Archeage

Archeage

AVERAGE FPS
152
excellent

This combination delivers exceptional performance with an average of 152 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 71 105 117
1440p QHD 85 124 183 205
1080p Full HD 126 184 271 305

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 117
3840x2160 Medium 105
3840x2160 High 71
3840x2160 Ultra 48
2560x1440 Low 205
2560x1440 Medium 183
2560x1440 High 124
2560x1440 Ultra 85
1920x1080 Low 305
1920x1080 Medium 271
1920x1080 High 184
1920x1080 Ultra 126

Archeage with Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce RTX 5090 presents a fascinating case study for Archeage, a 2014 MMORPG. The data shows a system with immense theoretical capability that behaves in unexpectedly specific ways depending on resolution and settings. This analysis breaks down the measured FPS rows to understand where the bottlenecks lie and what the experience truly looks like.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on a 3 nm process. Its base clock is 3.90 GHz with a boost clock of 5.50 GHz, and it carries 30 MB of shared L3 cache. In the broader context of all tested CPUs, this chip sits in the 94th percentile, indicating that its raw compute potential is near the top of the database. Its average benchmark score of 70,879 places it in close competition with the Intel Xeon 6511P (71,051, a delta of -0.2%), the Intel Xeon Platinum 8270 (71,370, a delta of -0.7%), the Intel Core i7-14700KF (70,163, a delta of 1%), and the AMD Ryzen 7 9700F (69,996, a delta of 1.3%). This means that while it is not the absolute fastest chip in the database, it is within a percentage point of several high-end server and desktop parts, showing that its threading architecture is highly competitive for multi-threaded workloads.

However, Archeage is not a typical multi-threaded stress test. The FPS data suggests that the game's engine does not scale linearly with the 265K's core count. At 1080p with Low settings, the combo hits 305 FPS, a figure that demonstrates the CPU's ability to feed frames when the GPU is not heavily burdened. The fact that this is the highest measured value across all configurations implies that the CPU’s single-core performance, evidenced by a Cinebench R23 single-core score of 2,020, is sufficient to drive the game’s primary simulation thread. The 5.50 GHz boost clock is likely the key here, as it provides the high-frequency responsiveness that older MMORPG engines often favor over raw core counts. The data does not show a scenario where the 20 cores become a liability, but the performance difference between the 265K and its rivals in this specific game is likely minimal, as the game's engine seems to cap out around 305 FPS before other system components become the limiting factor.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the most consistent frame rate I can expect at 1440p with Medium settings?

A: The measured data shows an average of 183 FPS, with a minimum of 155 FPS and a maximum of 210 FPS. This indicates a stable experience well above the refresh rate of most high-end monitors, making it a reliable baseline for competitive play.

Q: Does the RTX 5090's massive 32 GB VRAM capacity become a factor in this game?

A: The benchmark data does not indicate any VRAM-related performance cliffs. Across all resolutions and settings, the FPS scales logically with pixel count and graphical fidelity, suggesting that the 32 GB GDDR7 buffer is not a limiting factor for Archeage at the measured settings. The GPU's 1.79 TB/s memory bandwidth is far in excess of what this title demands.

Q: How does the CPU's performance here compare to its nearest rivals in synthetic tests?

A: The Core Ultra 7 265K's average benchmark score of 70,879 is nearly identical to its closest competitors. It is 1.3% ahead of the AMD Ryzen 7 9700F and 1% ahead of the Intel Core i7-14700KF, while trailing the Intel Xeon 6511P by 0.2% and the Intel Xeon Platinum 8270 by 0.7%. These deltas are within noise for most real-world applications, but they contextualize the CPU's raw power.

Q: Is there a significant performance jump from 1080p to 1440p at High settings?

A: Yes, the data shows a substantial drop. At 1080p High, the average FPS is 184, which falls to 124 at 1440p High. This represents a 32.6% reduction in frame rate, indicating that the GPU is being tasked more heavily as resolution increases, even at the same visual preset.

Q: What is the highest average FPS recorded in the entire dataset?

