Rust
This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 61 | 73 | 108 |
| 1440p QHD | 79 | 104 | 123 | 183 |
| 1080p Full HD | 115 | 151 | 178 | 266 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis
The Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 4070 Ti SUPER delivers a robust, high-refresh-rate experience in Rust, with performance scaling predictably across resolutions and presets. The data shows a combination that is heavily capable at 1080p and 1440p, while 4K Ultra remains the only demanding outlier. This analysis breaks down the measured frames, component roles, and ranking context.
FAQ
Q: What is the best resolution and preset combination for the highest average frame rate?
A: The highest measured average frame rate is 266 FPS, achieved at 1920x1080 with Low settings. This is significantly ahead of the next tier, which is 183 FPS at 2560x1440 on Low.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, the Ultra preset averages 79 FPS, while the High preset averages 104 FPS. This represents a 25 FPS drop, or roughly a 24% performance penalty for moving from High to Ultra at this resolution.
Q: Is the RTX 4070 Ti SUPER sufficient for 4K gaming in Rust?
A: Yes, but with caveats. At 3840x2160, the Medium preset produces a playable 73 FPS average with a minimum of 62 FPS, while the High preset yields 61 FPS. The Ultra preset drops to 47 FPS, which is below the typical 60 FPS target for smooth gameplay.
Q: What is the difference in performance between Low and Medium settings at 1080p?
A: At 1920x1080, Low settings average 266 FPS, while Medium settings average 178 FPS. The data shows a substantial 88 FPS gap, indicating that the Medium preset introduces a significant graphical load that reduces headroom by approximately 33%.
Q: How does this combo rank against all other tested combinations in Rust?
A: This specific configuration holds the rank of 324 out of 3723 tested combos in Rust. This places it in the top 8.7% of all recorded systems for this game, indicating a high level of overall performance.
Q: Does the 16 GB of VRAM on the GPU create a bottleneck at any tested setting?
A: The data does not indicate a VRAM capacity bottleneck. The GPU's 16 GB memory and 672.3 GB/s bandwidth support the frame rates observed, with performance scaling consistently from Low to Ultra, suggesting the limitation is compute or shader-bound rather than memory-bound.
Settings Recommendations
The measured data provides a clear hierarchy for optimizing the experience. For players with high refresh rate monitors (144Hz+), the 1920x1080 resolution with Medium settings is the sweet spot, delivering 178 FPS average with a minimum of 152 FPS, ensuring consistent frame pacing above the refresh threshold. While Low settings at this resolution pushes the average to 266 FPS, the jump to Medium offers a more balanced visual fidelity without sacrificing the high refresh rate advantage.
At 2560x1440, the High preset is the recommended choice. It delivers an average of 104 FPS, which is excellent for a 1440p panel and provides a smooth, immersive experience. The Ultra preset at this resolution is not advisable, as it reduces the average to 79 FPS, a drop that may be noticeable in fast-paced combat scenarios where frame time consistency is critical.
For 4K gaming, the Medium preset is the only viable option for a locked 60 FPS experience. The data shows a 73 FPS average with a 62 FPS minimum, which maintains playability. The High preset at 4K sits right at the 61 FPS average threshold, making it risky for maintaining a stable frame rate during heavy base-building or PvP interactions. The Ultra preset at 4K is effectively unplayable for competitive standards, given its 47 FPS average.
GPU Role
The NVIDIA GeForce RTX 4070 Ti SUPER is the primary driver of visual fidelity in this configuration. The benchmark results show that the GPU's architecture, based on Ada Lovelace and built on a 5 nm process, scales predictably with preset changes. The data indicates that moving from Low to Ultra at 1080p reduces the average frame rate from 266 to 115 FPS, a 151 FPS swing that is directly attributable to the increased shader and texture workload.
The GPU's memory subsystem is a critical asset for Rust. With 16 GB of GDDR6X memory operating on a 256-bit bus, the card provides 672.3 GB/s of bandwidth. This high bandwidth is essential for streaming the game's large texture assets and complex world geometry, particularly at higher resolutions. The performance drop from 1080p Medium (178 FPS) to 4K Medium (73 FPS) suggests that while memory bandwidth is sufficient, the GPU's raw compute power (44.10 TFLOPS FP32) becomes the limiting factor at higher pixel counts.
The clock speeds are also a factor. The GPU's base clock of 2340 MHz and boost clock of 2610 MHz allow for strong sustained performance under load. The data shows that the card maintains playable frame rates even at 4K High, but the 61 FPS average highlights its limits. The GPU's 76th percentile ranking among all GPUs confirms it is a high-end part, but the nearest rival data (e.g., NVIDIA TITAN RTX at -1.9% deltaPct) shows it is not at the absolute top of the stack.
