Rust

Rust

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 48 56 84
1440p QHD 61 81 95 142
1080p Full HD 89 117 139 204

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 84
3840x2160 Medium 56
3840x2160 High 48
3840x2160 Ultra 36
2560x1440 Low 142
2560x1440 Medium 95
2560x1440 High 81
2560x1440 Ultra 61
1920x1080 Low 204
1920x1080 Medium 139
1920x1080 High 117
1920x1080 Ultra 89

Rust with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 4080 Mobile delivers a compelling, though not flawless, Rust experience. The dataset reveals a system that is heavily GPU-limited at higher resolutions, while the CPU proves adequate for high-refresh-rate 1080p play. The measured frames per second (FPS) across the three resolutions and four settings presets provide a clear picture of where this combination excels and where its performance ceiling resides.

Resolution Scaling

The FPS data across the three tested resolutions—1920x1080, 2560x1440, and 3840x2160—demonstrates a classic performance curve dominated by the GPU's rendering load. At the "Ultra" preset, the average FPS drops from 89 at 1080p to 61 at 1440p, a 31.5% reduction, and then to 36 at 4K, a further 41% reduction from the 1440p figure. This steep decline as pixel count increases is the signature of a GPU-bound scenario, where the RTX 4080 Mobile's raw throughput is the limiting factor.

The scaling pattern shifts when examining the "Low" preset. Here, the average FPS at 1080p is 204, which falls to 142 at 1440p and 84 at 4K. The relative drop from 1080p to 1440p is 30.4%, which is nearly identical to the drop seen on the "Ultra" preset. However, the absolute numbers are much higher, suggesting that while the GPU is still the primary constraint, the workload is less demanding. The fact that the 4K "Low" average of 84 FPS is still higher than the 1080p "Ultra" average of 89 FPS is telling. It indicates that the graphical settings have a more profound impact on the frame rate than the resolution itself, a clear sign that the GPU is working hard but not fully saturated until the highest settings are engaged.

The "Medium" preset provides the most granular data, with minimum and maximum FPS values recorded. At 1080p, the average is 139 FPS with a minimum of 118 and a maximum of 159. Moving to 1440p, the average drops to 95 FPS (min 81, max 110), and at 4K, it falls to 56 FPS (min 48, max 65). The consistent drop of roughly 40 FPS between 1080p and 1440p, and another 39 FPS between 1440p and 4K, underscores the linear scaling of the GPU load. The range between minimum and maximum FPS also narrows as resolution increases, indicating that frame time variance becomes less pronounced when the GPU is more consistently saturated.

The data indicates that at 1080p, the system is capable of pushing frame rates well beyond the 144Hz mark on lower settings, making it highly responsive. At 1440p, it remains a strong performer for high-refresh-rate monitors, particularly on "High" and "Medium" settings. The 4K experience is playable but demands the "Low" or "Medium" presets to maintain smooth frame rates, as the "High" and "Ultra" presets fall below the 60 FPS threshold. The limiting component at 4K is unequivocally the GPU, as the CPU's performance headroom is not the bottleneck at these pixel counts.

Settings Recommendations

The benchmark results suggest that the optimal experience balances visual fidelity with frame rate stability. For players targeting 60 FPS as a baseline, the "Medium" preset is the clear choice at 1440p, delivering an average of 95 FPS with a minimum of 81. This preset offers a significant visual upgrade over "Low" while maintaining a comfortable margin above the 60 FPS target. At 1080p, the "High" preset provides an average of 117 FPS, which is an excellent balance for competitive play on high-refresh-rate displays, sacrificing only a small amount of performance compared to "Medium" (139 FPS) for a substantial graphical improvement.

At 4K, the "Medium" preset is the only viable option for a consistently smooth experience, with an average of 56 FPS and a minimum of 48. While not a locked 60 FPS, it is playable. The "Low" preset at 4K is the safer bet for a more stable frame rate, averaging 84 FPS, but it will compromise the visual quality significantly. The "Ultra" preset is generally not recommended at any resolution if frame rate is a priority, as it is the only preset that drops below 60 FPS at 1440p (61 FPS average) and falls to a demanding 36 FPS average at 4K.

For most users, the "High" preset at 1440p appears to be the "sweet spot" for this hardware combination. It achieves an 81 FPS average, which is a smooth experience, while providing a high level of graphical detail. At 1080p, "High" is also excellent, but the jump to "Ultra" (89 FPS average) is a modest 24% performance cost for the highest fidelity, which may be acceptable for players who prioritize visuals over maximum frame rates. The data strongly suggests that "Ultra" is a showcase preset for this combo, not a competitive one.

FAQ

Q: Can this system run Rust at 4K with high settings?

A: The data shows an average of 48 FPS at 3840x2160 on the "High" preset. This is below the 60 FPS threshold for smooth gameplay, so while technically playable, it is not recommended for a consistently fluid experience.

Q: What is the best resolution for high-refresh-rate monitors?

A: At 1920x1080, the system achieves an average of 117 FPS on "High" and 139 FPS on "Medium" settings, making it well-suited for 144Hz or higher refresh rate displays. The 2560x1440 resolution also works well with "Medium" (95 FPS average) for high-refresh-rate play.

Q: How does the "Ultra" preset compare to "High" in terms of performance?

A: The performance cost is significant. At 1080p, "Ultra" averages 89 FPS compared to 117 FPS on "High," a 24% reduction. At 1440p, the average drops from 81 FPS to 61 FPS, a 24.7% reduction. The visual difference is subjective, but the frame rate penalty is measurable.

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The FPS data suggests the GPU is still the primary limiting factor, as the system scales well with resolution changes. However, the CPU's performance is sufficient to drive frame rates above 200 FPS on the "Low" preset at 1080p, indicating it is not a significant constraint at this resolution.

