The Technomancer
This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 52 | 61 | 80 |
| 1440p QHD | 75 | 96 | 112 | 146 |
| 1080p Full HD | 114 | 146 | 167 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Technomancer with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3080, In-Depth Analysis
This is a neutral database analysis of the AMD Ryzen 5 3600 CPU and NVIDIA GeForce RTX 3080 GPU combo as measured in The Technomancer, an Action RPG released on June 27, 2016. The data is based on internal measurement runs; the combo attains a rank of 1190 out of 3696 tracked combos, placing it solidly above the median of the database. The CPU sits at the 71st percentile among all CPUs, while the GPU is at the 68th percentile among all GPUs. Both components carry a release date and specification set—the CPU a 7nm Zen 2 dice of 3,800 million transistors, the GPU a Samsung 8nm chip with 28,300 million transistors—which jointly define the frame rates recorded at the five resolutions and three quality presets described below.
FAQ
Q: What frame rate can the RTX 3080 + Ryzen 5 3600 achieve in The Technomancer at 1080p Ultra?
A: The measured average is 114 FPS. For reference, the same setup reaches 167 FPS on Medium (with a min of 142 and max of 169), 146 FPS on High, and the frame rate climbs to 184 FPS at the Low preset (the highest 1080p figure recorded in the dataset).
Q: Can this system hold a stable 4K experience?
A: At 2160p, the average scales down substantially: 41 FPS at Ultra, 52 FPS at High, 61 FPS at Medium (with measured min 52 / max 71), and 80 FPS at Low. The playable 29 FPS baseline is clearly highest on Low, and the Ultra number falls below 46 by a large margin, but regular action at High remains well above 48 on the medium data.
Q: How does this combo rank globally for this game?
A: The combo is recorded as rank 1190 out of 3696 tested combinations. That means the system sits in the top 33%, with about 67% of other tested combos posting higher frame rates such as the currently listed ranking – the lower than many 4K-capable pairs, but higher than typical mid-range presets.
Q: What is the closest performance rival in terms of CPU synthetic scores?
A: The Ryzen 5 3600’s average benchmark score (17,035) puts it within 0.2% of the Intel Core i7-1260P (17,007) and 0.2% above the AMD EPYC 7573X. In the database, the same score is also almost identical to the Intel Core i5-11400, with a delta of −0.2%.
Q: Is the GPU memory capacity a limiting factor at 4K?
A: The RTX 3080 has 10 GB of GDDR6X across a 320-bit bus with 760.3 GB/s bandwidth. The data for the game shows that 4K Median settings consume 61 FPS, while 4K Ultra drops to 41 FPS, but no VRAM limit explicitly appears in the measured results – the drop mainly follows the 116 GB/s memory speed from 1080p to 4K.
Q: What is the highest recorded FPS in the entire dataset for this combo?
A: The highest measured average is at 1080p Low with 184 FPS, while the strongest frame-time pair (min / max) is only present at 1080p Medium: 142–193 FPS.
How This Combo Ranks
The combination of the AMD Ryzen 5 3600 (6-core, 12-thread, base 3.60 GHz / boost 4.20 GHz) and the NVIDIA GeForce RTX 3680 (10 GB, 760.3 GB/s) reaches the 1190th position out of 3696 tested combinations in The Technomancer. This rank places it in the 32nd percentile by simple order, meaning more than 63% of the other CPU-GPU combos in the database deliver higher frame counts in this title, including better parts and a spread of lower-end parts as the raw table reveals.
The two components have nearly equal standing in their own percentile tables: the CPU scores 71st percentile among all tested CPUs, and the GPU reaches 68th among all GPUs. Their individual averages concentrate around the same level: the CPU’s overall benchmark score is 17035 (geekbench multi/hour at 7372), and the GPU’s score is 23172 (PassMark G3D at 25086). The system’s round-average scores suggest the CPU is numerically a bit stronger than the GPU in raw synthetic benchmark percent, but the game’s own heavier V-buffer demands extract only a small average margin.
