Rust

Rust

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 19 33
1440p QHD 25 31 33 50
1080p Full HD 30 44 50 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 19
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 50
2560x1440 Medium 33
2560x1440 High 31
2560x1440 Ultra 25
1920x1080 Low 73
1920x1080 Medium 50
1920x1080 High 44
1920x1080 Ultra 30

Rust with Intel Core i5-12400 + AMD Radeon RX 580, In-Depth Analysis

This combo pairs the Intel Core i5-12400 with the AMD Radeon RX 580, a 6-core/12-thread Alder Lake processor with a boost clock of 4.40 GHz, and a Polaris 20 GPU with 8 GB of GDDR5 memory on a 256-bit bus. In Rust, the measured results show a system that is heavily constrained by the graphics card, particularly as resolution climbs. The data indicates that while the CPU has the headroom to push high frame rates at lower settings, the RX 580's 6.175 TFLOPS of FP32 performance and 256.0 GB/s of bandwidth become the limiting factor at higher presets and pixel counts. This is a pairing that can deliver playable performance at 1080p with careful settings, but it struggles to maintain smooth gameplay at higher resolutions.

Resolution Scaling

The frame rate drop from 1080p to 4K is stark and clearly demonstrates the GPU-bound nature of this configuration. At Low settings, the average FPS falls from 73.2 at 1920x1080 to 50.1 at 2560x1440, and then plummets to 32.5 at 3840x2160. That is a 55.6% reduction in average FPS from 1080p to 4K, showing how the RX 580's rendering capabilities are overwhelmed as the pixel count quadruples. The scaling is not linear; the jump from 1440p to 4K is particularly punishing, costing nearly 18 FPS on Low settings.

At High settings, the pattern is even more severe. The average FPS at 1080p is 44.1, which drops to 30.8 at 1440p, and then collapses to 17.9 at 4K. This indicates that the combination of higher resolution and more demanding visual effects quickly exhausts the GPU's fill rate and shader throughput. The 4K result at High is below 20 FPS, making the game essentially unplayable. The data suggests that the i5-12400 is not the bottleneck here; even at 1080p Low, the CPU is capable of feeding the GPU enough data to reach 73.2 FPS, but the RX 580 simply cannot maintain that pace as the workload increases.

The gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low (73.2 FPS) and Ultra (29.7 FPS) is 43.5 FPS. At 4K, that gap shrinks to 19.4 FPS, with Ultra dropping to a dismal 13.1 FPS. This compression of the settings delta at higher resolutions suggests that the GPU is so saturated that even reducing the quality settings cannot compensate for the raw pixel count. Benchmark results indicate that for a smooth experience, users should treat 1080p as the primary target, with 1440p only viable at Low settings, and 4K reserved for static screenshots or menu browsing.

Settings Recommendations

The measured FPS rows show a clear hierarchy of playability. At 1920x1080, the Medium preset delivers an average of 50.1 FPS, which is a reasonable baseline for a survival game where responsiveness matters. Low settings push that to 73.2 FPS, which is much smoother and likely preferred for competitive or fast-paced scenarios, though the visual fidelity suffers. High settings at 1080p dip to 44.1 FPS, which is still technically playable but may feel slightly stuttery during intense firefights or when rendering large bases.

For the best experience per the data, the Medium preset at 1080p appears to be the sweet spot. It offers a 12.8% improvement over High settings in average FPS while retaining enough visual quality to spot distant players and environmental details. Ultra settings at 1080p are not recommended, as the 29.7 FPS average is below the threshold for comfortable gameplay in a fast-paced survival title. The data shows that the jump from Medium to Ultra costs 20.4 FPS, which is a significant penalty for marginal visual gains on this GPU.

At 2560x1440, only the Low preset is viable, with an average of 50.1 FPS. Medium at 1440p drops to 32.7 FPS, which is borderline, and High (30.8 FPS) and Ultra (24.7 FPS) are too slow for practical use. For 4K, the data shows no playable presets; even Low only reaches 32.5 FPS, which is below the 60 FPS target most players expect. The recommendation is to stick with 1080p Medium or Low, depending on whether visual clarity or frame rate is the priority. Users with FreeSync-capable monitors may tolerate the 50 FPS range, but the data suggests that dropping to Low at 1080p is the safer bet for consistent smoothness.

FAQ

Q: Can this combo handle Rust at 4K resolution?

A: No. The measured data shows the best 4K result is 32.5 FPS on Low settings, with High at 17.9 FPS and Ultra at 13.1 FPS. None of these are playable for a survival game requiring quick reactions.

Q: What is the best preset for a 1440p monitor?

A: Based on the measured FPS, Low settings at 2560x1440 is the only option that stays above 50 FPS (50.1 average). Medium drops to 32.7 FPS, which is likely too choppy for practical gameplay.

Q: Is the Intel Core i5-12400 holding back the RX 580 in this game?

A: The data suggests the CPU is not the primary bottleneck. At 1080p Low, the combo reaches 73.2 FPS, which is well above playable. The frame rate drops are consistent with GPU limitations as resolution and settings increase.

Q: How much faster is Low compared to Ultra at 1080p?

A: Low settings at 1920x1080 produce an average of 73.2 FPS, while Ultra produces 29.7 FPS. That is a 43.5 FPS difference, making Low 146% faster in this specific test.

Q: Is 8 GB of VRAM enough for Rust on this system?

