The Medium
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 37 | 59 |
| 1440p QHD | 27 | 34 | 47 | 76 |
| 1080p Full HD | 32 | 40 | 56 | 90 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with Intel Core Ultra 5 125H + AMD Radeon 8050S, In-Depth Analysis
The Intel Core Ultra 5 125H and AMD Radeon 8050S combination lands in the lower half of tested configurations for The Medium, ranking 2135th out of 2911 combos. This places it in the 27th percentile of tested systems, indicating that while the hardware is capable of running the game, it is not positioned for high-refresh-rate or max-quality experiences. The data shows a system that can handle the game's fixed-camera horror at playable framerates, but only with careful attention to resolution and graphics settings.
CPU Role
The Intel Core Ultra 5 125H is a Meteor Lake mobile processor with 14 cores and 18 threads. Its base clock is 3.60 GHz with a boost clock of 4.50 GHz, and it carries 18 MB of shared L3 cache. The chip is built on Intel's 7 nm process and has a TDP of 28 W, marking it as a power-efficient part for laptops. Its benchmark standing is solid; the CPU sits at the 79th percentile among all tested processors, with an average benchmark score of 27507.
Against its nearest rivals, this CPU is effectively a dead heat. The AMD Ryzen 7 5800 scores 27535, which is a negligible 0.1% higher. The Intel Core i5-12600K and AMD Ryzen 7 5700X both score 27578, putting them a mere 0.3% ahead. The AMD Ryzen 3 PRO 5355G scores 27382, which is 0.5% behind the Ultra 5 125H. In practical terms, the processor's compute capability is indistinguishable from these desktop-class parts, meaning it is not the bottleneck in this gaming scenario.
For The Medium, the CPU's role is primarily about maintaining the game's logic and camera transitions, which are frequent in this fixed-camera horror title. The 14-core, 18-thread configuration provides ample headroom for background tasks and the game's streaming requirements. The single-core performance, measured at 1647.5 in Cinebench R23 and 3399 in Passmark single-thread tests, is more than sufficient for the game's scripting. The data indicates that the processor is not the limiting factor at any resolution tested; the framerate drops are far more closely tied to the GPU and the resolution being rendered.
GPU Role
The AMD Radeon 8050S is the graphics component here, a Strix Halo chip built on RDNA 3.5 architecture and fabricated on TSMC's 4 nm process. It features 2048 shading units, 128 TMUs, and 64 ROPs, with 32 ray tracing cores. The GPU has a base clock of 1295 MHz and a boost clock of 2800 MHz. Critically, the memory configuration is "System Shared," meaning the VRAM size, type, and bus width are all dependent on the system's main memory. The bandwidth is likewise "System Dependent," which is a crucial factor for a game like The Medium that relies on streaming high-resolution textures.
The GPU's compute capability is rated at 11.47 TFLOPS for FP32, with a pixel rate of 179.2 GPixel/s and a texture rate of 358.4 GTexel/s. In benchmarks, the Radeon 8050S scores 65818 in Geekbench OpenCL and 58398 in Vulkan, placing it at the 89th percentile among all GPUs. Its average benchmark score of 62108 puts it just ahead of the AMD Radeon Pro W6600M, which scores 61896 (0.3% behind). It trails the AMD Radeon Pro Vega 56 by 2.5% (63693) and the AMD Radeon RX 7600M by 2.6% (63775). The AMD Radeon RX 9060 XT LP is 2.7% faster with a score of 63830.
The shared memory architecture is the defining characteristic of this GPU. In The Medium, the measured results show that the GPU is heavily dependent on memory bandwidth and capacity, which are shared with the CPU. The GPU's 55 W TDP and integrated form factor mean it is designed for efficiency, but the data suggests it struggles to maintain high framerates at higher resolutions, where texture memory demands increase significantly. The boost clock of 2800 MHz helps at lower resolutions, but the system-shared memory becomes a bottleneck as resolution scales up.
How This Combo Ranks
With a combo rank of 2135 out of 2911 tested configurations, this system sits in the bottom 27% of results for The Medium. This ranking indicates that the combination of the Core Ultra 5 125H and Radeon 8050S is not optimized for this specific title. The processor is likely providing adequate support, but the GPU's shared memory architecture and the game's high VRAM demands at higher settings hold the combo back.
The rank does not tell the whole story, however. The system's performance is heavily skewed by settings and resolution, as the measured FPS data shows a wide spread. For example, at 1080p Low, the system achieves 90 FPS, which is a very playable result. At 4K Ultra, it falls to 21 FPS, which is not. This suggests that the combo is capable of delivering a smooth experience in less demanding scenarios, but it cannot sustain that performance when the GPU is pushed to its limits. The percentile standing of the GPU (89th) versus the combo's overall rank (27th percentile) highlights that the GPU's theoretical capability is not translating into top-tier gaming performance in this specific game, likely due to the shared memory bottleneck and the game's engine demands.
Measured FPS Breakdown
The measured framerates show a clear and consistent pattern across all resolutions: the system is most comfortable at Low settings and becomes increasingly strained as quality increases.
