Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 53 70 90
1440p QHD 68 71 95 122
1080p Full HD 84 88 118 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 90
3840x2160 Medium 70
3840x2160 High 53
3840x2160 Ultra 50
2560x1440 Low 122
2560x1440 Medium 95
2560x1440 High 71
2560x1440 Ultra 68
1920x1080 Low 151
1920x1080 Medium 118
1920x1080 High 88
1920x1080 Ultra 84

Microsoft Flight Simulator with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile, In-Depth Analysis

The pairing of the Intel Core Ultra 5 135H with the NVIDIA GeForce RTX 4080 Mobile in Microsoft Flight Simulator presents a compelling case study in high-end mobile gaming. The data indicates a configuration that is capable of delivering smooth frame rates at demanding resolutions, yet the performance hierarchy across settings reveals distinct bottlenecks. This analysis explores the measured results, placing the combo within the broader context of the CPU and GPU's individual standings.

FAQ

Q: How well does this combo perform relative to other tested configurations in Microsoft Flight Simulator?

A: The combo ranks at 1205 out of 3714 tested combinations, placing it in the top third of all systems benchmarked. This suggests a strong, above-average experience for this simulator, which is known for being demanding on both the processor and graphics card.

Q: What is the best-case performance scenario at 1080p?

A: At 1920x1080 with Low settings, the combo achieves its highest average frame rate of 151 FPS. This is significantly higher than the Ultra preset at the same resolution, which produces an average of 84 FPS.

Q: Is the GPU considered a high-end part based on its benchmark percentile?

A: Yes, the NVIDIA GeForce RTX 4080 Mobile is in the 81st percentile of all GPUs. Its average benchmark score of 38135 places it in a competitive tier, sitting remarkably close to the NVIDIA GeForce RTX 5080 Mobile, which has an average score of 38349, a difference of only -0.6%.

Q: How does the CPU's multi-threaded performance compare to its closest rivals?

A: In the Cinebench R23 multi-core test, the Intel Core Ultra 5 135H scores 11875.5 points. In the overall average benchmark score, it is virtually tied with the AMD Ryzen 7 5800X, with a negligible difference of -0.1%, indicating nearly identical performance.

Q: What frame rate can a user expect at 1440p with Medium settings?

A: The measured data for 2560x1440 with Medium settings shows an average FPS of 95, with a minimum of 81 and a maximum of 109. This suggests a consistently playable experience with some headroom above the 60 FPS threshold.

Q: Does the performance drop drastically between the High and Ultra presets?

A: The data shows a notable, but not extreme, drop. At 4K, moving from High to Ultra reduces the average frame rate from 53 FPS to 50 FPS. At 1440p, the drop is from 71 FPS to 68 FPS, and at 1080p, it goes from 88 FPS down to 84 FPS. The difference is consistently around 3-5 FPS across resolutions.

CPU Role

The Intel Core Ultra 5 135H is a 14-core, 18-thread processor based on the Meteor Lake architecture. It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a shared L3 cache of 18 MB. In the context of Microsoft Flight Simulator, the CPU's role is critical for handling the complex simulation logic, including physics, weather systems, and AI traffic, which are heavily single-thread dependent.

The benchmark results show that the CPU is a competent performer. Its Cinebench R23 single-core score of 1700 and multi-core score of 11875.5 demonstrate strong processing power for a mobile chip. The processor's overall average benchmark score of 29093 puts it in the 81st percentile of all CPUs, indicating it is a high-tier part. Its nearest rival, the AMD Ryzen 7 5800X, has an average score of 29123, a delta of only -0.1%, which means the 135H is effectively on par with that desktop-class chip in general compute tasks.

However, the measured in-game performance suggests that at lower resolutions and settings, the CPU may be a limiting factor. At 1080p with Low settings, the GPU is able to produce 151 FPS. This high frame rate requires the CPU to feed the GPU with data quickly. As the resolution increases and the GPU becomes more loaded, the frame rate drops, suggesting the GPU is taking over as the primary performance limiter. The data does not show a scenario where the CPU's single-thread performance is clearly the bottleneck at higher settings, but the difference between 1080p Low (151 FPS) and 1080p Medium (118 FPS) is substantial, indicating that even at 1080p, the graphical settings have a significant impact on the frame rate.

GPU Role

The NVIDIA GeForce RTX 4080 Mobile is a high-end mobile GPU based on the Ada Lovelace architecture. It features 7424 shading units, 12 GB of GDDR6 memory on a 192-bit bus, and a memory bandwidth of 432.0 GB/s. Its boost clock is 1665 MHz. The GPU is a powerhouse, with a Passmark G3D score of 24926 and an average benchmark score of 38135, placing it in the 81st percentile of all GPUs.

The data shows that the GPU's performance is the primary driver of the differences between settings presets. The jump from Low to Medium settings results in a significant FPS drop at every resolution. For instance, at 1440p, the average FPS drops from 122 (Low) to 95 (Medium). This is a clear indicator that the RTX 4080 Mobile is being heavily utilized even at Medium settings, and the more demanding rendering techniques are taxing its capabilities.

Interestingly, the GPU's closest rival in average benchmark score is the NVIDIA GeForce RTX 5080 Mobile, with a delta of only -0.6%. This suggests that within the benchmark's scoring system, the 4080 Mobile is nearly as fast as its newer counterpart. However, in Microsoft Flight Simulator, the specific demands of the engine will determine actual performance. The data suggests a very capable graphics solution that can handle 4K, but the frame rates at that resolution (50-53 FPS on High/Ultra) highlight that even this powerful GPU is challenged by the simulator's highest visual fidelity settings.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends heavily on the user's target resolution and performance preference. The data shows a consistent pattern: Low settings provide the highest frame rates, while Ultra settings provide the lowest but still playable results.

