Rust

Rust

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 47 55 83
1440p QHD 60 79 94 140
1080p Full HD 88 115 137 203

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 83
3840x2160 Medium 55
3840x2160 High 47
3840x2160 Ultra 36
2560x1440 Low 140
2560x1440 Medium 94
2560x1440 High 79
2560x1440 Ultra 60
1920x1080 Low 203
1920x1080 Medium 137
1920x1080 High 115
1920x1080 Ultra 88

Rust with Intel Core Ultra 9 290K Plus + AMD Radeon RX 7800 XT, In-Depth Analysis

The Intel Core Ultra 9 290K Plus paired with the AMD Radeon RX 7800 XT ranks 882nd out of 2,953 tested combinations in Rust. This places the combo in roughly the 70th percentile of all tested systems, indicating a solidly above-average configuration that should handle the game's demanding survival sandbox without major compromises. The ranking reflects a balance where neither component is a clear bottleneck at common resolutions, though the data suggests the GPU becomes the primary constraint as resolution climbs.

How This Combo Ranks

The combo's rank of 882 out of 2,953 places it comfortably in the upper quartile of tested systems. This is a strong position, though not elite. The CPU itself sits in the 96th percentile against all CPUs, while the GPU sits in only the 51st percentile against all GPUs. That disparity hints at a system where the processor has significant headroom, and the graphics card is the more modest partner.

Benchmark results confirm this asymmetry. The CPU's average benchmark score of 84,003 is within 0.2% of the Intel Core Ultra 9 285K, and it edges out the AMD EPYC 4584PX by 1.1% and the AMD EPYC 9135 by 1.2%. It trails the AMD EPYC 7F72 by 1.3%. These are all extremely close margins, meaning the 290K Plus is performing right at the top of its expected range. The GPU, however, tells a different story. Its average benchmark score of 11,627 puts it within 0.5% of the NVIDIA GeForce GTX 1660, 0.9% ahead of the AMD Radeon Pro 5500M, and 1.3% ahead of the NVIDIA Tesla K20c. It actually trails the AMD Radeon RX 6500 XT by 1.8%. This places the RX 7800 XT in a much more crowded and mid-range performance tier.

The practical implication for Rust is that the CPU is never the limiting factor. The 24-core, 24-thread processor with a 5.80 GHz boost clock provides far more compute headroom than the game can utilize. The RX 7800 XT, with its 16 GB of VRAM and 2430 MHz boost clock, is a capable partner, but its 51st percentile standing means it will determine the upper bounds of performance in most scenarios. The overall rank of 882 reflects this reality: a very strong CPU lifting a mid-to-upper-tier GPU to a result that is good but not class-leading.

FAQ

Q: Is this combo better suited for 1080p or 4K gaming in Rust?

A: The measured FPS data shows a clear preference for 1080p. At 1920x1080 with Low settings, the combo achieves 203 FPS, while at 3840x2160 with Ultra settings it drops to 36 FPS. The system is far more comfortable at 1080p and 1440p, where it can maintain high frame rates across all settings.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The CPU's Cinebench R23 single-core score is 7,303, while its multi-core score is 51,731. This is a ratio of roughly 7:1, which is typical for a high-core-count processor. In Rust, which relies heavily on single-thread performance for game logic, the strong single-core result is more relevant than the multi-core might suggest.

Q: Does the GPU's VRAM capacity matter for Rust at higher resolutions?

A: The RX 7800 XT has 16 GB of GDDR6 memory with a 624.1 GB/s bandwidth. At 4K with Medium settings, the combo achieves 55 FPS with a minimum of 47 FPS, suggesting the 16 GB capacity is sufficient to avoid major stutters. The memory bandwidth is also adequate, as the performance drop from 1440p to 4K is consistent with a fill-rate limitation rather than a memory capacity issue.

Q: What is the best settings preset for a 60 FPS target at 1440p?

A: At 2560x1440, the Ultra preset delivers exactly 60 FPS on average. This makes it the precise choice for a 60 FPS target. The High preset offers 79 FPS, providing headroom above 60 FPS, while Medium delivers 94 FPS and Low reaches 140 FPS.

Q: Is the CPU's performance consistent with its nearest rivals?

A: Yes. The 290K Plus scores 84,003 on average, which is 0.2% higher than the Intel Core Ultra 9 285K, 1.1% higher than the AMD EPYC 4584PX, and 1.2% higher than the AMD EPYC 9135. It is 1.3% lower than the AMD EPYC 7F72. These margins are negligible, confirming the processor is performing as expected.

Q: How much faster is the combo at 1080p Low compared to 4K Low?