When placed next to the closest competitors in the CPU list, the Ryzen 3600 is virtually tied with the average of the four nearest entries. The Intel Core i7-1260P scores 17007 (delta +0.2%), the AMD EPYC 7742 16998 (+0.2%), the Intel Core i5-11400 17067 (−0.2%), and the AMD EPYC 7573X 17070 (−0.2%). None exhibit more than a 0.2% difference, so in pure compute terms the 3600 does not lose out to any of these alternatives.
For the GPU side, the RTX 3080’s average benchmark of 23172 sits within 0.5% of four rival models in the same league: the NVIDIA P106-100 (23249, -0.3%), the AMD Radeon Pro Vega 16 (23250, -0.3%), the AMD Radeon RX 6600M (23273, -0.4%), and the AMD Radeon R9 M290X (23276, -0.4%). None of these have the same 760 GB/s bandwidth, and the 3080’s 10 GB buffer differentiates it strongly, but the raw compute index positions it almost exactly in the same tier as those mid-range parts.
4K FPS Pie
The measured frame data is complete for four quality settings at each of three resolutions (1920×1080, 2560×1440, 3840×2160). Below, the exact average (plus the min and max when available) is listed by resolution and preset.
1920×1080
- High: 146 FPS (no min/max measured)
- Low: 184 FPS
- Medium: 167 FPS (min 142, max 193)
- Ultra: 114 FPS
2560×1440
- High: 96 FPS
- Medium: 112 FPS (min 95, max 129)
- Low: 146 FPS
- Ultra: 75 FPS
3840×2160 (4K)
- High: 52 FPS
- Medium: 61 FPS (min 52, max 71)
- Low: 80 FPS
- Ultra: 41 FPS
The pattern is consistent across all settings: resolution dominates the scale. The 1080p Ultra mark of 114 FPS is more than double the 4K Ultra of 55 FPS in total. The only 60+ average at 4K is the Low setting (80 FPS), while 4K Medium drops to 61 FPS. At 1440p, every setting but Ultra stays above 96 FPS, with 146 FPS at Low. In contrast, at 1080p, all presets exceed 114 FPS with the maximum reaching 184 FPS at its Low.
FPS scaling between consecutive resolutions follows a near-linear progression. A 1080p High (146) → 1440p High (96) → 4K High (52) is a 50 FPS from 1080 to 1440 and a 44 FPS drop to 4K. The 1440p setting consistently provides the largest relative step: at Ultra, the 75 FPS to 4K Ultra drops by <34 FPS, while the 114 FPS at 1080p falls to 75 FPS at 1440p, a 39 FPS savings.
The measured variance (only recorded for the Medium quality) is consistent and small: at 1080p Medium the low of 142 FPS and high of 193 FPS bracket a 51 FPS variable; at 1440p Medium, min 95 / max 129 gives a range of 34 FPS, and at 4K Medium the min 52 / max 71 range of 19 FPS. The data indicates frame pacing tightens as the render resolution rises, likely a sign that the GPU has fewer spare threads to create frame-time bursts at high pixel counts.
5. 5. Resolution Sizing
The drop from 1080p to 2160p ranges from a 118 FPS reduction at Low (184→80, i.e., a 56% fall) to a 43 FPS reduction at Medium (167→61, 63% drop) and a 62 FPS cut at High (146→52, 45%) and a 42 FPS cut at Ultra (114→41, 46%). In every setting, the 1440p resolution adopts a midpoint while always staying above 96 FPS; 4K average throughput in all cases is sub-50 frames at Ultra aspect.
The pattern at the two lower settings (Low, Medium) are symptomatic of a GPU-bound situation: the 1080p frame count at Low (184) is 2.3 times the 4K Low (80), matching the growth in total rendered pixel count (1920×1080=4.07M pixels vs. 3840×2160=14.18M, but the dataset does not include pixel counts). To isolate a bottleneck, compare the drop from 1080p to 1440p (some 2.4× pixel-loaded): at Low, 184→146 is a gain of 38 FPS, and at Ultra 114→75 is 39 FPS. This is nearly image-size-proportional, which points to the RTX 3080 being the ~bottleneck for these increasing resolutions, not a CPU limit.
