Rust
This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 33 | 43 | 51 | 76 |
| 1440p QHD | 56 | 73 | 87 | 129 |
| 1080p Full HD | 81 | 107 | 126 | 188 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i7-14700F + NVIDIA GeForce RTX 5060 Ti 8 GB, In-Depth Analysis
The Intel Core i7-14700F paired with the NVIDIA GeForce RTX 5060 Ti 8 GB posts a measured rank of 1467 out of 3723 tested combinations in Rust, placing this config slightly above the midpoint of the database. The CPU itself sits in the 91st percentile of all processors tested, while the GPU lands in the 29th percentile—a contrast that becomes visible in this survival title's performance scaling. The measured data covers three resolutions and four quality presets, yielding a full picture of how this combo behaves.
How This Combo Ranks
The combination of the Intel Core i7-14700F and the NVIDIA GeForce RTX 5060 Ti 8 GB holds the 1467th position out of a total of 3723 combos tested in Rust. That rank places it roughly a third of the way through the dataset, indicating a middle-to-lower-mid showing for this particular pairing, despite the CPU’s strong standalone position.
The i7-14700F is a 20-core, 28-thread chip with a 2.10 GHz base clock and a 5.40 GHz boost clock, and it posts a notable 91st percentile across all CPUs. In synthetic workloads, for instance, it reaches a Cinebench R23 multicore score of 35,122 and a single-core score of 4,958. By contrast, the RTX 5060 Ti 8 GB only manages a 29th percentile among all GPUs, with a Passmark G3D score of 21,981. The CPU’s percentile is far above the GPU’s, and that imbalance guides much of the scaling behaviour seen in Rust.
Standing against its CPU nearest rivals in the database, the i7-14700F is within 0.3% of the Intel Xeon Phi 7290 and 0.6% of the AMD Ryzen 9 7900X, which have average scores of 53,469 and 53,288 respectively. It trails the Intel Xeon 6505P by 0.2% and beats the AMD EPYC 7313P by 0.8%. So the chip sits at a level clumped with several high-core server and workstation parts, reinforcing its position as a strong, high-thread CPU in the overall pool.
For the GPU, the median is weaker. Its nearest rivals are all far older parts---AMD FirePro W5130M (-0.1% from the 5060 Ti), NVIDIA GeForce GTS 450 (+0.2%), AMD Radeon R7 M265 (-0.6%), and AMD Radeon R7 M360 (-0.6%). The 5060 Ti actually outpaces each of those by less than a percentage, yet the overall GPU percentile remains only 29th. That makes clear that, in this particular combination and game, the graphics card is the limiting piece in the pair.
GPU Role
The GPU side brings 8 GB of GDDR7 VRAM, a modest amount for today’s textures, but enough to operate Rust at the tested presets. The memory interfaces run across a 128-bit bus at an effective data rate of 1750 MHz, generating a bandwidth of 448.0 GB per second. The card itself has a base clock of 2407 MHz and a boost of 2572 MHz. It carries 3,400 shading units (listed as 4,608), 144 texture mapping units, 48 ROPs, and 36 ray tracing cores. These are the key building blocks that drive the frame rate through Rust’s rendering pipeline.
In the measured results, the GPU’s limits show up most clearly at high resolutions and at the Ultra preset. At 3840×2160 in Ultra, the average frame rate falls to 33 fps, which is a significant drop from the already-low 43 fps at that resolution at High. The 128-bit memory interface and modest 8 GB capacity simply aren’t enough to push the card past that level of 4K Ultra in this game. The 8 GB VRAM is also likely to be a constraint when NRoom is loading the full textures, but the dataset doesn’t provide a separate VRAM usage column.
The 5060 Ti does shine on the low end at 1080p, where its boost clock and pixel rate allow it to hit 188 fps at Low settings. That was the highest measured frame rate anywhere in the twelve rows. At 1440p Low the figure already falls to 129 fps, and at 4K Low to 76 fps. The steep climb down with resolution isn’t uniform across presets - Medium at 4K sits at 51 fps, while High at 4K sits at 43, but the card clearly prefers dialing back the quality over reducing the resolution. That’s typical of a GPU with ton of pixel rate but a narrower memory pipe.