For users with a 1080p display, the Medium preset appears to be an excellent choice. It delivers an average of 118 FPS with a minimum of 100 FPS, which ensures a very smooth experience with a significant visual improvement over the Low preset. The High preset at 1080p also offers a solid 88 FPS average, but Medium provides a better balance between fidelity and performance. The Ultra preset, while offering the best visuals, still manages a respectable 84 FPS, which is above the standard 60 FPS target.

At 1440p, the Medium preset again provides the best balance, with an average of 95 FPS and a minimum of 81 FPS. This is a comfortable margin above the 60 FPS threshold for a smooth experience. The High preset, at 71 FPS average, is also viable for users who prefer higher fidelity. The Low preset at 1440p hits 122 FPS, which is excellent for competitive play or if the user prioritizes maximum fluidity.

For 4K gaming, the situation is more nuanced. The High preset yields an average of 53 FPS, which is close to the 60 FPS target but may have occasional dips. The Medium preset offers a better average of 70 FPS, with a minimum of 59 FPS, making it the recommended choice for a 4K experience that remains consistently smooth. The Ultra preset at 4K drops to an average of 50 FPS, which may be acceptable for a flight simulator where precision is more important than reaction time, but the Medium preset offers a safer margin for performance consistency.

How This Combo Ranks

The configuration of the Intel Core Ultra 5 135H and the NVIDIA GeForce RTX 4080 Mobile ranks 1205th out of 3714 tested combinations in Microsoft Flight Simulator. This places it in the 67th percentile of all tested systems, meaning it outperforms roughly two-thirds of the configurations in the database. This is a strong result, indicating a well-balanced high-end system.

This ranking is a product of both components being in the 81st percentile of their respective categories. The CPU and GPU are well-matched in terms of their general benchmark standings, with the CPU's average score being nearly identical to its nearest rival and the GPU's score being similarly competitive. The data implies that neither component is drastically holding the other back in a significant way, allowing them to work in tandem to produce a high overall ranking.

The ranking also suggests that while the combo is powerful, there is still a substantial number of configurations that perform better. These likely include systems with more powerful desktop-class CPUs and higher-tier GPUs like the RTX 4090 series. However, for a mobile setup, this ranking indicates a top-tier performance level that is more than capable of handling the demands of Microsoft Flight Simulator at high settings.

Measured FPS Breakdown

The measured data provides a complete picture of the combo's performance across three resolutions and four settings presets. The frame rates are consistently high, but scale predictably with resolution and graphical demands.

At 1920x1080, the lowest measured resolution, the combo shows its maximum potential. The average FPS is 151 on Low, 118 on Medium, 88 on High, and 84 on Ultra. The Medium preset has a minimum FPS of 100 and a maximum of 135, suggesting excellent frame time consistency. The High and Ultra presets do not have min/max data, but their averages are still well above the standard 60 FPS target.

At 2560x1440, the performance remains strong. The Low preset achieves an average of 122 FPS. The Medium preset delivers an average of 95 FPS, with a minimum of 81 and a maximum of 109. The High preset produces an average of 71 FPS, and the Ultra preset drops to an average of 68 FPS. All presets at this resolution are playable, with even the most demanding settings maintaining an average above 60 FPS.

At 3840x2160, the GPU is heavily taxed. The Low preset manages an average of 90 FPS. The Medium preset is the most viable option for a high-refresh experience, with an average of 70 FPS and a minimum of 59 FPS. The High and Ultra presets drop to averages of 53 and 50 FPS, respectively. These are borderline for a 60 FPS target but are still playable for a slower-paced simulation game.

Resolution Scaling

The FPS data reveals a clear scaling pattern as resolution increases. The performance drop from 1080p to 4K is substantial and indicates where the performance bottleneck lies.

At Low settings, the frame rate drops from 151 FPS at 1080p to 122 FPS at 1440p and then to 90 FPS at 4K. This is a 40% reduction in FPS from 1080p to 4K. This relatively modest drop, compared to higher settings, suggests that at Low settings, the CPU is playing a more significant role in limiting performance, as the GPU is not being pushed to its absolute limit.

At Medium settings, the frame rate drops from 118 FPS at 1080p to 95 FPS at 1440p and 70 FPS at 4K. This is a 41% reduction from 1080p to 4K. The consistent scaling suggests a more balanced load between CPU and GPU, with the increasing pixel count taking a predictable toll on the GPU's fill rate.

At High settings, the frame rate drops from 88 FPS at 1080p to 71 FPS at 1440p and 53 FPS at 4K. This is a 40% reduction. The narrowing gap between the 1440p and 4K results (71 vs 53 FPS) suggests that the GPU is becoming the primary limiting factor at these higher resolutions and settings.

At Ultra settings, the frame rate drops from 84 FPS at 1080p to 68 FPS at 1440p and 50 FPS at 4K. This is a 40% reduction. The pattern is very similar to High settings, reinforcing that the GPU is the main constraint at these fidelity levels. The data indicates that the CPU has sufficient headroom to support the GPU at 1080p, but as the resolution increases, the GPU's workload expands, and the frame rate scales down almost linearly with the pixel count, confirming a GPU-bound scenario at higher resolutions.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080 Mobile

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 110 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 4080 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 90.0
3840x2160 Medium 70.0
3840x2160 High 53.0
3840x2160 Ultra 50.0
2560x1440 Low 122.0
2560x1440 Medium 95.0
2560x1440 High 71.0
2560x1440 Ultra 68.0
1920x1080 Low 151.0
1920x1080 Medium 118.0
1920x1080 High 88.0
1920x1080 Ultra 84.0

Microsoft Flight Simulator with iUltra 5 135H + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Other Games with iUltra 5 135H + RTX 4080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.