Doom

Doom

AVERAGE FPS
89
good

This combination provides smooth gameplay with an average of 89 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 43 51 59
1440p QHD 65 80 94 108
1080p Full HD 101 123 146 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 59
3840x2160 Medium 51
3840x2160 High 43
3840x2160 Ultra 35
2560x1440 Low 108
2560x1440 Medium 94
2560x1440 High 80
2560x1440 Ultra 65
1920x1080 Low 167
1920x1080 Medium 146
1920x1080 High 123
1920x1080 Ultra 101

Doom with Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 Mobile, In-Depth Analysis

The data for Doom with the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5050 Mobile shows a system that is heavily constrained by the GPU at higher resolutions, yet surprisingly capable at 1080p. The measured frame rates reveal a clear hierarchy where the graphical settings and resolution dictate performance more than the CPU, which is expected given the game's 2016 release and the modern, high-core-count processor paired with a mid-range mobile graphics chip.

Resolution Scaling

The transition from 1080p to 4K represents a massive workload increase for the GPU, and the measured FPS drops reflect this. At 1080p with Low settings, the combo achieves 167 FPS, which falls to 108 FPS at 1440p and then plummets to 59 FPS at 4K. This represents a 35% decrease from 1080p to 1440p, followed by a 45% decrease from 1440p to 4K. The scaling is not linear, indicating that the GPU is becoming the dominant bottleneck as resolution climbs.

Looking at the High preset, the pattern holds: 123 FPS at 1080p, 80 FPS at 1440p, and 43 FPS at 4K. The drop from 1440p to 4K is a 46% reduction, almost identical to the Low preset's scaling. This consistency suggests that the RTX 5050 Mobile's raw pixel-pushing capability is the limiting factor at higher resolutions, regardless of the quality settings. The GPU's 8 GB of GDDR7 memory and 384.0 GB/s bandwidth are being saturated by the 4K frame buffer, especially with Ultra settings where the average FPS dips to just 35.

The data indicates that 1080p is the sweet spot for this combination. At that resolution, the CPU has enough headroom to feed the GPU, and the RTX 5050 Mobile can deliver high frame rates. However, the steep drop-off at 1440p and 4K strongly suggests that the GPU's 2560 shading units and 32 ROPs are insufficient for those resolutions at high refresh rates. The measured minimum FPS at 1440p Medium is 80, which matches the High preset average, showing that even at lower settings, the system cannot maintain 100+ FPS at that resolution.

GPU Role

The NVIDIA GeForce RTX 5050 Mobile is a Blackwell 2.0 architecture chip built on a 5 nm process, featuring 2560 shading units, 80 TMUs, and 32 ROPs. Its boost clock is rated at 1500 MHz, and it has a TDP of 50 W. The memory subsystem consists of 8 GB of GDDR7 on a 128-bit bus, providing 384.0 GB/s of bandwidth. These specifications place the GPU in the 83rd percentile of all GPUs, but its nearest rivals include the NVIDIA Quadro M6000 24 GB and the GeForce RTX 4070 SUPER, with average benchmark score deltas of 0% and 0.1%, respectively.

In Doom, the GPU's role is clear from the frame rate scaling. At 1080p Low, the measured 167 FPS shows the GPU is not fully taxed, as the average is limited by the game's engine or CPU. However, at 4K Ultra, the average drops to 35 FPS, which is a 79% reduction from the 1080p Low result. This performance cliff is characteristic of a GPU with limited memory bandwidth and ROP throughput. The 32 ROPs are particularly strained at 4K, where pixel fill rate becomes critical.

The VRAM capacity of 8 GB is sufficient for Doom at these settings, as the game's textures are not excessively demanding by modern standards. However, the 128-bit memory bus and 384.0 GB/s bandwidth are the key bottlenecks. At 4K, the frame buffer requires more data to be fetched and written, and the bandwidth limitations become apparent. The measured 3DMark Steel Nomad DX12 score of 2365 and Geekbench OpenCL score of 84171 provide context: the GPU is a capable mid-range part, but it is not designed for 4K gaming at high quality presets. The fact that the lowest preset at 4K only manages 59 FPS indicates that even with reduced shading and texture work, the memory bandwidth is still insufficient for smooth 60 FPS gameplay.