Q: What is the minimum FPS I can expect on the "Medium" preset?

A: The measured minimum FPS values are 118 at 1080p, 81 at 1440p, and 48 at 4K. These represent the lowest frame rates recorded during the benchmark run, providing a realistic expectation for the worst-case performance.

Q: Is the "Low" preset ever necessary for this configuration?

A: At 4K, the "Low" preset (84 FPS average) provides a much smoother experience than "Medium" (56 FPS average) if visual fidelity is less important than frame rate stability. It is also the only preset that allows for frame rates above 200 FPS at 1080p.

How This Combo Ranks

This specific combination of an Intel Core Ultra 5 135H and NVIDIA GeForce RTX 4080 Mobile ranks 1179 out of 3723 tested combos in Rust. This places it in the 68.3rd percentile of all tested systems, indicating a solidly above-average performance tier. The ranking reflects the overall capability of the system to run the game, with the high-end mobile GPU providing most of the performance muscle.

The GPU itself holds an 81st percentile rank among all GPUs, and the CPU is also at the 81st percentile among all CPUs. This symmetry suggests a well-balanced pairing, with neither component being a severe weak point. The combo's rank in the game is slightly lower than the individual component percentiles, which is common in games that may have specific optimization quirks or place a premium on certain hardware characteristics. The data shows this is a strong system for Rust, placing it in the top third of all tested configurations.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. Its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 11875.5 and a single-core score of 1700, demonstrates a capable mid-range mobile processor. The PassMark single-thread score of 3521 is particularly relevant for gaming, as it indicates strong per-core performance.

In Rust, the CPU's role is to handle game logic, physics, and entity updates. The measured FPS data suggests that the Ultra 5 135H is sufficient for this task, as the system is able to achieve 204 FPS average on the "Low" preset at 1080p. This high frame rate indicates that the CPU is not a bottleneck in this scenario. The processor's 18 MB of shared L3 cache and support for dual-channel memory with 89.6 GB/s of bandwidth are adequate for feeding the GPU with data.

The comparison to its nearest rivals shows it is closely matched with the AMD Ryzen 7 5800X, which has an average score of 29123, a negligible 0.1% difference. This indicates that the Ultra 5 135H's processing power is on par with a well-regarded desktop CPU from a previous generation, which is a positive sign for its gaming performance. The CPU's performance is clearly not the limiting factor in this system, as the GPU is the component that dictates the frame rate scaling across resolutions and settings.

Measured FPS Breakdown

The complete FPS dataset for this configuration is as follows:

  • 1920x1080 (1080p)
  • Low: Average 204 FPS
  • Medium: Average 139 FPS (min 118, max 159)
  • High: Average 117 FPS
  • Ultra: Average 89 FPS
  • 2560x1440 (1440p)
  • Low: Average 142 FPS
  • Medium: Average 95 FPS (min 81, max 110)
  • High: Average 81 FPS
  • Ultra: Average 61 FPS
  • 3840x2160 (4K)
  • Low: Average 84 FPS
  • Medium: Average 56 FPS (min 48, max 65)
  • High: Average 48 FPS
  • Ultra: Average 36 FPS

These numbers paint a clear picture of the system's capabilities. At 1080p, the system is extremely powerful, delivering playable frame rates on all presets, with "Low" being exceptionally fast. At 1440p, the system remains strong, with "Medium" and "High" presets providing smooth experiences. At 4K, the system struggles on higher presets but remains usable on "Low" and "Medium." The "Medium" preset data, which includes min and max FPS, shows a consistent performance range, with the minimum FPS staying above 48 across all resolutions.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is the dominant component in this system. It features 7424 shading units, 58 RT cores, and 232 tensor cores based on the Ada Lovelace architecture. Its 12 GB of GDDR6 memory on a 192-bit bus provides a bandwidth of 432.0 GB/s, which is a significant asset for high-resolution texture streaming. The GPU's boost clock of 1665 MHz and its 24.72 TFLOPS of FP32 compute power are the primary drivers of the FPS figures observed.

The GPU's performance is the main factor in the FPS scaling seen across resolutions. The transition from 1080p to 1440p to 4K increases the pixel shading workload, which directly impacts the GPU's frame rendering time. The data shows that the RTX 4080 Mobile can handle 1080p and 1440p with ease, but at 4K, its performance drops to the point where settings must be lowered to maintain a high frame rate. The "Ultra" preset at 4K, with an average of 36 FPS, demonstrates the GPU's limit when pushed with maximum visual effects and a high pixel count.

The GPU's 81st percentile ranking among all GPUs, and its average benchmark score of 38135, place it in a high-performance tier. Its nearest rival, the NVIDIA GeForce RTX 5080 Mobile, has a nearly identical average score (38349), a difference of only 0.6%. This indicates that the RTX 4080 Mobile is a top-tier mobile GPU, and its performance in Rust reflects that. The GPU's 12 GB of VRAM is not a limiting factor in these benchmarks, as the game's memory usage at these settings does not appear to exceed that capacity. The RTX 4080 Mobile is unequivocally the star of this show, and its capabilities define the overall gaming experience.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile in Rust

Resolution Settings Avg FPS
3840x2160 Low 84.0
3840x2160 Medium 56.0
3840x2160 High 48.0
3840x2160 Ultra 36.0
2560x1440 Low 142.0
2560x1440 Medium 95.0
2560x1440 High 81.0
2560x1440 Ultra 61.0
1920x1080 Low 204.0
1920x1080 Medium 139.0
1920x1080 High 117.0
1920x1080 Ultra 89.0

Rust with iUltra 5 135H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.