How This Combo Ranks
In Rust, this combination of the Intel Core Ultra 5 245 and the RTX 4070 Ti SUPER achieves a rank of 324 out of 3723 tested combinations. This top 8.7% placement indicates that the system is significantly faster than the vast majority of configurations tested for this specific title. The ranking reflects the synergy between the CPU's high single-thread performance and the GPU's substantial rasterization power.
The rank is particularly impressive given the game's reputation for being CPU-intensive in certain scenarios. The data shows that the combo performs exceptionally well in the measured frame rates, with the 1080p Low result of 266 FPS being a strong indicator of the system's capability to handle high tick-rate servers and complex entity interactions. The rank of 324 suggests that while there are faster combos, this pairing offers a level of performance that will satisfy most enthusiasts.
Comparing to the CPU's nearest rivals, the Intel Core Ultra 5 245 sits within a tight band. It benchmarks just -0.4% behind the AMD Ryzen 7 PRO 5755G and -0.5% behind the AMD Ryzen 9 7900, while being 0.6% ahead of the Intel Xeon Gold 5318H and 0.8% ahead of the Intel Core i5-14600K. This marginal deltaPct indicates that CPU choice at this tier has a minimal impact on the overall combo ranking, allowing the GPU to dominate the performance profile.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture. Its boost clock of 5.10 GHz is a key asset for Rust, a game that often relies on single-threaded performance for physics and game logic. The high boost clock directly contributes to the strong frame rates seen at lower resolutions, where the GPU is not the primary constraint.
At 1080p Low, the CPU's role is maximized, with an average of 266 FPS. This high frame rate demonstrates that the CPU can feed the GPU with enough data to avoid a bottleneck at lower graphical settings. The 3.50 GHz base clock and 24 MB of shared L3 cache provide a solid foundation for the game's data-heavy server interactions, ensuring that world streaming and entity updates are processed efficiently.
The CPU's 90th percentile ranking among all CPUs, with an average benchmark score of 48995, supports its capability. However, the data shows that the CPU's influence wanes as resolution increases. At 4K Ultra, the frame rate drops to 47 FPS, a 219 FPS difference from 1080p Low. This dramatic scaling indicates that the GPU becomes the limiting component at higher resolutions, while the CPU's performance headroom is sufficient to avoid capping the frame rate in most scenarios.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's capabilities across all settings and resolutions.
At 3840x2160, the results are:
- Ultra: 47 FPS average
- High: 61 FPS average
- Medium: 73 FPS average (62 min, 83 max)
- Low: 108 FPS average
At 2560x1440, the results are:
- Ultra: 79 FPS average
- High: 104 FPS average
- Medium: 123 FPS average (104 min, 141 max)
- Low: 183 FPS average
At 1920x1080, the results are:
- Ultra: 115 FPS average
- High: 151 FPS average
- Medium: 178 FPS average (152 min, 205 max)
- Low: 266 FPS average
The data shows a consistent pattern: each step down in settings from Ultra to Low yields a substantial performance increase. The Medium settings are the only ones that provide min/max data, showing a stable frame range at all resolutions. The difference between 1080p and 1440p at the same settings is also consistent, with roughly a 45-50% performance drop when moving up in resolution.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the system's bottleneck characteristics. At Low settings, the progression is 266 FPS (1080p) → 183 FPS (1440p) → 108 FPS (4K). This represents a 31% drop from 1080p to 1440p and a further 41% drop from 1440p to 4K. The total drop from 1080p to 4K is 59%, which is less than the theoretical 75% pixel count increase, indicating that the CPU is still partially limiting performance at lower settings.
At Ultra settings, the progression is 115 FPS (1080p) → 79 FPS (1440p) → 47 FPS (4K). This represents a 31% drop from 1080p to 1440p, identical to the Low setting drop, but a 41% drop from 1440p to 4K, also identical. The total drop from 1080p to 4K is 59% as well, showing that the scaling is consistent regardless of preset. This consistency suggests that the GPU is the primary scaling factor, with its workload increasing proportionally with pixel count across all settings.
The Medium preset shows a similar scaling pattern: 178 FPS (1080p) → 123 FPS (1440p) → 73 FPS (4K). This indicates that the system is not purely GPU-bound at any setting, as the scaling is not as steep as the pixel count increase would dictate. Instead, the data suggests a balanced load where both the CPU and GPU contribute to the frame rate, with the GPU taking on more relative importance as resolution increases.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 4070 Ti SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 Ti SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 61.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 183.0 |
| 2560x1440 | Medium | 123.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 79.0 |
| 1920x1080 | Low | 266.0 |
| 1920x1080 | Medium | 178.0 |
| 1920x1080 | High | 151.0 |
| 1920x1080 | Ultra | 115.0 |
Rust with iUltra 5 245 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4070 Ti SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 4070 Ti SUPER
Explore FPS benchmarks for other games using this same hardware combination.