CPU Role

The Intel Core Ultra 9 275HX is a 24-core, 24-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 2.70 GHz and a boost clock of 5.40 GHz, with a TDP of 55 W. The CPU's L3 cache is 36 MB shared, and it supports dual-channel DDR5 memory with a bandwidth of 102.4 GB/s. In synthetic benchmarks, it scores 35589 in Cinebench R23 multi-core and 2204 in single-core, placing it in the 94th percentile of all CPUs. Its nearest rival, the Intel Xeon w5-3525, has an average score delta of -0.3%, showing this is a top-tier mobile processor.

In Doom, the CPU's role is largely secondary due to the game's age and optimization. At 1080p Low, the 167 FPS average suggests that the CPU is capable of feeding the GPU frames, but the GPU is not the limiting factor at that point. However, the CPU's high single-core performance, as evidenced by the 2204 Cinebench R23 single-core score, ensures that the game's main thread does not become a bottleneck. The 24 cores and 24 threads are overkill for Doom, which typically uses only a few threads, but the high boost clock of 5.40 GHz ensures that the primary game thread can run at maximum speed.

The CPU's memory bandwidth of 102.4 GB/s is more than sufficient for Doom, as the game does not require heavy data streaming. The benchmark results show that at 1440p and 4K, the frame rates drop consistently across settings, which indicates that the CPU is not the limiting factor; the GPU is. The CPU's Passmark single-thread score of 4713 and multi-thread score of 55759 further confirm that it has ample headroom for this game. In practical terms, the Ultra 9 275HX ensures that no matter the resolution or settings, the CPU will not cause frame rate dips, allowing the GPU to be the sole determinant of performance.

FAQ

Q: What is the maximum average FPS this combo can achieve in Doom?

A: The highest measured average FPS is 167, achieved at 1920x1080 with Low settings. The next highest is 146 FPS at 1080p Medium, showing that the GPU can push high frame rates at lower resolutions.

Q: Can this system handle 4K gaming in Doom?

A: At 4K, the average FPS ranges from 35 on Ultra to 59 on Low. While 59 FPS is close to 60, the frame rate is not stable enough for a consistent experience, and the Ultra preset at 35 FPS is not playable for most users. The data suggests 4K is not practical for this game with this GPU.

Q: How does the RTX 5050 Mobile compare to its nearest rival, the RTX 4090 Mobile?

A: According to the average benchmark scores, the RTX 5050 Mobile is 0.9% slower than the RTX 4090 Mobile, with a deltaPct of -0.9%. This places them in a similar performance tier, despite the different architecture and memory configurations.

Q: Is the CPU or GPU more important for Doom performance?

A: The data shows the GPU is the limiting component. As resolution increases from 1080p to 4K, the average FPS drops by over 50%, while the CPU's high single-core and multi-core scores suggest it has no trouble keeping up. The GPU's 8 GB VRAM and 384.0 GB/s bandwidth are the primary constraints.

Q: What is the difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 108 FPS, while the Ultra preset averages 65 FPS, a difference of 43 FPS. This 40% reduction in performance shows the significant impact of graphical quality settings on the GPU workload.

Q: How does this combo rank among all tested combinations in Doom?

A: The combo ranks 2974 out of 3712 tested combos, placing it in the lower half of systems. This ranking reflects the GPU's mid-range positioning, as the CPU is near the top of its class but cannot compensate for the GPU's limitations at higher resolutions.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance. The Low preset averages 167 FPS, which is the highest measured score across all resolutions. The Medium preset follows at 146 FPS, with a minimum of 124 and a maximum of 168. High settings yield 123 FPS, while the Ultra preset drops to 101 FPS. The difference between Low and Ultra at 1080p is 66 FPS, showing that the GPU has enough headroom to handle the extra workload at this resolution without severe penalties.

