Rust

Rust

AVERAGE FPS
88
good

This combination provides smooth gameplay with an average of 88 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 43 52 75
1440p QHD 57 75 89 130
1080p Full HD 83 108 129 188

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 52
3840x2160 High 43
3840x2160 Ultra 32
2560x1440 Low 130
2560x1440 Medium 89
2560x1440 High 75
2560x1440 Ultra 57
1920x1080 Low 188
1920x1080 Medium 129
1920x1080 High 108
1920x1080 Ultra 83

Rust with Intel Core i7-12700KF + NVIDIA GeForce RTX 4060 Ti 8 GB, In-Depth Analysis

Rust with the Intel Core i7-12700KF and NVIDIA GeForce RTX 4060 Ti 8 GB produces a wide spread of frame rates depending on resolution and quality preset, ranging from a playable 42.7 FPS at 4K High to a very fluid 188 FPS at 1080p Low. The measured data reveals a system that is clearly capable of high refresh rate gaming at 1080p, but which becomes increasingly GPU-bound as resolution climbs, with the 8 GB VRAM buffer acting as a potential constraint at the most demanding settings.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating that the GPU is the primary scaling component. At Low settings, the average FPS falls from 188 at 1920x1080 to 130.2 at 2560x1440, a reduction of 57.8 FPS, and then further down to 75.2 at 3840x2160. This represents a 60% drop in performance from 1080p to 4K at Low settings, which is a classic sign of pixel-pushing workload dominating the render pipeline.

Moving to High settings, the pattern repeats with a slightly smaller absolute drop: 107.6 FPS at 1080p, 75.3 FPS at 1440p, and 42.7 FPS at 4K. The delta between 1080p and 1440p is 32.3 FPS, while the gap between 1440p and 4K is 32.6 FPS, showing a near-linear scaling penalty per pixel count increase. This linearity suggests the RTX 4060 Ti’s 128-bit memory bus and 288.0 GB/s bandwidth are being fully utilized, as the workload scales predictably with resolution rather than hitting a cache or bandwidth cliff.

At Ultra settings, the curve steepens dramatically. The 4K Ultra result of 31.5 FPS is barely half of the 1440p Ultra score of 57 FPS, and it is only 38% of the 1080p Ultra score of 82.7 FPS. This disproportionate drop at 4K Ultra points to the 8 GB VRAM capacity being exceeded, forcing the engine to manage memory more aggressively. The data implies that while the GPU silicon can compute the frames, the memory subsystem becomes a limiting factor at the highest resolution and quality combination, making 4K Ultra effectively unplayable for smooth gameplay.

Settings Recommendations

The measured rows reveal a clear sweet spot for this combo at 2560x1440 with High settings, delivering 75.3 FPS. This is a significant step up from the 42.7 FPS at 4K High, and it remains well above the 60 FPS threshold for smooth play. The jump from Medium to High at 1440p costs only 13.3 FPS (from 88.6 down to 75.3), which is a modest penalty for the visual fidelity gain that High typically provides over Medium.

For users prioritizing maximum frame rates, 1080p Low achieves 188 FPS, which would satisfy competitive play on high refresh rate monitors. However, the data shows that 1080p Medium at 128.6 FPS and 1080p High at 107.6 FPS offer much better visual quality with only a 31.5% and 42.8% performance penalty respectively compared to Low. The 1440p Medium result of 88.6 FPS is also noteworthy, as it provides a balanced experience that is 17.7% faster than High at the same resolution while still offering improved detail over Low.

The least advisable preset is 4K Ultra at 31.5 FPS, which falls below playable thresholds for most action games. Similarly, 4K Medium at 52.1 FPS is borderline, and 4K Low at 75.2 FPS is the only 4K option that maintains a comfortable frame rate. The data suggests that this hardware combination is best suited for 1080p or 1440p gaming, with 4K reserved for Low or Medium settings if the player accepts the visual compromise.

