Rust
This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 16 | 19 | 28 |
| 1440p QHD | 20 | 26 | 31 | 47 |
| 1080p Full HD | 29 | 38 | 46 | 68 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra X7 368H + AMD Radeon 890M, In-Depth Analysis
Rust presents one of the harshest scalability curves in the benchmark database for this mobile combo. The Intel Core Ultra X7 368H paired with the AMD Radeon 890M transitions from a playable 1080p experience to a slideshow at 4K, with the integrated GPU acting as the definitive bottleneck at higher resolutions. The data shows a 76% performance collapse from the best-case 1080p Low setting to the worst-case 4K Ultra setting, confirming that while the CPU has headroom, the graphics subsystem is overwhelmed by the game's demanding draw distances and object counts.
Resolution Scaling
The measured FPS data reveals a steep and consistent penalty as resolution increases. At 1080p Low, the combo produces 68 FPS, which drops to 47 FPS at 1440p Low (-31%) and further to 28 FPS at 4K Low (-59% from 1080p). This scaling pattern indicates that even at the lowest settings, pixel fill rate becomes a limiting factor quickly. The transition from 1080p to 1440p at Low settings costs 21 FPS, while the jump from 1440p to 4K costs an additional 19 FPS, showing a near-linear degradation rather than a gentle curve.
The Medium preset tells a similar story with slightly lower absolute numbers. At 1080p Medium, the average is 46 FPS, falling to 31 FPS at 1440p Medium (-33%) and 19 FPS at 4K Medium (-59%). The High preset follows the pattern: 38 FPS at 1080p, 26 FPS at 1440p (-32%), and 16 FPS at 4K (-58%). Ultra settings are the most punishing, with 29 FPS at 1080p, 20 FPS at 1440p (-31%), and just 12 FPS at 4K (-59%).
What this scaling data reveals is that the percentage drop from 1080p to 4K remains remarkably consistent across all four presets, hovering around 58-59%. This uniformity suggests that the bottleneck is purely resolution-driven — the GPU's shading units and ROPs are saturated regardless of the quality preset. The CPU, with its 16 cores and 18 MB of L3 cache, is not the limiting component in these scenarios. The game's single-threaded performance demands are met adequately by the 2.00 GHz base clock scaling to 5.00 GHz boost, but the Radeon 890M's 1024 shading units simply cannot sustain higher frame rates at increased pixel counts.
FAQ
Q: Can this combo handle Rust at 1080p with playable frame rates?
A: Yes, but only at lower settings. The measured data shows 68 FPS at Low, 46 FPS at Medium, and 38 FPS at High. Ultra drops to 29 FPS, which is borderline for smooth gameplay. The 46 FPS Medium result is the most balanced option for 1080p.
Q: How does the Radeon 890M compare to its nearest GPU rivals in synthetic benchmarks?
A: The 890M's average benchmark score of 9210 is nearly identical to the AMD Radeon Vega 8 (9221, -0.1% delta), and it is slightly behind the NVIDIA GeForce GTX 960 (9273, -0.7%) and GTX 465 (9294, -0.9%). The GTX 850M edges it out by 1% with a score of 9302. This places the integrated GPU at the 45th percentile of all GPUs.
Q: Is the Intel Core Ultra X7 368H a strong processor for gaming?
A: The CPU sits at the 87th percentile of all processors with an average benchmark score of 40518. Its nearest rival, the Intel Core 7 253PE, scores 40557 (-0.1% delta), and the AMD Ryzen 9 7940H scores 40431 (+0.2% delta). The 368H delivers 28221 in Cinebench R23 multi-core and 3984 in single-core, indicating robust multi-threaded performance for Rust's server-side simulation.
Q: What is the best resolution for this combo in Rust?
A: The data strongly favors 1080p. At 1440p, only the Low preset achieves 47 FPS, while Medium drops to 31 FPS and High to 26 FPS. At 4K, no preset exceeds 28 FPS, making it unsuitable for real-time gameplay. The GPU's system-shared memory and bus width are insufficient for higher resolutions in this title.
Q: Why does the Ultra preset perform so poorly?
A: Ultra settings stress the 890M's 32 ROPs and 64 TMUs beyond their limits. At 1080p Ultra, the average is 29 FPS, and at 4K Ultra, it collapses to 12 FPS. The GPU's 5.939 TFLOPS FP32 throughput is not enough to handle the increased shadow quality, draw distance, and texture filtering that Ultra demands in Rust.
Q: How does the GPU's memory configuration affect performance?
A: The Radeon 890M uses System Shared memory with system-dependent bandwidth. This means the GPU relies on the CPU's dual-channel LPDDR5X memory, which provides 153.6 GB/s of bandwidth. In Rust, which is memory-sensitive due to large world streaming, this shared pool can become a contention point, particularly at higher resolutions where frame buffer demands increase.
GPU Role
The AMD Radeon 890M is the dominant performance limiter in this configuration. Its specifications — 1024 shading units, 64 TMUs, and 32 ROPs — are modest for a game like Rust that renders expansive open-world environments. The GPU's boost clock of 2900 MHz is respectable for an integrated part, but the pixel rate of 92.80 GPixel/s and texture rate of 185.6 GTexel/s are simply insufficient for high-resolution gaming.
The 890M's memory architecture is particularly problematic for Rust. With System Shared memory and System Dependent bandwidth, the GPU competes with the CPU for the same LPDDR5X pool. In the measured data, this manifests as a steep drop from 1080p Low (68 FPS) to 1440p Low (47 FPS) — a 31% reduction that is steeper than typical discrete GPU scaling. The lack of dedicated VRAM means the GPU must constantly access system memory, and at 4K, the data demands exceed what the shared bus can deliver, resulting in the 28 FPS Low result.