At 2560x1440, the frame rates begin to drop significantly. The Low preset averages 108 FPS, which is a 35% reduction from 1080p Low. Medium averages 94 FPS, with a minimum of 80 and a maximum of 108. High settings produce 80 FPS, and Ultra drops to 65 FPS. The gap between Low and Ultra at 1440p is 43 FPS, which is smaller than at 1080p, indicating that the GPU is starting to become a bottleneck.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 59 FPS, which is the only setting that comes close to 60 FPS. Medium averages 51 FPS, with a minimum of 43 and a maximum of 59. High settings drop to 43 FPS, and Ultra averages just 35 FPS. The reduction from 1080p Low to 4K Low is 108 FPS, a 65% decrease, highlighting the GPU's inability to handle 4K rendering effectively.

Settings Recommendations

For the best overall experience, the 1080p resolution with Medium settings is the optimal choice. This configuration delivers an average of 146 FPS with a minimum of 124, ensuring smooth gameplay without any noticeable dips. The High preset at 1080p is also viable at 123 FPS, but the Medium preset offers a better balance of visual quality and performance, as the minimum FPS is higher. The Ultra preset at 1080p, while averaging 101 FPS, may cause occasional stutters due to the higher GPU load.

At 1440p, the Low preset is the only option that provides a consistently smooth experience, with an average of 108 FPS. The Medium preset at 94 FPS is acceptable, but the minimum of 80 FPS could be noticeable in fast-paced scenes. The High and Ultra presets at 1440p, averaging 80 and 65 FPS respectively, are less recommended for competitive play, but could be used for single-player if the user prefers higher visual fidelity over frame rate.

At 4K, no preset is recommended for a smooth experience. The Low preset at 59 FPS is borderline, but the minimum FPS is not recorded, and the average is just below 60. The Medium preset at 51 FPS is playable but not ideal, while the High and Ultra presets at 43 and 35 FPS are too slow for a fast-paced FPS. The data clearly indicates that this combo is not suited for 4K gaming in Doom, and users should stick to 1080p or 1440p for the best results.

How This Combo Ranks

In the benchmark database, this combination of the Intel Core Ultra 9 275HX and NVIDIA GeForce RTX 5050 Mobile ranks 2974 out of 3712 tested combos for Doom. This places it in the 20th percentile of all systems tested, which is a low ranking given the CPU's high performance. The CPU itself is in the 94th percentile of all CPUs, but the GPU's 83rd percentile ranking drags the overall combo down.

The ranking reflects the GPU's limitations in this specific game. Doom is a well-optimized title that scales well with GPU power, and the RTX 5050 Mobile's mid-range hardware cannot compete with higher-tier GPUs at higher resolutions. The combo's nearest GPU rivals, such as the RTX 4070 SUPER, have similar average benchmark scores, but the actual in-game performance at 4K shows a significant deficit. The data suggests that for users with this CPU, pairing it with a more powerful GPU would result in a much higher ranking, as the CPU has ample headroom to support it. However, as configured, this combo is best suited for 1080p gaming, where it can deliver high frame rates, but it is not a top-tier performer in Doom.

Hardware Specifications

Intel Core Ultra 9 275HX

Cores / Threads 24 / 24
Base Clock 2700 MHz
Boost Clock 5400 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050 Mobile

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 50 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 275HX + NVIDIA GeForce RTX 5050 Mobile in Doom

Resolution Settings Avg FPS
3840x2160 Low 59.0
3840x2160 Medium 51.0
3840x2160 High 43.0
3840x2160 Ultra 35.0
2560x1440 Low 108.0
2560x1440 Medium 94.0
2560x1440 High 80.0
2560x1440 Ultra 65.0
1920x1080 Low 167.0
1920x1080 Medium 146.0
1920x1080 High 123.0
1920x1080 Ultra 101.0

Doom with iUltra 9 275HX + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5050 Mobile + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 9 275HX + RTX 5050 Mobile

Explore FPS benchmarks for other games using this same hardware combination.