The Medium
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 14 | 20 | 32 |
| 1440p QHD | 15 | 18 | 26 | 41 |
| 1080p Full HD | 17 | 22 | 31 | 49 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
The Medium with AMD Ryzen 5 2600 + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 2600 and AMD Radeon RX 580 pairing represents a mid-range 2018-era desktop configuration facing a demanding 2021 horror title. The data shows this combination ranks 3394th out of 3724 tested combos in The Medium, placing it in the lower percentile of systems capable of running the game. The measured frames per second reveal a system that is consistently GPU-bound at higher resolutions, but the CPU’s six cores and twelve threads provide a baseline that prevents the experience from collapsing entirely at lower settings.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 2600 is a six-core, twelve-thread processor based on the Zen architecture, built on a 12 nm process at GlobalFoundries. It operates with a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a 65 W TDP. The CPU’s cache layout includes 96 KB of L1 per core, 512 KB of L2 per core, and a shared 16 MB L3 cache, which is typical for the 2000 series. Memory support is DDR4 via a dual-channel bus, providing a memory bandwidth of 46.9 GB/s, a figure that becomes relevant in a game like The Medium, which loads multiple scene layers simultaneously.
In benchmark terms, the Ryzen 5 2600 scores 1248 points in Cinebench R15 multi-core and 157.3 points in single-core, while Geekbench results show 5648 multi-core and 1154 single-core. These numbers place the CPU at the 75th percentile of all processors, with an average benchmark score of 21484. Its nearest rivals in aggregate performance include the Intel Core Ultra 5 228V, which scores 21440 (a 0.2% delta), and the Intel Core i9-11900H at 21367 (0.5% faster). The AMD EPYC 9454 is 1.2% ahead, while the Intel Xeon D-1746TER trails by 0.7%. This context shows the 2600 is a solidly mid-pack performer, not a bottleneck in most scenarios but also not a strength.
For The Medium specifically, the CPU’s role is less about raw single-thread speed and more about maintaining consistent frame pacing. The game’s fixed-camera design and dual-reality rendering can stress thread scheduling, and the 2600’s twelve threads offer enough parallelism to avoid stutter. However, the PassMark single-thread score of 2239 indicates that when frame rates are low—such as the 11 FPS at 4K Ultra—the CPU is not the limiting factor; it has headroom to spare. The data shows that at 1080p Low, the system achieves 49 FPS, a figure that is more likely capped by the GPU than the CPU, given the processor’s multi-threaded capabilities (PassMark multithread score of 13160) versus its modest single-core performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 580 is a Polaris 20 chip based on GCN 4.0 architecture, manufactured on a 14 nm process. It ships with 8 GB of GDDR5 memory on a 256-bit bus, delivering a bandwidth of 256.0 GB/s. The GPU’s core clocks are 1257 MHz base and 1340 MHz boost, with memory running at 2000 MHz (8 Gbps effective). The shading array comprises 2304 shading units, 144 texture mapping units, and 32 ROPs, yielding a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s. Peak FP32 performance is 6.175 TFLOPS.
The RX 580’s benchmark profile places it at the 53rd percentile of all GPUs, with an average score of 12928. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (score 12940, 0.1% faster), the GTX 1660 SUPER (12986, 0.4% faster), and the AMD Radeon 740M (12870, 0.5% slower). This means the RX 580 is essentially neck-and-neck with a modern laptop GPU and a previous-generation desktop mid-ranger. In PassMark’s DirectX tests, the GPU scores 60 in DirectX 11, 43 in DirectX 12, and 124 in DirectX 9, indicating that its DX12 performance is comparatively weak, which is problematic for The Medium, a title that relies on modern API features.
The 8 GB VRAM is a critical asset for this game. The Medium’s high-resolution textures and dual-world rendering can consume several gigabytes of memory, and the 256-bit bus ensures that data transfer is not a choke point at lower resolutions. However, the GPU’s raw compute throughput (6.175 TFLOPS) is insufficient for 4K rendering. The measured FPS at 4K High is 14, and at 4K Ultra it drops to 11, showing that the Polaris chip is overwhelmed by the pixel count. The GPU’s 32 ROPs, while adequate for 1080p, become a severe limitation at 2160p, where fill-rate demands outstrip the hardware’s capabilities.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured data reveals a clear pattern of GPU-bound scaling. At 1080p Low, the system achieves 49 FPS, which drops to 41 FPS at 1440p Low (a 16.3% reduction) and then to 32 FPS at 4K Low (a 21.9% reduction from 1440p). This near-linear decline with pixel count indicates that the RX 580 is the primary constraint—if the CPU were the bottleneck, the frame rate would plateau or drop more slowly at higher resolutions.
The Medium settings preset amplifies this effect. At 1080p Medium, the average is 31 FPS, falling to 26 FPS at 1440p (a 16.1% drop) and then to 20 FPS at 4K (a 23.1% drop). The High preset shows a steeper decline: 22 FPS at 1080p, 18 FPS at 1440p (an 18.2% drop), and 14 FPS at 4K (a 22.2% drop). The Ultra preset is the harshest, with 17 FPS at 1080p, 15 FPS at 1440p (an 11.8% drop), and 11 FPS at 4K (a 26.7% drop). The pattern is consistent: as resolution increases, the GPU’s fill-rate and shading capabilities are stretched, and the frame rate falls accordingly.
