Rust

Rust

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 36 42 63
1440p QHD 46 61 72 107
1080p Full HD 67 88 104 149

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 42
3840x2160 High 36
3840x2160 Ultra 27
2560x1440 Low 107
2560x1440 Medium 72
2560x1440 High 61
2560x1440 Ultra 46
1920x1080 Low 149
1920x1080 Medium 104
1920x1080 High 88
1920x1080 Ultra 67

Rust with Intel Core i5-10400F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis

The Intel Core i5-10400F paired with the NVIDIA GeForce GTX 1080 Ti delivers a playable experience in Rust, but the data reveals a system that is heavily constrained by its graphics processor, particularly at higher resolutions. Across the four tested quality presets, the combination shows a clear pattern: the GTX 1080 Ti is the primary bottleneck, while the 6-core/12-thread Comet Lake processor provides sufficient headroom to avoid limiting frame rates.

Resolution Scaling

The measured FPS data shows a steep performance drop as resolution increases from 1920x1080 to 3840x2160. At the High preset, the combo delivers 88 FPS at 1080p, which falls to 61 FPS at 1440p, and further to 36 FPS at 4K. This represents a 59% reduction in average frame rate from 1080p to 4K, indicating that the GPU is being pushed to its limits as pixel count rises. The scaling is not linear — moving from 1080p to 1440p costs 27 FPS, while the jump from 1440p to 4K costs another 25 FPS, suggesting the graphics card's memory bandwidth and compute resources become increasingly saturated.

The Low preset tells a similar story with higher absolute numbers: 149 FPS at 1080p, 107 FPS at 1440p, and 63 FPS at 4K. The 1080p-to-4K drop here is 86 FPS, or 58%, nearly identical to the High preset's percentage decline. This consistency across presets is telling — even when the game's visual load is reduced to Low, the GTX 1080 Ti still cannot maintain playable 4K performance above 60 FPS. The Ultra preset shows the most dramatic scaling, with 67 FPS at 1080p dropping to 46 FPS at 1440p and just 27 FPS at 4K, a 60% total loss.

The data suggests that the limiting component shifts with resolution. At 1080p, the i5-10400F's single-thread performance, measured at 688 in 3DMark single-thread and 1451 in Cinebench R23 single-core, is sufficient to keep the GTX 1080 Ti fed, as evidenced by the 149 FPS Low result. However, at 4K, the GPU's raw throughput — 11.34 TFLOPS FP32 and 484.4 GB/s memory bandwidth — becomes the dominant constraint, with even the Medium preset only reaching 42 FPS. The 1440p results sit in a middle ground where both components contribute, but the GPU still exerts the stronger influence.

GPU Role

The NVIDIA GeForce GTX 1080 Ti is the star of this pairing, and the benchmark data confirms it is the primary driver of the observed frame rates. Its 11 GB of GDDR5X memory on a 352-bit bus provides 484.4 GB/s of bandwidth, which is crucial for Rust's large open-world environments and texture streaming. The 4K High result of 36 FPS aligns with the GPU's 58th percentile ranking among all GPUs, showing that while this is an older Pascal architecture card, it remains competitive in this title at lower resolutions.

The card's clock behavior — 1481 MHz base and 1582 MHz boost — is modest by modern standards, but the 3584 shading units and 224 texture mapping units deliver solid rasterization performance. The 88 ROPs handle pixel output efficiently, which is why the card performs better at 1440p (61 FPS High) than at 4K (36 FPS High). The GPU's 3DMark Steel Nomad DX12 score of 2231 and Passmark G3D score of 18600 position it well within the range of the RTX 2060 (its nearest rival at 1.7% delta), though the GTX 1080 Ti lacks modern features like ray tracing and tensor cores.

At 1080p Low, the 149 FPS result shows the GPU can stretch its legs when the CPU is not the bottleneck. The gap between Low and Medium at 1080p — 149 vs 104 FPS — reflects the GPU's ability to handle reduced geometry and texture complexity. However, the 4K Ultra result of 27 FPS demonstrates that the 11 GB frame buffer is not enough to prevent performance collapse at maximum settings, likely due to memory pressure and the sheer number of pixels requiring processing. The GPU's 16 nm process and 250 W TDP are consistent with its 2017 release, and the data shows it has aged gracefully but is now clearly outclassed at 4K.

How This Combo Ranks

In the database of tested combinations, this specific pairing of the Intel Core i5-10400F and NVIDIA GeForce GTX 1080 Ti ranks 2135th out of 3723 combos in Rust, placing it in the 57th percentile of all tested systems. This mid-pack ranking is somewhat surprising given the individual component scores — the CPU sits at the 68th percentile among all CPUs, and the GPU at the 58th percentile among all GPUs. The combination underperforms relative to what each part's percentile might suggest, indicating that Rust's optimization or the specific interaction of these components leaves performance on the table.

The CPU's nearest rivals in synthetic benchmarks include the Intel Xeon 6756E (0.2% delta) and AMD EPYC 7552 (0.5% delta), while the GPU's closest competitors are the AMD Radeon R9 M380 (0.2% delta) and Radeon Pro W5500 (-0.8% delta). These deltas are minimal in synthetic tests, but the in-game ranking suggests that real-world Rust performance is more nuanced. The combo's low rank relative to its component percentiles implies that either the CPU is holding back the GPU in certain scenes, or the GPU's 11 GB VRAM is inadequate for Rust's memory-hungry maps at high settings.

Notably, the combo ranks below the midpoint of all tested combinations, which includes systems with both newer and older hardware. This suggests that while this pairing is capable of 60+ FPS at 1440p on High settings (61 FPS), it is not competitive with more balanced or higher-end configurations in this specific game. The data shows that for Rust, the combination's strength lies in 1080p gaming, where it achieves 88 FPS at High, but its weaknesses emerge at 4K, where even Medium settings cannot sustain 60 FPS.