At 1920x1080, the system delivers its best results. Low settings yield an average of 90 FPS, which is excellent for a smooth horror experience. Medium settings drop to 56 FPS, with a minimum of 48 and a maximum of 64. High settings produce 40 FPS, and Ultra is the hardest at this resolution, yielding 32 FPS. The step down from Low to Medium is a significant 34 FPS, indicating that the game's medium preset introduces a notable load increase.
Moving to 2560x1440, the framerates decline proportionally. Low settings still manage a strong 76 FPS. Medium settings average 47 FPS, with a minimum of 40 and a maximum of 54. High settings drop to 34 FPS, and Ultra falls to 27 FPS. The gap between Low and Medium here is 29 FPS, and the system is beginning to show strain at the higher quality presets.
At 3840x2160, the system struggles to maintain playable framerates on higher settings. Low settings are the only option that remains smooth, averaging 59 FPS. Medium settings drop to 37 FPS, with a minimum of 32 and a maximum of 43. High settings average just 27 FPS, and Ultra is nearly unplayable at 21 FPS. The data clearly shows that 4K resolution is only viable with Low settings on this hardware.
The minimum and maximum FPS data for Medium settings at each resolution provides insight into stability. At 1080p, the range is 48 to 64. At 1440p, it is 40 to 54. At 4K, it is 32 to 43. The range narrows as resolution increases, suggesting that the GPU is consistently hitting its performance ceiling at higher resolutions rather than experiencing intermittent spikes or drops.
Resolution Scaling
The scaling from 1080p to 4K reveals the nature of the bottleneck in this system. At Low settings, the framerate drops from 90 FPS at 1080p to 76 FPS at 1440p and then to 59 FPS at 4K. This is a 34% reduction from 1080p to 4K. At Medium settings, the drop is from 56 FPS to 47 FPS to 37 FPS, a 34% reduction as well. At High settings, the drop is from 40 FPS to 34 FPS to 27 FPS, a 33% reduction. At Ultra, the drop is from 32 FPS to 27 FPS to 21 FPS, a 34% reduction.
The consistency of this scaling pattern—roughly a 34% loss from 1080p to 4K across all settings—points to a GPU-limited scenario. If the CPU were the bottleneck, the framerate would remain relatively flat as resolution increases, since the CPU workload does not change with resolution. Instead, the framerate drops consistently, indicating that the GPU is the limiting component. The Radeon 8050S, with its system-shared memory, is being tasked with rendering more pixels and accessing more texture data, which causes the linear decline.
The data also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference between Low (90 FPS) and Ultra (32 FPS) is 58 FPS. At 4K, the difference is 38 FPS (59 FPS vs 21 FPS). This suggests that at higher resolutions, the GPU is so heavily loaded that the quality preset has less relative impact on the final framerate. The system is simply running out of memory bandwidth and shader throughput to make the higher settings worthwhile.
FAQ
*Q: What is the best resolution and settings combination for this system in The Medium?*
A: The data shows that 1920x1080 at Low settings delivers the highest average framerate at 90 FPS. For a balance of quality and performance, 2560x1440 at Medium settings yields 47 FPS, which is playable. At 4K, only Low settings are viable, with an average of 59 FPS.
Q: Is this system capable of running the game at 4K?
A: Yes, but only with significant compromises. The measured data shows that at 3840x2160, Low settings achieve 59 FPS, which is smooth. Medium settings drop to 37 FPS, High to 27 FPS, and Ultra to 21 FPS, making those presets less desirable for a playable experience.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 125H has an average benchmark score of 27507. This is virtually identical to the AMD Ryzen 7 5800, which is 0.1% faster. The Intel Core i5-12600K and AMD Ryzen 7 5700X are 0.3% faster, and the AMD Ryzen 3 PRO 5355G is 0.5% slower.
Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?
A: The AMD Radeon 8050S has an average benchmark score of 62108. It is 0.3% faster than the AMD Radeon Pro W6600M. It trails the AMD Radeon Pro Vega 56 by 2.5%, the AMD Radeon RX 7600M by 2.6%, and the AMD Radeon RX 9060 XT LP by 2.7%.
Q: Is the CPU or the GPU the limiting factor in this game?
A: The resolution scaling data indicates the GPU is the primary limiting factor. As resolution increases from 1080p to 4K, the framerate drops consistently by about 34% across all settings, which is a classic sign of a GPU-bound workload. The CPU's performance is sufficient to keep up with the game's logic.
Q: What is the performance range for Medium settings across resolutions?
A: At Medium settings, the system delivers an average of 56 FPS at 1920x1080 (minimum 48, maximum 64). At 2560x1440, it averages 47 FPS (minimum 40, maximum 54). At 3840x2160, it averages 37 FPS (minimum 32, maximum 43).
Hardware Specifications
Intel Core Ultra 5 125H
AMD Radeon 8050S
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + AMD Radeon 8050S in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.0 |
| 3840x2160 | Medium | 37.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 47.0 |
| 2560x1440 | High | 34.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 90.0 |
| 1920x1080 | Medium | 56.0 |
| 1920x1080 | High | 40.0 |
| 1920x1080 | Ultra | 32.0 |
The Medium with iUltra 5 125H + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
Other Games with iUltra 5 125H + 8050S
Explore FPS benchmarks for other games using this same hardware combination.