GPU Role

The NVIDIA GeForce RTX 4060 Ti 8 GB is built on the Ada Lovelace architecture using a 5 nm process at TSMC, with a chip containing 22,900 million transistors on a 188 mm² die. Its boost clock of 2535 MHz and base clock of 2310 MHz are relatively high, and the memory runs at 2250 MHz with 18 Gbps effective speed across a 128-bit bus, yielding 288.0 GB/s of bandwidth. The GPU’s 4352 shading units and 48 ROPs handle the rasterization workload, while 34 RT cores and 136 tensor cores provide hardware support for ray tracing and DLSS features.

In Rust, the data shows that the GPU is the dominant bottleneck at higher resolutions. The 3DMark Steel Nomad DX12 score of 2913 places this GPU in the 17th percentile of all GPUs, which is a modest result, but the measured FPS in Rust exceeds what that percentile might suggest. For example, the 1440p High result of 75.3 FPS and 1080p High of 107.6 FPS indicate that Rust’s engine is well-optimized for this GPU’s architecture, despite the relatively low percentile ranking.

The 8 GB VRAM capacity appears to be the critical constraint at 4K Ultra. The drop from 57 FPS at 1440p Ultra to 31.5 FPS at 4K Ultra is a 44.7% reduction, which is far steeper than the resolution scaling observed at other settings. This suggests that when the frame buffer exceeds 8 GB, the GPU must resort to slower memory management, which significantly impacts frame pacing. The GPU’s pixel rate of 121.7 GPixel/s and texture rate of 344.8 GTexel/s are sufficient for the workload, but the memory bandwidth of 288.0 GB/s becomes the limiting factor at extreme resolutions.

Measured FPS Breakdown

At 1920x1080, the RTX 4060 Ti delivers strong results across all presets. Low settings produce 188 FPS, Medium achieves 128.6 FPS, High reaches 107.6 FPS, and Ultra drops to 82.7 FPS. The scaling from Low to Ultra shows a 56% performance reduction, which is expected given the increased shading and texture work. The 1080p results confirm that this GPU can easily handle high refresh rate displays at 1080p, with even Ultra settings staying above 80 FPS.

At 2560x1440, the results remain playable but with a noticeable step down. Low settings hit 130.2 FPS, Medium reaches 88.6 FPS, High produces 75.3 FPS, and Ultra falls to 57 FPS. The gap between Low and Medium is 41.6 FPS, while the gap between Medium and High is 13.3 FPS, and High to Ultra is 18.3 FPS. This non-linear scaling suggests that Ultra introduces additional effects that tax the GPU more heavily than the step from Medium to High.

At 3840x2160, the performance drops significantly. Low settings manage 75.2 FPS, Medium falls to 52.1 FPS, High reaches 42.7 FPS, and Ultra bottoms out at 31.5 FPS. The difference between Low and Medium is 23.1 FPS, Medium to High is 9.4 FPS, and High to Ultra is 11.2 FPS. The 4K results are only suitable for Low settings if the player wants a smooth experience, and even then, the 75.2 FPS result is barely above 60 FPS. The Ultra setting at 4K is the only configuration that falls below 40 FPS, making it unsuitable for competitive or fast-paced gameplay.

FAQ

Q: Is this combo capable of 4K gaming in Rust?

A: Yes, but only at Low settings, where it achieves 75.2 FPS. Medium settings drop to 52.1 FPS, High to 42.7 FPS, and Ultra to 31.5 FPS, making those presets less suitable for smooth 4K play.

Q: What is the best resolution for this hardware?

A: The data shows 2560x1440 with High settings delivers 75.3 FPS, which balances visual quality and performance. At 1080p, all settings exceed 80 FPS, making that resolution ideal for high refresh rate monitors.

Q: How does the 8 GB VRAM affect performance?

A: The 8 GB capacity appears to be a limiting factor at 4K Ultra, where the frame rate drops to 31.5 FPS from 57 FPS at 1440p Ultra. This disproportionate drop suggests the VRAM buffer is exceeded at 4K Ultra, causing performance to degrade more than the resolution increase alone would explain.

Q: What is the frame rate difference between Low and Ultra at 1080p?

A: At 1920x1080, Low settings produce 188 FPS, while Ultra settings produce 82.7 FPS, a difference of 105.3 FPS. Ultra is 56% slower than Low at this resolution.

Q: Is the CPU or GPU the bottleneck in Rust?