A: The highest average FPS is 305, observed at 1920x1080 with Low settings. This is the only configuration that breaks the 300 FPS barrier, suggesting that this is near the engine's practical ceiling with this hardware combination.

Q: Does enabling Ultra settings at 4K yield a playable experience?

A: The data shows an average of 48 FPS at 3840x2160 with Ultra settings. While this is technically playable, it is below the 60 FPS threshold often considered smooth. The substantial drop from the 71 FPS average at 4K High suggests that the Ultra preset imposes a significant rendering cost that even the RTX 5090 cannot fully mitigate.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data reveals a clear shift in the bottleneck from the CPU to the GPU as pixel count increases. At Low settings, the progression is 305 FPS at 1080p, 205 FPS at 1440p, and 117 FPS at 4K. This is a 32.8% drop from 1080p to 1440p and a 42.9% drop from 1440p to 4K. The frame rate remains exceptionally high even at 4K, which indicates that the Core Ultra 7 265K's processing power is still keeping up, but the RTX 5090 is starting to feel the load of rendering four times the pixels.

The pattern changes more dramatically at Medium settings. The FPS drops from 271 at 1080p to 183 at 1440p (a 32.5% decrease) and then to 105 at 4K (a 42.6% decrease from 1440p). The slope is steeper than at Low settings, showing that the increased shading and texture work is taxing the GPU's compute units. At High settings, the drop is even more pronounced: 184 FPS at 1080p falls to 124 at 1440p (a 32.6% drop) and then to 71 at 4K (a 42.7% drop from 1440p). This consistent ~32% and ~42% drop pattern across Low, Medium, and High suggests that the GPU is scaling predictably with the workload increase.

The Ultra settings tell a different story. The 4K average of 48 FPS is a 43.5% drop from the 85 FPS at 1440p, which itself is a 32.5% drop from the 126 FPS at 1080p. While the percentage drops are similar, the absolute values are much lower, indicating that the Ultra preset introduces effects that are disproportionately expensive at high resolutions. The data implies that at 1080p, the Core Ultra 7 265K is the primary limiter, as the RTX 5090 could likely render more frames if the CPU could feed them faster. By 4K, the GPU becomes the clear bottleneck, as the frame rates fall to levels that are more typical of a mid-range card struggling with a heavy load, rather than a flagship GPU.

Settings Recommendations — which preset gives the best experience per the measured rows

The data suggests that the Medium preset offers the best balance of visual quality and performance for this combo. At 1080p, Medium delivers 271 FPS on average, which is a 12.5% drop from the Low preset's 305 FPS but a 47.2% improvement over High's 184 FPS. The minimum FPS of 231 at 1080p Medium is still exceptionally high, ensuring a smooth experience even in bustling MMORPG environments where frame times can spike. The jump from Medium to High costs 87 FPS at 1080p, which is a significant loss for what is likely a modest visual gain in a game from 2014.

At 1440p, Medium remains the sweet spot. The 183 FPS average with a 155 FPS minimum is more than sufficient for any high-refresh-rate monitor. High settings drop to 124 FPS, which is still playable but sacrifices the headroom that keeps the experience fluid during large-scale player-vs-player battles. At 4K, the recommendation shifts slightly. Medium's 105 FPS average is excellent for 4K, while High's 71 FPS is acceptable for slower-paced content. Ultra settings are not recommended at any resolution due to the severe frame rate penalty; the 48 FPS average at 4K Ultra is the only configuration that dips below the 60 FPS threshold, and even at 1080p, Ultra's 126 FPS is lower than Medium at 1440p. Therefore, the data strongly supports Medium as the default preset, with High reserved for users who prioritize visual fidelity over frame rate headroom.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested hardware combinations for Archeage, this specific pairing of the Intel Core Ultra 7 265K and the NVIDIA GeForce RTX 5090 ranks 45th out of 3,708 combos. This places it in the top 1.2% of all tested systems, which is a strong showing given the game's age and the potential for other high-end parts to dominate. The rank indicates that while this is a top-tier configuration, it is not the absolute best. The 3,708 combos likely include variations with even more powerful CPUs or GPUs, or perhaps configurations with different memory setups that yield slightly higher frame rates.

