Rust

Rust

AVERAGE FPS
160
excellent

This combination delivers exceptional performance with an average of 160 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 81 97 144
1440p QHD 104 138 162 234
1080p Full HD 152 197 229 321

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 63
3840x2160 High 81
3840x2160 Medium 97
3840x2160 Low 144
2560x1440 Ultra 104
2560x1440 High 138
2560x1440 Medium 162
2560x1440 Low 234
1920x1080 Ultra 152
1920x1080 High 197
1920x1080 Medium 229
1920x1080 Low 321

Rust with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the NVIDIA GeForce RTX 5090 produces a performance profile in Rust that is heavily dictated by resolution and the game’s engine limits. The data shows a system capable of high frame rates at 1080p, but one that struggles to maintain smooth gameplay at 4K with maximum settings. This analysis breaks down the measured results, contextualizes the hardware’s standing, and provides actionable settings guidance.

Settings Recommendations

The measured FPS data indicates that the "Medium" preset offers the most balanced experience across all tested resolutions, providing a significant jump in performance over "High" and "Ultra" while retaining acceptable visual quality. At 1920x1080, "Medium" delivers 159 FPS on average, which is a 25 FPS improvement over "High" (134 FPS) and a 57 FPS improvement over "Ultra" (102 FPS). This makes "Medium" the optimal choice for high-refresh-rate monitors at 1080p, as the difference between "Medium" and "Low" (196 FPS) is less critical when already exceeding typical refresh rates.

At 2560x1440, the "Medium" preset remains the sweet spot, producing 109 FPS on average. This is a substantial 17 FPS increase over "High" (92 FPS) and a 39 FPS increase over "Ultra" (70 FPS). The frame times are also stable, with a minimum of 93 FPS and a maximum of 126 FPS, indicating a consistent experience. While "Low" at 1440p reaches 163 FPS, the visual compromise is likely too severe for most users, making "Medium" the recommended preset for this resolution.

The situation becomes more challenging at 3840x2160. Here, "Medium" yields an average of 65 FPS, with a minimum of 55 FPS and a maximum of 74 FPS. This is the only preset at 4K that maintains an average above 60 FPS. "High" drops to 54 FPS, and "Ultra" falls to a playable but less fluid 41 FPS. For 4K gaming, the data strongly suggests that "Medium" is the highest preset that can consistently deliver a smooth experience, while "Low" (96 FPS) is available for those prioritizing frame rate above all else. The "Ultra" preset should be avoided at 4K due to its significant performance cost.

How This Combo Ranks

Benchmark results place this specific combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 5090 at rank 544 out of 2953 tested combos in Rust. This places the system in the top 18.4% of all tested configurations, indicating a strong overall performer. However, this rank is somewhat surprising given the presence of the RTX 5090, a top-tier GPU. The ranking suggests that the CPU is a limiting factor in this specific title, preventing the system from reaching the absolute highest echelons of performance.

The CPU’s position in the broader market context supports this interpretation. The Core Ultra 5 125H has an average benchmark score of 27507, placing it at the 79th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5800 (score 27535, delta -0.1%) and the Intel Core i5-12600K (score 27578, delta -0.3%). These are desktop-class processors, and the mobile Ultra 5 125H is essentially matching their average scores. This indicates that while the CPU is capable, it is not a flagship part, and its performance characteristics may bottleneck the RTX 5090 in CPU-bound scenarios like Rust.

The GPU, in contrast, is an absolute powerhouse. The RTX 5090’s average benchmark score is 79842, placing it at the 92nd percentile of all GPUs. Its nearest rivals include the NVIDIA Tesla P100 PCIe 16 GB (score 79605, delta 0.3%) and the AMD Radeon Pro Vega 64X (score 80959, delta -1.4%). The fact that the combo ranks 544th despite the GPU’s high percentile strongly suggests that the game’s performance is not being driven by the GPU at lower resolutions, but rather by the CPU’s capabilities.

