The Medium

The Medium

AVERAGE FPS
41
playable

This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 33 53
1440p QHD 24 30 42 67
1080p Full HD 28 36 50 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 53
3840x2160 Medium 33
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 67
2560x1440 Medium 42
2560x1440 High 30
2560x1440 Ultra 24
1920x1080 Low 80
1920x1080 Medium 50
1920x1080 High 36
1920x1080 Ultra 28

The Medium with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

The Medium is a demanding horror title that stresses both CPU and GPU, and the data for the Intel Core Ultra 7 265HX paired with the NVIDIA GeForce RTX 5050 Mobile shows a system that is firmly positioned for 1080p playable performance, with a sharp drop-off as resolution increases. The benchmark results indicate this combo ranks 2987th out of 3724 tested combinations, placing it in the lower half of the database. This is not a high-end configuration, but it is a functional one, capable of delivering smooth framerates at lower settings and resolutions, while struggling at 4K.

FAQ

Q: What is the best resolution and settings combination for this hardware in The Medium?

A: The data shows the most balanced experience is at 1920x1080 with Low settings, producing an average of 80 FPS. If you prefer higher visual quality, Medium settings at 1920x1080 still yield a playable 50 FPS average, with a minimum of 42 FPS. High settings at 1080p drop to 36 FPS, which is borderline for a smooth experience.

Q: Can this system handle 4K gaming in The Medium?

A: No, not at playable framerates. At 3840x2160, the average FPS ranges from 19 FPS on Ultra to 53 FPS on Low. The only playable option is Low, as Medium (33 FPS), High (24 FPS), and Ultra (19 FPS) all fall below the 30 FPS threshold generally considered the minimum for interactive gameplay.

Q: How does the RTX 5050 Mobile compare to other GPUs in this database?

A: The RTX 5050 Mobile has an average benchmark score of 43268, placing it in the 83rd percentile of all GPUs. Its nearest rivals include the NVIDIA Quadro M6000 24 GB, which is 0% faster, and the NVIDIA GeForce RTX 4090 Mobile, which is 0.9% faster. This shows it is a mid-range performer, sitting near the performance level of desktop cards from previous generations.

Q: Is the Intel Core Ultra 7 265HX a strong CPU for this game?

A: Yes, the CPU is more than capable for gaming. It scores in the 93rd percentile of all CPUs with an average benchmark score of 63173. Its nearest rival, the Intel Core i7-13790F, is only 0.1% faster, indicating this processor provides strong multi-threaded performance that will not bottleneck the GPU in most scenarios.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: The gap is significant. At 1920x1080, Low settings produce an average of 80 FPS, while Ultra settings produce only 28 FPS. That is a 52 FPS difference, or a 65% performance drop when moving from the lowest to the highest preset, highlighting the GPU's limited headroom for this game's heavier effects.

Q: Does the 8 GB VRAM on the GPU become a limitation at higher settings?

A: The data suggests it is a factor, but not the only one. At 2560x1440, the average FPS drops from 67 on Low to 42 on Medium, a 37% decrease. While the game does not report VRAM usage in this data, the substantial frame rate drops at higher resolutions and presets are consistent with a GPU that is both fill-rate limited and potentially constrained by its 128-bit memory bus and 8 GB frame buffer.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake-HX architecture. It operates with a base clock of 2.60 GHz and a boost clock of 5.30 GHz. In The Medium, the CPU's role is to manage game logic, physics, and the streaming of the game's dual-reality mechanic, which renders two worlds simultaneously. This workload benefits from the high core count and strong multi-threaded performance.

Benchmark results for the CPU show a Cinebench R23 multi-core score of 40642 and a single-core score of 5737. This substantial multi-core capability ensures that the processor can handle the game's background tasks without causing stutters, even when the GPU is under heavy load. The 30 MB of shared L3 cache helps with data locality, reducing latency when accessing frequently used game assets. The CPU's 93rd percentile ranking against all processors confirms it is a high-tier part, and its nearest rival, the Intel Core i7-13790F, is virtually identical in performance, being only 0.1% faster.

