Rust

Rust

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 15 18 26
1440p QHD 19 25 30 44
1080p Full HD 28 36 43 64

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 26
3840x2160 Medium 18
3840x2160 High 15
3840x2160 Ultra 11
2560x1440 Low 44
2560x1440 Medium 30
2560x1440 High 25
2560x1440 Ultra 19
1920x1080 Low 64
1920x1080 Medium 43
1920x1080 High 36
1920x1080 Ultra 28

Rust with Intel Core Ultra 7 155H + AMD Radeon 880M, In-Depth Analysis

The Intel Core Ultra 7 155H paired with the AMD Radeon 880M represents a specific segment of the mobile market: a high-core-count processor with an integrated GPU that carries the RDNA 3.5 architecture. In Rust, the benchmark data reveals a combination that is heavily constrained by its graphics solution, producing playable results only at the lowest settings and resolution. The following analysis breaks down the measured performance, component roles, and ranking of this combo.

FAQ

Q: What is the overall ranking of the Intel Core Ultra 7 155H + AMD Radeon 880M combination in Rust?

A: The combo ranks 2878 out of 2953 tested combinations in the database, placing it in the bottom percentile of systems tested for this game.

Q: What is the best average FPS achieved by this combo at 1080p?

A: The highest average frame rate at 1920x1080 is 64 FPS, which is achieved with the Low settings preset.

Q: How does the Ultra preset compare to the Low preset at 1440p?

A: At 2560x1440, the Ultra preset delivers an average of 19 FPS, while the Low preset nearly doubles that figure, producing an average of 44 FPS.

Q: Is the 4K resolution playable on this system?

A: No. At 3840x2160, even the Low preset yields only 26 FPS average, and the High preset drops to 15 FPS average, indicating the GPU cannot handle the pixel load.

Q: What is the performance difference between the CPU and GPU in synthetic benchmarks relative to their rivals?

A: The CPU’s average benchmark score of 32697 is virtually identical to the Intel Core i5-14600T (32707, 0% delta). The GPU’s average score of 8436 is 0.1% ahead of the NVIDIA GeForce GTX 675MX (8427).

Q: Does the measured FPS data include minimum or maximum framerates for all settings?

A: No, only the Medium preset at each resolution includes both minimum and maximum FPS values. For Low, High, and Ultra presets, only the average FPS is provided.

CPU Role

The Intel Core Ultra 7 155H is a 16-core, 22-thread processor based on the Meteor Lake architecture, built on Intel’s 7 nm process. It features a base clock of 3.80 GHz and a boost clock of 4.80 GHz, with a 24 MB shared L3 cache. In synthetic benchmarks, this CPU performs strongly, achieving a Cinebench R23 multicore score of 15028 and a single-core score of 1743. Its average benchmark score of 32697 places it in the 83rd percentile of all CPUs, showing that its processing power is a significant asset.

The CPU’s nearest rivals illustrate its position. It performs within 0.2% of the AMD Ryzen 5 7400F (32750) and within 0.4% of the AMD Ryzen 7 PRO 6850H (32812). It also edges out the AMD Ryzen AI 7 PRO 360 by 0.1% (32662 vs 32697). This indicates that the processor is not a bottleneck in this system; it has ample headroom for gaming workloads.

In Rust, which is known for its simulation and entity-update logic, the CPU’s 22 threads and high boost clock should theoretically provide a solid foundation. However, the measured FPS data shows that the system’s performance is not CPU-limited. For instance, at 1080p Low, the CPU is capable of feeding the GPU enough data to produce 64 FPS. If the CPU were the primary constraint, we would expect to see similar frame rates across different resolutions. Instead, the FPS drops dramatically as resolution increases, which points to the GPU as the limiting factor. The CPU’s strong Passmark multithread score of 24873 and integer math score of 86870 suggest it can handle the complex calculations Rust requires, but the graphics pipeline prevents it from fully utilizing this capability.

GPU Role

The AMD Radeon 880M is an integrated GPU (IGP) based on the RDNA 3.5 architecture, built on TSMC’s 4 nm process. It operates with a base clock of 400 MHz and a boost clock of 2900 MHz, featuring 768 shading units and 12 ray tracing cores. Its memory is system-shared, with bandwidth and size dependent on the system’s RAM configuration. The GPU’s synthetic performance is modest; it achieves a 3DMark Steel Nomad DX12 score of 535 and a Passmark G3D score of 7615. Its average benchmark score of 8436 places it in the 43rd percentile of all GPUs.

The GPU’s nearest rivals are older discrete mobile parts, which contextualizes its performance level. It is 0.3% faster than the NVIDIA GeForce MX330 (8458) and 1.3% faster than the AMD Radeon R9 M375X (8325). It is also 0.1% ahead of the NVIDIA GeForce GTX 675MX (8427). This places the 880M in the range of entry-level discrete GPUs from several generations ago, which is a significant limitation for a demanding title like Rust.

The benchmark results in Rust confirm this limitation. At 1080p Low, the GPU manages 64 FPS, but this falls to 36 FPS at High. The situation worsens at higher resolutions: at 1440p Low, the average drops to 44 FPS, and at 4K Low, it falls to 26 FPS. The GPU’s peak pixel rate of 46.40 GPixel/s and texture rate of 139.2 GTexel/s are insufficient for the high-resolution rendering that Rust demands. The data clearly shows that the 880M is the constraining component, as the FPS scales inversely with the number of pixels rendered, regardless of the CPU’s capabilities.

