Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 95 142
1440p QHD 103 136 159 231
1080p Full HD 150 195 226 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 95
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 159
2560x1440 Low 231
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 317

Rust with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

The AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5070 Ti combination delivers a compelling, if uneven, performance profile in Rust. The data shows a system that scales predictably with resolution and settings, but the relationship between the processor's capabilities and the GPU's output reveals a nuanced bottleneck dynamic. This analysis examines the measured FPS data to determine where this combo excels, where it struggles, and how users should configure the game for the best experience.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is the undisputed primary driver of frame rates in this pairing. Its specifications paint a picture of a high-bandwidth, high-throughput card designed to handle modern titles at demanding resolutions. The GPU operates with a base clock of 2295 MHz and a boost clock of 2452 MHz, which are the frequencies that determine its raw processing pace. More critical for Rust’s open-world rendering is the memory subsystem: 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth. This substantial memory pool and bandwidth are essential for streaming in the vast textures and geometry that Rust’s procedurally generated maps demand, particularly at higher resolutions where data transfer needs escalate.

The GPU’s architecture, Blackwell 2.0 on a 5 nm process from TSMC, includes 8960 shading units and 280 tensor cores. The sheer number of shading units directly translates to pixel and texture processing power, with a pixel rate of 235.4 GPixel/s and a texture rate of 686.6 GTexel/s. These figures indicate a card that can theoretically fill frames at very high rates. The FP32 performance of 43.94 TFLOPS is the metric for raw compute, which is relevant for the physics and simulation calculations that Rust performs on the CPU side but rendered via the GPU.

However, the measured FPS data suggests that the GPU is not always the limiting factor. While the RTX 5070 Ti is clearly capable of high frame rates—evidenced by the 189 FPS average at 1080p Low settings—its performance collapses at higher resolutions and settings. For instance, at 4K Ultra, the average FPS drops to 33, a figure that seems low for a GPU with this specification sheet. This implies that while the GPU has the theoretical horsepower, other constraints, likely including CPU overhead or driver-level inefficiencies in Rust, are preventing it from reaching its full potential. The GPU’s role is thus defined by a paradox: it has ample resources, but the game’s engine and its interaction with the CPU create a ceiling that limits its output.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the broader database of tested hardware combinations for Rust, this pairing sits at rank 1043 out of 2953 combos. This places it in the 64.7th percentile of all tested systems, meaning it outperforms roughly two-thirds of the configurations tested but is beaten by a significant portion of the top tier. This ranking is a holistic measure that considers average performance across all tested resolutions and settings, and it reveals that while this is not a top-tier competitive setup, it is far from a weak one.

The CPU’s own benchmark percentile is notably higher than the combo’s overall rank. The AMD Ryzen AI Max+ 395 has a percentileVsAllCpus of 95, placing it in the top 5% of all processors tested. Its nearest rivals include the AMD Ryzen Threadripper PRO 9945WX, with a deltaPct of 1.6, and the Intel Core i9-14900K, which the Ryzen AI Max+ 395 actually leads by -1.7 deltaPct (meaning the Ryzen is 1.7% faster than the i9-14900K). This suggests the CPU is a powerhouse, with a multi-threaded Cinebench R23 score of 35314 and a Geekbench multi-core score of 20992.

The GPU, however, has a lower percentileVsAllGpus of 86, and its nearest rivals are interesting. The data shows the RTX 5070 Ti’s avgBenchmarkScore is 49957, which is nearly identical to the AMD Radeon RX Vega 64 (50001, deltaPct -0.1) and the Intel Arc A550M (49737, deltaPct 0.4). This is a surprising result, as it suggests that in the aggregate benchmark scores used by this database, the RTX 5070 Ti is not significantly ahead of much older or lower-tier cards. This discrepancy between the GPU’s theoretical specs and its benchmark score highlights a potential issue: either the database’s benchmark suite does not fully utilize the RTX 5070 Ti’s features, or the card’s performance in certain workloads is not as strong as its architecture suggests.