The GPU's synthetic benchmark scores provide context for its gaming performance. The PassMark G3D score of 8076 and the 3DMark Steel Nomad DX12 score of 590 indicate a part that is competitive with entry-level discrete GPUs from a decade ago. The 3DMark result of 590 is particularly telling — it places the 890M far below modern discrete graphics cards, and Rust's lighting and physics systems are demanding enough to expose this weakness. The GPU's 45th percentile ranking versus all GPUs confirms its mid-low position in the market.
Interestingly, the GPU's Ray Tracing cores (16) do not provide any benefit in Rust, as the game does not utilize hardware ray tracing. The DirectX 12 Ultimate support (12_2) is future-proofing, but the raw compute throughput of 5.939 TFLOPS is the limiting factor in practice. The FP16 performance is identical at 5.939 TFLOPS (1:1 ratio), which does not offer the typical compute advantage seen in some competing architectures.
How This Combo Ranks
The combination of the Intel Core Ultra X7 368H and AMD Radeon 890M ranks 2783 out of 2953 tested combos in Rust. This places it in the bottom 6% of all configurations, which is a surprisingly poor position given the CPU's strength. The rank reflects the GPU's inability to leverage the processor's capabilities in this title. The 16-core CPU with 28221 Cinebench R23 multi-core score is bottlenecked by the integrated GPU, which cannot feed the display pipeline fast enough.
The combo's ranking is consistent with the measured FPS data. At 1080p Medium, the 46 FPS average is below the 60 FPS threshold that most gamers consider smooth, and the 4K results are effectively unplayable. The 890M's nearest rivals in synthetic benchmarks — the Vega 8, GTX 960, GTX 465, and GTX 850M — all have similar average scores, but Rust's specific engine characteristics amplify the GPU's weaknesses. The lack of dedicated VRAM is a critical disadvantage in a game that streams large map chunks.
The CPU's percentile ranking (87th) versus the GPU's (45th) highlights a massive performance asymmetry. This combo is a textbook example of an imbalanced pairing where the processor has far more headroom than the graphics solution can utilize. In CPU-light games or at lower resolutions, the 368H could shine, but Rust's 1080p Low result of 68 FPS shows that even at the least demanding settings, the GPU is still the limiting factor. The 2783rd rank out of 2953 combos is a clear signal that this configuration is not optimized for Rust.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user's resolution and frame rate priorities. At 1080p, the Low preset delivers 68 FPS, which is the only setting that achieves truly smooth gameplay. The Medium preset at 46 FPS is playable and offers improved visual fidelity, but it falls below the 60 FPS ideal. High at 38 FPS and Ultra at 29 FPS are both playable in a casual sense but will feel sluggish during combat or fast movement.
For users who prioritize visual quality over frame rate, 1440p Low at 47 FPS is the best compromise. It provides a sharper image than 1080p while maintaining playable performance. However, 1440p Medium drops to 31 FPS, which is borderline for a game like Rust where quick reactions matter. At 4K, no preset is recommended — even Low at 28 FPS is below the playable threshold, and the 19 FPS Medium and 12 FPS Ultra results are slideshows.
The data suggests that the best overall experience is 1080p Medium. The 46 FPS average with a minimum of 39 FPS and maximum of 52 FPS (as measured in the 1920x1080 Medium row) provides a stable frame rate window that avoids the extreme dips of Ultra while maintaining better visual quality than Low. For competitive play, 1080p Low at 68 FPS is the clear choice, as the higher frame rate provides a smoother and more responsive experience. Users should avoid Ultra settings entirely, as the 29 FPS at 1080p does not justify the marginal visual improvements.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression across settings. Low produces an average of 68 FPS, which is the highest recorded for this combo. Medium averages 46 FPS with a minimum of 39 FPS and maximum of 52 FPS. High averages 38 FPS, and Ultra averages 29 FPS. The spread from Low to Ultra is 39 FPS, representing a 57% drop in performance from the lowest to highest quality preset.
At 2560x1440, the numbers decrease significantly. Low averages 47 FPS, which is still playable but noticeably less smooth than 1080p. Medium averages 31 FPS with a minimum of 27 FPS and maximum of 36 FPS. High drops to 26 FPS, and Ultra falls to 20 FPS. The 1440p results show that Medium is the highest setting that maintains a consistent frame rate above 30 FPS.
At 3840x2160, the performance collapses. Low averages 28 FPS, which is the only 4K result above 20 FPS. Medium averages 19 FPS with a minimum of 16 FPS and maximum of 21 FPS. High averages 16 FPS, and Ultra averages just 12 FPS. These results are all below the playable threshold for an action-oriented survival game, confirming that 4K is not a viable resolution for this combo in Rust.
The min/max FPS data available for Medium settings across all resolutions provides insight into frame time consistency. At 1080p Medium, the range from 39 to 52 FPS is relatively tight, indicating stable performance. At 1440p Medium, the range narrows to 27-36 FPS, showing similar consistency. At 4K Medium, the range is 16-21 FPS, which is tight but at an unplayable level. This consistency suggests that the combo does not suffer from severe stuttering, but rather maintains a steady, low frame rate at higher resolutions.
Hardware Specifications
Intel Core Ultra X7 368H
AMD Radeon 890M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X7 368H + AMD Radeon 890M in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 19.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 12.0 |
| 2560x1440 | Low | 47.0 |
| 2560x1440 | Medium | 31.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 20.0 |
| 1920x1080 | Low | 68.0 |
| 1920x1080 | Medium | 46.0 |
| 1920x1080 | High | 38.0 |
| 1920x1080 | Ultra | 29.0 |
Rust with iUltra X7 368H + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Other Games with iUltra X7 368H + 890M
Explore FPS benchmarks for other games using this same hardware combination.