Settings Recommendations

The measured FPS data provides a clear picture of which settings presets are viable for this combo. The primary goal is to maintain a playable frame rate, and the data shows that only the Low preset achieves this consistently at 1080p. At 1920x1080, the Low preset produces an average of 64 FPS, which is the only preset at any resolution to exceed 60 FPS. The Medium preset at 1080p yields 43 FPS average with a minimum of 37 FPS, which is playable but may feel less smooth in fast-paced scenarios.

At 1440p, the Low preset delivers 44 FPS average, which is borderline playable. The Medium preset drops to 30 FPS average with a minimum of 25 FPS, which is likely to be a stuttery experience. The High and Ultra presets at 1440p produce 25 FPS and 19 FPS averages respectively, which are not recommended for active gameplay.

The 4K resolution is not viable for this system. Even the Low preset at 3840x2160 only achieves 26 FPS average, and the Ultra preset falls to 11 FPS average. The data suggests that for the best experience, users should run the game at 1080p with the Low preset to achieve smooth performance. If visual fidelity is a priority, the Medium preset at 1080p offers a compromise, but the frame rate drops by approximately 33% compared to Low. The High and Ultra presets should be avoided at all resolutions, as they push the GPU beyond its limits.

How This Combo Ranks

The Intel Core Ultra 7 155H + AMD Radeon 880M combo ranks 2878 out of 2953 tested combinations in Rust. This places it in the bottom 2.5% of all tested systems, indicating that it is not suited for this game. The rank reflects the significant GPU bottleneck, as the CPU’s strong synthetic performance is negated by the integrated graphics’ inability to render the game at acceptable frame rates.

The rank is particularly poor considering the CPU’s capabilities. The Core Ultra 7 155H is a high-end mobile processor, but the Radeon 880M is an integrated solution that competes with decade-old discrete GPUs. This mismatch means the system’s overall gaming performance is limited by its weakest link. In comparison to other combos in the database, this pairing falls far behind even modest discrete GPU configurations. The data suggests that users of this combo would need to significantly lower resolution and settings to achieve playable performance, which is reflected in its low rank. The rank of 2878 out of 2953 is a clear indicator that this is not a gaming-focused configuration.

Measured FPS Breakdown

The measured FPS data provides a comprehensive look at the combo’s performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves 64 FPS average, the highest of any configuration. The Medium preset averages 43 FPS, with a minimum of 37 FPS and a maximum of 50 FPS. The High preset averages 36 FPS, and the Ultra preset averages 28 FPS.

At 2560x1440, the Low preset averages 44 FPS. The Medium preset averages 30 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. The High preset averages 25 FPS, and the Ultra preset averages 19 FPS. The frame rate at 1440p Low is notably higher than 1080p High, demonstrating that resolution has a more significant impact on performance than the graphics preset.

At 3840x2160, the Low preset averages 26 FPS. The Medium preset averages 18 FPS, with a minimum of 15 FPS and a maximum of 20 FPS. The High preset averages 15 FPS, and the Ultra preset averages 11 FPS. The 4K results are uniformly poor, with no preset achieving a playable frame rate. The data shows a clear trend: for every resolution, the Low preset provides the best performance, while the Ultra preset provides the worst. The differences between presets are consistent, with the Low preset typically delivering more than double the frame rate of the Ultra preset.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals the nature of the bottleneck in this system. At Low settings, the average frame rate drops from 64 FPS at 1080p to 44 FPS at 1440p, a reduction of 31.25%. When moving to 4K, the frame rate drops to 26 FPS, which is a 59.4% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound workload, where the number of pixels being rendered directly impacts performance.

The Medium settings show a similar trend. The average FPS at 1080p is 43, dropping to 30 at 1440p (a 30.2% reduction) and 18 at 4K (a 58.1% reduction). The High settings follow the same pattern: 36 FPS at 1080p, 25 at 1440p (a 30.6% reduction), and 15 at 4K (a 58.3% reduction). The consistency of these percentage drops across different settings presets indicates that the GPU’s fill rate is the limiting factor, rather than the specific game settings.

This scaling behavior confirms that the AMD Radeon 880M is the primary constraint. The CPU’s performance is sufficient to handle the game’s logic at 1080p, but as the resolution increases, the GPU’s pixel throughput becomes the bottleneck. The 4K results are particularly telling, as the frame rate drops below 30 FPS even at Low settings, making the game unplayable. The data suggests that the system is best utilized at 1080p, where the GPU can still provide a playable experience at lower settings. The resolution scaling analysis shows that there is no headroom for higher resolutions with this combo.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 880M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + AMD Radeon 880M in Rust

Resolution Settings Avg FPS
3840x2160 Low 26.0
3840x2160 Medium 18.0
3840x2160 High 15.0
3840x2160 Ultra 11.0
2560x1440 Low 44.0
2560x1440 Medium 30.0
2560x1440 High 25.0
2560x1440 Ultra 19.0
1920x1080 Low 64.0
1920x1080 Medium 43.0
1920x1080 High 36.0
1920x1080 Ultra 28.0

Rust with iUltra 7 155H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with 880M + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 7 155H + 880M

Explore FPS benchmarks for other games using this same hardware combination.