For this specific combo, the CPU is unlikely to be the primary bottleneck at most settings. The data shows that frame rates scale dramatically with resolution and graphics presets, which is a classic sign of a GPU-limited system. At 1080p Low, the CPU is likely doing the heavy lifting to push 80 FPS, but at 4K Ultra, the GPU is clearly overwhelmed, and the CPU has ample headroom. The 20 threads ensure that even the most complex scenarios in the game, such as transitioning between the two worlds, will not cause a processor-related frame drop. This is a mobile CPU with a 55W TDP, but its performance profile is closer to a desktop part, making it a solid foundation for this gaming laptop configuration.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is built on the Blackwell 2.0 architecture and features 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 384.0 GB/s. With 2560 shading units and a boost clock of 1500 MHz, it delivers 7.680 TFLOPS of FP32 performance. This GPU is the primary determinant of frame rates in The Medium, as the game's visual fidelity—lighting, shadows, and post-processing—places a heavy load on the graphics processor.

The GPU's average benchmark score of 43268 places it in the 83rd percentile, with its nearest rival, the NVIDIA Quadro M6000 24 GB, being exactly 0% faster. This indicates the RTX 5050 Mobile is a competent mid-range part, but it is not designed for high-refresh-rate or high-resolution gaming in demanding titles. The data for The Medium confirms this. At 1920x1080, the GPU can manage 50 FPS on Medium settings, but this drops to 36 FPS on High and 28 FPS on Ultra. The frame rates at 3840x2160 are largely unplayable, with only the Low preset achieving over 50 FPS.

The memory configuration is a key factor. The 8 GB VRAM is sufficient for 1080p, but the 128-bit bus width limits the memory bandwidth. This becomes a bottleneck when the game needs to load high-resolution textures and geometry at 1440p and 4K. The drop from 53 FPS at 4K Low to 33 FPS at 4K Medium suggests that the GPU is not only fill-rate limited but is also struggling to feed the rendering pipeline with data quickly enough. The GDDR7 memory at 24 Gbps effective is fast, but the narrow bus prevents it from being fully utilized at higher resolutions. For this game, the GPU is the clear limiting factor, and pairing it with a faster CPU would not yield significant gains in The Medium.

How This Combo Ranks

The combined performance of the Intel Core Ultra 7 265HX and the NVIDIA GeForce RTX 5050 Mobile places this system at rank 2987 out of 3724 tested combos in The Medium. This ranking, which is in the bottom 20% of all configurations, reflects the GPU's mid-range standing rather than the CPU's high-end capabilities. The CPU's 93rd percentile standing is dragged down by the GPU's 83rd percentile score, resulting in a combo that is solid for 1080p gaming but struggles at higher resolutions.

The data shows that this combo is not designed for high-refresh-rate monitors or 4K displays in this game. The rank of 2987 suggests that many other combinations, particularly those with stronger GPUs, will deliver significantly better performance. However, it is important to note that this rank is not a measure of failure; it is a measure of capability relative to all other tested systems. For a user targeting 1080p with Medium or Low settings, this combo is perfectly adequate. The FPS data at 1080p Medium (50 FPS) and Low (80 FPS) confirms that the system can provide a smooth experience, and the rank should be considered in that context.

The delta between the CPU and GPU performance is a critical takeaway. The CPU is overkill for the GPU in this game. A less powerful processor would likely yield identical FPS results, as the bottleneck is almost always the GPU. This combo represents a balanced pairing for productivity or multi-threaded workloads, but for gaming, the GPU is the limiting factor. The 0.1% difference in CPU performance compared to the Intel Core i7-13790F, and the 0.9% difference in GPU performance compared to the RTX 4090 Mobile, show that the system is close to several other configurations, but the overall rank is determined by the sum of its parts.

