Rust

Rust

AVERAGE FPS
149
excellent

This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 57 75 89 132
1440p QHD 97 127 150 224
1080p Full HD 140 185 219 289

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 132
3840x2160 Medium 89
3840x2160 High 75
3840x2160 Ultra 57
2560x1440 Low 224
2560x1440 Medium 150
2560x1440 High 127
2560x1440 Ultra 97
1920x1080 Low 289
1920x1080 Medium 219
1920x1080 High 185
1920x1080 Ultra 140

Rust with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5090 delivers a performance profile in Rust that is heavily dictated by resolution and graphical preset. The data shows a system capable of extremely high frame rates at mainstream resolutions, but one that still exhibits a predictable drop in performance as pixel count increases. This analysis breaks down the measured FPS across the tested configurations, placing the results in context against the broader database.

Resolution Scaling

The measured frame rates reveal a clear and consistent scaling pattern across the three tested resolutions. At 1920x1080 with Low settings, the combo achieves an average of 289 FPS. Moving to 2560x1440 at the same Low preset drops that average to 224 FPS, a reduction of 65 frames. Pushing further to 3840x2160 at Low yields 132 FPS, which is 92 frames below the 1440p result and 157 frames below the 1080p figure. This trajectory indicates that even at the lowest graphical load, the rendering pipeline is still sensitive to the total number of pixels being processed.

The scaling behavior shifts when the preset is increased. At Medium settings, the averages are 219 FPS at 1080p, 150 FPS at 1440p, and 89 FPS at 4K. The percentage drop from 1080p to 1440p is roughly 31%, while the drop from 1440p to 4K is approximately 41%. This non-linear relationship suggests that the GPU’s compute and memory subsystems are becoming progressively more saturated as resolution climbs, a typical trait for a game that relies heavily on draw calls and object rendering.

With the High preset, the frame rates are 185 FPS at 1080p, 127 FPS at 1440p, and 75 FPS at 4K. The scaling here is more linear in absolute terms, with a 58-frame drop from 1080p to 1440p and a 52-frame drop from 1440p to 4K. At Ultra settings, the pattern continues with 140 FPS at 1080p, 97 FPS at 1440p, and 57 FPS at 4K. The 4K Ultra result represents the lowest measured average in the entire dataset, highlighting that this configuration is the most demanding scenario for the hardware.

The data indicates that the limiting component changes depending on the resolution. At 1080p, the high frame rates across all presets suggest the CPU is playing a more significant role in determining the upper bound, as the GPU has ample headroom. At 4K, the sharp decline in FPS, particularly at Ultra where the average falls to 57 FPS, points to the GPU becoming the primary bottleneck. The RTX 5090’s 32 GB of memory and 1.79 TB/s bandwidth are substantial, but the sheer pixel throughput at 4K still forces a significant performance penalty.

GPU Role

The NVIDIA GeForce RTX 5090 is built on the Blackwell 2.0 architecture and features a base clock of 2017 MHz with a boost clock of 2407 MHz. Its memory configuration consists of 32 GB of GDDR7 on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. These specifications directly correlate with the measured performance. The high bandwidth is critical for feeding the 21760 shading units and 680 texture mapping units, especially at higher resolutions where texture fetch and memory access patterns become more demanding.

In Rust, the GPU’s role is evident in the scaling from Medium to Ultra presets. At 4K, the average FPS drops from 89 at Medium to 75 at High and further to 57 at Ultra. This 32-frame difference between Medium and Ultra at 4K underscores how the additional graphical effects, likely including higher-quality shadows, ambient occlusion, and draw distances, tax the GPU’s compute resources. The 104.8 TFLOPS of FP32 performance is substantial, but the game’s engine still shows a measurable cost for each preset tier.

The GPU’s percentile ranking sits at 92 among all tested graphics cards, and its average benchmark score is 79842. In the nearest rival comparisons, the RTX 5090 is 0.3% ahead of the NVIDIA Tesla P100 PCIe 16 GB and 0.6% ahead of the Tesla P100 PCIe 12 GB. It trails the AMD Radeon Pro Vega 64X by 1.4%. These deltas are small, indicating that the RTX 5090’s raw compute performance is closely matched by those enterprise and mobile parts in synthetic benchmarks, though the gaming-specific results in Rust are likely influenced by driver optimizations and the 32 GB frame buffer.