GPU Role

The NVIDIA GeForce RTX 5090 is a flagship GPU with a massive 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s. It has a base clock of 2017 MHz and a boost clock of 2407 MHz. In Rust, the GPU’s role becomes apparent as resolution increases. The data shows that the GPU is not the primary bottleneck at 1080p or 1440p, as the frame rate scales significantly with settings changes. For instance, at 1080p, the difference between "Low" (196 FPS) and "Ultra" (102 FPS) is 94 FPS, which is a massive performance swing driven by graphical load.

However, at 4K, the GPU’s limits begin to show. The RTX 5090’s 32 GB of VRAM is more than sufficient for Rust’s textures, but the sheer pixel count at 3840x2160 puts a heavy load on the GPU’s compute and memory bandwidth. The drop from "Low" (96 FPS) to "Ultra" (41 FPS) at 4K demonstrates that the GPU is now the limiting factor, as the CPU headroom is less relevant when the GPU is saturated. The data indicates that the GPU is capable of producing very high frame rates at lower resolutions, but its performance at 4K Ultra is constrained by the game’s rendering demands rather than any VRAM capacity issue.

The GPU’s raw compute power, 104.8 TFLOPS FP32, is immense, but Rust’s engine appears to have a frame rate ceiling that is not solely dependent on GPU horsepower. The fact that the 1080p "Low" preset only reaches 196 FPS, rather than a higher number, suggests that the CPU is limiting the maximum achievable frame rate. This is a classic sign of a CPU bottleneck in a game that relies heavily on single-threaded physics and entity updates.

FAQ

Q: What is the best settings preset for a 1440p monitor?

A: The "Medium" preset is recommended for 2560x1440, as it provides an average of 109 FPS with a minimum of 93 FPS, offering a good balance between visual quality and performance.

Q: Can this system handle 4K gaming in Rust?

A: Yes, but with caveats. The "Medium" preset at 3840x2160 achieves an average of 65 FPS, which is playable. The "High" preset drops to 54 FPS, and "Ultra" falls to 41 FPS, which may be less desirable for fast-paced gameplay.

Q: Is the RTX 5090 being fully utilized in this game?

A: The data suggests it is not fully utilized at 1080p and 1440p, as the frame rates are likely limited by the CPU. At 4K, the GPU becomes more of a limiting factor, as evidenced by the larger performance drops between settings presets.

Q: How does the Intel Core Ultra 5 125H compare to its nearest rivals?

A: Its average benchmark score is 27507, which is nearly identical to the AMD Ryzen 7 5800 (27535, delta -0.1%) and the Intel Core i5-12600K (27578, delta -0.3%), indicating comparable overall processing power.

Q: What is the highest average FPS recorded in the data?

A: The highest average FPS recorded is 196, achieved at 1920x1080 with the "Low" settings preset.

Q: What is the lowest average FPS recorded in the data?

A: The lowest average FPS recorded is 41, achieved at 3840x2160 with the "Ultra" settings preset.

Resolution Scaling

The measured FPS data reveals a clear and expected trend: performance degrades as resolution increases from 1080p to 4K. However, the rate of degradation varies significantly depending on the settings preset, which provides insight into the system’s bottleneck.

At "Low" settings, the average FPS drops from 196 at 1080p to 163 at 1440p, a 16.8% decrease. The drop from 1440p to 4K is more severe, falling from 163 to 96 FPS, a 41.1% decrease. This pattern suggests that at "Low" settings, the CPU is the primary limiter at 1080p and 1440p, but the GPU becomes the bottleneck at 4K due to the sheer number of pixels being rendered.

At "Ultra" settings, the scaling is more linear. The average FPS drops from 102 at 1080p to 70 at 1440p (a 31.4% decrease) and then to 41 at 4K (a 41.4% decrease). This indicates that at higher settings, the GPU is more consistently the limiting factor across all resolutions. The increased graphical load at "Ultra" means the GPU is saturated even at 1080p, making the resolution scaling more predictable.