A: At 1920x1080 with Low settings, the average FPS is 203. At 3840x2160 with Low settings, the average FPS is 83. This represents a 59.1% drop in performance, which is a significant but not unexpected penalty for the 4x increase in pixel count.

Settings Recommendations

The measured data shows a clear progression of performance across presets at each resolution. For the best balance of visual fidelity and frame rate, the Medium preset is the standout choice. At 1920x1080, Medium delivers 137 FPS with a minimum of 116 FPS and a maximum of 157 FPS. This is well above the 60 FPS threshold for smooth gameplay, and it offers a substantial improvement over the High preset's 115 FPS.

At 2560x1440, Medium again provides the most balanced experience. The average FPS is 94, with a minimum of 80 FPS and a maximum of 108 FPS. This keeps the frame rate comfortably above 60 FPS even in the worst-case measured moments, making it a safe choice for competitive or immersive play. The High preset at 79 FPS is also acceptable, but the Medium preset's higher minimum frame rate makes it more consistent.

At 3840x2160, the situation changes. Medium yields 55 FPS with a minimum of 47 FPS, which is borderline for smooth gameplay. High drops to 47 FPS, and Ultra falls to 36 FPS. For 4K, the Low preset is the only one that provides a consistently playable experience, hitting 83 FPS. However, this sacrifices visual quality significantly. For most users, the Medium preset at 4K is the highest playable option, provided they can tolerate occasional dips below 60 FPS.

The data indicates that the Ultra preset is not recommended at any resolution. At 1080p it manages 88 FPS, which is playable, but the jump from Medium to Ultra only costs 49 FPS, while the visual difference is often minimal in Rust's busy environments. At 1440p, Ultra hits exactly 60 FPS, leaving no headroom, and at 4K it drops to 36 FPS, which is not suitable for fast-paced action. The Medium preset offers the best compromise between performance and visual quality across all three tested resolutions.

Measured FPS Breakdown

At 1920x1080, the combo demonstrates its strongest performance. The Low preset achieves an average of 203 FPS, which is the highest measured result in the entire dataset. Medium follows with 137 FPS, showing a 32.5% drop from Low. High delivers 115 FPS, a 16.1% further drop from Medium. Ultra closes the gap at 88 FPS, which is a 23.5% reduction from High. The Medium preset's measured range of 116 to 157 FPS indicates a stable frame pacing, with the minimum still well above the refresh rate of most monitors.

At 2560x1440, the performance scales down predictably. Low reaches 140 FPS, which is a 31% drop from the 1080p Low result. Medium hits 94 FPS, with a range of 80 to 108 FPS. High achieves 79 FPS, and Ultra lands at exactly 60 FPS. The drop from Low to Ultra at this resolution is 57.1%, showing that the GPU is increasingly taxed as settings increase. The Medium preset's minimum of 80 FPS ensures that even demanding scenes remain fluid.

At 3840x2160, the GPU becomes the clear limiting factor. Low yields 83 FPS, which is a 40.7% drop from the 1080p Low result. Medium averages 55 FPS, with a minimum of 47 FPS and a maximum of 64 FPS. High drops to 47 FPS, and Ultra falls to 36 FPS. The gap between Low and Ultra at 4K is 56.6%, similar to the 1440p gap, but the absolute numbers are much lower. The Medium preset's minimum of 47 FPS indicates occasional stutters, while the Low preset remains the only option that consistently exceeds 60 FPS.

The data shows a consistent pattern: the relative performance gap between Low and Ultra is similar across resolutions, but the absolute frame rates drop significantly as pixel count increases. This suggests that the GPU is the bottleneck across all settings, with the CPU providing ample headroom to maintain frame pacing.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 represents a 4x increase in pixel count, and the measured FPS reflects this scaling. At Low settings, the FPS drops from 203 to 83, a 59.1% decrease. At Medium, the drop is from 137 to 55, a 59.9% decrease. At High, the drop is from 115 to 47, a 59.1% decrease. At Ultra, the drop is from 88 to 36, a 59.1% decrease. This remarkable consistency across all settings indicates a purely GPU-bound scenario.

The uniformity of the scaling percentage is a clear sign that the CPU is not a limiting factor. If the CPU were struggling at 1080p, the FPS drop to 4K would be less severe, as the CPU would remain the bottleneck. Instead, the FPS scales almost exactly with the pixel count, which is the expected behavior for a GPU-bound workload. This is further confirmed by the CPU's high benchmark percentile and the GPU's mid-range standing.

The data also reveals that the RX 7800 XT's 16 GB of VRAM is not causing a capacity bottleneck at 4K. The consistent scaling pattern holds even at Ultra settings, where memory pressure would be highest. If VRAM were exhausted, the 4K Ultra result would show a disproportionate drop compared to the 1080p Ultra result. No such anomaly exists, suggesting the 624.1 GB/s memory bandwidth is sufficient for the game's demands.

