed into a go-live 6-core CPU. To reach the top of that ranking list—say 1st place—would require a 12th/16-core chip and likely a multi-frame boost, but the measured data confirms the 36 in combination supplies enough throughput to dominate, as it sit comfortably above the median two thousands.
GPU Role
The RTX 5080 is the defining component in this system. It is based on the Blackwell 2.0 architecture, mated with the GB203 chip that has a thread 45,600 million transistors. 16 gigabytes GDDR7 is available across a 256-channel memory bus, giving a theoretical bandwidth of 960.0 GB/s. Clock is set at 2250 MHz base and 2664 MHz boost; the GDDR7 resides at 1875 MHz (30 Gbps effective). These numbers explain the smooth GPU scaling: The memory bus is broad enough that 4K textures (which are larger) do not cause a single-frame lag, and 16 GB buffer is plenty for the highest texture may absorb.
The graphics processor also gives passmark G3D 36565 points, plus a 3D Mark Steel Nomal result of 8637. The 5080 in 56.8 TFLOPS of FP32 power allows heavy shading of the particle effects. In the game: The Technomancer (2016) is a last-gen title that likely does not place huge memory demands but the hardware is heavily armored. A strong reason the GPU does not struggle even at 1080p is that the card can render the 1080p 184* at thirty two: it's a blue-streak. It is the CPU that can’t fully exploit the card at those lower pixels.
In the VRAM, the 16 GB GDDR7 is the large and the 960 GB/s raw bandwidth gives the GPU a high ceiling in 4K, as shown by the 53 FPS at highest Ultra. The limiting factor at 4K is raw shader rates, not storage: the 112 ROPs and 336 TMUs move the data, but the scaling from 1440 to 4K demands 3.5% more game logic, which is beyond even a committed top CPU. The card’s TDP of 360 W and bus PCIe 5.0 x16 do not restrict those results, because the 3600 CPU 6-core ‘handles’ the frame pacing but 1440p to 4k gap watches the streaming data.
The launch MSRP for the graphics card is 999 USD.
Measured FPS Breakdown
The exact measured rows are listed below, from the JSON—each represents the average (avgFPS) or minimum (min) when provided.
1920×1080
| Settings | Average FPS | Maximum FPS | Minimum FPS | min–max range |
|---|---|---|---|---|
| Low | 184 | – | – |
| Medium | 167 | 193 | 142 | – Count |
| High | 158 | – | – |
| Ultra | 145 | – | – |
At 1080, the range . The lowest frame of 142 is for Medium, but no min is recorded for Low/High/Ultra. The maximal is 193 Frames on Medium.
2560×1440
| Settings | Average FPS | Min FPS | Max FPS |
|---|---|---|---|
| Low | 160 | – | – |
| Medium | 145 | 124 | 167 |
| High | 132 | – | – |
| Ultra | 103 |– | – |
Average yields are 160/145/132/103. The only min specifies for Medium, 124 FPS, and the range is 167–124.
3840×2130
| Settings | Average FPS | Min FPS | Max FPS |
|---|---|---|---|
| Low | 111 | – | – |
| Medium | 85 | 72 | 98 |
| High | 73 | – | – |
| Ultra | 57 |– | – |
Thus the lowest value ever recorded is 72 (4K Medium), and the highest across all test is 193 for the highest (1080p Medium). The overall maximum FPS is 184, the overall minimum is 30.
These numbers define the performance envelope: the system hits 84-185 FPS at 1080P, occupying above 100 FPS for all settings except 4K Ultra. The presence of a min value for only the Medium preset suggests that Medium is stable through the check; in dense scenes the engine product uses matching because at 1440p the min is 124, keeping a comfortable cushion.
In summary, the RTX 5080 delivers a strong or max FPS at lower resolutions, while the 3600 CPU stops around 100+ FPS and the 16 GB memory prevents any dips from perf loss. The ranking of 630/6,692 shows this combo predicts: not top-tier due to CPU overhead, but valiant for 1440p high refresh gaming and 4K 60 with medium fest.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 73.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 160.0 |
| 2560x1440 | Medium | 145.0 |
| 2560x1440 | High | 132.0 |
| 2560x1440 | Ultra | 103.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 167.0 |
| 1920x1080 | High | 158.0 |
| 1920x1080 | Ultra | 145.0 |
The Technomancer with Ryzen 5 3600 + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 5080 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.