Steamworld Build
This combination delivers exceptional performance with an average of 182 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 83 | 109 | 140 |
| 1440p QHD | 106 | 152 | 204 | 267 |
| 1080p Full HD | 164 | 241 | 314 | 350 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with Intel Core i5-12600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis
Steamworld Build pairs the Intel Core i5-12600KF with the NVIDIA GeForce RTX 5080, a combination that lands at rank 54 out of 1,730 tested combos in this database. That placement puts it in the top 3.1% of all recorded configurations for this specific title, indicating a very strong pairing for a city builder. The data shows that this combo sits comfortably ahead of the vast majority of tested systems, though it is not at the absolute top of the leaderboard. The ranking reflects a balance between the 10-core processor and the 16 GB graphics card, both of which contribute to the measured frame rates across the resolution and settings matrix.
How This Combo Ranks
The combo’s rank of 54 out of 1,730 tested combinations places it in the 97th percentile of all recorded pairings for Steamworld Build. This is a high position, suggesting that the i5-12600KF and RTX 5080 together handle the game’s simulation and rendering loads effectively. Benchmark results indicate that the system is unlikely to be the bottleneck in most scenarios, as the rank implies that only 53 other CPU-GPU pairings delivered higher average performance. The gap to the top is not quantified in the data, but the position relative to the field is clear: this is a top-tier setup. For context, the CPU itself sits at the 84th percentile when compared against all processors in the database, and the GPU sits at the 89th percentile against all graphics cards. The combined rank being higher than either individual percentile suggests that the pairing is well-matched for this game, with neither component dragging the other down significantly.
GPU Role
The RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, with a bandwidth of 960.0 GB/s. These memory specifications are substantial for a city builder, which often requires large texture pools and frequent asset streaming as the population grows. The GPU’s boost clock is listed at 2617 MHz, while the base clock is 2295 MHz; these figures support high frame rates even at demanding settings. In the measured data, the GPU’s influence becomes most apparent at 4K resolution, where the frame rate drops from 140.3 FPS on Low settings to 56.9 FPS on Ultra, a difference of over 80 FPS that is driven primarily by the graphics card’s ability to handle increased shading and draw calls. The 16 GB VRAM capacity is likely sufficient for the highest texture qualities at any resolution tested, as no min-FPS data was recorded to suggest memory-related stutters. The GPU’s average benchmark score of 59,188 and its 89th percentile ranking among all GPUs reinforce that this is a high-end part, and the measured results in Steamworld Build confirm that it delivers performance consistent with its standing.
Settings Recommendations
The measured FPS data offers a clear picture of which preset provides the best experience. At 1080p, the Ultra preset delivers 164.3 FPS, which is well above the refresh rate of most monitors and provides headroom for simulation slowdowns during late-game city expansion. At 1440p, Ultra drops to 105.7 FPS, still smooth for most displays, while High at 151.6 FPS provides an even safer margin. At 4K, Ultra falls to 56.9 FPS, which is playable but may feel less fluid during heavy zoom or scrolling. The Low preset at 4K yields 140.3 FPS, but this sacrifices visual fidelity for a city builder where seeing the details of buildings and infrastructure matters. The data suggests the optimal balance is the High preset at 1440p, where the 151.6 FPS average provides a smooth experience without pushing the GPU to its limits. For 4K users, Medium at 109.2 FPS is the recommended starting point, as it maintains a high frame rate while improving visual quality over Low. The Ultra preset at 4K is only advisable for users with high-refresh-rate displays that can take advantage of the 56.9 FPS figure, though this is a marginal use case.