Resolution Scaling
The measured frames under each resolution paint a clear picture of what becomes the limiting component at each step. At 1920×1080, the low-quality preset yields 188 fps, medium 126 fps, high 107 fps, and ultra 81 fps. The range across presets is about 50% of the high value. At 2560×1440 the numbers come down to 129, 87, 73, and 56 fps respectively. The relationship between 1080p and 1440p is somewhat even though the CPU seems strong—the low preset drops from 188 to 129, a significant hit. Going to 3840×2160, the low preset still yields 76 fps, but the Ultra drops to 33.
These results indicate that when the preset is set to “Low,” the performance is less limited by the GPU shader work and more by the separation in scene detail. The GPU’s 112.1 billion texture-fill rate (calculated by texture rate, not the pack) isn’t given, we have texture rate 370.4 GTexel/s and pixel rate 123.5 GPixel/s. At low settings those are enough to feed the CPU’s capacity up to 1440p, where the 130 fps mark is still achievable. It only falls back to 76 at 4K, which points to GPU pixel-load per frame, a natural match for the 123.5 GPixel/s pixel rate.
Ulta preset consistently pushes the GPU into the dangerous zone. At 1080p Ultra the card yields 81 fps, at 1440p only 56, and at 4K, 33. The gap between Medium and Ultra at the same resolution is notable. For example, at 2560×1440, medium yields 87 fps while Ultra yields 56, which is a reduction of 31 frames (not derived, but the numbers themselves are enough). The GPU is clearly the bottleneck at Ultra across all resolutions, given that the CPU is also powerful enough at those settings. The data shows that raising the preset from Medium to Ultra has a larger effect on frame per second than reducing resolution from 1440p to 1080p.
FAQ
Q: Which preset gives the highest frame rate in Rust with this combo?
A: The Low preset provides the highest average at every resolution: 188 fps at 1080p, 129 fps at 1440p, and 76 fps at 4K.
Q: Why does the GPU rank only in the 29th percentile but the CPU in the 91st?
A: The standalone benchmark percentiles are separate. The CPU’s multi-thread and single-thread scores place it in the top 9% of all CPUs, while the RTX 5060 Ti’s compute and raster scores put it in the 29th percentile of GPUs. That final combination ranking in Rust, 1467th of 3723, reflects this mismatch.
Q: What is the measured 1080p Ultra performance?
A: At 1920×1080 with the Ultra preset, the measured average frame rate is 81 fps. That’s higher than the 4K Ultra result of 33 fps, but lower than the 1440p Medium result of 87 fps.
Q: How does the 5060 Ti compare to its nearest GPU rivals in the benchmark?
A: It is within 0.1% of the AMD FirePro W5130M, within 0.2% of the NVIDIA GeForce GTS 450, and within 0.6% of the two Radeon R7 mobile GPUs. None of those are modern gaming parts, confirming that the 5060 TI sits low on the overall GPU scale.
Q: Is the Min FPS available only for the Media many extreme?
A: The dataset includes minimum frame rates only for Medium setting at each resolution: 74 at 1440p, and 44 at all four 4K rows are null, but medium is the only one with min and max numbers.
Q: What is the CPU’s contribution to high FPS at 1080p?
A: The i7-14700F has 20 cores and 28 threads, a base of 2.10 GHz, and a boost of 5.40 GHz, plus 33MB of shared L3 cache. The high single-thread score of 4,958 in Cinebench R23 helps maintain frame pacing. At 1080p, low preset, the combo delivers 188 fps, which is more than the GPU can saturate; the CPU has enough headroom.
CPU Role
The i7-14700F brings 20 physical cores across eight performance cores and twelve efficiency cores, with 28 threads. It has a 2.10 GHz base clock and a 5.40 GHz boost clock, and it sits on the Intel Socket 1700 with a 65-watt TDP. The CPU is built on a 07 nm (Intel says 10 nm) Raptor Lake refresh process. Its cache hierarchy includes 80 KB L1 per core, 2 MB L2 per core, and 33 MB of shared L3 cache. This is a desktop part that’s not unlocked but has a high percentile.
The processor’s strong single-thread performance is useful for Rust, which tends to rely on a single main thread for simulation (physics, etc). In synthetic scores, the i7-14700F delivers a near 4,958 in single-thread R23, and 2,082 in Cinebench R20 single-core. Multi-thread results are also high: 35,122 in R23 multi, 14,751 in R20, and 3,540 in R15. Those figures exceed most of the nearest rivals on the CPU fact sheet (the nearest rivals have average score between 53,201 and 53,701).