A: The resolution scaling data indicates the GPU is the bottleneck at higher resolutions. From 1080p to 4K, frame rates drop by 60% at Low settings, which is consistent with GPU-bound scaling. The CPU’s strong multi-threaded scores suggest it is not the primary limiter.

Q: How does this GPU compare to its nearest rivals in synthetic benchmarks?

A: In 3DMark Steel Nomad DX12, the RTX 4060 Ti 8 GB scores 2913, which is identical to the GT 555M’s score of 2913 (0% delta) and 0.2% higher than the RTX 4060 Ti 16 GB’s score of 2907. It is 0.7% faster than the GT 650M’s 2893 and 1.5% slower than the GTX 860M’s 2959.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, built on Intel’s 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. The processor supports both DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel Socket 1700 with PCIe Gen 4 providing 20 lanes from the CPU.

In Rust, the CPU’s role is less critical than the GPU at higher resolutions, but it still matters for maintaining high frame rates at 1080p. The measured 1080p Low result of 188 FPS indicates the CPU can feed the GPU adequately at lower resolutions. The processor’s multi-threaded performance, as shown by a Cinebench R23 multicore score of 28979 and a Geekbench multicore score of 13596, suggests it has ample headroom for Rust’s simulation and entity update tasks. The single-thread performance, with a Cinebench R23 single-core score of 4091, is also strong, which benefits Rust’s main thread.

The CPU’s average benchmark score of 35355 places it in the 89th percentile of all CPUs, with nearest rivals including the Intel Core i5-14400 (0.1% faster), Intel Core i7-13800H (0.2% slower), Intel Core i9-12900HX (0.2% faster), and Intel Core i5-13600T (0.3% faster). This indicates the 12700KF is a well-balanced processor that does not bottleneck the RTX 4060 Ti in Rust, as evidenced by the high frame rates at 1080p. However, at 4K Ultra, the frame rate drops to 31.5 FPS, which is clearly GPU-limited rather than CPU-limited, as the CPU’s performance metrics would suggest it can handle more work.

How This Combo Ranks

The combination of the Intel Core i7-12700KF and NVIDIA GeForce RTX 4060 Ti 8 GB ranks 690th out of 1717 tested combos in Rust, placing it in the 40th percentile of all system configurations. This ranking reflects the GPU’s relatively low synthetic benchmark percentile of 17, which drags down the overall combo position despite the CPU’s strong 89th percentile ranking. The data implies that while the CPU is a high performer, the GPU is the limiting factor in this pairing, especially at higher resolutions.

Compared to other tested combos, this system’s rank of 690 out of 1717 suggests there are many configurations that achieve higher frame rates in Rust, likely those with more powerful GPUs. However, the measured FPS results show that this combo still delivers playable performance at 1080p and 1440p, with the 1080p High result of 107.6 FPS being competitive for most gaming scenarios. The combo’s ranking is more indicative of the GPU’s overall capability than its specific Rust performance, as the game’s optimization allows the RTX 4060 Ti to perform better than its synthetic percentile would suggest.

The delta between this combo and others is not directly measured in the FPS data, but the GPU’s nearest rivals in synthetic benchmarks show it is closely matched with the GT 555M and RTX 4060 Ti 16 GB. This suggests that the 8 GB VRAM version does not offer a significant performance advantage over its 16 GB counterpart in Rust, based on the 0.2% synthetic score difference. The combo’s rank of 690 indicates it sits in the middle of the pack, offering a reasonable balance of CPU and GPU performance for Rust players who prioritize 1080p or 1440p gaming over 4K.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4060 Ti 8 GB

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2535 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 4060 Ti 8 GB in Rust

Resolution Settings Avg FPS
3840x2160 Low 75.2
3840x2160 Medium 52.1
3840x2160 High 42.7
3840x2160 Ultra 31.5
2560x1440 Low 130.2
2560x1440 Medium 88.6
2560x1440 High 75.3
2560x1440 Ultra 57.0
1920x1080 Low 188.0
1920x1080 Medium 128.6
1920x1080 High 107.6
1920x1080 Ultra 82.7

Rust with RTX 4060 Ti 8 GB + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 4060 Ti 8 GB

Explore FPS benchmarks for other games using this same hardware combination.