Resolution Scaling

The measured FPS data reveals a clear and predictable pattern of performance degradation as resolution increases. At 1920x1080, the system achieves an average of 50 FPS on Medium settings. Moving to 2560x1440, the average drops to 42 FPS, a 16% decrease. At 3840x2160, the average falls to 33 FPS, a 34% decrease from the 1440p score and a 34% decrease from the 1080p score. This scaling pattern is characteristic of a GPU-bound workload.

The most telling data point is the performance at Ultra settings. At 1080p, the system manages 28 FPS. At 1440p, it drops to 24 FPS, and at 4K, it falls to 19 FPS. The incremental drops are relatively small in absolute terms, but the percentage loss is significant. From 1080p to 4K at Ultra, the frame rate drops by 32%. This suggests that the GPU is hitting a hard performance ceiling, likely due to a combination of the 128-bit memory bus and the 8 GB VRAM capacity. The game is having to swap data in and out of VRAM more frequently at higher resolutions, which taxes the memory subsystem.

The scaling data also highlights the limiting component. If the CPU were the bottleneck, we would expect to see similar FPS numbers across all resolutions. Instead, the FPS drops as the pixel count increases, which is a direct indication that the GPU is the primary constraint. The CPU's strong single-core performance, evidenced by a PassMark single-thread score of 4500, ensures that it can issue draw calls faster than the GPU can process them. The system is balanced for 1080p, but the GPU's limitations become more apparent as the resolution increases, with the 4K results being unplayable except at Low settings.

Measured FPS Breakdown

The following table details the exact average FPS measurements for The Medium across all tested resolutions and settings presets.

1920x1080 (1080p):

  • Low: 80 FPS average.
  • Medium: 50 FPS average, with a minimum of 42 FPS and a maximum of 57 FPS.
  • High: 36 FPS average.
  • Ultra: 28 FPS average.

2560x1440 (1440p):

  • Low: 67 FPS average.
  • Medium: 42 FPS average, with a minimum of 36 FPS and a maximum of 48 FPS.
  • High: 30 FPS average.
  • Ultra: 24 FPS average.

3840x2160 (4K):

  • Low: 53 FPS average.
  • Medium: 33 FPS average, with a minimum of 28 FPS and a maximum of 38 FPS.
  • High: 24 FPS average.
  • Ultra: 19 FPS average.

The data shows that 1080p is the only viable resolution for a consistent 60 FPS experience, and that is only achievable on the Low preset. For a smoother visual experience, Medium at 1080p provides a 50 FPS average, which is acceptable for a horror game where atmospheric tension is more important than high refresh rates. The minimum FPS of 42 at 1080p Medium indicates that there are moments of stutter, but the overall experience is playable.

At 1440p, the system is only comfortable on Low settings. The 67 FPS average on Low is good, but the Medium preset at 42 FPS is at the threshold of playability. The High and Ultra presets are not recommended, as they dip below 30 FPS. At 4K, the system is only playable on Low, with a 53 FPS average. All other settings are effectively unplayable, with Ultra dipping to 19 FPS. The minimum FPS data for the Medium preset shows a 10 FPS variance at 1080p (42-57 FPS), an 12 FPS variance at 1440p (36-48 FPS), and a 10 FPS variance at 4K (28-38 FPS). This variance suggests that the game's performance is not entirely stable, likely due to the dual-world rendering mechanic creating sudden spikes in GPU load.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 Mobile in The Medium

Resolution Settings Avg FPS
3840x2160 Low 53.0
3840x2160 Medium 33.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 67.0
2560x1440 Medium 42.0
2560x1440 High 30.0
2560x1440 Ultra 24.0
1920x1080 Low 80.0
1920x1080 Medium 50.0
1920x1080 High 36.0
1920x1080 Ultra 28.0

The Medium with iUltra 7 265HX + Other GPUs

See how The Medium performs with the same CPU but different graphics cards.

The Medium with RTX 5050 Mobile + Other CPUs

See how The Medium performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.