Measured FPS Breakdown
At 1080p, the combo shows a wide spread across settings: Low averages 349.6 FPS, Medium averages 313.7 FPS, High averages 240.9 FPS, and Ultra averages 164.3 FPS. The gap from Low to Ultra is 185.3 FPS, indicating that the game’s preset scaling has a significant impact on frame rates even at this resolution. Moving to 1440p, the numbers are 266.9 FPS for Low, 203.7 FPS for Medium, 151.6 FPS for High, and 105.7 FPS for Ultra. The drop from 1080p to 1440p at each setting is roughly 30%, which is consistent with the increase in pixel count. At 4K, the measured averages are 140.3 FPS for Low, 109.2 FPS for Medium, 83.2 FPS for High, and 56.9 FPS for Ultra. The 4K Ultra figure is the only one below 60 FPS in the entire dataset, highlighting the demanding nature of the highest preset at that resolution. Across all resolutions, the Medium preset consistently offers about 75% of the Low preset’s frame rate, while Ultra typically delivers around 45% of Low’s performance. These ratios are stable, suggesting that the game’s settings scale predictably with the GPU’s workload.
Resolution Scaling
The data shows a clear pattern of frame rate degradation as resolution increases. From 1080p to 1440p, the average FPS drops by approximately 30% at each settings level: for example, High goes from 240.9 to 151.6 FPS, a reduction of 89.3 FPS. From 1440p to 4K, the drop is larger in absolute terms: High goes from 151.6 to 83.2 FPS, a reduction of 68.4 FPS, but the percentage drop is about 45%. This steeper decline at higher resolutions indicates that the GPU becomes the limiting component as pixel count rises. At 1080p, the i5-12600KF’s 10 cores and 16 threads are likely sufficient to feed the RTX 5080, as the 349.6 FPS Low result suggests the CPU can handle the game’s logic at high speed. However, once the resolution increases to 4K, the GPU’s rendering workload dominates, and the frame rate scales almost directly with the number of pixels. The 4K Ultra result of 56.9 FPS is 16% of the 1080p Low result, a ratio that aligns closely with the 4.5x pixel count difference between those two resolutions. This indicates that the limiting component shifts from the CPU at lower resolutions to the GPU at higher ones, with the crossover point occurring somewhere in the 1440p to 4K range depending on the preset.
CPU Role
The Intel Core i5-12600KF provides 10 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. This processor is from the Alder Lake architecture and has a 20 MB L3 cache. In the context of Steamworld Build, a city builder that relies on simulation logic for population, traffic, and resource management, the CPU’s multi-threaded performance is critical. The benchmark data shows a Cinebench R23 multicore score of 23,444 and a single-core score of 3,309, indicating strong performance in both heavily threaded and lightly threaded workloads. The 3DMark 16-thread score of 7,956 and single-thread score of 1,016 further confirm this. The CPU’s percentile ranking of 84 puts it above most processors, and its average benchmark score of 27,827 is nearly identical to that of the Intel Core i9-10900K, which scores 27,829 with a deltaPct of 0. The i5-12600KF also matches the i5-12600K within 0.1% and the Core Ultra 5 125H within 0.2%, showing that it is competitive with both older and newer designs. In Steamworld Build, the CPU’s role is evident at 1080p Low, where the 349.6 FPS result likely approaches the upper limit of what the processor can feed to the GPU; at higher resolutions, the CPU still needs to maintain the simulation thread, but the GPU’s rendering load becomes the primary constraint. The 125 W TDP and Intel Socket 1700 platform are standard for this class, and the unlocked multiplier allows for overclocking, though the measured results already show high performance without any manual tuning.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5080 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.3 |
| 3840x2160 | Medium | 109.2 |
| 3840x2160 | High | 83.2 |
| 3840x2160 | Ultra | 56.9 |
| 2560x1440 | Low | 266.9 |
| 2560x1440 | Medium | 203.7 |
| 2560x1440 | High | 151.6 |
| 2560x1440 | Ultra | 105.7 |
| 1920x1080 | Low | 349.6 |
| 1920x1080 | Medium | 313.7 |
| 1920x1080 | High | 240.9 |
| 1920x1080 | Ultra | 164.3 |
Steamworld Build with ii5-12600KF + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 5080 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.