The combo’s rank of 1043 is thus a reflection of this GPU underperformance relative to its CPU partner. If the GPU were performing at a level commensurate with its specs, the combo rank would likely be much higher. As it stands, the data indicates that the CPU is not the bottleneck; it is the GPU’s output in Rust that drags the combo down from the top echelons.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a clear picture of how this system scales across three resolutions and four settings presets. At 1920x1080, the combo shows its strength. With Low settings, the average FPS is 189, a highly playable figure for competitive or fast-paced play. This drops to 127 FPS on Medium, with a minimum of 108 and maximum of 146, indicating a stable frame time. High settings yield 107 FPS average, and Ultra settings produce 82 FPS. The scaling from Low to Ultra at 1080p is a drop of 107 FPS, which is a 56.6% reduction, showing that the GPU has enough headroom at this resolution to handle even the most demanding presets.

Moving to 2560x1440, the performance degrades predictably but remains respectable. Low settings produce 130 FPS average, which is still excellent for high-refresh-rate monitors. Medium settings average 87 FPS, with a min of 74 and max of 101, showing a wider variance than at 1080p. High settings drop to 74 FPS, and Ultra settings fall to 56 FPS. The scaling from 1080p to 1440p at Low settings is a drop from 189 to 130 FPS, a 31.2% decrease. At Ultra settings, the drop is from 82 to 56 FPS, a 31.7% decrease, indicating that the GPU is becoming more of a limiting factor as resolution increases.

At 3840x2160, the system struggles to maintain high frame rates. Low settings average 77 FPS, which is still playable but a significant drop from the 130 FPS at 1440p. Medium settings average 52 FPS, with a min of 44 and max of 59, showing that even this mid-range preset can dip below 60 FPS. High settings produce 44 FPS average, and Ultra settings plummet to 33 FPS. The scaling from 1440p to 4K at Low settings (130 to 77 FPS) is a 40.8% drop, and at Ultra settings (56 to 33 FPS) it is a 41.1% drop. These figures indicate that 4K is the resolution where this combo’s limitations are most apparent, with only Low settings providing a consistently smooth experience.

The data shows a consistent pattern: the gap between Low and Ultra settings widens as resolution decreases. At 1080p, the difference between Low and Ultra is 107 FPS; at 1440p, it is 74 FPS; and at 4K, it is 44 FPS. This suggests that at lower resolutions, the GPU has enough spare capacity to absorb the extra load from higher settings, whereas at 4K, the GPU is already saturated and higher settings have a proportionally smaller impact on FPS.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured data, the optimal settings preset depends heavily on the target resolution and the user’s preference for frame rate versus visual fidelity. For 1920x1080, the Medium preset is the standout choice. It delivers 127 FPS average with a minimum of 108 FPS, ensuring a smooth experience on most high-refresh-rate monitors. The jump to High settings only costs 20 FPS (127 to 107), but the jump to Ultra costs 45 FPS (127 to 82). This suggests that Medium offers the best balance of performance and visual quality at 1080p, as it maintains a high frame rate without the significant drop seen at Ultra.

For 2560x1440, the Low preset is the only option that guarantees a consistently high frame rate, averaging 130 FPS. The Medium preset at 87 FPS is still playable, but its minimum of 74 FPS could lead to noticeable stutters in busy scenes. High settings at 74 FPS are borderline, and Ultra at 56 FPS is not recommended for competitive play. The data suggests that for a 1440p monitor, users should either accept the visual compromises of Low settings for maximum fluidity or opt for Medium settings if they prioritize image quality over a rock-solid frame rate.

For 3840x2160, the situation is more constrained. Low settings at 77 FPS is the only preset that provides a consistently playable experience. Medium settings at 52 FPS may be acceptable for slower-paced gameplay, but the minimum of 44 FPS indicates potential performance dips. High and Ultra settings, at 44 and 33 FPS respectively, are not recommended for any serious play. The data is clear: if you are gaming at 4K, you must use Low settings with this combo to get a playable frame rate.

