Steamworld Build
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 79 | 106 | 140 |
| 1440p QHD | 103 | 156 | 179 | 193 |
| 1080p Full HD | 162 | 185 | 205 | 226 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Steamworld Build with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
Steamworld Build is a city builder that rarely stresses high-end hardware, yet the pairing of the AMD Ryzen 5 3600 and the NVIDIA GeForce RTX 5080 produces a broad spread of results across its four presets and three resolutions. The data shows that the Ultra preset is the only option that threatens playability, while the lower settings deliver frame rates that far exceed display refresh rate capabilities. This combination ranks in the 80th percentile of tested configurations, confirming that the RTX 5080 is the dominant force here, but the aging Zen 2 processor still holds the combo back from the top tier.
Settings Recommendations
The measured frames per second reveal a clear hierarchy: Low, Medium, High, and Ultra, in that order, at every resolution tested. At 1080p, the Low preset averages 226.2 FPS, which is the highest score in the entire dataset. Medium drops to 205.1 FPS, High falls to 184.8 FPS, and Ultra bottoms out at 162 FPS. The gap between Low and Ultra at 1080p is 64.2 FPS, indicating that the visual fidelity slider has a significant impact on performance, but even the heaviest preset remains above the 144 Hz threshold.
At 1440p, the order remains consistent: Low delivers 193.4 FPS, Medium 179 FPS, High 155.7 FPS, and Ultra 102.6 FPS. The Ultra preset here is the first to dip below the 144 FPS mark, suggesting that 1440p Ultra is the boundary for high-refresh-rate monitors. Moving to 4K, the numbers compress further: Low produces 140 FPS, Medium 106.4 FPS, High 78.9 FPS, and Ultra 53 FPS. The 4K Ultra result is the only score that falls below 60 FPS, making it the sole preset-resolution combination that feels sluggish on a standard 60 Hz display.
For the best experience per the measured rows, the High preset at 1440p stands out as the sweet spot. It delivers 155.7 FPS, which is comfortably above 144 Hz, while presumably offering a substantial visual upgrade over Medium’s 179 FPS. The data shows that High at 4K is also viable at 78.9 FPS for users with a 60 Hz screen, but the Ultra preset should be avoided at this resolution. If maximizing frame rate is the priority, Low at 1080p is the peak, but the gap to High at the same resolution is only 41.4 FPS, making High a more balanced choice. The Ultra preset, while playable at 1080p and 1440p, offers diminishing returns when the GPU is clearly capable of higher output.
How This Combo Ranks
The combo holds a rank of 340 out of 1730 tested combinations in Steamworld Build, placing it in the top 19.7% of all configurations. This is a strong showing, but not a dominant one, which is notable given that the RTX 5080 is a flagship-tier GPU. The ranking suggests that the Ryzen 5 3600 is the limiting factor in this pairing. The CPU’s average benchmark score of 18129 places it at the 76th percentile among all processors, and its nearest rivals include the Intel Core i5-11400 (18150, deltaPct -0.1) and the AMD Ryzen 5 7535HS (18101, deltaPct 0.2). These margins are razor-thin, meaning the CPU is neither a standout nor a laggard in synthetic tests.
However, in a city builder like Steamworld Build, the CPU’s single-thread performance and cache hierarchy matter more than raw multi-core output. The Ryzen 5 3600 has a single-thread 3DMark score of 696 and a Cinebench R23 single-core score of 2124, which are modest figures by modern standards. The GPU, by contrast, sits at the 89th percentile with an average benchmark score of 59188, and its nearest rivals are the Intel Arc A570M (58239, deltaPct 1.6) and the Intel Arc Pro A60 (60326, deltaPct -1.9). The GPU’s benchmark scores dwarf the CPU’s, yet the combo rank does not reflect that gap. This indicates that the game’s simulation logic is bottlenecking the frame rate, preventing the RTX 5080 from fully stretching its legs. The delta between the combo’s rank and the GPU’s percentile is the key insight: the processor is holding the system back from a top-100 finish.
GPU Role
The NVIDIA GeForce RTX 5080 brings 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 960.0 GB/s. This memory configuration is more than sufficient for Steamworld Build, which is not a texture-heavy title. The GPU’s base clock is 2295 MHz, with a boost of 2617 MHz, and it features 10752 shading units. These specifications translate to a PassMark G3D score of 36565, which is a strong indicator of raw rasterization power. In this game, the GPU’s role is to push pixels at high resolutions, and the data shows it excels at that task up to the Ultra preset.