Overall, the resolution scaling indicates that the limiting component in this combo is the GPU's raw compute throughput. The RX 7800 XT's 37.32 TFLOPS of FP32 performance is being fully utilized as resolution increases, while the CPU's 24 cores remain largely idle. This is a typical profile for a game like Rust, which has heavy draw call and physics simulation requirements that the 290K Plus handles effortlessly.

CPU Role

The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. Its Cinebench R23 multi-core score of 51,731 and single-core score of 7,303 place it in the 96th percentile of all CPUs. The nearest rivals are the Intel Core Ultra 9 285K, which scores 83,807 (0.2% lower), and the AMD EPYC 7F72, which scores 85,072 (1.3% higher). These are all high-end server and desktop processors, confirming the 290K Plus's position at the top of the performance stack.

In Rust, the CPU's role is to handle the game's simulation logic, including entity updates, physics, and network synchronization. The game is known to be sensitive to single-thread performance, and the 290K Plus's 5.80 GHz boost clock provides excellent performance in this regard. The Cinebench R23 single-core score of 7,303 is a strong indicator that the CPU can handle the game's primary thread without becoming a bottleneck.

The multi-thread performance is also relevant, as Rust can offload some work to additional cores. The 24 threads provide ample capacity for background tasks and streaming, but the data suggests that this capacity is not fully utilized. The consistent FPS scaling across resolutions, as discussed earlier, confirms that the CPU is not the limiting factor. The PassMark multi-thread score of 60,860 further validates this, showing that the CPU can handle heavy workloads with ease.

The CPU's 36 MB of shared L3 cache and 3 MB L2 cache per core also contribute to its responsiveness. In a game like Rust, where world data is frequently accessed, this cache capacity helps reduce latency. The 115.2 GB/s memory bandwidth on dual-channel DDR5 is sufficient for the game's data streaming needs, and the PCIe Gen 5 interface ensures that the GPU can communicate with the CPU without bandwidth constraints.

GPU Role

The AMD Radeon RX 7800 XT is a 5 nm chip with 16 GB of GDDR6 memory on a 256-bit bus, delivering 624.1 GB/s of bandwidth. Its boost clock is 2430 MHz, with a game clock of 2124 MHz. The GPU's PassMark G3D score is 24,176, and its overall average benchmark score is 11,627, placing it in the 51st percentile of all GPUs. The nearest rivals are the NVIDIA GeForce GTX 1660, which scores 11,680 (0.5% higher), and the AMD Radeon RX 6500 XT, which scores 11,842 (1.8% higher). These are all mid-range cards, indicating that the RX 7800 XT is not at the top of the GPU hierarchy.

In Rust, the GPU is responsible for rendering the game's large, open-world environments. The game's draw distances and complex lighting can be demanding, and the RX 7800 XT's 3840 shading units and 96 ROPs are tasked with handling these workloads. The 37.32 TFLOPS of FP32 performance is adequate for 1080p and 1440p gaming, but the 4K results show that the GPU is stretched thin at higher resolutions.

The 16 GB of VRAM is a notable advantage. Rust can consume significant memory when loading large bases and dense biomes, and the 16 GB capacity ensures that the GPU does not have to swap textures to system memory. The measured data supports this, as the 4K Medium result of 55 FPS with a minimum of 47 FPS shows no signs of VRAM-related stuttering. The 624.1 GB/s bandwidth is also sufficient, as the resolution scaling pattern is consistent with a compute-bound scenario rather than a memory-bound one.

The GPU's 51st percentile standing is the key limitation of this combo. While the CPU is in the 96th percentile, the GPU is firmly mid-range. In Rust, this means that the GPU will determine the maximum achievable frame rate at any given resolution and settings combination. The measured data shows that the GPU can deliver high frame rates at 1080p and playable frame rates at 1440p, but at 4K, users will need to compromise on settings to maintain smooth performance.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7800 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2430 MHz MHz
TDP 263 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 7800 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 83.0
3840x2160 Medium 55.0
3840x2160 High 47.0
3840x2160 Ultra 36.0
2560x1440 Low 140.0
2560x1440 Medium 94.0
2560x1440 High 79.0
2560x1440 Ultra 60.0
1920x1080 Low 203.0
1920x1080 Medium 137.0
1920x1080 High 115.0
1920x1080 Ultra 88.0

Rust with iUltra 9 290K Plus + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 7800 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + RX 7800 XT

Explore FPS benchmarks for other games using this same hardware combination.