In Rust’s measured data, the CPU’s strength shows up when the preset is Low. In that preset, framerates balloon to 188 at 1080p and still 76 at 4K. That means the CPU can command the GPU to fill frames even when the screen is huge. But when the Ultra preset and textures increase, the GPU can’t keep up, dropping to 33 at 4K. The CPU still has headroom there; thus, on the that setting, the frame rate is GPU-limited.
Relying on the CPU’s large cache and high clock speed, the 1440p medium setting shows 87 average fps with min 74 and max 100. The variability may come from CPU intensive scenes. The CPU’s high throttle is more than enough for Rust’s server logic, which often has many entities and updates.
Recommended Settings
Balancing visual quality and (clearly) playable FPS, the best data-backed would be the presets resolutions that deliver around 87–126 fps. At 1920×1080, Medium or High both work well: Medium returns 126 fps and High yields 107 fps. Both are smooth. The Ultra at 81 fps can still be considered for 1080p but the gap between High and Ultra is only 26 frames, and the visual nuance between the two might not be worth that loss.
For those using 2560×1440, the High preset appears to be the top choice in the dataset: 73 fps average, which is below 60 so it’s not terribly high, while Medium gives 87 fps and Low gives 129. The 1440p Ultra drops to 56, so the refresh of the image still smooth, but the safer bet is Medium or High.
At 3840×2160, the only preset that delivers near desktop is Low, at 76 fps. Medium falls to 51 fps, and High to 43. If a 4K user wants decent frames, Low is adequate. This combination can't handle 4K Medium above 60, so Low is the recommended preset for that resolution.
Across all resolutions, Medium gives the best round of numbers because it retains the high refresh show at both 1080 and 1440 while still keeping the min frame rate at least 74 at 1440p (measured). Its 4K version at 51 fps (min 44, max 59) is below 60 but very acceptable for Uncharted on the game.
Measured FPS Breakdown
The full set of Intel measurements for Rust with this combo is:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|---|---|---|---|---|
| 3840x2160 | High | 43 | – | – |
| 3840x2160 | Low | 76 | – | – |
| 3840x2160 | Medium | 51 | 44 | 59 |
| 3840x2160 | Ultra | 33 | – | – |
| 2560x1440 | High | 73 | – | – |
| 2560x1440 | Low | 78 | – | – |
| 2560x1440 | Medium | 87 | 74 | 100 |
| 2560x1440 | Ultra | 56 | – | – |
| 1920x1080 | High | 107 | – | – |
| 1920x1080 | Low | 188 | – | – |
| 1920x1080 | Medium | 126 | 107 | 145 |
| 1920x1080 | Ultra | 81 | – | – |
A few outliers stand out. The 4K medium’s min 44 is a low point, and the 1080p Medium shows max of 145, indicating bursts of frames under low load. All Medium settings have the min and max values, which is inconsistent with the rest of the data. The overall poorest measurement is the 4K Ultra at 33 fps, while the strongest is the 1080p Low at 188 fps. The numbers indicate that medium preset at every res seems to provide a stable range, whereas Low may be wild but peaks high. For a stable experience, the Medium preset appears to be the sweet spot. At 1440p Medium, you get 87 avg, which is a far cry from the 56 fps on Ultra, and the drop from 100 to 74 an okay trade for a more consistent picture.
The pattern confirms that this pair of CPU and GPU in Rust performs best when not pushing the GPU’s VRAM or pixel-rate to the maximum. The CPU is strong enough to enable high draw calls, but the GPU’s bandwidth restricts 4K performance at best Ultra quality.
Hardware Specifications
Intel Core i7-14700F
NVIDIA GeForce RTX 5060 Ti 8 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5060 Ti 8 GB in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 76.0 |
| 3840x2160 | Medium | 51.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 33.0 |
| 2560x1440 | Low | 129.0 |
| 2560x1440 | Medium | 87.0 |
| 2560x1440 | High | 73.0 |
| 2560x1440 | Ultra | 56.0 |
| 1920x1080 | Low | 188.0 |
| 1920x1080 | Medium | 126.0 |
| 1920x1080 | High | 107.0 |
| 1920x1080 | Ultra | 81.0 |
Rust with RTX 5060 Ti 8 GB + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii7-14700F + RTX 5060 Ti 8 GB
Explore FPS benchmarks for other games using this same hardware combination.