At 1080p, the GPU is clearly over-provisioned, as even Ultra averages 162 FPS. The bottleneck shifts to the CPU at this resolution, evidenced by the fact that the jump from Low to Ultra only costs 64.2 FPS, which is a relatively small penalty for a massive visual upgrade. At 4K, the GPU becomes more relevant, but the Ultra preset still manages 53 FPS, which is below the 60 FPS target. The RTX 5080’s 16 GB VRAM is never in danger of being exhausted, as city builders typically use less than 8 GB even at 4K, but the card’s 960.0 GB/s bandwidth ensures that any texture streaming is handled without stutter. The GPU’s compute capabilities, evidenced by a PassMark GPU Compute score of 21789, are not heavily utilized here, as the game does not rely on ray tracing or DLSS. The RTX 5080 is effectively a high-refresh-rate monster in this title, but only at lower presets.
Measured FPS Breakdown
At 1080p, the data shows a spread from 162 FPS on Ultra to 226.2 FPS on Low. Medium lands at 205.1 FPS, and High at 184.8 FPS. The progression is not linear: the gap between Low and Medium is 21.1 FPS, while the gap between Medium and High is 20.3 FPS, and the gap between High and Ultra is 22.8 FPS. This suggests that each preset step adds a similar computational load, with Ultra being the heaviest. All 1080p results are above 160 FPS, meaning a 144 Hz monitor will be fully saturated even on the most demanding settings.
At 1440p, the figures are lower but still robust. Low averages 193.4 FPS, Medium 179 FPS, High 155.7 FPS, and Ultra 102.6 FPS. The delta from Low to Ultra is 90.8 FPS, which is larger than at 1080p, indicating that the GPU is starting to feel the resolution increase. The Ultra preset at 1440p is the first to fall below 120 FPS, which is a notable threshold for competitive or high-refresh gaming. High at 1440p still delivers 155.7 FPS, making it the best balance of visual quality and speed.
At 4K, the results are more stratified. Low produces 140 FPS, Medium 106.4 FPS, High 78.9 FPS, and Ultra 53 FPS. The difference between Low and Ultra is 87 FPS, which is substantial. The drop from Medium to High is 27.5 FPS, while the drop from High to Ultra is 25.9 FPS. These consistent decrements show that the GPU is scaling predictably with the preset, but Ultra at 4K is simply too heavy for a 60 FPS target. The 4K Low result of 140 FPS is impressive, showing that the RTX 5080 can handle 4K gaming if the user is willing to compromise on settings.
Resolution Scaling
The FPS drop from 1080p to 4K varies significantly by preset, revealing the balance between CPU and GPU load. At Low settings, the drop is from 226.2 FPS at 1080p to 140 FPS at 4K, a reduction of 86.2 FPS, or 38.1%. At Medium, the drop is from 205.1 to 106.4 FPS, a reduction of 98.7 FPS, or 48.1%. At High, the drop is from 184.8 to 78.9 FPS, a reduction of 105.9 FPS, or 57.3%. At Ultra, the drop is from 162 to 53 FPS, a reduction of 109 FPS, or 67.3%.
This pattern indicates that the CPU is the limiting component at lower resolutions and presets. The 1080p Low result of 226.2 FPS is likely near the CPU’s maximum frame rate ceiling, as the Ryzen 5 3600 cannot push much higher regardless of GPU headroom. As resolution increases, the GPU takes on more work, and the FPS drops accordingly. The fact that the percentage drop increases with preset quality confirms this: at Low, the GPU is idle much of the time, waiting for the CPU to feed it data. At Ultra, the GPU is fully utilized, and the FPS drop from 1080p to 4K is more proportional to the pixel count increase.
Specifically, the difference between 1080p and 1440p at High settings is 29.1 FPS (from 184.8 to 155.7), while the difference between 1440p and 4K is 76.8 FPS (from 155.7 to 78.9). This non-linear scaling shows that 4K is a much heavier lift for the GPU. The data suggests that a more modern CPU with higher single-thread performance could improve the 1080p and 1440p results, but the 4K Ultra result of 53 FPS is purely GPU-bound. The RTX 5080’s 960.0 GB/s bandwidth and 56.28 TFLOPS FP32 performance are the driving factors at 4K, and the CPU’s influence wanes as resolution climbs. Overall, the combo is well-suited for 1440p High gaming, where the CPU and GPU achieve a balanced workload, but 4K Ultra remains out of reach.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5080 in Steamworld Build
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 140.0 |
| 3840x2160 | Medium | 106.4 |
| 3840x2160 | High | 78.9 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 193.4 |
| 2560x1440 | Medium | 179.0 |
| 2560x1440 | High | 155.7 |
| 2560x1440 | Ultra | 102.6 |
| 1920x1080 | Low | 226.2 |
| 1920x1080 | Medium | 205.1 |
| 1920x1080 | High | 184.8 |
| 1920x1080 | Ultra | 162.0 |
Steamworld Build with Ryzen 5 3600 + Other GPUs
See how Steamworld Build performs with the same CPU but different graphics cards.
Steamworld Build with RTX 5080 + Other CPUs
See how Steamworld Build performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.