The 32 GB VRAM capacity is a distinguishing feature. In Rust, which is known for its large world maps and frequent asset streaming, this capacity ensures that the GPU does not run out of memory at any tested resolution or preset. The data shows no anomalous FPS drops that would indicate memory swapping or texture thrashing, even at 4K Ultra. This suggests that the memory subsystem is sufficient for the game’s demands, and the performance degradation seen at higher settings is purely a function of computational load rather than capacity limits.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and the NVIDIA GeForce RTX 5090 is ranked 36th out of 3723 tested combos in Rust. This places it in the top 1% of all configurations in the database, a position that reflects the high-end nature of both components. The rank is a composite measure that likely accounts for average FPS across multiple settings and resolutions, weighting the overall gaming experience.

To contextualize this rank, the CPU’s nearest rivals provide a reference point for the processor’s contribution. The Intel Core Ultra 7 265K has an average benchmark score of 70879. The Intel Xeon 6511P scores 71051, which is 0.2% higher, while the Intel Xeon Platinum 8270 scores 71370, 0.7% higher. On the lower side, the Intel Core i7-14700KF scores 70163, 1% lower, and the AMD Ryzen 7 9700F scores 69996, 1.3% lower. These small deltas show that the Core Ultra 7 265K is in a tightly contested performance bracket for synthetic CPU tests.

The GPU’s nearest rivals similarly show a tight grouping. The RTX 5090’s average benchmark score of 79842 is nearly identical to the Tesla P100 PCIe 16 GB at 79605, a 0.3% difference. The 36th rank out of 3723 combos suggests that the combination of this specific CPU and GPU is well-balanced for Rust, as many other combos with higher raw benchmark scores may not translate that performance into gaming frame rates due to architectural quirks or driver inefficiencies. The data indicates that this combo is positioned to deliver high refresh rate gameplay at 1440p and solid 4K performance, with the rank reflecting its standing relative to all other pairings in the database.

FAQ

Q: What is the highest average FPS recorded for this combo in Rust?

A: The highest average FPS is 289, achieved at 1920x1080 resolution with Low settings.

Q: How does the 4K Ultra performance compare to the 1080p Low performance?

A: The 4K Ultra average is 57 FPS, while the 1080p Low average is 289 FPS. This represents a decrease of 232 FPS, or roughly 80%, when moving from the least demanding to the most demanding tested configuration.

Q: Is the RTX 5090’s 32 GB memory capacity sufficient for Rust at 4K?

A: Yes, the data shows no indication of memory-related performance drops. The 32 GB GDDR7 buffer is more than adequate for the game’s demands, as frame rates scale consistently with resolution and settings without anomalies that would suggest VRAM limitations.

Q: What is the combo’s rank among all tested configurations in Rust?

A: The combo is ranked 36th out of 3723 tested combos, placing it in the top percentile of all configurations.

Q: Which preset provides the highest minimum FPS at 2560x1440?

A: At 2560x1440, the Medium preset has a minimum FPS of 128. This is the only preset at that resolution with a recorded minimum FPS value in the dataset.

Q: How does the CPU’s synthetic benchmark score compare to its nearest rival?

A: The Intel Core Ultra 7 265K has an average benchmark score of 70879. Its nearest rival, the Intel Xeon 6511P, scores 71051, which is 0.2% higher. The Core Ultra 7 265K is also 1% higher than the Intel Core i7-14700KF.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process by TSMC. Its base clock is 3.90 GHz with a boost clock of 5.50 GHz. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 30 MB L3 cache. These specifications are relevant to Rust, which is a game that can be heavily CPU-bound in certain scenarios, particularly at lower resolutions and with complex base-building mechanics.

In the measured data, the CPU’s influence is most apparent at 1080p. At this resolution, the frame rates are exceptionally high, with Low settings reaching 289 FPS and Medium reaching 219 FPS. These numbers suggest that the CPU is capable of feeding the GPU with enough draw calls and game state updates to maintain high frame rates, even when the GPU is underutilized. The 20 cores and 20 threads provide robust multi-threading capabilities, which are likely leveraged by Rust’s server-side simulation and client-side world updates.

The CPU’s synthetic benchmark results further illustrate its capability. In Cinebench R23, it scores 35850 in multi-core and 2020 in single-core. In Geekbench, it scores 23085 in multi-core and 2713 in single-core. Its percentile ranking against all CPUs is 94, indicating it outperforms the vast majority of processors in general compute tasks. The nearest rivals in synthetic benchmarks are close, with the Xeon 6511P being 0.2% higher and the i7-14700KF being 1% lower, which shows that the 265K is a top-tier performer in its class.