A: The RX 580 has 8 GB of GDDR5 memory, and the measured results show playable frame rates at 1080p Medium and Low. The 4K results are so low that they suggest the GPU's compute power, rather than VRAM capacity, is the limiting factor.

Q: Should I use High or Medium settings on a 1080p monitor?

A: The data shows Medium averages 50.1 FPS compared to High's 44.1 FPS. The 6 FPS improvement from Medium is modest, but it helps keep frame times more consistent. Ultra is not recommended due to the 29.7 FPS average.

How This Combo Ranks

The combo ranks 1575 out of 1717 tested combinations in Rust, placing it in the bottom 8% of all systems. This is a poor ranking that reflects the age and performance tier of the RX 580, which sits at the 53rd percentile of all GPUs in the database. The i5-12400, by contrast, is a much stronger component, ranking in the 77th percentile of all CPUs. The disparity between the CPU and GPU performance is clear: the processor is a modern mid-range part, while the graphics card is an end-of-life product from 2017.

The nearest GPU rivals in the database show the RX 580's standing. It is essentially tied with the NVIDIA GeForce GTX 570 (0% delta) and GTX 950 (0.1% delta), and it is 1.1% ahead of the AMD Radeon Pro 455. This places it in the same performance tier as GPUs that are two to three generations older, which explains the low combo ranking. The CPU, on the other hand, is nearly identical in average benchmark score to the Intel Core i7-9700 (0.1% delta) and the Intel Core i7-8700 (-0.2% delta), showing that the i5-12400 is a strong performer in its own right.

For Rust specifically, the ranking of 1575 suggests that most other tested systems deliver better frame rates. The data indicates that this pairing is mismatched; the CPU has significant headroom, but the GPU cannot exploit it at higher settings. Users with this combo should consider it a 1080p gaming rig rather than a high-resolution system. The low ranking is not a reflection of the CPU, but rather the GPU's inability to handle Rust's demanding rendering at modern resolutions.

GPU Role

The AMD Radeon RX 580 is the defining component in this system's Rust performance. Its 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, which is adequate for 1080p textures but becomes strained at higher resolutions. The GPU's base clock of 1257 MHz and boost clock of 1340 MHz are modest by modern standards, and the 6.175 TFLOPS of FP32 performance is the key metric that limits frame rates in this game. The card's 32 ROPs and 144 TMUs are also relatively low, which explains the steep FPS drop when moving from 1080p to 4K.

The data shows that the GPU is the bottleneck in nearly every scenario. At 1080p Low, the average FPS of 73.2 is respectable, but it falls short of the 100+ FPS that the i5-12400 could potentially feed with a faster graphics card. The 4K results are particularly telling: the RX 580 cannot maintain playable frame rates at any settings, with Ultra dropping to 13.1 FPS. This is a clear indication that the GPU's pixel throughput is insufficient for 4K gaming in Rust.

The RX 580's nearest rivals in the database include the GTX 570 and GTX 950, both of which are significantly older architectures. This places the RX 580 at the lower end of modern gaming GPUs, despite its 8 GB VRAM capacity. The VRAM is not the limiting factor in this game; the 4K results show that even with 8 GB available, the GPU's compute units cannot process the frame data fast enough. Users should view this as a 1080p-focused card that can handle Medium settings in Rust, with Low settings offering a smoother experience.

Measured FPS Breakdown

At 1920x1080, the measured FPS shows a clear progression across settings. Low averages 73.2 FPS, which is the highest of any configuration. Medium drops to 50.1 FPS, a 31.5% reduction. High averages 44.1 FPS, and Ultra falls to 29.7 FPS. The delta between Low and Ultra is 43.5 FPS, indicating that the GPU's performance scales inversely with visual complexity. For a 60 Hz monitor, only Low reliably hits the target, with Medium being borderline at 50.1 FPS.

At 2560x1440, the numbers are significantly lower. Low still tops out at 50.1 FPS, which matches the 1080p Medium result. Medium at 1440p drops to 32.7 FPS, High to 30.8 FPS, and Ultra to 24.7 FPS. The gap between Low and Ultra at 1440p is 25.4 FPS, smaller than at 1080p, showing that the GPU is becoming more saturated. None of the 1440p presets except Low are suitable for competitive play, and even Low may feel inconsistent.

At 3840x2160, the results are uniformly poor. Low averages 32.5 FPS, Medium 19.4 FPS, High 17.9 FPS, and Ultra 13.1 FPS. The difference between Low and Ultra is 19.4 FPS, the smallest spread across all resolutions. This confirms that the GPU is fully maxed out at 4K, and settings adjustments have diminishing returns. The data indicates that 4K is not a viable gaming resolution for this combo, and users should avoid it unless they are willing to tolerate sub-30 FPS performance. The measured FPS breakdown reinforces the conclusion that 1080p Low or Medium is the only practical configuration for Rust on this hardware.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 580

VRAM 8 GB GDDR5
Base Clock
Boost Clock 1340 MHz MHz
TDP 185 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 580 in Rust

Resolution Settings Avg FPS
3840x2160 Low 32.5
3840x2160 Medium 19.4
3840x2160 High 17.9
3840x2160 Ultra 13.1
2560x1440 Low 50.1
2560x1440 Medium 32.7
2560x1440 High 30.8
2560x1440 Ultra 24.7
1920x1080 Low 73.2
1920x1080 Medium 50.1
1920x1080 High 44.1
1920x1080 Ultra 29.7

Rust with ii5-12400 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 580 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 580

Explore FPS benchmarks for other games using this same hardware combination.