The overall recommendation is to prioritize the Medium preset at 1080p and the Low preset at 1440p and 4K. This approach leverages the combo’s strengths—the GPU’s ability to hit high frame rates at lower resolutions—while avoiding the severe performance penalties seen at higher settings. For users who prefer visual quality over frame rate, the High preset at 1440p is the maximum viable option, but it comes with the risk of frame drops below 60 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K reveals a classic GPU-bound scenario, but with a twist. The average FPS drops are significant: at Low settings, the system goes from 189 FPS at 1080p to 130 FPS at 1440p to 77 FPS at 4K. This is a cumulative drop of 59.3% from 1080p to 4K. At Ultra settings, the drop is from 82 FPS at 1080p to 56 FPS at 1440p to 33 FPS at 4K, a total drop of 59.8%. The near-identical percentage drops across Low and Ultra settings indicate that the scaling is consistent and primarily driven by resolution, not by the complexity of the settings.

This scaling pattern suggests that the GPU is the primary limiting component at higher resolutions. As the resolution increases, the number of pixels to render quadruples from 1080p to 4K, and the GPU’s fill rate and memory bandwidth become the constraining factors. The RTX 5070 Ti’s 896.0 GB/s of bandwidth is substantial, but it is clearly insufficient to maintain high frame rates at 4K with this CPU pairing. The fact that the FPS drops are so consistent across settings implies that the GPU is saturated at 4K, and the CPU is no longer able to feed it enough data to keep it fully occupied.

However, the data also hints at a CPU limitation at lower resolutions. At 1080p Low, the system hits 189 FPS. While this is high, it is not as high as one might expect from a top-5% CPU paired with a modern GPU. The CPU’s single-thread performance, measured at 2044 in Cinebench R23, is strong, but Rust is known for being heavily CPU-dependent in certain scenarios, particularly with large player bases and complex bases. The fact that the FPS does not scale higher at 1080p Low suggests that the CPU is hitting a ceiling around 189 FPS, preventing the GPU from pushing even more frames.

This creates a dual-bottleneck scenario: at 1080p, the CPU is the limiting factor, capping the maximum frame rate; at 4K, the GPU becomes the bottleneck, unable to render pixels fast enough. The 1440p resolution represents the sweet spot where the two bottlenecks are balanced, resulting in frame rates that are respectable but not exceptional. This analysis is supported by the combo’s rank in the database—it is not a top-tier combo, likely because neither component can fully stretch its legs in Rust due to the other’s limitations.

FAQ

Q: What is the best resolution for this combo in Rust?

A: Based on the measured FPS, 1920x1080 is the best resolution, as it is the only one where all settings presets produce playable frame rates above 60 FPS. At 2560x1440, only Low and Medium settings are viable, while at 3840x2160, only Low settings are recommended.

Q: How does the combo’s performance at 4K Ultra compare to 1080p Low?

A: The system achieves an average of 33 FPS at 4K Ultra, which is a drop of 156 FPS compared to the 189 FPS average at 1080p Low. This represents a 82.5% reduction in performance, highlighting the extreme demand of 4K Ultra on the GPU.

Q: Is the CPU or GPU the bottleneck in Rust?

A: The data suggests a dual-bottleneck scenario. At 1080p, the CPU appears to limit the maximum frame rate, capping it around 189 FPS. At 4K, the GPU becomes the limiting factor, as the FPS drops to as low as 33 FPS at Ultra settings. At 1440p, the two are more balanced.

Q: What is the combo’s rank among all tested configurations?

A: This specific combination of the AMD Ryzen AI Max+ 395 and NVIDIA GeForce RTX 5070 Ti ranks 1043 out of 2953 tested combos for Rust, placing it in the upper 64.7% of all tested systems.

Q: How does the RTX 5070 Ti’s benchmark score compare to its rivals?

A: The RTX 5070 Ti has an avgBenchmarkScore of 49957, which is nearly identical to the AMD Radeon RX Vega 64 (50001, deltaPct -0.1) and the Intel Arc A550M (49737, deltaPct 0.4). It is 2% slower than the AMD Radeon RX 6900 XT (50951, deltaPct -2) and 3.1% faster than the AMD Radeon RX 6800 XT (48477, deltaPct 3.1).

Q: What is the highest FPS recorded for this combo in the test data?

A: The highest average FPS recorded is 189, achieved at 1920x1080 with Low settings. The maximum FPS recorded is 146, which occurred at 1920x1080 with Medium settings.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 95.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 159.0
2560x1440 Low 231.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 317.0

Rust with Ryzen AI Max+ 395 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.