The delta between settings at the same resolution is also telling. At 1080p, moving from Low (49 FPS) to Medium (31 FPS) costs 36.7% performance, while High (22 FPS) is another 29% drop, and Ultra (17 FPS) is a further 22.7%. This shows that the RX 580 cannot handle the game’s higher-quality shaders and effects, even at 1080p. The CPU’s role in this scaling is minimal; the Ryzen 5 2600’s multi-threaded score of 13160 suggests it can feed frames faster than the GPU can render them, especially at lower resolutions where the CPU overhead per frame is higher relative to GPU time.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system’s best case is the Low preset, which averages 49 FPS. Medium drops to 31 FPS, with a minimum of 26 and a maximum of 35, indicating some frame-time variance but a playable range for slower-paced horror. High averages 22 FPS, and Ultra falls to 17 FPS. None of these higher presets offer smooth 60 FPS gameplay, but Low is within striking distance of a playable experience if the user accepts visual compromises.
At 2560x1440, the frame rates decline across all settings. Low averages 41 FPS, a meaningful drop from 1080p but still above 30. Medium averages 26 FPS (min 22, max 30), which is borderline playable with drops into the low 20s. High averages 18 FPS, and Ultra averages 15 FPS. The 1440p results show that the RX 580 is out of its comfort zone above 1080p, with even the Low preset failing to maintain 60 FPS.
At 3840x2160, the system struggles universally. Low averages 32 FPS, which is the only 4K preset above 30. Medium averages 20 FPS (min 17, max 23), High averages 14 FPS, and Ultra averages 11 FPS. These numbers are unplayable for a game that requires timing and exploration, as the frame rate dips into single digits during heavy scenes. The data shows a clear hierarchy: 1080p Low is the only configuration that approaches acceptable performance, and 4K is only viable at Low with significant compromise.
FAQ
Q: Is the AMD Ryzen 5 2600 capable of running The Medium at 60 FPS?
A: The data shows that at 1080p Low, the system averages 49 FPS, which is below 60. At any higher setting or resolution, the average drops further, indicating that the CPU alone cannot achieve 60 FPS with this GPU. The CPU’s Cinebench R15 multi-core score of 1248 suggests it has the multi-threading capacity, but the GPU becomes the limiting factor.
Q: What is the best resolution for this system in The Medium?
A: Based on the measured FPS, 1920x1080 is the only resolution where the Low preset reaches near 50 FPS (49 FPS). At 1440p, the best average is 41 FPS (Low), and at 4K, it is 32 FPS (Low). For consistent frame rates above 30, 1080p Low is the recommended choice.
Q: How does the RX 580 compare to its nearest rivals in terms of performance?
A: The RX 580’s average benchmark score is 12928, which is 0.1% slower than the NVIDIA GeForce RTX 3050 Ti Mobile (12940) and 0.4% slower than the GTX 1660 SUPER (12986). It is 0.5% faster than the AMD Radeon 740M (12870). This places it in the middle of a performance band, but in The Medium, the game’s DX12 workload (PassMark DX12 score of 43) penalizes the GPU.
Q: Why does the frame rate drop so much from 1080p to 4K?
A: The drop is due to GPU fill-rate and shading limits. At 1080p Low, the system hits 49 FPS, but at 4K Low, it falls to 32 FPS, a 34.7% reduction. The RX 580’s 32 ROPs and 6.175 TFLOPS are insufficient for the four-fold increase in pixels, making the GPU the clear bottleneck rather than the CPU.
Q: Is 8 GB of VRAM enough for The Medium at 4K?
A: The data shows that the RX 580 has 8 GB of GDDR5 memory, but the 4K results (14 FPS at High, 11 FPS at Ultra) indicate that VRAM capacity is not the limiting factor; raw compute power is. The 256-bit bus and 256.0 GB/s bandwidth are sufficient, but the GPU’s compute units cannot render the scene fast enough.
Q: What setting provides the most stable frame rate?
A: The 1080p Medium preset offers an average of 31 FPS with a minimum of 26 and a maximum of 35, showing tighter frame-pacing than High (22 FPS) or Ultra (17 FPS). For a balance between visual quality and consistency, 1080p Medium is the most stable option, though Low (49 FPS) is smoother.
Settings Recommendations
The measured data points to 1920x1080 with the Low preset as the only configuration that delivers an average above 45 FPS (49 FPS). This setting is the baseline for any playable experience, as it avoids the severe frame drops seen at higher presets. For users willing to accept lower frame rates for better visuals, 1080p Medium (31 FPS) is the next step, but the minimum of 26 FPS may cause noticeable judder during camera transitions. The High preset at 1080p (22 FPS) is not recommended, as the visual gains do not justify the 29% performance loss from Medium.
At 1440p, the Low preset (41 FPS) is the only option that approaches playability, but it still falls short of 60 FPS. Medium (26 FPS) and High (18 FPS) are too inconsistent for a game that relies on atmospheric tension. At 4K, all presets are below 32 FPS, with Ultra (11 FPS) being unplayable. The data suggests that this system is best suited for 1080p gaming, and the game’s demanding rendering means that only the Low preset offers a smooth enough experience. The 1080p Medium preset provides a compromise for those who prioritize texture quality, but the risk of drops below 30 FPS is high. Ultimately, the combination of the Ryzen 5 2600 and RX 580 is overmatched by The Medium at higher settings, and the measured FPS confirms that lowering resolution and settings is the only path to a stable frame rate.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 580 in The Medium
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 41.0 |
| 2560x1440 | Medium | 26.0 |
| 2560x1440 | High | 18.0 |
| 2560x1440 | Ultra | 15.0 |
| 1920x1080 | Low | 49.0 |
| 1920x1080 | Medium | 31.0 |
| 1920x1080 | High | 22.0 |
| 1920x1080 | Ultra | 17.0 |
The Medium with Ryzen 5 2600 + Other GPUs
See how The Medium performs with the same CPU but different graphics cards.
The Medium with RX 580 + Other CPUs
See how The Medium performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.