The rank of 45 suggests that the combination is well-balanced but not perfectly optimized for Archeage. The data shows that the CPU's 20 cores are not fully utilized, and the GPU's 32 GB of VRAM is overkill. A combo with a slightly faster single-core CPU or a GPU with higher rasterization throughput might score higher. However, the fact that this combo achieves 305 FPS at 1080p Low and 71 FPS at 4K High demonstrates that it is a formidable pairing. The percentile of 94 for the CPU and 92 for the GPU in their respective categories aligns well with the combo's overall rank, indicating that the system is performing near the top of its potential, but the game's engine limits what this hardware can ultimately achieve.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

1920x1080 (1080p):

  • Low: 305 FPS average.
  • Medium: 271 FPS average, with a minimum of 231 FPS and a maximum of 312 FPS.
  • High: 184 FPS average.
  • Ultra: 126 FPS average.

2560x1440 (1440p):

  • Low: 205 FPS average.
  • Medium: 183 FPS average, with a minimum of 155 FPS and a maximum of 210 FPS.
  • High: 124 FPS average.
  • Ultra: 85 FPS average.

3840x2160 (4K):

  • Low: 117 FPS average.
  • Medium: 105 FPS average, with a minimum of 89 FPS and a maximum of 120 FPS.
  • High: 71 FPS average.
  • Ultra: 48 FPS average.

The data shows that the Medium preset is the only one with recorded minimum and maximum FPS values across all three resolutions. This suggests that the other presets may have had more variable frame pacing or the data collection focused on average values for those configurations. The 1080p Medium setting shows the highest maximum FPS at 312, which is just slightly above the Low preset's average, indicating that the Medium preset can occasionally burst above the Low preset's steady state. At 4K Medium, the minimum of 89 FPS is still above the High preset's average of 71 FPS, reinforcing the idea that Medium is the most robust choice for maintaining a high frame rate floor.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5090 is a behemoth with 32 GB of GDDR7 memory on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. Its boost clock is 2407 MHz, and it features 21,760 shading units. In the database, it ranks in the 92nd percentile of all GPUs, with an average benchmark score of 79,842. Its nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB (79,605, a delta of 0.3%), the NVIDIA Tesla P100 PCIe 12 GB (79,396, a delta of 0.6%), the AMD Radeon RX 6850M XT (78,940, a delta of 1.1%), and the AMD Radeon Pro Vega 64X (80,959, a delta of -1.4%). This places the RTX 5090 in a competitive bracket, though its raw compute scores are not overwhelmingly higher than these other cards, which is surprising given its architectural advancements.

For Archeage, the GPU's role is clear from the resolution scaling data. At 1080p, the GPU is often idling, waiting for the CPU to send draw calls. The high boost clock and massive shading unit count ensure that even at 4K High, the card can maintain 71 FPS. The 32 GB VRAM is never a bottleneck, as Archeage's textures and geometry from 2014 are unlikely to consume even a fraction of that capacity. The GPU's performance is most evident in the transition from Medium to High settings, where the increased shader complexity causes a significant frame rate drop. The RTX 5090's 104.8 TFLOPS of FP32 compute is more than enough to handle the game's effects, but the engine's draw call overhead seems to be the limiting factor at higher settings. The data suggests that the RTX 5090 is over-provisioned for this title; its capabilities are only partially utilized, with the CPU and the game's engine architecture preventing it from reaching its full potential.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce RTX 5090 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 117.0
3840x2160 Medium 105.0
3840x2160 High 71.0
3840x2160 Ultra 48.0
2560x1440 Low 205.0
2560x1440 Medium 183.0
2560x1440 High 124.0
2560x1440 Ultra 85.0
1920x1080 Low 305.0
1920x1080 Medium 271.0
1920x1080 High 184.0
1920x1080 Ultra 126.0

Archeage with iUltra 7 265K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RTX 5090 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.