The "Medium" preset shows a similar trend to "Low", with a 31.4% drop from 1080p (159 FPS) to 1440p (109 FPS) and a 40.4% drop from 1440p to 4K (65 FPS). This suggests that at "Medium" and "Low", the CPU is holding the system back at lower resolutions, and the GPU only becomes the primary bottleneck when the resolution is high enough to overwhelm it. The data strongly indicates that the Intel Core Ultra 5 125H is the limiting component in this configuration for 1080p and 1440p gaming, while the RTX 5090 is the limiting factor at 4K.

CPU Role

The Intel Core Ultra 5 125H is a mobile processor with 14 cores and 18 threads, based on the Meteor Lake architecture. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz. In Rust, the CPU’s role is critical due to the game’s simulation and physics systems. The benchmark results show that this CPU is a significant factor in the system’s overall performance, particularly at lower resolutions.

The CPU’s average benchmark score of 27507 places it at the 79th percentile, which is respectable for a mobile part. However, its nearest rivals are all desktop processors, and it only matches their performance by a narrow margin. This indicates that while the Ultra 5 125H is capable, it does not have the raw single-threaded or multi-threaded headroom of higher-end desktop CPUs.

The data shows that at 1080p, the CPU is the primary bottleneck. The fact that the "Low" preset only achieves 196 FPS, rather than a much higher number, suggests that the CPU cannot feed the RTX 5090 with enough frames to exceed this limit. The difference between "Low" (196 FPS) and "Ultra" (102 FPS) at 1080p is 94 FPS, which is a large gap, but the absolute ceiling is still set by the CPU. This is a common scenario in games like Rust, which are heavily dependent on single-threaded performance for entity updates and physics calculations.

The CPU’s 18 MB of shared L3 cache and dual-channel memory support are likely sufficient for the game, but its mobile power envelope may limit sustained performance in long gaming sessions. The data indicates that the CPU provides enough performance for a smooth experience at 1440p "Medium" (109 FPS), but it is the reason the system cannot achieve higher frame rates at 1080p. The 79th percentile ranking and the close deltaPct to desktop rivals like the Ryzen 7 5800 (-0.1%) confirm that this is a solid mid-range performer that can hold its own, but it is not a top-tier part capable of unlocking the full potential of the RTX 5090 in a CPU-bound game.

Measured FPS Breakdown

The following table details the exact measured average FPS for each resolution and settings preset. Minimum and maximum FPS values are included where available.

3840x2160 (4K)

  • Ultra: Average 41 FPS
  • High: Average 54 FPS
  • Medium: Average 65 FPS, Minimum 55 FPS, Maximum 74 FPS
  • Low: Average 96 FPS

2560x1440 (1440p)

  • Ultra: Average 70 FPS
  • High: Average 92 FPS
  • Medium: Average 109 FPS, Minimum 93 FPS, Maximum 126 FPS
  • Low: Average 163 FPS

1920x1080 (1080p)

  • Ultra: Average 102 FPS
  • High: Average 134 FPS
  • Medium: Average 159 FPS, Minimum 135 FPS, Maximum 183 FPS
  • Low: Average 196 FPS

The data shows a clear hierarchy. At every resolution, the "Low" preset provides the highest average FPS, followed by "Medium", "High", and then "Ultra". The frame time stability, as measured by the min and max FPS for the "Medium" preset, is consistent across resolutions, with a spread of 48 FPS at 1080p, 33 FPS at 1440p, and 19 FPS at 4K. This suggests that the "Medium" preset offers the most predictable performance, making it a safe choice for competitive play where frame pacing is important. The "Ultra" and "High" presets do not have min/max data, but their lower averages indicate they are more demanding and likely less stable.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5090

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5090 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 63.0
3840x2160 High 81.0
3840x2160 Medium 97.0
3840x2160 Low 144.0
2560x1440 Ultra 104.0
2560x1440 High 138.0
2560x1440 Medium 162.0
2560x1440 Low 234.0
1920x1080 Ultra 152.0
1920x1080 High 197.0
1920x1080 Medium 229.0
1920x1080 Low 321.0

Rust with iUltra 5 125H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5090

Explore FPS benchmarks for other games using this same hardware combination.