However, the CPU’s role in Rust is not solely defined by raw core count. The 30 MB L3 cache is likely beneficial for the game’s asset streaming and world state management, while the 5.50 GHz boost clock ensures strong single-threaded performance for the game’s primary simulation thread. The data indicates that at 1080p, the CPU is not a limiting factor, as frame rates scale well with GPU settings. It is only at 4K Ultra, where the GPU load becomes extreme, that the CPU’s influence wanes relative to the GPU’s bottleneck.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, all presets deliver playable frame rates, but the data suggests that High settings at 185 FPS provide a balanced experience. Moving to Ultra at 140 FPS is also viable, but the 45 FPS drop from High to Ultra may not be worth the visual gains for competitive play. Low settings at 289 FPS are only advisable for maximum frame rate in esports scenarios.

At 2560x1440, the Medium preset at 150 FPS with a minimum of 128 FPS is a strong recommendation. This provides a smooth experience that takes advantage of high refresh rate monitors. High settings at 127 FPS are also excellent, offering a better visual experience with only a modest frame rate reduction. Ultra at 97 FPS is still playable, but the drop below 100 FPS may be noticeable to sensitive users. Low at 224 FPS is overkill for most displays and sacrifices visual fidelity unnecessarily.

At 3840x2160, the recommendations shift towards prioritizing frame rate. Medium settings at 89 FPS with a minimum of 76 FPS is the highest preset that maintains a playable frame rate. High settings at 75 FPS are also acceptable for a more cinematic experience, but the difference of 14 FPS may be significant. Ultra at 57 FPS is borderline, and the data suggests that it may not provide a consistently smooth experience. Low settings at 132 FPS are surprisingly effective at 4K, indicating that the GPU has enough headroom to handle the resolution if graphical effects are minimized.

For the best overall experience, the Medium preset at 2560x1440 appears to be the sweet spot, offering a high average FPS with a recorded minimum of 128 FPS, which ensures no significant frame drops. For 4K users, Medium is the recommended preset to maintain a playable frame rate above 60 FPS. The data does not support Ultra at 4K as a viable option for smooth gameplay, given the 57 FPS average.

Measured FPS Breakdown

The complete set of measured FPS values provides a detailed view of the combo’s performance across all tested configurations.

At 1920x1080, the results are as follows: Low settings produce an average of 289 FPS, with no minimum or maximum recorded. Medium settings produce an average of 219 FPS, with a minimum of 186 FPS and a maximum of 251 FPS. High settings produce an average of 185 FPS, with no minimum or maximum recorded. Ultra settings produce an average of 140 FPS, with no minimum or maximum recorded.

At 2560x1440, the results show: Low settings average 224 FPS, with no minimum or maximum recorded. Medium settings average 150 FPS, with a minimum of 128 FPS and a maximum of 173 FPS. High settings average 127 FPS, with no minimum or maximum recorded. Ultra settings average 97 FPS, with no minimum or maximum recorded.

At 3840x2160, the results are: Low settings average 132 FPS, with no minimum or maximum recorded. Medium settings average 89 FPS, with a minimum of 76 FPS and a maximum of 102 FPS. High settings average 75 FPS, with no minimum or maximum recorded. Ultra settings average 57 FPS, with no minimum or maximum recorded.

The data reveals a consistent pattern: the Medium preset is the only one that consistently records minimum and maximum FPS values across all resolutions, suggesting that this setting introduces enough variability to be measured. The Low and High presets show only average FPS, while Ultra also lacks min/max data. This could indicate that the Medium preset’s graphical workload causes more frequent frame time spikes, while the other presets are more consistent in their frame delivery.

The highest single average FPS is 289 at 1080p Low, while the lowest is 57 at 4K Ultra. The difference of 232 FPS highlights the extreme range of performance this combo can deliver depending on the settings. The Medium preset at 1440p, with an average of 150 FPS and a minimum of 128 FPS, is the most balanced configuration in terms of both performance and visual fidelity, as it maintains a high frame rate while providing a reasonable minimum to prevent stutter.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5090 in Rust

Resolution Settings Avg FPS
3840x2160 Low 132.0
3840x2160 Medium 89.0
3840x2160 High 75.0
3840x2160 Ultra 57.0
2560x1440 Low 224.0
2560x1440 Medium 150.0
2560x1440 High 127.0
2560x1440 Ultra 97.0
1920x1080 Low 289.0
1920x1080 Medium 219.0
1920x1080 High 185.0
1920x1080 Ultra 140.0

Rust with iUltra 7 265K + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.