FAQ

Q: What is the best resolution for this combo in Rust?

A: The data shows 1920x1080 is the optimal resolution, with the High preset delivering 88 FPS and Low reaching 149 FPS. At 2560x1440, High drops to 61 FPS, and at 3840x2160, High falls to 36 FPS.

Q: Can this combo achieve 60 FPS at 4K?

A: No. The measured 4K results show 36 FPS at High, 42 FPS at Medium, and 63 FPS at Low. Only the Low preset crosses the 60 FPS threshold at 4K, while Medium and High fall short.

Q: How does the GTX 1080 Ti compare to its nearest rival, the RTX 2060?

A: The GTX 1080 Ti's average benchmark score is 15548, which is 1.7% higher than the RTX 2060's 15290. This small delta suggests near-parity in synthetic benchmarks, but the 1080 Ti has 11 GB VRAM versus the RTX 2060's smaller allocation.

Q: Is the i5-10400F a bottleneck for the GTX 1080 Ti in Rust?

A: At 1080p Low, the combo hits 149 FPS, indicating the CPU can keep up. However, the combo's rank of 2135 out of 3723 suggests some limitation, possibly from the CPU's 6 cores/12 threads in heavily populated areas.

Q: What Ultra preset performance can users expect?

A: Ultra settings yield 67 FPS at 1080p, 46 FPS at 1440p, and 27 FPS at 4K. The 4K Ultra result is particularly weak, suggesting the GPU is overwhelmed at maximum settings.

Q: How does the GPU's 11 GB VRAM affect 4K performance?

A: The 4K results show a consistent pattern of low FPS across presets — 63 at Low, 42 at Medium, 36 at High, 27 at Ultra. The 11 GB capacity appears insufficient for 4K textures in Rust, contributing to the sub-60 FPS results.

CPU Role

The Intel Core i5-10400F provides the computational foundation for this pairing, and the data shows it is generally not the limiting factor in Rust. With 6 cores and 12 threads running at a base clock of 2.90 GHz and boost up to 4.30 GHz, the Comet Lake processor delivers strong multi-threaded performance — its Cinebench R23 multi-core score of 10283 and Passmark multi-thread score of 12115 place it in the 68th percentile of all CPUs. The 12 MB of shared L3 cache helps with game logic and world simulation, which Rust relies on heavily for its procedural maps.

The CPU's single-thread capabilities are adequate for Rust's main game thread, as evidenced by the 149 FPS at 1080p Low. The 3DMark single-thread score of 688 and Cinebench R23 single-core score of 1451 indicate that the 4.30 GHz boost clock is sufficient to avoid bottlenecking the GTX 1080 Ti at lower resolutions. However, the combo's overall rank of 2135 out of 3723 suggests that in complex scenes with many entities, the 6-core/12-thread configuration may struggle to maintain frame pacing, even if average FPS remains acceptable.

This CPU supports DDR4 memory with dual-channel configuration and a theoretical bandwidth of 42.7 GB/s, which is modest by modern standards. In Rust, where large map data and many networked entities require constant memory access, this bandwidth could become a secondary constraint. The CPU's nearest rivals — the Intel Xeon 6756E and AMD EPYC 7552 — show that the i5-10400F sits in a performance tier that is competitive with older server chips, but its lack of overclocking (multiplier locked) and PCIe Gen 3 interface limit future upgrade potential.

Settings Recommendations

The measured FPS data provides a clear hierarchy for settings optimization, and the ideal choice depends on the user's resolution and frame rate priorities. At 1920x1080, the High preset offers the best balance, delivering 88 FPS — well above the 60 FPS threshold for smooth gameplay. For users with 144 Hz monitors, the Low preset at 149 FPS is the only option that fully utilizes such displays, while Medium at 104 FPS also provides a competitive edge. The Ultra preset at 1080p drops to 67 FPS, which is still playable but sacrifices too much performance for marginal visual gains.

At 2560x1440, the High preset delivers 61 FPS, which is right at the edge of the 60 FPS target. The Medium preset offers a safer 72 FPS, making it the recommended choice for consistent performance at this resolution. The Low preset at 107 FPS is ideal for competitive play, while Ultra at 46 FPS falls below the smoothness threshold and should be avoided unless visual fidelity is the sole priority.

For 3840x2160, the situation is more constrained. The Low preset is the only option that exceeds 60 FPS, hitting 63 FPS, but the Medium preset at 42 FPS and High at 36 FPS are both below the playable threshold for most users. The Ultra preset at 27 FPS is not recommended for any scenario. The data suggests that 4K users should either accept Low settings for playable frame rates or drop to 1440p to maintain higher quality settings. Across all resolutions, the Medium preset provides the most consistent frame times, as evidenced by the measured min/max values at 1080p (89-120 FPS) and 1440p (61-83 FPS), making it the safest default choice for users who prioritize stability over absolute performance.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

NVIDIA GeForce GTX 1080 Ti

VRAM 11 GB GDDR5X
Base Clock —
Boost Clock 1582 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1080 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 42.0
3840x2160 High 36.0
3840x2160 Ultra 27.0
2560x1440 Low 107.0
2560x1440 Medium 72.0
2560x1440 High 61.0
2560x1440 Ultra 46.0
1920x1080 Low 149.0
1920x1080 Medium 104.0
1920x1080 High 88.0
1920x1080 Ultra 67.0

Rust with ii5-10400F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1080 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-10400F + GTX 1080 Ti

Explore FPS benchmarks for other games using this same hardware combination.