The 4K to 1080p delta of 114 FPS on High and 138 FPS on Low also outlines that the engine of The Technomancer is well-suited for v-sync at 1440p, since the CPU has enough headroom to feed the GPU at the mid-resolution. However, we can see a rare pattern at 1080p Low: the 184 FPS is close, but not equal to the CPU-limited setting (the 6-core 3600 with boost 4.2 can deliver to the GPU). The fact that 1080p Ultra still falls below 120 (114) while 1080p Low reaches 184 shows that the GPU starts to modulate its own performance at the lowest settings level, easing GPU pressure but leaving the CPU sufficient to shut down.
User Card: The Ryzen 5 3600 and The GPU in this engine
The AMD Ryzen 5 3600 is a 6-core Zen 2 part with a base clock of 3.60 GHz and a sustained boost of 4.20 GHz, a 32 MB shared L3 cache, and 51.2 GB/s memory bandwidth. It pulls a maximum of 46W of package with PCIe Gen 4.0 on AM4. In The Technomancer, the fact that 1080p Low delivers 184 FPS while 1440p Low keeps 146 FPS shows heavy reliance on per-core scores: the Cinebench R23 single-thread score of 2124 and multi-core of 15045 let the engine use its threads. The game is not pushing past the CPU’s bound at high and low settings for this pairing—at 4K, the frame is almost fully GPU-dominated because the GPU overhead still can 56% from Low to 4K.
In contrast to the CPU’s relative strength, the RTX 3680’s GPU clock base 1440 MHz, boost 1710 MHz and 10 GB GDDR6X (at 1180 MHz to 19 Gbps effective) shows its potential. The 3080’s performance at 4K limit to 52 FPS High and to 61 FPS at 54 medium – the benchmark data for PassMark G3D is 25086, and the OpenCL score is 12000. The geekbench Vulkan result of 33620 and OpenCL 152423 further ratify that the GPU hasn’t shortage, but the game’s engine likely has limited model buffer for such large memory. The 10 GB buffer is sufficient for The Technomancer’s 4K Textures, and the measured data confirms that no fade-atomic or reason is the bottleneck: FPS scales linearly with the pixel count change, not with memory-access stalls.
The nearest CPU rivals in the database illustrate what could be faster if the 3600 were replaced: the Intel Core i7-1260P and Core i5-11400 both produce an average score within 0.2% of the 3600, and the EPYC parts are the same tier – only the core frequency and cache differ, but not enough to influence this engine’s dominating frame limit. The GPU’s nearest competitors in the charts are 3 low-end shadows that have equal compute score but lower bus width and half the VRAM, proving that the 3080’s strong memory duo (320-bit and 760.3 GB/s) is the differentiator at higher resolutions.
Overall verdict: This combination is recommended for 1440p at high and ultra settings (roughly 96 to 146 FPS), as well as playable 4K Low (80 FPS). The CPU does not bottleneck at any tested setting; the GPU still has a headroom of 20-25% that span at 1080p Low and 4K Low, revealing that The Technomancer’s graphics scale more with fill-rate and shading units (the RTX 3080 carries 1040 in 8704 shading units) than with the Ryzen’s thread burst. For those who prefer Ultra on 4K, the 41-44 FPS average fails the 60 FPS mark, but turning Medium to 61 FPS gives a playable compromise in practice.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 3080 in The Technomancer
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 61.0 |
| 3840x2160 | High | 52.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 146.0 |
| 2560x1440 | Medium | 112.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 75.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 167.0 |
| 1920x1080 | High | 146.0 |
| 1920x1080 | Ultra | 114.0 |
The Technomancer with Ryzen 5 3600 + Other GPUs
See how The Technomancer performs with the same CPU but different graphics cards.
The Technomancer with RTX 3080 + Other CPUs
See how The Technomancer performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.